Iron Dragon vs. The World! (Pacific Rim/Godzilla Parody Quest)

No Locks on Inko! No bonus on shots directed towards Inko!
3 Locks on Endo! +2 Attack Dice, no Called Shot Penalty!
 
Taking Inko!

Edit: Two Nat 1s and a Nat 10. Bloody Tsundere dice.
Shane_357 threw 5 10-faced dice. Reason: IIIINNNNKKKKOOOO!!! Total: 24
7 7 1 1 10 10 5 5 1 1
 
Last edited:
Roll me 3 hit locations (2d10)!
And someone roll for the six on Endo, and the 1d10-3 Coilgun against Inko, please.
 
Hitto

Opps?
veekie threw 2 10-faced dice. Reason: Hitloc 1 Total: 4
1 1 3 3
veekie threw 2 10-faced dice. Reason: Hitloc 2 Total: 2
1 1 1 1
veekie threw 2 10-faced dice. Reason: Hitloc 3 Total: 6
4 4 2 2
veekie threw 1 6-faced dice. Reason: Endo Total: 1
1 1
veekie threw 1 10-faced dice. Reason: Coilgun Total: 4
4 4
 
Last edited:
UH-2 shoots at Endo
---[X] UH-2 Called shot: Endo's Face
So Coilgun +2 (hits on 1)
Rolling 6 1d10 for Endo and because Coilgun hits Hit Locs

Edit: Against Endo it is +2. So all have hit. 12d10 for Hit locs in addition

Edit 2: Really bad dice throws all over the place this turn...

What do our jeager? They have distance attacks as well. Or were they in that as well?
Portec threw 6 10-faced dice. Reason: Endo Total: 24
3 3 3 3 3 3 6 6 4 4 5 5
Portec threw 2 10-faced dice. Reason: Coilguns first shoot Total: 5
1 1 4 4
Portec threw 12 10-faced dice. Reason: Hit locs Endo Total: 58
2 2 3 3 5 5 6 6 6 6 7 7 10 10 3 3 8 8 3 3 4 4 1 1
 
Last edited:
The SH-60s manage to get several target locks on Endo, but Inko somehow eludes them. Perhaps the chemicals inside it are disrupting the feeds? Whatever the case, the TnH system has no effect on the mottled kaiju.

"Sir, we can't get target lock on one of them-"
"Doesn't matter! Fire all missiles!"
Finger pull triggers.

Almost instantly, alarms go off in one squadron, and one of the gunships! Their missiles have jammed! Quickly, they snap off their launchers, which detonate in midair uselessly. Even so, almost all the other airborne forces manage to fire off their payloads.

AH-1S Attack Helicopter Squadron Out of Ammo!
AH-1S Attack Helicopter Squadron Out of Ammo!
AH-1S Attack Helicopter Squadron Out of Ammo!
AH-1S Attack Helicopter Squadron Out of Ammo!
AH-1S Attack Helicopter Squadron Out of Ammo!
AH-1S Attack Helicopter Squadron Out of Ammo!
AH-1S Attack Helicopter Squadron Out of Ammo!
Anti-Kaiju Heavy Gunship has One Shot Remaining!
Anti-Kaiju Heavy Gunship has One Shot Remaining!
Anti-Kaiju Heavy Gunship has One Shot Remaining!
Anti-Kaiju Heavy Gunship has One Shot Remaining!


The massive payload flies forwards, aiming to strike the two kaiju- and then Endo leaps, slamming into the ground in front of Inko, crossing its heavily plated arms across its torso, body-blocking the missiles!

2 damage to R. Ankle! No damage!
6 damage to R. Foot! 1 Strike!
0 damage to R. Thigh! No damage!
3 damage to L. Ankle! No damage!
2 damage to Chest! No damage!
3 damage to L. Shoulder! No damage!


The missiles aimed at Endo are confused, and strike low, slamming into the kaiju's lower half. Those aimed at Inko fly straight, and a couple catch Endo on the chest. Unfortunately, none of the attacks have had much of an effect on the crustacean- the only wound is a tiny breakage along one of the kaiju's feet.
Then the massive UH-2 Coilgun barks, sending a ferrous slug directly at Endo's skull.

