So! With some debate,
showing mercy and praying won, which means that other options lost. Now for a slightly longer update with more choices that may or may not end up with you being haunted and hunted by vengeful dead (note: vengeful dead may or may not exist).
3.7 Tending to Corpses
Seeing Notker seethe with such rage and hatred, you were initially taken aback, but through the power of the saintly faith, you persevered, and you knelt next to him and put your arms to the sky and sung the praise of the Saints, and beseeched them that they would receive Notker as one of their own, and absolve him of his sins. And he at first mocked you for this, but such was the might of the Saints that they took his tongue away from him, so that he could not curse nor blaspheme further, and your prayer could continue uninterrupted until such moment that the hateful grasp he had on life was loosened, and he finally abandoned the temporal. Thus died Notker, and although he had lived as a very wicked men, you had hope that by the zeal of your prayer, he might be granted some measure of reprieve or solace in the life everlasting, so that he would not join the Malefactors in the house of the damned that is called Hell. For it is said often that the vile men who live their final moments in great pain, which is to them terrible, but is hundred times smaller than the lightest of the tortures to which the damned are eternally subjected, are through it averted from their wickedness, and through their remorse and regret are spared damnation; and that is why it is often said that it is better not to dull the pain of agony, for it is the final grace that the Saints in their kindness impart on men. Although it must be also admitted that watching Notker bleed, and then die, in spite of prayer, you still doubted that he would be, in the end, delivered.
As you finished your prayer, you also offered the souls of others to the Saints, and particularly Cu, who although you feared might had been not entirely free of the errors of idolatry had nonetheless died in a noble fashion, which brought no shame to his name, nor to the name of his family, and you considered to relate the story of his death to others, so that it might one day reach the distant Rosemary Island.
The field around you was silent; twelve men died, and you were once more left alone, in utter solitude and with little knowledge as to where to go next, or which road to take. But even before that could be put into consideration, there were other matters which seemed to you rather urgent, and that is what to do with the dead.
First, there was the matter of their possessions. It could not be denied that they had many items of value and use on them, such as clothing and weapons and wealth which they carried in form of various jewels. However, it was also indisputable to you that it was an ignoble act to rob the dead of what was theirs. Warriors stripped and looted the foes they had slain on the fields of war, but such was the custom of battle, which scarcely applied to the slaughter around you; furthermore, it seemed to you that the booty of that fight would belong to Cu more than to you. Furthermore, it was also something that you had to consider that to steal from the dead could very well incur their displeasure, and you had heard stories of how the slain had avenged themselves on robbers of their tombs.
(Note: this choice concerns only items that are to be found immediately on corpses, and not the general supplies that can be found on the barge).
[ ] Loot the corpses.
[ ] Loot the corpses, but only for the items that are immediately necessary to you.
[ ] [specify what do you take]
[ ] Leave the rest to be buried with Cu. (Only applicable if you decide to give Cu a burial).
[ ] Do not loot the corpses.
[ ] Loot the corpses, but set aside the loot to bury it with Cu. (Only applicable if you decide to give Cu a burial).
From the possessions of the dead, two items stood out and had to be considered separately; first was the spear that belonged to Cu and was called the Rye-stalk, and second was the sword that Notker carried, which had a pearl set into its pommel, and it was also a very fine weapon, even if the pearl was marred and stained (although it seemed to you to be in a better condition than it was while Notker had wielded it). Such arms, particularly the spear of Cu, were great treasures, and it was obvious to you that the families of the deceased would like to see them recovered and restored, so that they may continue to be used, until such a time that they break or the common sainthood is achieved. However, you also considered that they were not to be picked lightly; and that perhaps you were neither fit nor worthy to carry them onto your journey towards Step everlasting.
[ ] Take up Cu's spear.
[ ] Take up Notker's sword.
[ ] Leave the weapons with the dead.
Next was the matter of the corpses. The bog was ripe with scavengers and beasts that would pick the bones of the dead, and it was a very bad thing to let it occur; the dignity of the dead had to be protected, or else there was the risk of being haunted by them by not observing it. Of course, you were not kin to them, and therefore the danger posed was smaller, but it was still a pious and just thing to do to give the dead their dues, although indisputably onerous and difficult. Perhaps the most expedient way was to put the corpses into the river Charm, for its waves to do with it as the Saints please; such were often the proceedings of bandits and brigands who would tie stones to the legs of those they had slain and put them into water, believing that (particularly if they had bound their hands before) it would serve to protect them from the wrath of the dead. However, it was not a very saintly custom. The alternative was to dig in the ground a grave for them, which would be a task that could easily take some days of labour – although you had the supplies necessary to last that long. Finally, it was also the possibility to only bury some of them; perhaps the wickedness of Notker's men was such that they did not deserve to be put in the soil, but should be rather left to wolves and other beasts, to which they were kin more than to men.
[ ] Abandon bodies to the wolves.
[ ] [specify which]
[ ] Throw bodies into the river.
[ ] [specify which]
[ ] Dig graves and give proper burial.
[ ] [specify to whom]
Finally, there was also the barge. There were many supplies gathered on it; food and wine, and some fabrics, as well as the chests that it was carrying from Grace to Breakers; and you opened one of them, and found it full of silver and gold. It occurred to you that it was likely that it was it the king's gold, from taxes or other sources, and Notker was sent to guard it. There was certainly much of it, although there were no coins in it, and most of it in items which were difficult to carry, such as chalices and chains, and many of them appeared to be items taken from shrines, and bore signs of the saintly faith. If you wanted to, you could take some of it, although your pack was mainly filled by the Book of Roots, and so there was not much space left in it for gold – although of course you could abandon the book for the temporal treasure, hoping it to avail you better in the coming times.
[ ] Pick some of the treasure for yourself.
[ ] Pick more treasure, but abandon the Book of Roots.
[ ] Do not succumb to avarice and let the treasure be.
The rest of the treasure would have to stay on the barge, for someone else to find; or perhaps you could release the barge from its mooring and allow the undertow of the river to carry it forward, perhaps even as far as the city of Breakers; if the Saints would will it, it perhaps could still reach the place it was destined to reach. Otherwise, you could also use some of the oil which the barge carried, and set fire to it, so that it would go to the bottom of the river, along with the gold, so that no one would recover it, and perhaps cause it to be forgotten.
[ ] Leave the barge as is.
[ ] Release the barge and let it go with the river.
[ ] Burn the barge.