Memento - 6* Crusher Guard

Memento - 6* Crusher Guard

Tags: Crowd-Control, DPS

"...hello."

Memento, not a great conversationalist.

You must suffer, as I have...


Faction: ????, Rhine Labs
Traits: Attacks all blocked enemies.
HP:
3022 (Elite 0, Level 1)
3919 (Elite 0, Level 50)
4950 (Elite 1, Level 80)
6347 (Elite 2, MAX Level)
+500 (Trust Bonus)

ATK:
723 (Elite 0, Level 1)
1011 (Elite 0, Level 50)
1305 (Elite 1, Level 80)
1548 (Elite 2, MAX Level)
+80 (Trust Bonus)

DEF
0 (Elite 0, Level 1)
0 (Elite 0, Level 50)
0 (Elite 1, Level 80)
0 (Elite 2, MAX Level)


RES - 0

DP Cost:
20 (Elite 0, Level 1)
20 (Elite 0, Level 50)
22 (Elite 1, Level 80)
22 (Elite 2, MAX Level)

Block: 2
Attack Interval: 2.5 sec
Redeployment Time: 70 Seconds

Range:
[X][ ]
DP Cost -1
Redeployment Time -3
Improves First Talent
DP Cost -1
Redeployment Time -3
Lost in Thought (Unlocked at E0)
Has Status Resistance. Receives a stack of Memories (up to a maximum of 5) whenever an ally is retreated or when 30% of HP is lost. Each stack of Memories reduces ASPD by 3 and increases Max. HP and ATK by 3%.

Lost in Thought (Upgraded at E2)
Has Status Resistance. Receives 2 SP and a stack of Memories (up to a maximum of 5) whenever an ally is retreated or when 20% of HP is lost. Each stack of Memories reduces ASPD by 5 and increases Max. HP and ATK by 6%.

Potential Effect: Increases SP gain by 1.

Echoes (Unlocked at E2)
After Memento spends 4 seconds without attacking, an attack is "stored." When attacking, deal an amount of hits proportional to attacks stored and reset the count. The maximum amount of stored attacks is equal to current Memories count.
Reminder (Auto Recovery) (Auto Trigger)
Initial SP: 0
SP Cost: 9


The next attack deals 100-160% of ATK as Physical damage and gives a Memory stack. If at maximum, this also heals HP proportional to damage dealt, then consumes a stack instead.

Each Mastery Rank increases ATK by 20%.

Let Go (Auto Recovery) (Manual Trigger) (15 seconds)
Initial SP: 0
SP Cost: 25


Purge all Memories stacks.

Heal 10-20% HP, gain 10-35% ATK and lose 10 ASPD for each Memory removed.

Each Mastery Rank reduces skill cost by 1, increases heal by 5%, and ATK by 5%.

Silence (Auto Recovery) (Manual Trigger) (20 seconds)
Initial SP: 16 (Gains 3 per Skill Level)
SP Cost: 90


Stops attacking and removes the Memories cap. For the skill duration and 5 seconds afterward, Memento's HP will not drop below 1. At the end of the skill, attack, dealing 300-400% ATK to all enemies within an altered range as True Damage. Afterwards, purge all Memories stacks. Memento is Stunned for 10 seconds after skill duration.

New range:
[ ][ ][ ]
[ ][ ][ ][ ]
[X][ ][ ][ ][ ]
[ ][ ][ ][ ]
[ ][ ][ ]

Each Mastery rank decreases cost by 2 and initial SP by 3, while increasing ATK by 25%.
Operator Module: (CRU-X) Collected Pile of Bandages

Unlock Conditions:
  • Have at least 100% trust with Memento
  • Raise Memento to at least Elite 2 Level 40
  • Complete Memento Module Missions
Module Missions:
  • Gain Memories stacks 35 times.
  • Deal 20.000 combined damage in a single attack.
New trait: Decreases damage from unblocked enemies or ranged attacks by 25% (applied before DEF and Shelter).
Silent Disposition (Unlocked at E0)
When this operator is assigned to a Dormitory with no Morale, they regain Morale twice as fast if there are no Operators assigned to the Dormitory, or all Operators are from the [?????] faction.

Learned Politeness (Unlocked at E2)
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour.
Memento's Token (Reflective Steel Fragment)
A cracked, yet polished piece of metal. It is always cold to the touch.
@DuoRogue

Don't take this as canonical or anything, just a fun idea I had.
 
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Sarasa, the Concentrate- 6* Executor Specialist

Sarasa, the Concentrate- 6* Executor Specialist

Tags: Crowd-Control, DPS, Support

"...well, we're getting closer and closer to the end. I can feel it. But you can be sure I can stick by you for a little longer, Doctor."

Operator Sarasa the Concentrate, more himself then ever.

He remains stalwart, but now he moves towards a new world.


