Iron Dragon vs. The World! (Pacific Rim/Godzilla Parody Quest)

...And? If we don't roll, EVERYONE DIES because the QM can't update! Sometimes shit rolls happen! We deal! I just don't want to be the only one rolling when others are logged on because it's part of the fun of the Quest!

Fair enough... Alright I'll take the Auto Cannons *crosses fingers*

Edit: I can live with that


Edit 2: And ignore these, bleh
AzureGhidorah threw 4 10-faced dice. Reason: Autocannons (4x 1d10) Total: 20
5 5 2 2 9 9 4 4
 
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Take the MBT and UH-2

EDIT: And it's totally my fault no matter how crappy you roll because I didn't wait.
 
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Alright, alright, just gimme a second to edit my last post so we don't confuse poor GM

Edit: ... That falls under "roll ten, roll again" doesn't it...
AzureGhidorah threw 1 10-faced dice. Reason: MBT (1d10) Total: 10
10 10
AzureGhidorah threw 1 10-faced dice. Reason: UH-2 (1d10) Total: 3
3 3
 
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Alright, alright, just gimme a second to edit my last post so we don't confuse poor GM

Edit: ... That falls under "roll ten, roll again" doesn't it...
Actually, a third amendment to that rule.

Roll 10, roll again:
1. Only during combat (attack or defense roll)
2. Unless it's a conventional military unit.
-2b. Rule 2 is not in effect if said unit is a Superheavy, Ultraheavy, or Elite Unit.
 
Rolling hit locations so we can get this rolling again, Here goes nothing...

Edit: Pretty good... Sorry about hit loc 3, lagged when I hit "throw another dice" so it read two clicks, not one

Edit 2: ........ I'm gonna go sit in the Fail Corner now... "Hot Loc"? Really?
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 1 Total: 10
5 5 5 5
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 2 Total: 13
10 10 3 3
AzureGhidorah threw 3 10-faced dice. Reason: Hot Loc 3 Total: 17
4 4 9 9 4 4
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 4 Total: 9
3 3 6 6
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 5 Total: 13
9 9 4 4
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 6 Total: 7
3 3 4 4
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 7 Total: 11
9 9 2 2
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 8 Total: 17
9 9 8 8
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 9 Total: 11
8 8 3 3
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 10 Total: 4
3 3 1 1
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 11 Total: 9
7 7 2 2
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 12 Total: 15
6 6 9 9
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 13 Total: 9
6 6 3 3
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 14 Total: 16
9 9 7 7
AzureGhidorah threw 2 10-faced dice. Reason: Hot Loc 15 Total: 11
2 2 9 9
 
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Cat III Umpo Defeated!
"All units, fire!" Guns bark, smashing into Umpo as soon as the helicopter lock is confirmed.
12 damage to L. Shoulder! L. Shoulder Armour Destroyed! Major Wound! 5 Strikes, 3 Ongoing! -3 Hand-to-Hand, -3 Dexterity!
5 damage to Spine! Glancing Wound! 1 Strike!
6 damage to L. Thigh! Glancing Wound! 1 Strike!
5 damage to Chest! Glancing Wound! 1 Strike!
2 damage to R. Arm! No damage!
3 damage to R. Ankle! No damage!
1 damage to Head! No damage!
6 damage to Eyes! Glancing Wound! 1 Strike! Mandibles Destroyed! Eyes Irritated! -3 Dex for 3 Rounds! Wound Cauterised! -2 All stats from damage!


Umpo bellows as its left arm is nearly blown off, but an errant missiles smashes into its maw, shattering its mandibles! Brawler Yukon stomps back, and fires a series of point-blank range missiles into Umpo. Well,
a point-blank range missile.

8 damage to R. Arm! Minor Wound! 3 Strikes, 1 Ongoing! -4 HtH, -4 Dex! -5 All stats from damage!

An alert goes off in Yukon's connpod. The Breaker Missiles have jammed!
Weapon Jam! Breaker Missiles can no longer fire for the remainder of the battle!

