Interest Check: Mobile Suit Gundam Game

Hmm picked this from the basic stunt list. Thinking along the lines on how Isabella's resolve has hardened after Johnny's death.

Indomitable. +2 to defend against Provoke attacks specifically related to intimidation and fear.
 
@tankdrop24 @Kensai @DannyboyZero @NephyrisX @Blazewind @Hoshino Yumemi @AbZHz101 @Who? @Aliexster @Citrakite @Spiffy

If everyone who participated in Loum could submit any changes they would like to make and their extra Loum-created stunt, that'd be great. Think a Stunt that's influenced by your character's actions and experiences during the conflict.

I'd like to change Round the Corners to Gun Kata, and add:

Divine Wind - Sometimes going into the place of greatest danger is the only way to triumph. Gain an additional two shifts on a successful attack roll for an attack run during which you took damage from defensive fire.
 
Name: Resh Duran
Gender: Male
Age: 19
Rank: Sargeant Jr. Grade

Appearance: A young African-American male with an old scar over his left eye(Accident from childhood). Other than that, he looks normal for an Earthnoid.

History: His life as an Earthnoid child was a pretty good one, despite being a child of a soldier. On the ground, he'd help out those who cannot run or protect themselves when a fight between Mobile Suits breaks out near his home. Resh once jumped into a Moblie Worker and protected some of his friends from a Mk. I Zaku from stomping on them. Resh was a newbie pilot, but he somehow held his own and even defeated the Zaku. Everyone was impressed, even his father respected the accomplishment. Little did he know, his father was part of a Zaku capture Squadron that fought for earth in the early days of war, but was shot down after five successful ops.

Resh mourned over his father's death for three days, walking around his fathers favorite place: Junk-Palace. On the third day, he jammed his foot on a strange, green hunk of metal. When he looked up, he saw the last Moblie Suit his father caught and repaired: A Mint Condition, first off the line MK. II Zaku.

Resh plans to take up his father's mantle not for vengeance, but for honor.

Personality: A snarky, but respectful young man. Follows orders when he needs to and breaks them when he sees an opportunity to go for the protection of fellow allies. Likes to take out the enemies effectiveness by wearing them down by drawing out the fight.
High Concept:
Never the hero: Resh never takes the credit for saving people. He'll say that someone else did it and that he stood by.
Aspect: Stand behind me!
Trouble: Screw your orders! I'm gonna save them!
"Listen to me..... They're fighting to keep guys like you from being KILLED, FOR FUCKS SAKE!"
"Run! I got your back!"
"I fight...... TO PROTECT THOSE NEAR TO ME!"

Skills: +4 Piloting
+3 Melee, Shooting
+2 Notice, Physique, Will
+1 Medicine, Empathy, Deceit, Investigate
Stunts:
Team Player: Resh has been extensively trained to work together with others. Add two of the Guns skill when using it to make a maneuver to grant an aspect to an ally of Resh's. (A similar stunt could exist in many other skills.)
Shrug It Off: Resh doesn't bother to dodge; he don't need to. When he is attacked in a physical conflict, he may choose to make his defense Mediocre. If you do so, roll your Endurance skill and gain armor against that attack equal to the result. Armor from this stunt stacks with all other forms of armor.
Perfect Parry: Resh is a master of not attacking anyone in a fight. Add two to your Weapons defense rolls when taking a full defense action. This stacks with the normal benefits provided by full defense.
 
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Name: Hail-Mary
Equipment:
x1 120 MM Chaingun. (20)
+2 to Ranged attacks
x1 Shield (4) (7 with Axe sheathed, Attached)
+1 Defense to all
x1 Heat-Hawk (3)
+2 Melee
Consumable:
x3 120 MM Drums (3)
 
Is there any way for me to flavor something using Piloting to attack or otherwise create Boosts to make it unique? I don't want to step on @tankdrop24's toes with "Old School Dogfighter" but I want something very much like it; something that emphasizes Maion is becoming a turn/knife fighter, vowing he's never gonna let himself get surprised in the heat of a battle again. @Kensai's Achillea may be the boom and zoomer and I suppose I want to be the counterpart/contrast.

Call the new Stunt "Slippery Bastard," it's offensive somehow, involves Piloting. Thats all I have figured out.
 
