It Belongs to a Museum

Voting will open in 2 hours, 33 minutes
@Boney can we have Skaven Abomination as a subvote for Skaven Revenant?
[ ] Skaven Abomination
Stitched from three experienced, but aging rats and an extra leg for stability, this pi-rat escaped war-slavery and defected to Lutr the Abyssal. Who was amused by a creature, whose endless internal squabbling was so reminiscent of his own personality.

Let's not add two major characters to literally every scene in the quest.

You might want to make it clear here that these are Necromancers trained by these Bloodines & Etc, not the option to be one of the Vampires ourself.

You mean like by explicitly saying in the text of the Necromancer Turncoat option that the most likely motivation for the Necromancer Turncoat is that the Vampires treat them as expendable, drawing a clear delineation between the two groups?

If an undead skaven could escape the predelictions of The Great Horned Rat here, what are the odds a *Chaos Dwarf* could do something similar?

Chaos Dwarf lifespans are are at least an order of magnitude greater and they don't have the social obsession with murder and betrayal penetrating all stratas of their society. You can't just copy-paste the Skaven part with the proper nouns changed. You need a compelling reason why there might be a subset of Dwarves willing to pledge themselves to the Pirate King of the Vampire Coast
 
You mean like by explicitly saying in the text of the Necromancer Turncoat option that the most likely motivation for the Necromancer Turncoat is that the Vampires treat them as expendable, drawing a clear delineation between the two groups?
I think he kind of has a point. The other subvote summaries are pretty clear, but here it could be who trained them, or who turned and trained them. Because turning a bunch of people as fodder/distraction/badly treated minimons isn't unimaginable for vampires. I know in DL it's been mentioned that vampires don't really go for that because that's eternal competition, but that's not obvious to someone coming from Warhammer in general, and I'd say even in DL you have the borderline case of the clueless Bretonnian Blood Dragons.

And it's not that this is super unclear or anything. But it could be clearer, just by adding "Trained by" to the subvote options.
 
Last edited:
You mean like by explicitly saying in the text of the Necromancer Turncoat option that the most likely motivation for the Necromancer Turncoat is that the Vampires treat them as expendable, drawing a clear delineation between the two groups?
I'm not going to point fingers for obvious reasons, but there were definitely some commenters whose reaction to the Necromancer options made it clear they believed the option was to be a vampire of that bloodline. I agree that reading the text makes it clear that's not the case but, uh, there's also been people casting votes despite the bolded moratorium and the giant "Voting will open in" banner, so.

That said, I don't think it's worth particular effort to clarify the subvote options until and unless Necromancer wins the vote: the aesthetic loss of something like adding "Trainee" to all the options or "you're mortal" to the text just seems too high for the marginal gains. At most, make it explicit in the endnotes of the post, where it wouldn't disrupt the option itself.
 
Another quest could probably get some mileage out of a dwarf (chaos or otherwise) who has grown disillusioned with their homeland, and for some reason doesn't blame themselves for failing to live up to the expected standards, but condemns their home instead for being less than it should be.

But that would be a quest focusing solely on the attitude and mental state of an extremely counter culture dwarf, not a vampire coast museum curator.
 
- The Necromancer Turncoat is a mortal Necromancer; the Vampire bloodlines listed in the subvote are those that the Turncoat served and then elected to stop serving.

Let the record show that there are about ten escalating tiers of snarkier ways I would have liked to have phrased this clarification.
 
Personally my top three picks are
1) the rat, because I apparently guessed this as an option early one and that tickles me.
2) the druchii Because the idea of a male wizard druchii is just unique to me
3) the retired pirate, preferably as a wight because I think their very cool.
 
It's got to be the Norscan sage for me. A viking warrior scholar is such a cool concept, and the Norscans are fascinating once you peel back the facade of "brutish chaos barbarian". They have a very rich and vivid culture coloured by both their worship of the chaos gods and worship of non-chaos gods. They also have this really cool belief that the "real" world is just a dream, which is why death doesn't matter—if you die in the dream, you just wake up in the real "real world".