Kiryu twists, and the rocket thrusters covering his body ignite. The jaeger leaps forwards, and strikes forwards with a devastating drill punch! Umpo turns, startled, and caught off guard, letting the drill slam into the kaiju's gut! Umpo screams, before pain overloads its brain, and the kaiju dies from shock.

18 damage to Torso! Torso Armour Destroyed! Instant Death!
Cat III Umpo Defeated!
(see rules before on stat posting)

Across the battlefield, Endo screams with anguish, before Hagane Arashi breaks free of the submission hold, and slams the kaiju into the ground!

Mark .74' slides its next magazine into its rifle, and pulls back the bolt with a click. Turning towards the grappling duo, the mecha carefully sights on Endo's shoulder, and pulls the trigger twice.

200 mm Gyrojet Rifle Reloaded! 3 Reloads Remain!

18 damage to L. Arm! L. Arm Armour Destroyed! Minor Wound! 3 Strikes, 1 Ongoing! -1 HtH, -1 Dex!
14 damage to L. Shoulder! L. Shoulder Armour Destroyed! Glancing Wound! 1 Strike!
4 Strikes from Ongoing! -6 all stats from damage!


The armour plating shatters, falling off in great sheets, toxic blood pouring out of the kaiju's wounds. Hagane Arashi grabs the injured arm, and yanks the kaiju further off balance, planting it in a vulnerable position.

Grapple: 11 vs 7/nat 1. Hagane wins! 10 Advantage Points!
No Bonus Quill Damage!


What horrible things do you do? (they can add up to 10)

[ ]1 Point Actions:
-[ ]Disengage (why would you even)
-[ ]Standard Attack (Melee)
-[ ]Expose
-[ ]Maintain Hold (not useful currently)

[ ]2 Point Actions:
-[ ]Shoot (ranged attack, do not add your Ranged bonus)
-[ ]Submission Hold (5 Temporary Strikes, needs a Maintain every round after you start one)
-[ ]Choke Hold (1 Strike this round, 2 the next, 4 after that, etc.)
-[ ]Throw (throws them Strength units, deals 1d10 + distance traveled Blunt. Also gets them out of the Grapple)

[ ]3 Point Actions:
-[ ]Free Attack (They can't fight back)
-[ ]Break (Hard (10) Strength Check. On success, Major Wound to target's Spine)
 
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[X] Break (3 points)
[X] Free Attack (3 points) [Nasty Claws]
[X] Shoot (2 points) [Shotgun Spine Blast]
[X] Choke Hold (2 points)

That's what I think we should do. Yes, Hagane needs a 7 to successfully break, but I think it's worth it.


Changed vote
 
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[4]3 Point Actions: 4*(3-1)=8
-[X]Free Attack (They can't fight back) Called attack, Nasty claws to the face
-[X]Free Attack (They can't fight back) Called attack, Nasty claws to the face
-[X]Free Attack (They can't fight back) Called attack, Tail Smash to the face
-[X]Free Attack (They can't fight back) Called attack, Metal Feet to the face


[1]2 Point Actions: 2-1=1
-[X]Choke Hold (1 Strike this round, 2 the next, 4 after that, etc.)


[1]1 Point Actions: 1
-[X]Expose


We can do this many actions because Higane has a perk that reduces cost of grapple abilities by 1 to a min of 1, "Get a Grip!"
 
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[4]3 Point Actions: 4*(3-1)=8
-[X]Free Attack (They can't fight back) Called attack, Nasty claws to the face
-[X]Free Attack (They can't fight back) Called attack, Nasty claws to the face
-[X]Free Attack (They can't fight back) Called attack, Tail Smash to the face
-[X]Free Attack (They can't fight back) Called attack, Metal Feet to the face


[1]2 Point Actions: 2-1=1
-[X]Choke Hold (1 Strike this round, 2 the next, 4 after that, etc.)


[1]1 Point Actions: 1
-[X]Expose


We can do this many actions because Higane has a perk that reduces cost of grapple abilities by 1 to a min of 1, "Get a Grip!"

Am I remembering things incorrectly? I'm pretty sure Break was normally a 4 point action...
 
Roll me 3 Nasty Claws (2x 1d10+1), and a Metal Feet (1d10). Called shots are to the Head.
 