1 Strike!

The kaiju's head snaps back from the force, but the shot hasn't even broken the armour; the only imperfection is a spiderweb of cracks across its cranium. Endo rumbles, narrowing its eyes.

Cautiously, Mark .74' centers its sights on Endo, at fires off a single Gyrojet slug.

6 damage to L. Shoulder! No damage!

The shot hits the kaiju's armoured shoulder, and ricochets off. The pilots grunt, and pull the trigger again. Nothing. The jaeger's rifle has fired the last shell in its magazine.


200 mm Gyrojet Rifle is out of Ammo!

The three kaiju hiss a three-part harmony, and advance quickly, Umpo leading the charge, bellowing and pounding its spear-fists together. Endo follows close behind, while Inko brings up the rear, hiding behind its companion. Peeking out from behind the larger kaiju, Inko brings up its twin cannon arms, centers on the two frontal jaegers, and fires. The two cannons discharge violently, flinging two polished spikes of bone out like unwieldy harpoons.
One of the shots goes wild, slamming down between the two jaegers, but the other one lands home with a thunk, driving into Brawler Yukon's chest!


7 damage to Chest! -4 armour! 3 damage inflicted! Minor Wound to Chest! 3 Strikes, 1 Ongoing! No Vital Damage!

Alarms go off as the spike penetrates several systems, causing the jaeger to stumble. Inko screeches triumphantly, and presses forwards, emerging from behind Endo.

Umpo and Endo,are now 16 Units from your front-line jaegers. Inko, the cocky bastard, is 14 Units. All other positioning is the same (see last post), except your Attack Helis have retreated (they're heading back to base).
What do you do?

Mood Music:
 
It was a joke about how all of that weaponry managed to deal two strikes, then the one shot the kaiju fired that actually hit ruined Brawler Yukon's day; and how the strongest ranked kaiju usually get wrecked or fled from, while the weaker ones occasionally cause alot of damage.
I know it's just the rolls, but it's kind of funny.
 
Last edited:
[X] Military
-[X] Keep lock on Endo. Gain locks on other Kaiju.
--[X] We have a navy. They have guns. Please allow the Navy to inform the Kaiju of this fact. Endo Targets: Left Shoulder and Head.
--[X] Stingray: Head Shot at Inko, even if there's no target lock.
---[X] Coil Gun again. Hit the eyes.
----[X] How many resources would it take to requip the helecopters?
[X] Jaeger
-[X] Spread out to the sides in a fan shape. Don't make it easy for those cannons. (Use full movement value)
--[X]Inko seems to think that we don't have any weapons that can hit him. Allow Brawler to lessen the gap to (10) and prove Inko wrong with missiles. (3 missiles)
---[X] If not attacking, use Full Defense to become harder to hit.

Does this work?
 
Last edited:
Sounds good to me.
[X] Military
-[X] Keep lock on Endo. Gain locks on other Kaiju.
--[X] We have a navy. They have guns. Please allow the Navy to inform the Kaiju of this fact. Endo Targets: Left Shoulder and Head.
--[X] Stingray: Head Shot at Inko, even if there's no target lock.
---[X] Coil Gun again. Hit the eyes.
----[X] How many resources would it take to requip the helecopters?
[X] Jaeger
-[X] Spread out to the sides in a fan shape. Don't make it easy for those cannons. (Use full movement value)
--[X]Inko seems to think that we don't have any weapons that can hit him. Allow Brawler to lessen the gap to (10) and prove Inko wrong with missiles. (3 missiles)
---[X] If not attacking, use Full Defense to become harder to hit.
 
Plan Pincer

[X] All available conventional military units fire at Inko
-[X] Free action: UH-2 Coilgun lock down
-[X] Coilgun fire at Inko's eyes
-[X] Anti-Kaiju frigates get in on the action if possible


[X] Jaegers
-[X] Quillback move around and to the right of the Kaiju, using full movement value (set self up for flanking charge)
-[X] Iron Dragon move around and to the left of the Kaiju team, using full movement value (don't charge or engage the the thrusters just yet)
--[X] Iron Dragon fire at Inko with Maser Cannons
-[X] Brawler Yukon advance 4 units forward and fire missile tubes at Inko (make use of the Fight To Win perk).