Faction: The City
Traits: Significantly reduced Redeployment Time
HP:
822 (Elite 0, Level 1)
1059 (Elite 0, Level 50)
1350 (Elite 1, Level 80)
1647 (Elite 2, MAX Level)

ATK:
223 (Elite 0, Level 1)
331 (Elite 0, Level 50)
460 (Elite 1, Level 80)
588 (Elite 2, MAX Level)
+90 (Trust Bonus)

DEF
123 (Elite 0, Level 1)
191 (Elite 0, Level 50)
257 (Elite 1, Level 80)
308 (Elite 2, MAX Level)

RES - 0

DP Cost:
10 (Elite 0, Level 1)
10 (Elite 0, Level 50)
12 (Elite 1, Level 80)
12 (Elite 2, MAX Level)

Block: 1
Attack Interval: 0.93 sec
Redeployment Time: 18 Seconds

Range:
[X][ ]
DP Cost -1
ATK +22
Redeployment Time -2
Improves Second Talent
DP Cost -1
Stalwart Will (Unlocked at E0)
After receiving fatal damage, continuously prevents HP from falling below 1 for up to 10 seconds. This ability can only be activated once per deployment.

Stalwart Will (Unlocked at E2)
After receiving fatal damage, continuously prevents HP from falling below 1 for up to 15 seconds. This ability can only be activated once per deployment. If an ally in the four surrounding tiles receives fatal damage, grant this ability to them (does not count as an expenditure, can be done once per deployment as well).

Unifier (Unlocked at E2)
When this unit deploys within the four tiles surrounding an ally under 50% HP or an ally with a status effect, purge the status effects and heal the afflicted unit by 300 HP.

Potential Effect: Increases HP gain by 50.
Their Shield (Passive) (10-15 seconds)

For the skill duration, Sarasa and all allies in the surrounding 8 tiles regenerate 1%-4% Max. HP every second, gain Block +1, ATK +10-30%, DEF 100-300, RES +10-30 and 1 Shield (Blocks 1 instance of damage per layer.).

When the skill ends, if any Shield was broken, regenerate it.

Each Mastery Rank increases heal by 0.5%, and each buff by 5%, 50 and 5, respectively. At Mastery 3, Block is further increased by 1.

The Dreaming Current (Passive)

Rushes forward until the nearest obstacle (as in, unpassable block) is reached or this unit would leave the stage, hitting all enemies (including Aerial units) in the path for 200-500% ATK and leaving a Trail. Allies inside the Trail regenerate 30-60 HP and gain 1 SP every second, while enemies inside the Trail are slowed. The Trail lasts for 10-15 seconds. Afterwards, return to original position.

(Much like Kirin R Yato, Sarasa travels at a speed of 8 tiles/sec and is invulnerable and immune to all Negative Statuses and debuffs while The Dreaming Current is in effect.)

Each Mastery Rank increases Trail duration by 1, heal by 5, and increases damage by 50%.

The Steel Determination (Passive) (5 seconds)

ASPD +70-100, ATK +30-60%. All allies within 1-2 tiles of distance receive the ASPD benefit as well.

Each Mastery rank increases ASPD buff by 10 and ATK buff by 10%. Mastery 3 increases valid distance by 1.
Operator Module: (EXE-X) Eerily Accurate, If Ammateurish, Sketches of Terran Cartography

Unlock Conditions:
  • Have at least 100% trust with Sarasa the Concentrate
  • Raise Sarasa the Concentrate to at least Elite 2 Level 40
  • Complete Sarasa the Concentrate Module Missions
Module Missions:
  • Deploy this unit 20 times.
  • During C/D-9, deal over 50.000 damage to The Eternal Persistence over a period of 5 seconds.
New trait: Refunds a large portion of the current DP Cost when retreated (80%).
Shining, Blazing (Unlocked at E0)
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.1 per hour, plus 0.02 for every [The City] Operator in the base.

Cognition (Unlocked at E0)
When this Operator is assigned to the Control Center, for each negative effect currently active (or that should be active normally) in the base, Factory/Trading Post productivity +1%
Sarasa the Concentrate's Token (The Wellspring)
A small notebook filled with sketches of baffling, surreal beasts, and the abnormal tales that accompany them. The margins are all filled with many curious notes and disbelieving annotations.
@DuoRogue

My intention with this was *mostly* having a guy designed to come in and plug any hole in your defense.
 
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Quintus - 5* Ritualist Supporter

Quintus - 5* Ritualist Supporter

Tags: Crowd-control, Support

"Errr. Good morning. I am Quintus. I am an associate of Turbulence Office, I suppose."

Operator Quintus, cut off.

He does not know his future. He is afraid of what it might be.


