Interest Check: Mobile Suit Gundam Game

More kills than I was expecting to get.

Again, if we did this well, what the hell was the rest of the fleet doing that this was a total loss?
 
More kills than I was expecting to get.

Again, if we did this well, what the hell was the rest of the fleet doing that this was a total loss?
For one, almost every single NPC and NPC vessel on our side died, so we actually just about swapped casualties in these particular battles.

What kind of ground did the unit take? Nothing (for OOC reasons), maybe killed a lot of Zekes, but once a civilian vessel appeared, it became a mission to escape with nearby ships, rather than consolidate with other units and actually push and destroy Zeon's lines. It did keep Zeon from dropping another colony, but it was more that a lot of vessels were lost with skilled crew. Remember that both sides were reeling after Loum.
 
Overclaiming is totally a thing.

But it would be no wonder that our squadron got picked to be a test unit with a score like that. Exchanging one for one at Loum, with MS kills, is a lot better than most did.

Probably a couple of reputations in the making as well.
 
Overclaiming is totally a thing.

But it would be no wonder that our squadron got picked to be a test unit with a score like that. Exchanging one for one at Loum, with MS kills, is a lot better than most did.

Probably a couple of reputations in the making as well.
Yep. Just like IRL, they're gonna chose experienced pilots who are calm under pressure.
 
Updated with the initial Zanny profile, still working on how the customizations work. I'm thinking of listing them in the aspects list in the character roster.
 
For one, almost every single NPC and NPC vessel on our side died, so we actually just about swapped casualties in these particular battles.

What kind of ground did the unit take? Nothing (for OOC reasons), maybe killed a lot of Zekes, but once a civilian vessel appeared, it became a mission to escape with nearby ships, rather than consolidate with other units and actually push and destroy Zeon's lines. It did keep Zeon from dropping another colony, but it was more that a lot of vessels were lost with skilled crew. Remember that both sides were reeling after Loum.

Now I want to make a fake Wikipedia infobox for Loum.....

Result: Zeon tactical and strategic victory. [The decimation of the EFSF meant the Zeon could assault earth)
 

7th Space Test Squadron, 601st Operations Group

Options:
Name: Ithaca Squadron (or Ulysses Squadron)
Motto: victoriam dolo (victory with guile)
Origin: if the test squadron was formed to test acquired enemy systems the motto references using intelligence (gathered via testing) to win battles

Name: Perseus Squadron
Motto: Indomitum domet (Tame the untamable)
Origin: Unit was for testing prototype equipment for the EFSF before mobile suits where a thing. Hence the reference to taming.

Name: Nemo Squadron
Motto: timere Deum nisi (Fear naught but god)
Origin: If the unit tested prototype gear things could get hairy so they, despite not (then) being a combat unit they took on a rather over the top motto.

Name: Wyvern Squadron
 
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Name: Resh Duran
Gender: Male
Age: 19
Rank: Sargeant Jr. Grade

Appearance: A young African-American male with an old scar over his left eye(Accident from childhood). Other than that, he looks normal for an Earthnoid.

History: His life as an Earthnoid child was a pretty good one, despite being a child of a soldier. On the ground, he'd help out those who cannot run or protect themselves when a fight between Mobile Suits breaks out near his home. Resh once jumped into a Moblie Worker and protected some of his friends from a Mk. I Zaku from stomping on them. Resh was a newbie pilot, but he somehow held his own and even defeated the Zaku. Everyone was impressed, even his father respected the accomplishment. Little did he know, his father was part of a Zaku capture Squadron that fought for earth in the early days of war, but was shot down after five successful ops.

Resh mourned over his father's death for three days, walking around his fathers favorite place: Junk-Palace. On the third day, he jammed his foot on a strange, green hunk of metal. When he looked up, he saw the last Moblie Suit his father caught and repaired: A Mint Condition, first off the line MK. II Zaku.

Resh plans to take up his father's mantle not for vengeance, but for honor.

Personality: A snarky, but respectful young man. Follows orders when he needs to and breaks them when he sees an opportunity to go for the protection of fellow allies. Likes to take out the enemies effectiveness by wearing them down by drawing out the fight.
High Concept:
Never the hero: Resh never takes the credit for saving people. He'll say that someone else did it and that he stood by.
Aspect: Stand behind me!
Trouble: Screw your orders! I'm gonna save them!
"Listen to me..... They're fighting to keep guys like you from being KILLED, FOR FUCKS SAKE!"
"Run! I got your back!"
"I fight...... TO PROTECT THOSE NEAR TO ME!"

