It Belongs to a Museum

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[ ] Retired Pirate

I just really like the idea of a lucky retired human pirate just perpetually "bullied" and bribed into displaying this or that infamous loot and booty from every reaver in the world.
 
[ ] Empire Witch
[ ] Retired Pirate
[ ] Skaven Revenant

I'm leaning pretty hard towards one of these. Might drop Empire Witch, actually, just because while some of the sub-options slap others leave me cold (relatively speaking at least, I'm sure Boney would still find a way to make it interesting) and it would suck to win the vote and then lose the sub-vote.
 
Another point reason why I really like Warlock. I imagine that various elf cultures don't get to interact with the undead this often. It be a rare chance for a Dhar using Warlock to figure out the history of now necromancy came to be.

Also means they get to interact with non-elf magic users a lot. As their is all sorts here.
 
Retired Pirate, Druuchi Warlock, and Skaven Revenant are my top three. The fact that the dead occasionally go to Necromancers for a form swap is amusing, a druuchi-ran menagerie sounds fun, and of course Skaven are amazing and typically hilarious.
 
Warlock-Engineer is probably my pick if we can't have Dragons mainly cause it is cool and we would be able to flex on all those who don't have warpstone elevators and exhibits.
 
So I had an idea for two potential Chaos Dwarf options.

The first idea being that we were a sorcerer/engineer of some sort on one of their great ironclad vessels that prowl the costs off of the southern dark lands/sea of chaos before we royally screwed up and had to flee our homeland and the unending tide of hobgoblin assassins, which eventually led us to Luthor Harkon as one of the few patrons powerful enough and distant enough to meaningfully protect us from our former masters. Similar in concept to the norscan/Druchi option, but with a different aesthetic.

The second idea is that we were a Chaos Dwarf slave master who just got really hooked on the idea that necromancy is the ultimate slavery, and in our quest to be the best, like no one ever was, to catch them was our test, to train them was our cause, we traveled across the world until we came to Awakening city to learn necromancy from the master trainers there. Which is how we became a chaos dwarf necromancer.

Not sure how viable either of these two are, but they both seem neat and the last one did make me chuckle at the sheer absurdity of it.
 
Retired Pirate is my favorite option, looks like the most Vampirate experience possible.

Though I wouldn't be opposed to the Norscan Sage or the Necromancer either.
 
The first idea being that we were a sorcerer/engineer of some sort on one of their great ironclad vessels that prowl the costs off of the southern dark lands/sea of chaos before we royally screwed up and had to flee our homeland and the unending tide of hobgoblin assassins, which eventually led us to Luthor Harkon as one of the few patrons powerful enough and distant enough to meaningfully protect us from our former masters. Similar in concept to the norscan/Druchi option, but with a different aesthetic.

The thing with the Druchii and the Skaven is that what they are (or are accused of being) is explicitly and completely forbidden by their people. Doing the same general motive except what he's running from is that he did a big oops feels like a significant step down for writing potential. It's a personal circumstance rather than a big cultural tenet to explore.

The second idea is that we were a Chaos Dwarf slave master who just got really hooked on the idea that necromancy is the ultimate slavery, and in our quest to be the best, like no one ever was, to catch them was our test, to train them was our cause, we traveled across the world until we came to Awakening city to learn necromancy from the master trainers there. Which is how we became a chaos dwarf necromancer.

I don't want to be in that head.
 
[ ] Norscan Sage
For the simple reason that this seems to be the only one actually interested in the lore. A seeker of knowledge for the sake of knowledge, rather than as a method to stave off whatever horrific fate they have earned.
 
@Boney Should we choose a non-necromancer character, could we then choose for that character to LEARN necromancy?

Cause, not going to lie, I'm more interested in the narrative of searching for the power and knowledge than I am in just being a necromancer from the start.

Preferably as a Skaven.
 
Do I think this will win? No. Do I think this might be running out the joke? Yes. Did it stop me? No, again!