Faction: Seaborn, The City (by association)
Traits: Attacks deal Arts damage, and can inflict Elemental Damage

HP:
422 (Elite 0, Level 1)
859 (Elite 0, Level 50)
1102 (Elite 1, Level 80)
1483 (Elite 2, MAX Level)
+250 (Trust Bonus)

ATK:
201 (Elite 0, Level 1)
269 (Elite 0, Level 50)
344 (Elite 1, Level 80)
425 (Elite 2, MAX Level)
+30 (Trust Bonus)

DEF
73 (Elite 0, Level 1)
91 (Elite 0, Level 50)
113 (Elite 1, Level 80)
129 (Elite 2, MAX Level)

RES - 5/10/15 (Elite 0/1/2)

DP Cost:
12 (Elite 0, Level 1)
12 (Elite 0, Level 50)
14 (Elite 1, Level 80)
14 (Elite 2, MAX Level)

Block: 1
Attack Interval: 1.6 sec
Redeployment Time: 70 Seconds

Range:
[ ][ ][ ][ ]
[ ][X][ ][ ]
[ ][ ][ ][ ]
DP Cost -1
Redeployment Time -4
Improves Talent
ATK + 24
DP Cost -1
Secrets Of The Deeps (Unlocked at E1)
When damaging a target with Elemental Damage burst state, heal yourself for 40% of ATK (applies trait). If the target had Nervous Impairment, double the amount healed.

Secrets Of The Deeps (Upgraded at E2)
Has status resistance.

When damaging a target in an Elemental Damage burst state, heal yourself for 45% of ATK (applies trait). If the target had Nervous Impairment, double the amount healed.

Potential Effect: Heal increased by 5%.
Brand-Rooted Knowledge (Passive)

ASPD +5-15, attacks deal an additional 15% of ATK as Nervous Impairment damage.

Each Mastery Rank increases ASPD by 5 and Elemental ATK by 5%.

Blood-Rooted Contemplation (Auto Recovery) (Manual Trigger) (15 seconds)
Initial SP: 0 (Increases by 1 with each Skill Level)
SP Cost: 23


Attack type changes to: Release an AoE explosion focused on the nearest Elite/Boss target in range (choose the closest normal enemy if there are none).

The explosion deals no damage, but inflicts 0.2-0.4 second of Stun (halved on Elite/Boss enemies) and deals an additional 10-40% of ATK as Nervous Impairment damage. For each debuff on the enemy (multiple stacks of the same debuff on the enemy count as multiple independent sources), inflict 2-5% additional Nervous Impairment damage with each explosion.

If the enemy is in a Nervous Impairment burst state, each explosion will increase their burst duration by 1 second and deal Elemental Damage equal to 40-100% of ATK, plus 5-15% extra damage for each debuff on the enemy, following the same rules.

Each Mastery Rank increases explosion damage by 5% (Nervous Impairment) and 15% (Burst state). Mastery 2 and 3 increases extra damage by 2% (NI) and 5% (Burst state)
Operator Module: (RIT-X) Seaborn Shell

Unlock Conditions:
  • Have at least 100% trust with Quintus
  • Raise Quintus to at least Elite 2 Level 40
  • Complete Quintus Module Missions
Module Missions:
  • Cause 20 Elemental Damage burst states with this unit.
  • Cause a total of 20.000 Elemental Damage with this unit.
New trait: When attacking a target afflicted Elemental Damage buildup (Necrosis, Nervous Impairment, the like), deal 10% of ATK as Elemental Damage of each type on them.
Startling Insight (Unlocked at E0)
When this Operator is assigned to the Reception Room, increases Clue search speed by 10%, and slightly increase likelihood of a clue that isn't in the board.

Lurking Insight (Upgraded at E2)
When this Operator is assigned to the Reception Room, increases Clue search speed by 20%, and considerably increase likelihood of a clue that isn't in the board. All other Operators in the Reception Room lose 0.1 additional Morale per hour.
Quintus' Token (Knot of Veins)
A bizarre sea creature's dried corpse. Their veins seem to have torn their way through their body, breaking through their shell before growing into and through each other. Quintus' hand shook as he gave it to you.
(Nervous Impairment: Explodes when at max (1000 for Normal and Elite, 2000 for Leaders), inflicting 5 seconds of stun, plus 15 seconds where the enemy's attacks have a 50% chance of missing (the 5s and the 15s overlap), and dealing 800 Elemental Damage per second during this period. 15s cooldown.)
@DuoRogue
 
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Turbulence Office - Module Upgrades
Operator Module: (DRE-K) Turbulence Office Emblem
Unlock Conditions:
  • Have at least 100% trust with Sarasa
  • Raise Sarasa to at least Elite 2 Level 60
  • Complete Sarasa's Module Missions
Module Missions:
  • Clear Main Theme 4-1 with Sarasa. Sarasa must remain in the Active Originium tile through the remainder of the fight and heal at least 4.000 HP through it.
  • Heal 10.000 HP through Sarasa's S2 in a single fight.
New trait: If HP is above 3.000, Block + 1. All ????? Operators restore 3% of their HP per second, benefit 10% more from any shared buffs, and gain 0.33 SP/sec, stacking with any other effects.