Also the update claims that "Haakon the Reaver knows there are no finer warriors or sages than the Norscans", which makes them perfect for curating a museum of dark and terrible things.

Sure, the Druchii or the Skaven would be fascinating to read about, but the sage starts off already minmaxed for the role.

You can also draw parallels between the sage and Odin, who is of course the inspiration for Gandalf, who inspired the Grey Collage, who created Mathilde.

A vote for the sage is a vote for Chaos!Mathilde, loremaster, warrior, and seeker of lost knowledge.

(That last bit is a joke, we don't have to pigeon hole the sage as an AU Mathilde, but I just thought it would be funny).
 
This is just a thought, but an exiled liche priest or Nechrotecht would have a really interesting perspective on a vampirate museum, and a lot of reason to be cool will plundering the tomb kings that exiled them.

Also, they'd be able to get on totally fine in awakening but probably not in most other undead intolerant locations.
 
It's got to be the Norscan sage for me. A viking warrior scholar is such a cool concept, and the Norscans are fascinating once you peel back the facade of "brutish chaos barbarian". They have a very rich and vivid culture coloured by both their worship of the chaos gods and worship of non-chaos gods. They also have this really cool belief that the "real" world is just a dream, which is why death doesn't matter—if you die in the dream, you just wake up in the real "real world".

Also the update claims that "Haakon the Reaver knows there are no finer warriors or sages than the Norscans", which makes them perfect for curating a museum of dark and terrible things.

Sure, the Druchii or the Skaven would be fascinating to read about, but the sage starts off already minmaxed for the role.

You can also draw parallels between the sage and Odin, who is of course the inspiration for Gandalf, who inspired the Grey Collage, who created Mathilde.

A vote for the sage is a vote for Chaos!Mathilde, loremaster, warrior, and seeker of lost knowledge.

(That last bit is a joke, we don't have to pigeon hole the sage as an AU Mathilde, but I just thought it would be funny).
...So what you're saying is, A Norscan sage working for vampires and necromancers is basically working for the Machines in The Matrix? I'm sold.
 
I don't think that it has a high chance of winning, but I'm really interested in the Hag witch option. It would be interesting to explore necromancy from the viewpoint of someone who already has experience dealing with spirits in a very different way.
 
You can also draw parallels between the sage and Odin, who is of course the inspiration for Gandalf, who inspired the Grey Collage, who created Mathilde.
One of Odin's kennings is Fimbulþulr, so I see where you're coming from, but personally I feel like a þulr's shtick also heavily draws from Bragi, Odin's son and god of poetry.
One is called Bragi: he is renowned for wisdom, and most of all for fluency of speech and skill with words. He knows most of skaldship, and after him skaldship is called bragr, and from his name that one is called bragr-man or -woman, who possesses eloquence surpassing others, of women or of men.
One part of the Prose Edda is entirely him talking to the jotun of the sea, Aegir, infodumping about the mythic history of poetry and giving a guide on doing it well. It's wonderful.

(I've been Norse-myth-brained for the last month or so due to betaing a novel for a friend of mine, so I will probably just vote for the sage as my very favorite option.)
 
One of Odin's kennings is Fimbulþulr, so I see where you're coming from, but personally I feel like a þulr's shtick also heavily draws from Bragi, Odin's son and god of poetry.

Well yes, but if I point to Bragi as the idealised sage, then I can't do the Odin-Gandalf-Mathilde thing, and that's a much funnier set of associations.

Then again, if we do go the Bragi route, we could be a Warhammer version of Snorri Sturluson, only instead of trying to synthesise Norse and Christian myths to create a Scandinavian super culture, we'd be synthesising Nehekaran and Old One lore to create a super culture of undead pirates.
 