Cat III Endo Defeated!
(I rolled for the other three 1d10s needed)

Holding a foot on Endo's neck, Hagane unsheathes its claws, and drives them into the kaiju's skull plate!

6 damage to Head! Glancing Wound! 1 Strike!
5 damage to Head! Glancing Wound! 1 Strike!
5 damage to Head! Glancing Wound! 1 Strike!
1 damage to Head! No damage!
7 damage to Head! Glancing Wound! 1 Strike!
5 damage to Head! Glancing Wound! 1 Strike! Endo is unconscious!


Endo lets out a shriek, before Hagane Arashi brings its other foot down on Endo's head. The kaiju's head cracks like an egg.

12 damage to Head! Head Armour Destroyed! Minor Wound! 3 Strikes, 1 Ongoing! Brain Destroyed! Instant Death!
Category III Endo Defeated!

(Stats and Battle End writeup incoming.)
 
Soon after the battle has ended, the jaegers are returned to the shatterdome.

Umpo, Inko, Endo (Geryon Trio)
Category III Kaiju (Triple Event)

Hand to Hand: 5/2/3
Ranged: 0/4/1
Strength: 5/3/3
Toughness: 5/3/6
Agility: 3/5/2
Dexterity: 3/3/5

Durability: 7/5/8
Structure: 14/10/17

Perks:
-Bull Rush (Umpo): On a Charge, roll 2 1d10s, and choose the higher result.
-Point Blank (Inko): In a Grapple, Shoot actions cost only 1 Advantage Point.
-Body Block (Endo): As long as Endo is within 3 Units of an ally, it can shift a ranged attack's target to itself, and shift in front of said ally.
-Balance Shifter (Endo): Uses Dexterity instead of Hand-to-Hand in Grapples.

Traits:
-Linked Minds: While within 5 Units of each-other, the Geryon trio has +2 to all rolls. If one of the trio dies, this is dropped to +1.

Attacks:
Spear Fists (x2) (Umpo)
Built-in Melee Weapons
Attack Dice: 1d10
Parry Dice: 1d10
Block Dice: 1d5
Grapple Bonus: -2
Armor Penetration: 1
Damage Type: Impact
Damage Modifier: Strength-1

Cannon Bracers (x2) (Inko)
Built-in Melee Weapons
Attack Dice: 1d10-1
Parry Dice: 1d10+1
Block Dice: 1d5
Grapple Bonus: -3
Armor Penetration: 0
Damage Type: Blunt
Damage Modifier: Strength -1

Dexterous Pincers (x2) (Endo)
Built-in Melee Weapons
Attack Dice: 2x 1d10
Parry Dice: 1d10-1
Block Dice: 1d5
Grapple Bonus: +2
Armor Penetration: 1
Damage Type: Edged
Damage Modifier: Dexterity

Rough Horn (Umpo)
Built-in Melee Weapon

Attack Dice: 1d10+1
Parry Dice: 1d10-1
Armor Penetration: 1
Damage Type: Blunt
Damage Modifier: Strength

Organic Speargun (x2) (Inko)
Built-in Ranged Weapon
Rifle-Type Weapon
Attack Dice: 2x 1d10
Armour Penetration: 1
Damage Type: Edged
Damage Modifier: Ranged -1
Range: 5/10/25

Tar Spit (Inko, Endo)
Built-in Ranged Weapon
Attack Dice: 1d10
Armour Penetration: 0
Damage Type: Fire
Damage Modifier: Ranged
Range: 1/2/4

Armor:
Thick Carapace (Umpo and Endo)
Armor Value: 5
Coverage: All except Eyes and Neck
Durability: 9
Resilience: +1 Blunt

Light-Weight Carapace (Inko)
Armor Value: 4
Coverage: All except Eyes and Neck
Durability: 9

Reinforced Skull Plate (Umpo)
Armour Value: 3
Coverage: Head, Eyes
Durability: 8

Shield Plates (Endo)
Armor Value: 8
Coverage: Arms, Shoulders, and 3 other Hit Locations
Durability: 12
Resilience: +2 Blunt, +2 Impact, +1 Fire, +1 Electricity

Neck Joint (Umpo, Inko, and Endo)
Armour Value: 3
Coverage: Neck
Durability: 6

Close examination of the three kaiju- Umpo, Inko, and Endo- show something interesting: The trio possessed an extraordinarily powerful neural link- attuning them to each-other's actions, and allowing them to coordinate their attacks proficiently! Such a connection could provide a great boost to Tokyo's resident cyborg- Hagane Arashi, or it could offer an increased boost to any further pursuit of neural technologies.