Level 1 > 2

Trait Upgrade: If HP if above 2.000, Block +1. If HP is above 3.000, Block +1 and attack an additional enemy with each attack. All ????? Operators restore 4% of their HP per second, benefit 10% more from any shared buffs, and gain 0.33 SP/sec, stacking with any other effects.

Level 2 > 3

Trait Upgrade: If HP if above 2.000, Block +1. If HP is above 3.000, Block +1 and attack an additional enemy with each attack. All ????? Operators restore 5% of their HP per second, benefit 20% more from any shared buffs, and gain 0.4 SP/sec, stacking with any other effects.

Trait Fairy's Wound removed.

Operator Module: (DRE-Z) Dilaceration Workshop Blade Hilt
Unlock Conditions:
  • Have at least 100% trust with Sarasa
  • Raise Sarasa to at least Elite 2 Level 60
  • Complete Sarasa's Module Missions
Module Missions:
  • Deal over 3000 damage through Bleed.
  • Have Sarasa defeat 10 enemies through Bleed damage.
New trait: When attacking an enemy with a status effect, ignore 100 DEF for every unique status effect they have. All ????? Operators gain a 50% chance to inflict one of the following on each hit: Chill (10 sec), Fragile (5%), Stun (1 sec), Bleed (70 Arts damage/sec for 3 secs), Bind (1.5 sec), Slow (50%, 4 secs), and Poison (50 Arts damage/sec for 10 secs).
Level 1 > 2

New Trait: If there is a ????? Operator on the field, gain an additional 50% chance (rolled separately with the base trait, allowing for two effects be inflicted with a single attack.) to inflict one of the following on each hit: Chill (10 sec), Fragile (15%), Stun (1.4 sec), Bleed (70 Arts damage/sec for 3 secs), Bind (2.5 sec), Slow (50%, 4 secs), and Poison (50 Arts damage/sec for 10 secs). Status effects can't be inflicted twice on the same target; if they would, another is chosen from the list.

Level 2 > 3

Trait Upgrade: If there is a ????? Operator on the field, gain an additional 70% chance (rolled separately with the base trait, allowing for two effects be inflicted with a single attack.) to inflict one of the following on each hit: Chill (10 sec), Fragile (15%), Stun (1.4 sec), Bleed (70 Arts damage/sec for 3 secs), Bind (2.5 sec), Slow (50%, 4 secs), and Poison (50 Arts damage/sec for 10 secs). Status effects can't be inflicted twice on the same target; if they would, another is chosen from the list.

Trait Fairy's Wound removed.
Operator Module: (RPR-K) Jar of Eyeball-Shaped Candy
Unlock Conditions:
  • Have at least 100% trust with Danmaku
  • Raise Danmaku to at least Elite 2 Level 40
  • Complete Danmaku Module Missions
Module Missions:
  • Kill 10 enemies with a single shot.
  • Kill 100 enemies during a single skill duration.
New trait: Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit.

Level 1 > 2

New Trait: When attacked while the skill is active, gain a stack of Disturbed, increasing DEF by 15% and stacking up to 5. When attacking while the skill isn't active, purge all stacks of Disturbed and lash out once for each stack consumed. When lashing out, this unit spins in a random cardinal direction and blasts all enemies in their new range, before returning to original position. Lashing out takes 0.4 second and counts as a normal attack.

Level 2 > 3

Trait Upgrade: When attacked while the skill is active, gain a stack of Disturbed, increasing DEF by 15% and stacking up to 10 while also making this unit more likely to be attacked with each stack on self. When attacking while the skill isn't active, purge all stacks of Disturbed and lash out once for each stack consumed. When lashing out, this unit spins in a random cardinal direction and blasts all enemies in their new range with 140% damage, before returning to original position. Lashing out takes 0.4 second and counts as a normal attack.
Operator Module: (DEA-K) Smokebeast Tooth Necklace
Unlock Conditions:
  • Have at least 100% trust with Smokestack
  • Raise Smokestack to at least Elite 2 Level 40
  • Complete Smokestack Module Missions
Module Missions:
  • Utilize Hazing 3 times in a single fight.
  • Have Smokestack stun enemies for a total of 20 seconds.
New trait: When under Camouflage, ignore 30% of the enemy's DEF and target the enemy with the highest DEF instead
Attributes increased: Max HP + 300

Level 1 > 2

Trait Upgrade: Puffy Brume
Less likely to be targeted by enemies. After activating skill, gain Camouflage, and all enemies within this unit's attack range gain 25% Slow and 20% Fragile. Both effects last for 15 seconds.

