Alright, the Persistence's abilities are a bit more freeform than expected. Then again, Distortions already play fast and loose with reality, so we probably should've taken care of the mines earlier.
I expected the Stench of Betray to be pretty circumstantial, but that we need Gambino in specific surprised me. It is still a weakness, jst one that's a bit hard to exploit.
Considering our forgetfulness just nerfed one of our Ranged Combatants, it might be best that we go over the Persistence's known abilities and behaviors again. I know that at least some of us are Library of Ruina players, and thus can't fucking read, but please bear with me as I repeat information we should all already know.
So, Capone distorted into the Eternal Persistence because of his desire to survive and get some fucking food already.
He's looking for more scraps of the Light so that he could finally abandon his physical form and go full Distortion. To do so, he wants to eat people that absorbed bits of the Light from when the portal to the Outskirts flew over them. Presumably, we could chart a path of where that Portal is going by the sorts of people that EP is going after. Sieg doesn't know the portal exists though, so we'll have to take note of that later since Carmen might not talk.
During EP's Urban Nightmare phase, he showed the ability to turn anything he bites/cuts into mouths that he can control. This control is shown mostly by his creating the Maw Zombies and those Maw-Mines he left all over the road.
His next phase had him consume his Zombies (but not the mines) in order to evolve and cross into Star of the City levels of Danger. Eternal Persistence created two bat-like wings intended for speed and swooping and an organic arm canon. We smashed those adaptations to bits, but without a finisher it just evolved again. It used the Maw-Mines we forgot about to hurt Exusiai and distract us while it adapted.
The Mines can't spread, but one of us should still probably kill it. I haven't read anything that points to them being destroyed.
In the current phase, EP has grown new wings, this time designed for stability rather than speed. Without more minions to consume, it's looking for more to eat so that it can heal up and get strong. Currently its running on fumes and can't adapt properly.
From the Quest interface, we know that EP has 3 traits, only one of which is revealed: Its inability to protect against Gambino and its desire to kill him and plug this weakness. If we're going for the Gambino route, we should make sure to protect him since EP can still attack.
The other traits are
Unaccountably Peckish and
Marsh-Mired In Dreams of Sustenance.
Unaccountably Peckish is the priority to figure out, since probably covers its growth aspect. It's a secret that tastes of hunger, and while that might be referring to its need for food to grow and its ability to recruit more people, as we might expect from it's quote:
It's the only way our family can survive. You need to go there, and set up a branch. The families are snooping around our operations, and we're tight for space. We need to expand, Capone. It's all about growth. We need more.
It might also be covering the fact that Eternal Persistence isn't a real Distortion
yet. It needs more Light, mostly from people unlucky enough to get scraps of it from the portal to the Library.
(We probably should've voted for this once, and I would've suggested it if I was a bit more discerning. A reminder I, too, am a Library of Ruina player and thus am illiterate)
Marsh-Mired In Dreams of Sustenance is a secret that tastes of water, which is strange since nothing EP or Capone has done relates to water in any way. Except possibly in the 'Blood is thicker than-' sense.
...actually, that might fit. Considering the quote:
Kill the traitors, and you will be accepted as one of us. Kill the traitors, and you shall come of age. I believe that you- who I have placed my trust on, can achieve this. I trust you, my son.
So this secret concerns Capino killing a traitor to be welcomed into the Siracusan Mafia. How would that concern The Eternal Persistence though? It's not Capone anymore, as it said. It's only desire is survival. How do 'family' and 'water' fit in with 'survival'?
I theorized that Marsh-Mired concerned the mental attacks and its minion-creating powers. Does that mean that its minions inevitably contribute to EP's survival? That might fit with the way it was using the zombies as food.
Its kinda concerning.
But that's pretty much everything.
Our objectives should be:
- Kill Eternal Persistence
- Don't let it feed.
- Take care of that mine it left behind, no one's shot at it yet.
- Figure out what the fuck those other two secrets are.
We can't afford to let it go very far, so grounding it is in our best interests. After that, we might be able to kill it provided we don't get eaten. Gambino might be able to kill it if he's around, but just starving EP seems to work well in preventing regen or adaptations. I'd say we should go for the unga bunga strat and just hit it until it dies. Preferably while keeping an eye on those Maw Mines.
Plan: Starve the Hunger seems like our best bet. Though we should probably add a bit of Plan: Hail Mary to get the kill.