Telepathic Synapses Get! Choose one of the options below!
[ ] 5 free 1d10 rolls to Dexterity! (Jaeger Specific: Hagane Arashi)
OR
[ ] One time +2 Bonus to Neural Link research!

The melee specialist, Umpo, offers nothing special in regards to research, but its increased muscle mass provides a host of new resources.

Inko, the ranged kaiju, possessed the ability to extrude a tar-like substance. Upon closer examination, this substance proves to be highly inflammable, and could be used in a couple ways. With the glands extracted from Inko's corpse, a regular supply should be able to be created.

Bio-Bomb "Tar" Glands Get! Choose one of the options below!
[ ] Fire-burst Shells and Missiles! All Tanks, Artillery, SSMs, and Anti-Kaiju Frigates will Cauterise Wounds!
[ ] Rocket Fuel! One time +2 Bonus to Rocket Plane Research!
OR
[ ] One time +2 Bonus to Flamethrower/ Fire Weapon Research!

But it's Endo whose corpse is the most interesting. The kaiju was unerringly quick, which is interesting- but the real contribution is the kaiju's insanely strong forearm plating!

2 Shield Plates Get! (you can use these like any normal armour)
Armor Value: 8
Durability: 12
Resilience: +2 Blunt, +2 Impact, +1 Fire, +1 Electricity
Can cover 3 other hit locations. Hit locations must be adjacent, and can be shifted every round.

2 Shattered Shield Plates Get! Choose one of the options below!

[ ] Permanent -100 Resource Cost reduction to J-1 Karapace Heavy Shell.
[ ] One time +2 Bonus to Shield Research. (handheld, physical)
[ ] Shield Plate (armour) Schematics Available. (meaning you an build them)
[ ] One time +2 Bonus to Ultraheavy Unit Research.

However, the sheer damage that has been done to the kaiju has spilled an awful lot of Kaiju Blue, and it will be quite expensive to clean it all up.

Brawler Yukon will cost 150 Resources to repair, and will need a new piece of Spine Armour.

It is now downtime.
Category III Kaiju Killed: +1000 Resources
Category III Kaiju Killed: +1000 Resources
Category III Kaiju Killed: +1000 Resources

Umpo Bonus: +200 Resources
Achievement Get: Three Bodies, One Mind! +3000 Resources
Quick Kill Bonus: +100 Resources
Manufacturing: +3000 Resources
Sagami Rig Bonus: +750 Resources
Cleaning up Kaiju Blue: -1000 Resources
Resources Saved: 300

Total Resources to Spend: 9 350


Planning Phase! Choose Any 15 Actions from the Downtime Actions List!
 
[X] 5 free 1d10 Dexterity Rolls for Hagane Arashi
[X] Fire-burst Shells
[X] Shield Plate Schematics Available


We have a +12 on research and, as I've been reminded by the GM, nat 1 isn't a guaranteed fail. We don't need the +2 one time bonuses offered. The only tough call is what to get from the shattered shield plates. On one hand, being able to build more plates (those stats are LOVELY, though likely pricey to reproduce) is amazing. On the other, less resources spent to build something is amazing too. I think the shield plates are worth more though, but I can be swayed the other way with a good enough argument.

Edit 2: So many options, and no plan here, I just read things after all.
 
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@GM in the jeager doc is missing how many points Hagane can have before the need of a new reactor comes up. I am afraid it is 12. You have stated that should Yukon get over 12 it will get automatically Kiryus old reactor to reach a max of 15.