Level 2 > 3

Trait Upgrade: Puffy Brume
Less likely to be targeted by enemies. After activating skill, gain Camouflage, and all enemies within this unit's attack range gain 30% Slow and 30% Fragile. Both effects last for 20 seconds. When killing an enemy, they generate their own smoke aura in a 3x3 tile range around themselves for 15 seconds. Every secondary smoke clouds stacks additively with the regular one, but only inflicts 10% Slow/Fragile.
Operator Module: (MER-X) Golden Fountain Pen
Unlock Conditions:
  • Have at least 100% trust with Nio.
  • Raise Nio to at least Elite 2 Level 10.
  • Complete Nio's Module Missions.
Module Missions:
  • Generate 100 Contracts.
  • Clear Main Theme 5-9, and detonate 35 contracts through the stage
Trait improved: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)


Level 1 > 2

New Trait: Whenever DP is consumed, gain a stack of Information Gathering, stacking up to 20.

For each stack of Information Gathering on self, allies in the victinity have +1 ASPD.

When this unit would be retreated, consume all Information Gathering and refund 1 DP for each stack consumed.

Level 2 > 3

Trait Upgrade: Whenever DP is consumed, gain a stack of Information Gathering, stacking up to 25.

For each stack of Information Gathering on self, allies in the victinity have +1 ASPD. If Information Gathering is 10 or higher, they also gain 1 SP whenever DP is consumed by this unit.

When this unit would be retreated, consume all Information Gathering and refund 1 DP for each stack consumed.
Operator Module: (MUS-X) The Ancestor's Vintage

Unlock Conditions:
  • Have at least 100% trust with Lineage
  • Raise Lineage to at least Elite 2 Level 40
  • Complete Lineage Module Missions
Module Missions:
  • Have Lineage deal 5.000 damage with a single hit.
  • Have Lineage heal 50000 HP solely using the effects of Bloodfiendish.
New trait: Whenever this unit receives damage from any source, gain 1 SP at a 40% chance.

Level 1 > 2

New Trait: Whenever Bleed damage is dealt to any target by any source, gain a stack of Bloodfeast, stacking up to 999. For each stack of Bloodfeast, all Bloodfiend* allies deal 0.1% more damage. When lethal damage is dealt to self, may consume 900 Bloodfeast to recover all health instead.

Level 2 > 3

New Trait: Whenever Bleed damage is dealt to any target by any source, gain a stack of Bloodfeast, stacking up to 999. For each stack of Bloodfeast, all Bloodfiend* allies deal 0.1% more damage and heal 0.2% more efficiently. Vampire allies gain half the benefit. When lethal damage is dealt to self, consume 500 Bloodfeast to recover all health instead.

*Bloodfiend allies are allies with the Bloodfiend faction.
Operator Module: (AGE-X) Blossoming Eyeball
Unlock Conditions:
  • Have at least 100% trust with Beats
  • Raise Beats to at least Elite 2 Level 40
  • Complete Beats Module Missions
Module Missions:
  • Kill 40 enemies using Beats' S2.
  • Kill 10 enemies using a single usage of Beats' S3.
New trait: Redeployment Time -15. During the first deployment, this unit gains 10 initial SP.

Level 1 > 2

Trait Upgrade: Thundering Tactics

When hitting an enemy, if there are less then the maximum amount of marks active, it will be Marked for Death.This remains in place even if Beats is not on the field. Up to two enemies can be Marked To Death at the same time. When Marking a Boss or Elite enemy, gain 5 SP.

Level 2 > 3

Trait Upgrade: Thundering Tactics
When hitting an enemy, if there are less then the maximum amount of marks active, it will be Marked for Death. This remains in place even if Beats is not on the field. Up to two enemies can be Marked To Death at the same time. When a Boss enemy enters the battlefield or when Beats enters the battlefield while a Boss enemy is active, automatically Mark that enemy if possible. When Marking a Boss or Elite enemy, gain 5 SP.

(Marked For Death enemies receive an effect similar to 20% Physical/Arts Fragile until they die. This, however, stacks multiplicatively with regular Fragile and any other effect. When receiving True Damage, however, it is considered 50% Fragile instead.)
Operator Module: (LOR-X) A New Oath

Unlock Conditions:
  • Have at least 100% trust with Diciassette
  • Raise Diciassette to at least Elite 2 Level 40
  • Complete Diciassette Module Missions
Module Missions:
  • Have Diciassette heal 100.000 HP.
  • Have Diciassette receive 15.000 damage over the course of a single operation.
New trait: Ranged attacks no longer deal reduced damage.

Level 1 > 2

New Trait: When receiving healing that would be "wasted" (surpass the maximum), instead store 50% of it.

When HP falls below 20%, consume all stored HP and convert it into health to self. This can be done once per deployment.

Level 2 > 3

Trait Upgrade: When receiving healing/regeneration that would be "wasted" (surpass the maximum or healing/regeneration given when HP is already full), instead receive 50% of it as stored HP.