Skills: +4 Piloting
+3 Melee, Shooting
+2 Notice, Physique, Will
+1 Medicine, Empathy, Deceit, Investigate
Stunts:
Team Player: Resh has been extensively trained to work together with others. Add two of the Guns skill when using it to make a maneuver to grant an aspect to an ally of Resh's. (A similar stunt could exist in many other skills.)
Shrug It Off: Resh doesn't bother to dodge; he don't need to. When he is attacked in a physical conflict, he may choose to make his defense Mediocre. If you do so, roll your Endurance skill and gain armor against that attack equal to the result. Armor from this stunt stacks with all other forms of armor.
Perfect Parry: Resh is a master of not attacking anyone in a fight. Add two to your Weapons defense rolls when taking a full defense action. This stacks with the normal benefits provided by full defense.

Name: Hail-Mary
Equipment:
x1 120 MM Chaingun. (20)
+2 to Ranged attacks
x1 Shield (4) (7 with Axe sheathed, Attached)
+1 Defense to all
x1 Heat-Hawk (3)
+2 Melee
Consumable:
x3 120 MM Drums (3)
Hm.

You need to read the SRD materials more thoroughly.
  • Missing Refresh / Fate Points / Stress Tracks
  • You're referencing an "Endurance" skill in your stunts which doesn't exis: Your second stunt is probably made for a different system and doesn't really work with mobile suits.
  • You don't submit a mobile suit; I issue them to you. I'll be sure to clarify that in the future.
  • 6 Aspects total. You should have 5. (High Concept, Trouble, 3 x Aspects)

The Aspects in particular seem to be typical red-blooded anime phrases; I don't have a lot to invoke with them and they overall give little depth to the character.

Finding a mobile suit, holding off one with a mobile worker (which, as far as I know weren't used on Earth particularly) and getting off scott free... tone-wise I don't think this meshes with the nature of the RP nor the rest of the cast. It's a little bit too pulpy for this kind of RP.


Hmm picked this from the basic stunt list. Thinking along the lines on how Isabella's resolve has hardened after Johnny's death.

Indomitable. +2 to defend against Provoke attacks specifically related to intimidation and fear.
Sure thing. It fits. :)

That sounds good. So, it'd be something like...

Follow The Birdie: Maion's first engagements taught him - mostly from being on the receiving end of it - that real combat is about making the other guy work far too hard in just trying to land a hit. To that end he's learned how to turn pursuits on their head by giving his attackers something to chase, and to make it as frustrating as possible. Gain +2 to Piloting rolls for creating Advantages.
Sorry, the wording should be Create an Advantage, but I think that might work. It's @Sushi's call in the end.
Sure, what Kensai suggested here is good.

Bloodlust: Frank has learned from the tactics of Zeon - never stop hitting an enemy, especially when they're at a disadvantage. Once per scene, when you inflict a physical consequence, you gain one additional invocation of that consequence.

From Peter Blake. I was considering changing the name, but the parallels to Yazan amused me enough to keep it.
Hm, works for me.

My help on the ship was shit. So maybe?

-Mobile Suit Mechanic: You may roll Piloting instead of Crafts when working on a Mobile suit. (adapted from Spirit of the Century SRD, §6.21.2)


Trust the Targeting Computer, Christopher: Once per scene, if shooting with the aid of a computer able to calculate a firing solution (so inside a ship or mobile suit or something like that) you may increase your Shoot skill by +2.
The reason I wanted the computer in there is that he hasn't used guns that he can hold in Loum.

Hmmm... For that specifically, you could go with...

Trust the Targeting Computer, Christopher — Once per scene, you may invoke as Aspect related to Targeting Computers or Software on a Shoot roll for free.​

So...

CMDR Gabrielle "Rev" Revelle (@Sushi) [???]

LT Achilleia Anemos (@Kensai) [???]

LT Zeya de Havilland (@Spiffy] [???]

LT Isabella Sanchez (@DannyboyZero) [Indomitable]

LTJG Donald Quinn (@tankdrop24)

LTJG Frank Campbell (@Who?) [Bloodlust]

WO Callista Coriolle (@NephyrisX) [???]

ENS Heidt Nash (@Blazewind) [???]

ENS Maoin Delage (@Hoshino Yumemi) [Follow the Birdie]

ENS Rhea Smokwaldcaski (@Aliexster) [???]

ENS Isamu Daijioh (@Citrakite) [Mobile Suit Mechanic]

CPO Christopher O'Brien (@AbZHz101) [Trust the Targeting Computer, Christopher]​

Am I missing anybody so far? I'm going to post the new OOC pretty soon and tie up Loum over the next few days.
 