I know it's really similar to the plan that's already been posted, but I've been working on this on and off for a few hours. Might as well post it.

This basically involves lots of Dakka to soften up the enemy's one ranged unit. At any time, Inko could take notice of our conventional military and eliminate half of our firepower.

At the same time, Kiryu and Yukon move around to be better positioned to either charge or gain a better angel angle of attack.
 
[X] All available conventional military units fire at Inko
-[X] Free action: UH-2 Coilgun lock down
-[X] Coilgun fire at Inko's eyes
-[X] Anti-Kaiju frigates get in on the action if possible

[X] Jaegers
-[X] Quillback move around and to the right of the Kaiju, using full movement value (set self up for flanking charge)
-[X] Iron Dragon move around and to the left of the Kaiju team, using full movement value (don't charge or engage the the thrusters just yet)
--[X] Iron Dragon fire at Inko with Maser Cannons
-[X] Brawler Yukon advance 4 units forward and fire missile tubes at Inko (make use of the Fight To Win perk).
 
I have nothing better and I like it.

[X] All available conventional military units fire at Inko
-[X] Free action: UH-2 Coilgun lock down
-[X] Coilgun fire at Inko's eyes
-[X] Anti-Kaiju frigates get in on the action if possible

[X] Jaegers
-[X] Quillback move around and to the right of the Kaiju, using full movement value (set self up for flanking charge)
-[X] Iron Dragon move around and to the left of the Kaiju team, using full movement value (don't charge or engage the the thrusters just yet)
--[X] Iron Dragon fire at Inko with Maser Cannons
-[X] Brawler Yukon advance 4 units forward and fire missile tubes at Inko (make use of the Fight To Win perk).
 
We will build "Automated Factory" first (free units), secondly search for more R and invest the rest (at least half = 7 or 8 actions) in upgrades to our jeagers.
Agree, the automated factory is a must.

After that the question is whether we focus all actions on upping our military, focus all actions on upgrading our Jaeger's, or split ourselves between the two.

I think I'm leaning towards upgrading.
 
While we're still resource hunting, I'd like to get the Environment up to Thriving if we can. Another extra action per turn could be really useful.
 
Roll me
7 1d10s (scouts)
3 1d10s (elite tanks)
1d10 (missile truck)
1d10 (MBT)
4 1d10s (gunships)
1d10 (coilgun)
1d10+7, 1d5, 2d10 (dmc)
3 1d10+2, 3 2d10 (by missiles)
 
Last edited:
What does the scouter say about it's power level?

EDIT: I believe the term is "pulp."
AbZHz101 threw 7 10-faced dice. Reason: Scouting 7(d10) Total: 29
7 7 2 2 8 8 5 5 3 3 3 3 1 1
AbZHz101 threw 3 10-faced dice. Reason: The Elite 3(d10) Total: 15
5 5 4 4 6 6
AbZHz101 threw 1 10-faced dice. Reason: MMM? (d10) Total: 7
7 7
AbZHz101 threw 1 10-faced dice. Reason: No Seriously, what's an MBT? Total: 8
8 8
AbZHz101 threw 5 10-faced dice. Reason: For Dakka! 4(d10) Total: 29
1 1 4 4 5 5 10 10 9 9
AbZHz101 threw 2 10-faced dice. Reason: Coil (d10) Total: 15
10 10 5 5
AbZHz101 threw 1 10-faced dice. Reason: Do Devils Cry? 1(d10)+7 Total: 3
3 3
AbZHz101 threw 1 5-faced dice. Reason: Dark Matter Core (d5) Total: 4
4 4
AbZHz101 threw 3 10-faced dice. Reason: Dad Makes Coffee 2(d10) Total: 17
10 10 1 1 6 6
AbZHz101 threw 3 10-faced dice. Reason: We Missed You 3 (d10+2) Total: 23
8 8 8 8 7 7
AbZHz101 threw 6 10-faced dice. Reason: ...But our aim is improving! Total: 30
6 6 9 9 1 1 9 9 2 2 3 3
 
Last edited:
Back
Top