When HP falls below 30%, rapidly consume stored HP and convert it into health to self until HP is full. This can be done once per deployment.

When inflicted with Stun or Freeze, consume 500 stored HP to remove it from self. When inflicted with Chill or Burning Breath, consume 400 stored HP to remove it from self. When inflicted with ATK, ASPD, DEF or RES reduction, consume 300 stored HP to remove it from self.
Operator Module: (TAC-Z) Tombstone Shard
Unlock Conditions:
  • Have at least 100% trust with Ayam
  • Raise Ayam to at least Elite 2 Level 40
  • Complete Ayam Module Missions
Module Missions:
  • Have Ayam or their summon heal 6.000 HP in a single mission,
  • Have Ayam inflict 400 Bleed damage/sec on a single target.
Trait updated: This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 200% when attacking enemies blocked by Reinforcements.

Level 1 > 2

New Trait: Whenever Bleed damage is dealt to any target by any source, gain a stack of Bloodfeast, stacking up to 999. For each stack of Bloodfeast, all Bloodfiend* allies deal heal 1 HP every 10 seconds and all Seaborn/Abyssal Hunter allies receive 0.05% less damage.

Level 2 > 3

New Trait: Whenever Bleed damage is dealt to any target by any source, gain a stack of Bloodfeast, stacking up to 999, then set this unit's Bloodfeast to the highest Bloodfeast value amongst allies.. For each stack of Bloodfeast, all Bloodfiend* allies deal heal 1 HP every 10 seconds and all Seaborn/Abyssal Hunter allies receive 0.05% less damage. Whenenever Bloodfeast is consumed, all Bloodfiend/Seaborn/Abyssal Hunter allies gain 10 SP and this unit is counted as an Abyssal Hunter for the rest of the stage.
Operator Module: (MIM-X) Hephaestus Analysis Records

Unlock Conditions:
  • Have at least 100% trust with Linette
  • Raise Linette to at least Elite 2 Level 40
  • Complete Linette Module Missions
Module Missions:
  • Bring at least 6 units other than Linette to a stage, then copy all of them.
  • Copy 20.000 combined ATK in a single stage.
New trait: Redeployment Time -15. During the first deployment, this unit gains 10 initial SP.

Level 1 > 2

New Trait: When killing an Elite enemy, steal 100 ATK, 100 DEF or 10 RES, chosen at random, from them. When being retreated, transfer the buffs to a random ally for 20 seconds and give it to the nearest Elite or Boss unit as a debuff for the same duration.

Level 2 > 3

New Trait: When killing an Elite enemy, steal 100 ATK, 100 DEF or 10 RES, chosen at random, from them. When being retreated, transfer the buffs to a random unit for 20 seconds and give it to the nearest Elite or Boss unit as a debuff for the same duration. When retreated for the second time and onward, give a copy of this trait to the ally that receives the stolen buff for the same duration (continuously retreating allies will allow one to extend and increase the stolen buff indefinitely. Units with stolen buffs active have a "liquid mercury" ring effect around their feet.)

Operator Module: (MIM-J) Total Disarray
Unlock Conditions:
  • None. No cost either.
Module Missions:
  • None
New trait: When this unit is deployed, all enemy units have their ATK, DEF, RES and Attack Interval randomly swapped with that of another random unit.

When this unit is retreated or defeated, the effect activates again, for allies. Completing a mission while this module is active does not count as completing a mission and refunds all resources, unless the stage was already completed before, in which case the stage is completed as normal.

Level 1 > 2

New Trait: When this unit is deployed, gain an activated ability of a random boss as a skill. If the ability is impossible to implement as a skill, this unit dies when activating it, refunds all DP and has their cooldown immediately refreshed.

Level 2 > 3

New Trait: When this unit is deployed, gain an activated ability of a random boss as a skill. If the ability is impossible to implement as a skill, this unit dies when activating it, causes a massive explosion dealing 400% of that boss' ATK to all allies and enemies in 1 tile of distance, refunds all DP and has their cooldown immediately refreshed.
Operator Module: (CRU-X) Collected Pile of Bandages

Unlock Conditions:
  • Have at least 100% trust with Memento
  • Raise Memento to at least Elite 2 Level 40
  • Complete Memento Module Missions
Module Missions:
  • Gain Memories stacks 35 times.
  • Deal 20.000 combined damage in a single attack.
New trait: Decreases damage from unblocked enemies or ranged attacks by 25% (applied before DEF and Shelter).

Level 1 > 2

New Trait: Base module trait removed. Increases all damage received by 10%. Whenever damage is dealt to self by an enemy, gain 10% ATK until the next attack. If HP is 50% or lower, 50% of damage dealt is converted to HP.