So, I notice the game is set in 2522.

I wonder what item being in our museum will prevent Arkhan from starting the End Times.
 
While it'll be over 24 hours until voting opens, I just want to say that the Norscan sage sounds so cool. Running around with chaos and necromancy secrets in our head without being the BBEG is such a vibe.

I also fully expect to get in fistfights with every wannabe necromancer who tries to plunder our exhibits and use them as minions.
 
If we wind up doing a strigoi trained necromancer, would or could we be strigany? That was always the most interesting part of the necromantic diaspora to me.
 
So, I notice the game is set in 2522.

I wonder what item being in our museum will prevent Arkhan from starting the End Times.

End times isn't canon to this quest.

End Times is fake. The 2520s might get spicy, but it's not going to blow up the setting in this quest. There's no need to make a decision based on how many years it will give you until the world ends, because it won't.
 
This is just a thought, but an exiled liche priest or Nechrotecht would have a really interesting perspective on a vampirate museum, and a lot of reason to be cool will plundering the tomb kings that exiled them.

Also, they'd be able to get on totally fine in awakening but probably not in most other undead intolerant locations.

Added:

[ ] Nehekharan Abdicator
Throughout the history of Nehekhara, the Mortuary Cult made their promises of paradise; upon the performing of Nagash's Great Ritual, each of those promises was revealed false. Even Settra, King of Kings, who had received every scrap of expertise and attention that the Cult was capable of, was so enraged at the unlife he found himself trapped within that he banished the Grand Hierophant from the Great Cities to walk the world until he learned enough to fulfill the promises that were made. How could the lesser royals, who received just enough by the attention of the Mortuary Cult to know how much they've lost, robbed of paradise by the lies of the Cult and of earthly power by Settra's Reign of a Million Years, accept the eternity that has been thrust upon them? Those who asks themselves this, how must they feel to discover that so many of their peers so meekly accept whatever sliver of power there is to go around when every royal to ever be entombed must compete for it? Perhaps it is because they know that so few places in the world will accept the walking dead of Nehekhara amongst them, or perhaps because they don't know of the few that would. Lutr the Harbourmaster knows the value of the lesser royals of Nehekhara, and how to manipulate them.
Subvote options: Firstborn, Heir, General, Admiral, Charioteer, Warsphinx Rider, Princess.

(firstborn went to the Mortuary Cult, so they're Liche Priests)

If we wind up doing a strigoi trained necromancer, would or could we be strigany? That was always the most interesting part of the necromantic diaspora to me.

That would be an option.
 
Last edited:
[ ] Nehekharan Abdicator
Throughout the history of Nehekhara, the Mortuary Cult made their promises of paradise; upon the performing of Nagash's Great Ritual, each of those promises was revealed false. Even Settra, King of Kings, who had received every scrap of expertise and attention that the Cult was capable of, was so enraged at the unlife he found himself trapped within that he banished the Grand Hierophant from the Great Cities to walk the world until he learned enough to fulfill the promises that were made. How could the lesser royals, who received just enough by the attention of the Mortuary Cult to know how much they've lost, robbed of paradise by the lies of the Cult and of earthly power by second by Settra's Reign of a Million Years, accept the eternity that has been thrust upon them? Those who asks themselves this, how must they feel to discover that so many of their peers so meekly accept whatever sliver of power there is to go around when every royal to ever be entombed must compete for it? Perhaps it is because they know that so few places in the world will accept the walking dead of Nehekhara amongst them, or perhaps because they don't know of the few that would. Lutr the Harbourmaster knows the value of the lesser royals of Nehekhara, and how to manipulate them.
Subvote options: Firstborn, Heir, General, Admiral, Charioteer, Warsphinx Rider, Princess.
Welp, found what I'm voting for.
 
