They need to roll first or things aren't going to move. If we have nothing in a day, I'll roll some enemies and you two can join.Now that the turn is over can me and Blazewing join the fray ?
Okay. I'm doing these rolls and moving to the next turn so we don't just roll over and die.
@Kensai roll your attack, you'll have teamwork from Reva. Two Zaku IIs attacking the vessel.
Oppo.On it.
EDIT: Not a great roll, but... 0, +4 from Shoot, +1 for additional 25mm, +2 for a boost from my earlier EW roll and +1 for teamwork from Reva gives a +8 total. That should still bring some pain.
Let's use the +3.@AbZHz101 I think I missed you in the confusion. Were you going to start a new missile attack or use your +3 Shoot roll?
Target?
I had no real target thanks to my roll.
Alright, hold out for next turn coming shortly.
Since it would penalize @Who more than you, I'm going to count it. Just moving into the next turn.@Sushi
Sorry about not getting the post up last night, kind of passed out.
Do I need to roll anything for assisting Who to destroy the Zaku with a missile, or did I miss the boat on that one?
So, should I post Mack arriving or should I wait for you to post?Since it would penalize @Who more than you, I'm going to count it. Just moving into the next turn.
Please just post?So, should I post Mack arriving or should I wait for you to post?
Pick your range.
But I'll take the Anti-rifle if Blazewind is offering. And the missile pods if Blazewind again doesn't want. I think that takes me to weight of 16/16.
Go for it, I'll try to update it soon."It's a trap!"
Btw the way I don't believe the load out for my Zaku has been updated on the first page.
(I should have the that above plus the Nuke launcher, Machine Gun with ammo but I've given the Heat Hawk to Blazewind)
I was planning to engage one of the Zakus at Range 5 with the Anti-Ship ?