I am just rambling.
Here are our avaiable typs of armor listed by cost.
J-1 Karapace Heavy Shell.
700 Resources per Location
Armour Value: 6
Durability: 10
Resilience: +2 Edged, -1 Burst, -1 Fire
Special:
Requires Strength 3+. You can have as many pieces as you have Strength.
Supercomposite Hull
Costs 300 Resources per Location
Armour Value: 5
Durability: 8
Ferro-Titanium Body Armor
150 Resources per Location
Armour Value: 5
Durability: 8
Round Iron Pauldrons
150 Resources per Location
Armour Value: 3
Resilience: +1 Blunt
Durability: 6
Raw Iron Body Armour
100 Resources per Location
Armour Value: 4
Durability: 8
I find the Supercomposite Hull quite useless. As conpad plating it is better but it cost twice of what Ferro-Titanium (which we have since the beginning) cost without bringing anything else. We may want to invest some time in developing better armor or producing enough F-T to equip all of our jeager (13 locations for Yukon and 5-13 for Hagane so 3900R at most).
And what are Iron Pauldrons used for? They look really underwhelming. Not if they are layered over existing armor.
And would it be posible to develop this?
Because Kiryu is our ranged jeager it would need some more ranged weapons. Ideally those would be:
Speaking of overkill.
Here are our avaiable typs of armor listed by cost.
J-1 Karapace Heavy Shell.
700 Resources per Location
Armour Value: 6
Durability: 10
Resilience: +2 Edged, -1 Burst, -1 Fire
Special:
Requires Strength 3+. You can have as many pieces as you have Strength.
Supercomposite Hull
Costs 300 Resources per Location
Armour Value: 5
Durability: 8
Ferro-Titanium Body Armor
150 Resources per Location
Armour Value: 5
Durability: 8
Round Iron Pauldrons
150 Resources per Location
Armour Value: 3
Resilience: +1 Blunt
Durability: 6
Raw Iron Body Armour
100 Resources per Location
Armour Value: 4
Durability: 8
I find the Supercomposite Hull quite useless. As conpad plating it is better but it cost twice of what Ferro-Titanium (which we have since the beginning) cost without bringing anything else. We may want to invest some time in developing better armor or producing enough F-T to equip all of our jeager (13 locations for Yukon and 5-13 for Hagane so 3900R at most).
And what are Iron Pauldrons used for? They look really underwhelming. Not if they are layered over existing armor.
And would it be posible to develop this?
Equip-able Item (Each deployment, choose whether Back-Unit is Equipped or not. All information is for when the device is equipped)
Stats (added to the User's)
Hand-to-Hand: 0
Ranged: 1/3
Strength: 0
Toughness: 2
Agility: 0 (see Abilities)
Dexterity: 3
Durability: 2
Structure: 4
Abilities:
-Dedicated Scanner Array: While attached, can be activated/deactivated as a Minor Action. While Active, treat total Dexterity as Doubled for the purpose of Scan Checks. Scans may reveal specific aspects of targets upon High Successes.
-Heavy Stabilizer: +2 Ranged while stabilizer is deployed (see Ranged stat, second values). May deploy stabilizer as minor action and retract them as major action. Can not move while stabilizer is deployed.
Weapons:
-Type-O-10 Artillery Battery (Shamelessly stolen from Starcraft)
Built-In Ranged Weapons
Scatter Weapon
Attack Dice: 4d10/8d10-1/12d10-2/16d10-3/20d10-4/24d10-5
Damage Type: Impact
Damage Bonus: -3
Armour Penetration: 0
Radius: 2
Range: 30
Special:
Sixty Shots Only. Does Not Cauterise Wounds. Nat1 Consume 1d3 Additional Shoots. Nat10 Create 2 Throws On Hit Locations Instead. Minimum Range Is 10 Units. Damage To Locations Is Added Before Armor.
Armour:
Raw Iron Body Plating
Armour Value: 4
Coverage: All (Treat as layered on User Coverage)
Durability: 8
Back Unit Hit-Locations: Braces (L & R), Central Pods (L & R), Jointing, Spinal Lock, Bodies (L & R), Nacelles (L & R) (1d10)
User Coverage: Spine, Shoulders (L & R)
A risky weapon. The -3 dmg caps the maximum dmg per dice at 7 while the average would be 3. Far to low to get through any armor. Only by hitting the same location serveral time it would get through. That is the reason why the maximum number of throwable dice is so high.
Stats (added to the User's)
Hand-to-Hand: 0
Ranged: 1/3
Strength: 0
Toughness: 2
Agility: 0 (see Abilities)
Dexterity: 3
Durability: 2
Structure: 4
Abilities:
-Dedicated Scanner Array: While attached, can be activated/deactivated as a Minor Action. While Active, treat total Dexterity as Doubled for the purpose of Scan Checks. Scans may reveal specific aspects of targets upon High Successes.
-Heavy Stabilizer: +2 Ranged while stabilizer is deployed (see Ranged stat, second values). May deploy stabilizer as minor action and retract them as major action. Can not move while stabilizer is deployed.
Weapons:
-Type-O-10 Artillery Battery (Shamelessly stolen from Starcraft)
Built-In Ranged Weapons
Scatter Weapon
Attack Dice: 4d10/8d10-1/12d10-2/16d10-3/20d10-4/24d10-5
Damage Type: Impact
Damage Bonus: -3
Armour Penetration: 0
Radius: 2
Range: 30
Special:
Sixty Shots Only. Does Not Cauterise Wounds. Nat1 Consume 1d3 Additional Shoots. Nat10 Create 2 Throws On Hit Locations Instead. Minimum Range Is 10 Units. Damage To Locations Is Added Before Armor.
Armour:
Raw Iron Body Plating
Armour Value: 4
Coverage: All (Treat as layered on User Coverage)
Durability: 8
Back Unit Hit-Locations: Braces (L & R), Central Pods (L & R), Jointing, Spinal Lock, Bodies (L & R), Nacelles (L & R) (1d10)
User Coverage: Spine, Shoulders (L & R)
A risky weapon. The -3 dmg caps the maximum dmg per dice at 7 while the average would be 3. Far to low to get through any armor. Only by hitting the same location serveral time it would get through. That is the reason why the maximum number of throwable dice is so high.
Because Kiryu is our ranged jeager it would need some more ranged weapons. Ideally those would be:
- Dual Maser Cannons (Need work on its range. Goal is 20 units)
- Right Shoulder Coilgun (Cost 3000R. Would need work to do edged damage)
- Left Shoulder Coilgun (Cost 3000R again)
- Absolute Zero Cannon (Need a secondary fire mode for higher ranges)
- Transforming Left Claw (How about an heat ray?)
- Transforming Right Claw (We can keep the Drill or exchange it for a second heat ray)
- Back unit weapon system (Maybe the big arty from above?)
Speaking of overkill.