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@Gruber dude You might want to read the rest of the thread. We're all regular Federation forces soldiers who are assigned our rides. We're going to be piloting Zannys in the next episode. I'll leave aside the plot holes in ypur backstory and your odd stunts.
 
@Kensai I'm just excited to RP Gundam. All the times I've tried to input Gundam into TableTop, my friends choose the most OP Suits in each generation. But you guys seem to have everyone on one side.
 
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My help on the ship was shit. So maybe?

-Mobile Suit Mechanic: You may roll Piloting instead of Crafts when working on a Mobile suit. (adapted from Spirit of the Century SRD, §6.21.2)
 
@Kensai Alright. I'll be a GunCannon. Nothing wrong with a GunCannon.
Dude, you really, really need to work on your reading comprehension.
@Kensai I'm just excited to RP Gundam. All the times I've tried to input Gundam into TableTop, my friends choose the most OP Suits in each generation. But you guys seem to have everyone on one side.
Listen, I need to ask for your patience right now because I've got a lot to respond to, my own RPs and others, and then update this RP before I can sit you down and give some ConCrit. I don't have a problem helping you out, but hold off on more profiles / applications until I can respond to you properly.
 
Hmm, this is a hard one, been trying to figure out a good Stunt for Rhea.

The closest thing I have is just this:

Swift Vengeance: Gain +2 on an attack against an enemy that has done two or more shifts of damage to an ally.

Flaky, but I think it would fit Rhea.
 
How's this for a turn fighter Stunt?

Post-Stall: Maion's experiences have convinced him to be ready to turn on a dime or perform sudden maneuvers to out-turn and out-draw enemies, putting them in disadvantageous situations with a well-timed swerve. When a target is in the same zone as he is, he can use Piloting offensively.
 
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How's this for a turn fighter Stunt?

Post-Stall: Maion's experiences have convinced him to be ready to turn on a dime or perform sudden maneuvers to out-turn and out-draw enemies, putting them in disadvantageous situations with a well-timed swerve. When a target is in the same zone as he is, he can use Piloting offensively.

What does "use Piloting offensively" mean? The usual standard is to replace one skill with another, so it might be "instead of Shoot". You can't cover all the bases though, so it shouldn't be able to replace all of Shoot, EW and Melee. That would be just a little cheesy....
 
That would be more of using Piloting to create an Aspect that makes life harder for the opposition, I'd say. Like you could get a +2 on Piloting rolls to do that.
 
That sounds good. So, it'd be something like...

Follow The Birdie: Maion's first engagements taught him - mostly from being on the receiving end of it - that real combat is about making the other guy work far too hard in just trying to land a hit. To that end he's learned how to turn pursuits on their head by giving his attackers something to chase, and to make it as frustrating as possible. Gain +2 to Piloting rolls for creating Advantages.
 
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Will check out your stunts when I get up. Hope everyone's Turkey Day was good.

... also... if I put the team in RB-79s... hypothetically...
 
Bloodlust: Frank has learned from the tactics of Zeon - never stop hitting an enemy, especially when they're at a disadvantage. Once per scene, when you inflict a physical consequence, you gain one additional invocation of that consequence.

From Peter Blake. I was considering changing the name, but the parallels to Yazan amused me enough to keep it.
 
Will check out your stunts when I get up. Hope everyone's Turkey Day was good.

... also... if I put the team in RB-79s... hypothetically...

Well, if you look at their stats, they're actually not half bad. Suited to Achilleia's fighting style, oddly enough.

It's just... if we go with Balls, we'll soon have been playing a mobile suit game for a year and a half without actually having mobile suits.

...maybe I should start a game called, "Mobile suit Gundam game WHERE YOU GET TO PILOT MOBILE SUITS"!





;)
 
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Well, if you look at their stats, they're actually not half bad. Suited to Achilleia's fighting style, oddly enough.

It's just... if we go with Balls, we'll soon have been playing a mobile suit game for a year and a half without actually having mobile suits.

...maybe I should start a game called, "Mobile suit Gundam game WHERE YOU GET TO PILOT MOBILE SUITS"!





;)
No shit, right?

This the longest single battle I've ever done, even though it's more of a combat test for tuning mechanics. It's been very fruitful because of that though.

Great players.
 
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