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I'd like to change Round the Corners to Gun Kata, and add:

Divine Wind - Sometimes going into the place of greatest danger is the only way to triumph. Gain an additional two shifts on a successful attack roll for an attack run during which you took damage from defensive fire.
@Sushi These were the changes I asked for couple of weeks ago.
 
Sure thing. Though as an FYI Gun Kata is standard if your suit has vulcans, so it'd be a +2 if it does have em.

I'll let people do a full rewrite when I open the thread here in a bit.

I'll have a think about it. Be cool to gun kata with a beam spray gun though. :p

But it might be better used on something else. Decisions, decisions....
 
7th Space Test Squadron, 601st Operations Group


Name: Perseus Squadron
Motto: Indomitum domet (Tame the untamable)
Origin: Unit was for testing prototype equipment for the EFSF before mobile suits where a thing. Hence the reference to taming.
That was actually Belephon, not Perseus, who "tamed" Pegasus. Perseus just killed his mother so that Pegasus could come out. (Of course the story of Belephon ends when he tries to fly up to the peak of Mt. Olympus in his hubris and is struck down by lighting from Zeus for it. Afterwards, Pegasus becomes a constilation in the night sky and is said to journey back down to earth to retrieve Zeus's bolts whenever he throws them.)


Name: Wyvern Squadron
Motto: Alea iacta est (The die is cast)
Origin: The Wyvern is an ancient symbol of war and warfare, often at it's most ugly. And for better or worse, this squadron would have used nukes in space, violating laws of warfare by using prohibited materials.

This last one is definitely the most morose of the lot, and the one focused on warfare.

@Sushi, that works fine for me. Thanks.
 
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Origin: The Wyvern is an ancient symbol of war and warfare, often at it's most ugly. And for better or worse, this squadron would have used nukes in space, violating laws of warfare by using prohibited materials.

This last one is definitely the most morose of the lot, and the one focused on warfare.

@Sushi, that works fine for me. Thanks.
Also realized it's very Ace-Combat-y.
 

We'll be using this thread to tie up a few last rolls and handle any miscellaneous issues, but otherwise I'd like to switch over to the new thread and continue discussion for unit names, stunts and such things there.

Since it's been more than a year, I highly suggest everyone approaches this with fresh takes, revise any aspects / stunts you want. There's some important changes to the skills that you will find in the OP (Resources and Contacts became Connections, Command is now a skill, etc.). I'll probably be taking most of the original cast barring exceptionally good new applicants, but just something to be aware of.
 
Hope I didn't mess up again. Here goes:
Name: Resh Duran
Gender: Male
Age: 19
Rank: Second lieutenant

Appearance: A young African-American male with a shaky arm(Accident from childhood). Other than that, he looks normal for an Earthnoid.

History: His life as an Earthnoid child was a pretty good one, despite being a child of a soldier. On the ground, he'd help out those who cannot run or protect themselves whenever they got into trouble. It led up to him being in a fight with a neighborhood bully with only a slingshot as his weapon. Fortune was on his side as he hit the bully square between the eyes. This also led up to him getting injured by falling into a drainage ditch when he was 12. His arm took most of the impact, but cracked a few bones in it, causing it to shake uncontrollably at times. But unfortunately, this wasn't the only piece of bad news. His father, who was part of a Zaku capture squad, was KIA'd after five successful missions.

Resh mourned over his father's death for three days, walking around his fathers favorite place: Junk-Palace. On the third day, he received a letter, saying that as the eldest child of the family, was ordered to take up arms, despite his condition. Resh was taken aback by this, but knew it had to be done. He packed his bags, kissed his two younger sisters on the cheek, hugged his mom, and never looked back.

Resh plans to take up his father's mantle not for vengeance, but for honor.

Personality: A snarky, but respectful young man. Follows orders when he needs to and breaks them when he sees an Ally in trouble. Likes to take out the enemies effectiveness by aiming at vital points.
High Concept:
Go for the Heart!: When using a Sniper class weapon, Resh can take a reaction on an enemy if they get in range.(Only works on land)
Aspect: I'll cover you!
Trouble: No.... Not now!
"Listen to me..... They're fighting to keep guys like you from being KILLED, FOR FUCKS SAKE!"
"Run!!"
"Well, well, well. Looks like I got a live one."

Skills: +4 Melee
+3 Piloting, Shooting
+2 Notice, Physique, Will
+1 Medicine, Empathy, Deceit, Investigate
Stunts:
Long-Range Combat: Resh is most comfortable when his enemies are a ways away.
Perfect Parry: Resh is a master of not attacking anyone in a fight. Add two to your Weapons defense rolls when taking a full defense action. This stacks with the normal benefits provided by full defense.
 
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