Why am i ere yer ask? back home, a bit uv trouble kame around. Had ta flee or it was me head on 'da choppa. Ol boss would've kept it 'der wit' str'n. So, Iz walk'n an i hear a bunch uv 'umiez talk'n. Now at furst, i was like Gorefoot, yer lucks up. Ere's some 'umiez, give im a gud two whacks, easy dinna. But dese 'umiez were talk'n all about find'n someth'n an how dey'd give anyth'n ta have it. I said ta myself again, gorefoot, ya rememba when ya met dose Boyz out eastward. Tall gobbos wit' 'da wolves talk'n about merkanary work an how 'umiez would give anyth'n. Now, i wont lie. Didn't fink much uv it at 'da time. Mostly jus went about some chopp'n uv im gobbos, but i remembered, so out i kame an' introduced myself. Turns out im 'umiez was look'n for some stuntie place. I showed it ta im an would yer believe it, dey gave me a nice shiny for it. Used ta be i have ta go do all sorts uv bash'n an' smash'n an' chopp'n for a shiny. Don't get me wrong, i love a gud krumpa, but it's a bit easia ta jus go find stuff an' ya get to have a propa krumpa every now an' den, so wot do ya say. Yer wanna hire gorefoot, best uv da findaz.
 
I think I might be in the minority when I say that I just don't think it would be that interesting to play as Skaven? Never the biggest fan of funny rat men.

As for the rest, I think retired pirate is my favorite choice with druchi and empire witch off as second picks. Depending on how the votes look I'll probably throw all three in unless it's really close between them with no other challengers
 
Both Druchii and Skaven are interesting, but I favor the former over the latter for the reason that as a Skaven revenant, we're likely to be the ONLY Skaven around.

At the least, we know Harkon is still trading with the Druchii, but having personally jilted the Horned Rat would make it very hard to have peaceable interactions with other Skaven.

Vampire or spirit would probably lead to a more focused story without the secondary cultural focus, but I'm kinda open either way because it's Boney.
 
A few questions around the idea of Vampire:
[ ] Necromancer Turncoat
This is not a vampire? Merely a necromancer trained according to one of the listed traditions?

This seems like the primary method to get a Vampire - would there be a subvote to set bloodline? Or is it necessarily Admiralty/Depth Guard? Could we be a vampire turncoat? It seems hilarious to be a Lahmian/Necrarch who took one look at the snake pit of the Empire and said "no thanks, I'm going to go round up/raise a crew and try my fortunes somewhere else."

Also - I quite like the spirit option but I was under the impression that most spirits in Warhammer Fantasy tended not to be entirely cogent and rational entities.

I'm trying to think of unhinged suggestions and all I got are dragon ogres (lack of lightning would be an issue), regular ogres (probably not scholarly enough), halfling (interesting idea but... how? Why?) and maybe an exiled forest spirit? Meh. None really gel to me.

Generally retired pirate sounds fun to me. It's something that makes sense, gives us roots in the city already and still has lots of open options available, especially for spirit/various vampiric bloodlines. I just like the vibe of the pirate museum being run by a retired pirate.
 
I actually really like the Druuchi Warlock because it feels like it might actually explore the history of necromancy and vampirism in an interesting direction. Afterall, Nagash built his necromancy using knowledge ripped from captured Druuchi Dhar users and wedding it to Nehekharan priesthood's funerary knowledge.

I want to be a weirdo Warlock hunting down Arkhanaaz vampires to interview about Arkhan and Nagash for 2nd and 3rd hand citations to use in his own independent treatise on the history of necromancy, and why it too, is an Elven inventionᵀᴹ
 
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A few questions around the idea of Vampire:

This is not a vampire? Merely a necromancer trained according to one of the listed traditions?

Correct. Most Vampires use numerous mortal Necromancer as disposable flunkies.

This seems like the primary method to get a Vampire - would there be a subvote to set bloodline? Or is it necessarily Admiralty/Depth Guard? Could we be a vampire turncoat? It seems hilarious to be a Lahmian/Necrarch who took one look at the snake pit of the Empire and said "no thanks, I'm going to go round up/raise a crew and try my fortunes somewhere else."

The big affinity for Vampire Coast is exploring the Vampire bloodlines, doing so from a PoV of someone that fully is one of them seems like it would be a less interesting way to do it. Turncoat preserves the interest because it gets to contrast what they thought was true with what they learn was actually true about the bloodline they inevitably would have been stuffed full of propaganda about.
 
I almost feel like voting Druchii Warlock just to throw all the people who were voting Sith Rionnasc a bone
Also, it would be cool to be an elf who learns necromancy, iirc Nagash learnt the basis of necromancy from Druchii
 
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