Level 2 > 3

New Trait: Base module trait removed. Increases all damage received by 10%. Whenever damage is dealt to self by an enemy, gain 10% ATK until the next attack. If HP is 50% or lower, 50% of damage dealt is converted to HP. After losing 450% of Max. HP during a stage, stacks of ATK can no longer be lost and HP recovery on attack becomes permanent.
Operator Module: (RIT-X) Seaborn Shell

Unlock Conditions:
  • Have at least 100% trust with Quintus
  • Raise Quintus to at least Elite 2 Level 40
  • Complete Quintus Module Missions
Module Missions:
  • Cause 20 Elemental Damage burst states with this unit.
  • Cause a total of 20.000 Elemental Damage with this unit.
New trait: When attacking a target afflicted Elemental Damage buildup (Necrosis, Nervous Impairment, the like), deal 10% of ATK as Elemental Damage of each type on them.

Level 1 > 2

Trait Upgrade: Secret Of The Deeps

When damaging a target with Elemental Damage burst state, heal yourself for 80% of ATK (applies trait). If the target had Nervous Impairment, double the amount healed.

Level 2 > 3

Trait Upgrade: Secret Of The Deeps

When damaging a target with Elemental Damage burst state, heal yourself for 80% of ATK (applies trait). If the target had Nervous Impairment, double the amount healed. Whenenever an enemy enters a Nervous Impairment burst state, Elemental Damage buildup dealt by this unit is increased by 50% for 10 seconds.
Operator Module: (EXE-X) Eerily Accurate, If Ammateurish, Sketches of Terran Cartography
Unlock Conditions:
  • Have at least 100% trust with Sarasa the Concentrate
  • Raise Sarasa the Concentrate to at least Elite 2 Level 40
  • Complete Sarasa the Concentrate Module Missions
Module Missions:
  • Deploy this unit 20 times.
  • During C/D-9, deal over 50.000 damage to The Eternal Persistence over a period of 5 seconds.
New trait: Refunds a large portion of the current DP Cost when retreated (80%).

Level 1 > 2

Trait Upgrade: Unifier

When this unit deploys within the four tiles surrounding an ally under 50% HP or an ally with a status effect, purge the status effects and heal the afflicted unit by 300 HP. Then grant them Status Resistance for 15 seconds. When retreating, if an ally in 2 tiles' distance fulfills these conditions, repeat this effect.

Level 2 > 3

Trait Upgrade: Unifier

When this unit deploys within the four tiles surrounding an ally under 50% HP or an ally with a status effect, purge the status effects and heal the afflicted unit by 300 HP. Then grant them Status Resistance for 15 seconds. When retreating, if an ally in 2 tiles' distance fulfills these conditions, repeat this effect. Whenever this effect triggers, reduce this unit's next redeployment cooldown by 5 seconds.

Just something I wanted to do since when I started this gameplay stuff I didn't give modules additional effects (because that wasn't a thing). Just setting it all in order.
 
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Silence the Metallic Ringing - 6* Earthshaker Guard New

Silence the Metallic Ringing - 6* Earthshaker Guard

Tags: Crowd-control, DPS, Healing

"Doctor, you... probably didn't anticipate this reassignment. I've never been one for this. I will still be performing my duties as before, but... I've told you what happened. I'd like to experiment with this power that I've gained, at least."

Operator Silence the Metallic Ringing, bound and yet free.

Condolences expressed, silence at last granted. The inmate has his rest, and no longer will good excuse evil.


Faction: Rhine Labs, The City (by association)
Traits: Attacks deal 50% ATK as AOE Physical damage to enemies around the target.

HP:
1232 (Elite 0, Level 1)
1859 (Elite 0, Level 50)
2202 (Elite 1, Level 80)
2827 (Elite 2, MAX Level)

ATK:
609 (Elite 0, Level 1)
650 (Elite 0, Level 50)
1089 (Elite 1, Level 80)
1302 (Elite 2, MAX Level)
+70 (Trust Bonus)

DEF
199 (Elite 0, Level 1)
276 (Elite 0, Level 50)
340 (Elite 1, Level 80)
404 (Elite 2, MAX Level)

RES - 0/0/15 (Elite 0/1/2)

DP Cost:
18 (Elite 0, Level 1)
18 (Elite 0, Level 50)
20 (Elite 1, Level 80)
20 (Elite 2, MAX Level)

Block: 2
Attack Interval: 1.6 sec
Redeployment Time: 70 Seconds

Range:
[X][ ]
DP Cost -1
Improves First Talent
ATK + 35
Improves Second Talent
DP Cost -1
Gifted E.G.O - Regret (Unlocked at E0)
Cannot be prevented from acting by the effects of Negative Statuses (This unit can still be Frozen and Stunned; but will not stop blocking or attacking during the period.). While under a Negative Status, gain +30% ATK and +0.3 Attack Interval for each separate Status on self.