Free Actions:
[X] 5 free 1d10 Dexterity Rolls for Hagane Arashi
[X] Fire-burst Shells and Missiles
[X] Shield Plate Schematics Available

City Actions:
[X] Research: Bio Jeager Reactor Mark 2
-[X] Hagane can not be further improved without a better reactor. Sadly need to start researching it first. We already have higher tier reactors so this should be 'easy'.

[X] Research: Manufactoring
-[X] Develop productions capabilities
--[X] As in easier/cheaper production of exotic materials (for example what Karapace Heavy Shell and Supercomposite Hull is made of)
--[X] As in automated generation of jeager equipment (for example Ammunition for Gyrojet rifle)

[X] Search Terrirtory: Save Them Take Two
-[X] Be savy in starting communication. People that have survived this long are known for beeing cautious.

[X] Search Terrirtory: Ressources
-[X] Stuff like the Oil Rig, that generate resources, and/or the Automated Fabrication Facility, that can ease production and/or restore production capabilities.

[X] Build: City Augments
-[X] Automated Fabrication Facility (-1200 Resources) (Free units. No question asked.)

[X] Build Jeager Armor
-[X] 25 Pieces of Ferro-Titanium (25*150 = 3750 Ressouces)
To have a bit in storage. 13 Pieces go instantly to Yukon and probaly 7 to Hagane. Leaving us with 5 in reserve.
-[X] This solves the problem with Yukons spinal armor. Right?

[X] Repair Yukon
-[X] Change its armor from Iron to F-T

[X] Repair Mark '74

[X] Improve Hagane: Thoughness 15d10 (-300 Ressouces)

[X] Improve Hagane: Thoughness 15d10 (-300 Ressouces)

[X] Improve Hagane: Thoughness 15d10 (-300 Ressouces)

[X] Improve Yukon: Thoughness 15d10 (-300 Ressouces)

[X] Improve Yukon: Thoughness 15d10 (-300 Ressouces)

[X] Improve Yukon: Thoughness 15d10 (-300 Ressouces)

[X] Improve Yukon: Thoughness 15d10 (-300 Ressouces)

This last 7 actions should improve Haganes Thoughness to 2 and Yukons to 3. We get improvement points for thrown 1, 9 and 10. In average we will get per 15 thrown dice 4 to 5 improvement points. This number of dice should result in 12 to 15 points for Hagane, while it need 10 to reach 2, 16 to 20 for Yukon, while it need 15 to reach 3.

I ask again where to go with our jeager.
  • Kiryu has really high ranged already (as in: 'Will always hit') but its rocket booster and drill repeatedly secure the kill. It apears as our damage dealer (ranged and close).
  • Yukon need a lot of improvement but that means we can focus it on something. Just if we want and if so what.
  • Hagane will be close combat. I am relucant to invest in Ranged at all but Dexterity is used as well and should be improved.
 
That's now two people agreeing with me on the shield plates.

Anyways, I agree with Portec's plan, with the obvious requirement of changing Mark .74' repairs with something else.

City Actions:
[X] Research: Bio Jaeger Reactor Mark 2
-[X] Hagane can not be further improved without a better reactor. Sadly need to start researching it first. We already have higher tier reactors so this should be 'easy'.

[X] Research: Manufacturing
-[X] Develop productions capabilities
--[X] As in easier/cheaper production of exotic materials (for example what Karapace Heavy Shell and Supercomposite Hull is made of)
--[X] As in automated generation of jaeger equipment (for example Ammunition for Gyrojet rifle)

[X] Search Territory: Save Them Take Two
-[X] Be savvy in starting communication. People that have survived this long are known for being cautious.

[X] Search Territory: Resources
-[X] Stuff like the Oil Rig, that generate resources, and/or the Automated Fabrication Facility, that can ease production and/or restore production capabilities.

[X] Build: City Augments
-[X] Automated Fabrication Facility (-1200 Resources) (Free units. No question asked.)

[X] Build Jaeger Armor
-[X] 25 Pieces of Ferro-Titanium (25*150 = 3750 Resources)
To have a bit in storage. 13 Pieces go instantly to Yukon and probably 7 to Hagane. Leaving us with 5 in reserve.
-[X] This solves the problem with Yukons spinal armor. Right?