[ ] Chaos Dwarf
In the cut-throat worlds of Dawi Zharr religion, military and business, to fail is to fall hard. Death is all but inevitable - but there are some that slip the noose, at least for a while. Perhaps you were canny enough to see your fall ahead of time, or used up the last of your resources and connections to buy your way free? Regardless, you are now abroad in the world, but you can never truly be free, for Hashut owns your soul. Maybe by attaching yourself to one that cheats death with their very existence you might stave off your own final end? Either way, there is plenty of loot and plunder to satisfy your urge for riches.
Subvote options: Overseer, Daemonsmith (Sorcerer/Engineer), Banker, Priest

[ ] Exiled High Elf
The Asur are the true lords & ladies of the world, defenders against the dark, mightiest and most knowledgeable. And, yet... it must be said... there are those that do not precisely measure up to the standards set by their race, their gods, even themselves. By base sin or complex conspiracy these outliers will be forced to leave their blessed home, and out into the wider world. Many fall away into history never to truly matter, but some rise above their faults, becoming exemplars - while some merely dive deeper into the shadows. Regardless of their chosen path, they shall follow it as any Asur should - with dedication and perfection!
Subvote options: Eataine, Caledor, Ellyrion, Avelorn, Saphery, Yvresse, Cothique, Chrace, Tiranoc
 
[ ] Nehekharan Abdicator
Throughout the history of Nehekhara, the Mortuary Cult made their promises of paradise; upon the performing of Nagash's Great Ritual, each of those promises was revealed false. Even Settra, King of Kings, who had received every scrap of expertise and attention that the Cult was capable of, was so enraged at the unlife he found himself trapped within that he banished the Grand Hierophant from the Great Cities to walk the world until he learned enough to fulfill the promises that were made. How could the lesser royals, who received just enough by the attention of the Mortuary Cult to know how much they've lost, robbed of paradise by the lies of the Cult and of earthly power by second by Settra's Reign of a Million Years, accept the eternity that has been thrust upon them? Those who asks themselves this, how must they feel to discover that so many of their peers so meekly accept whatever sliver of power there is to go around when every royal to ever be entombed must compete for it? Perhaps it is because they know that so few places in the world will accept the walking dead of Nehekhara amongst them, or perhaps because they don't know of the few that would. Lutr the Harbourmaster knows the value of the lesser royals of Nehekhara, and how to manipulate them.
Subvote options: Firstborn, Heir, General, Admiral, Charioteer, Warsphinx Rider, Princess.
Oooh, that's a very tempting alternative to Skaven.

What's a princess in this context? Is there more to it than just a female prince?
 
[ ] Nehekharan Abdicator
Throughout the history of Nehekhara, the Mortuary Cult made their promises of paradise; upon the performing of Nagash's Great Ritual, each of those promises was revealed false. Even Settra, King of Kings, who had received every scrap of expertise and attention that the Cult was capable of, was so enraged at the unlife he found himself trapped within that he banished the Grand Hierophant from the Great Cities to walk the world until he learned enough to fulfill the promises that were made. How could the lesser royals, who received just enough by the attention of the Mortuary Cult to know how much they've lost, robbed of paradise by the lies of the Cult and of earthly power by second by Settra's Reign of a Million Years, accept the eternity that has been thrust upon them? Those who asks themselves this, how must they feel to discover that so many of their peers so meekly accept whatever sliver of power there is to go around when every royal to ever be entombed must compete for it? Perhaps it is because they know that so few places in the world will accept the walking dead of Nehekhara amongst them, or perhaps because they don't know of the few that would. Lutr the Harbourmaster knows the value of the lesser royals of Nehekhara, and how to manipulate them.
Subvote options: Firstborn, Heir, General, Admiral, Charioteer, Warsphinx Rider, Princess.
Not gonna lie, this is a very tempting option. You'd be surprised how rarely Nehekhara comes up in Warhammer Quests. It would certainly be a new experience if nothing else.
 
Voting will open in 2 hours, 33 minutes
Back
Top