Gifted E.G.O - Regret (Upgraded at E2)
RES +15. Cannot be prevented from acting by the effects of Negative Statuses (This unit can still be Frozen and Stunned; but will not stop blocking or attacking during the period.). While under a Negative Status or a stat reduction, gain +30% ATK and +0.3 Attack Interval for each separate Status or instance of stat reduction (reductions inflicted by the stage or game conditions are not counted, only those inflicted by enemies and allies) on self.

Potential: Increases ATK gain by 5%.

Folds in the Brain (Unlocked at E2)
Shockwave inflicts 20% Fragile for 5 seconds if this unit didn't attack for at least 5 seconds before.

Potential: Increase to 25%.
Constricting Regret (Auto Recovery) (Manual Trigger) (15 seconds)
Initial SP: 0 (Increases by 1 with each Skill Level)
SP Cost: 25 (Decreases by 1 on Skill Levels 3 and 7)


Until Skill Duration is over, all damage is dealt as Tremor. When Skill Duration is over or an unit's Tremor reaches 50% of their maximum HP, it loses all Tremor, which is immediately dealt to the unit as a single hit of Physical damage, then that unit is stunned by 2 seconds.

Tremor is dealt equal to damage dealt (as though the hit was True Damage), not the damage that would be received after resistance, DEF and RES- an unit with 600 ATK, when damaging a target with 600 DEF thrice, would inflict 600 Tremor thrice for 1800 Tremor- and when the skill duration ends, the enemy would receive a 1800 Physical hit- which would then go through DEF and resistances.

Each Skill Mastery decreases SP cost by 1, increases initial SP by 1 and Stun duration by 1 second.

Chained Wrath (Offensive Recovery) (Manual Trigger) (5 seconds)
Initial SP: 0 (Increases by 1 at Mastery Level 3 and 6)
SP Cost: 7


Stops attacking. For the skill duration, all Negative Statuses have their duration paused. 50% of all damage dealt to this unit is converted into Tremor. Becomes more likely to be targeted by attacks. When Skill duration ends, this unit will attack once, inflicting 30-50% of total Tremor inflicted on self as extra damage.

Tremor is dealt equal to damage dealt (as though the hit was True Damage), not the damage that would be received after resistance, Fragile, DEF and RES- receiving a hit by an unit with 600 ATK will convert into 300 Tremor and the unit will receive a 300 ATK hit, which then goes through DEF, Fragile and resistances.

Each Mastery Rank increases extra damage by 5% and SP cost and initial SP by 1. Mastery 3 decreases SP cost by 1.

Adaptation of E.G.O - [Drone] (Auto Recovery) (Auto Trigger)
Initial SP: 5 (Increases by 1 with each Skill Level)
SP Cost: 35 (Reduces by 1 with each Skill Level)


Gains a Medical Drone.

The Medical Drone is a 5 DP invulnerable unit that cannot be attacked. It self-destructs in 10 seconds and passively heals allies in tiles around it with 100-200 ATK and an attack interval of 0.9-0.6 seconds. lasts. When it heals an ally, all HP recovered is converted into Tremor on self.

When the Drone self-destructs, Silence will convert her weapon into a ball and chain to immediately deal a hit of Physical damage equal to Tremor on it to all enemies in a range around the drone (this damage still produces an Earthshaker shockwave) and heal all allies by excess damage dealt this way.

Drone/Impact Range:
[ ][ ][ ]
[ ][X][ ]
[ ][ ][ ]

Each Skill Mastery increases Drone ATK by 10, decreases SP cost by 1 and increases initial SP by 3.
Operator Module: (HAM-X) Sterilized Surgery Tools

Unlock Conditions:
  • Have at least 100% trust with Silence the Metallic Ringing
  • Raise Silence the Metallic Ringing to at least Elite 2 Level 40
  • Complete Quintus Module Missions
Module Missions:
  • Inflict a total of 100.000 Tremor.
  • Inflict 40.000 damage with a single attack (does not need to be to a single enemy)
New trait: When there are 3 or more enemies within the splash radius, ATK increases to 115%.

Trait Upgraded: Folds in the Brain (Unlocked at E2)
Shockwave inflicts 30% Fragile for 10 seconds and hits before the main attack if this unit didn't attack for at least 3 seconds.

HP +250
ATK + 120
Rhine Tech β (Unlocked at E0)
When this Operator is assigned to a Factory, productivity +25%

Collaboration Project (Upgraded at E2)
When this Operator is assigned to a Factory, productivity +25% for each other Operator on it that has a faction shared with this unit in the Factory. This effect is doubled for Operators Ptilopsis, ????? and ?????.
Silence the Metallic Ringing's Token (Unbound)
A dream journal. The pages are empty, for now. Silence says that she's been keeping one. Maybe you should, too.


@DuoRogue


By the way, voting will continue for another day.
 
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