[X] Repair Yukon
-[X] Change its armor from Iron to F-T

[X] Improve Kiryu Hand-to-Hand 15d10 (-300 Resources)

[X] Improve Hagane: Toughness 15d10 (-300 Resources)

[X] Improve Hagane: Toughness 15d10 (-300 Resources)

[X] Improve Hagane: Toughness 15d10 (-300 Resources)

[X] Improve Yukon: Toughness 15d10 (-300 Resources)

[X] Improve Yukon: Toughness 15d10 (-300 Resources)

[X] Improve Yukon: Toughness 15d10 (-300 Resources)

[X] Improve Yukon: Toughness 15d10 (-300 Resources)

Bolded the change I made. ups the resource price from 7200 to 7500, so we'll be a tad strapped for metaphorical cash but maybe we'll see if we can stockpile resources these next few rounds.

As for where to go with our Jaegers? Kiryu in movie was a capable combatant at all ranges. Now that any missile packs we get for him will actually be WORTH SOMETHING he'll be even more terrifying. However if we focus on his ranged stat completely he'll start getting screwed over if bigger Kaiju (coughCat Vcough) rush him down.

Yukon's getting by so far with a pretty low speed. Hell, it's only recently that we were able to get him to start actually RUNNING. So... Mighty Glacier build for him? (not very fast but hell of a good defense with decent offensive stats so he doesn't just kinda sit there?) We can compensate for this in our formations by dropping Brawler Yukon off closer to the fight so that our Jaegers meet the enemy at approximately the same time.

Hagane meanwhile, since we've already poured all of his abilities into Melee on creation, should stay that way because we're already so heavily invested as Portec said. But while Yukon is slugging it out with Kaiju, Hagane should/will be dashing around, latching on to priority targets of opportunity via Grappling. This allows our Bio-Jaeger to also be Melee centric while also still being relevant, as he can serve as a single target Crowd Control machine. Kaiju that are grappling with him can't easily engage in combat with other jaegers. Further more he can peel Kaiju off any Jaeger that get's critically damaged with that same grappling ability, potentially saving the mech and its pilots' lives.

In short:

Kiryu: Jack of all Stats, Master of None

Brawler Yukon: Melee Tank with maybe splash of Range

Hagane Arashi: Melee Disabler via Grapple (As explained above could save lives and pin down priority targets, especially if he uses a point to Expose his target to a barrage from friendlies)
 
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[] 5 free 1d10 Dexterity Rolls for Hagane Arashi
[] Fire-burst Shells
[] Shield Plate Schematics Available


[] Repair Brawler Yukon

[] Manufacture 4 sets of Optic Poymers-D and equip to Jeager (-300 resources)

[] Search Territory: Resources
-[] Stuff like the Oil Rig, that generate resources, and/or the Automated Fabrication Facility, that can ease production and/or restore production capabilities.


[] Build: City Augments
-[] Automated Fabrication Facility (-1200 Resources) (Free units. No question asked.)


[] Research: Bio Jaeger Reactor Mark 2
-[] Hagane can not be further improved without a better reactor. Sadly need to start researching it first. We already have higher tier reactors so this should be 'easy'.


[] Research: Cyber Eye
Higane needs a new eye. Might as well start working.


[] Research: Auxillry Packs
-[] See if certain materials in the frame can be replaced with cheaper options without threatening structural integrity.


[] Research: Army Upgrade
-[] Let's see if we can't increase their power.


[] Build 2x Anti-Kaiju Soryu-class Attack Submarine (-3000 resources)
-[] we've been caught off guard by a deep sea attack before. Some more preparation is needed.


[] Research: Manufacturing

[] Evangilizing, send Higane as well

[] Research: Jeager Frame Mark 2

[] Research: KBCS upgrade
-[] Let's see about keeping a Kaiju stored in it alive but not moving.


[] Research: Hive Mind

[] Research: KBCS Mark 2
-[] Cat 3 & 4 Kaiju please.


EDIT: Vote Change/consolidation
 
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