@tankdrop24 @Kensai @DannyboyZero @NephyrisX @Louis Dabout @Blazewind @Hoshino Yumemi @AbZHz101 @Who? @Aliexster @Citrakite @Spiffy
Okay, sorry for all the delays. So tentative rules while I change the profiles:
Guns / Bazookas / Beam Spray Guns = Range 1
Missiles / Cannons / Beams = Range 2
Ships = Range 3
So our vessels can currently hit each other.
Longer shots can be taken with difficulty, and you can lend
Teamwork on attacks as before.
Minovsky particle-filled zones block missiles, reducing the roll by 4.
Shoal Zones require a
piloting check.
Armor reduces damage from most weapons, except missiles (which negate all armor.) I might switch to Fate's Armor and Damage ratings system soon. For now we're going to leave
Locked On as a type of advantage which doesn't effect range.
Everyone starts a fresh turn. We still have our kills, we've momentarily regrouped and let the vessel catch up.
@Who? and
@Blazewind spawn at
B3.
@AbZHz101 still has an attack roll with +3 to spend, and an additional standard action. The ship is now part of the battlezone, starting at
A2
@Spiffy is on the Fuji-class at
C4.
@Kensai and Reva are at
C5.
Everyone else is by the ship in
A2. Sorry for moving people around, testing the map layout and mechanics.