Interest Check: Mobile Suit Gundam Game

Okay. I'm doing these rolls and moving to the next turn so we don't just roll over and die.

@Kensai roll your attack, you'll have teamwork from Reva. Two Zaku IIs attacking the vessel.

@Spiffy I'll be rolling defense for the vessel momentarily.

@tankdrop24 your Teamwork (firing missiles) will destroy the Zaku II that @Who? already damage. If you can't do so by Monday let me know and I'll just GM narrate it.

@AbZHz101 I think I missed you in the confusion. Were you going to start a new missile attack or use your +3 Shoot roll?

Going to have some new enemies come in.
 
@Spiffy rolling attacks against your ship and opposition.

@Citrakite, were you ready to try to attack the enemy suits?
Sushi threw 4 6-faced dice. Reason: Roll 1 Total: 18
4 4 4 4 5 5 5 5
Sushi threw 4 6-faced dice. Reason: Roll 2 Total: 18
3 3 6 6 4 4 5 5
Sushi threw 4 6-faced dice. Reason: Roll 3 Total: 13
4 4 5 5 1 1 3 3
Sushi threw 4 6-faced dice. Reason: Roll 4 Total: 17
5 5 3 3 4 4 5 5
 
Okay. I'm doing these rolls and moving to the next turn so we don't just roll over and die.

@Kensai roll your attack, you'll have teamwork from Reva. Two Zaku IIs attacking the vessel.

On it.

EDIT: Not a great roll, but... 0, +4 from Shoot, +1 for additional 25mm, +2 for a boost from my earlier EW roll and +1 for teamwork from Reva gives a +8 total. That should still bring some pain.
Kensai threw 4 6-faced dice. Reason: GUNS GUNS GUNS Total: 13
5 5 3 3 1 1 4 4
 
Last edited:
So pretty much just keep hauling ourselves towards the transport to get into range for the attackers that aren't in range then, right?
 
@Sushi
Sorry about not getting the post up last night, kind of passed out.

Do I need to roll anything for assisting Who to destroy the Zaku with a missile, or did I miss the boat on that one?
 
So, should I post Mack arriving or should I wait for you to post?
Please just post?

@Spiffy @Kensai
The attack run destroys one more MS-06 outright, leaving one remaining. As this next turn comes around, the vessels enter Range 5. It's two Musai-class cruisers shielding a Papua. They scramble 4 Gobble fighters and a single Zaku I, which close to Range 3 of Spiffy on the Fuji class, Achilleia and Reva.

Need another attack roll from @Spiffy

@AbZHz101
You didn't respond to which target so I can't roll opposition yet. This turn, you'll have two attacks, one of them being your +3 shoot. Which enemy vessel / suit / fighter will you engage? Please be timely.

@Citrakite @tankdrop24 @Hoshino Yumemi @NephyrisX @Who? @Aliexster The Zaku II is destroyed. As the formation tries to close in, a trio of Zaku IIs emerges from inside the vessel and tries to engage at close range, Range 2. The formation is at Range 5 from the Fuji, Spiffy, Kensai and the enemy fighters.

@DannyboyZero and @Blazewind manage to arrive behind them and have a +2 to their first actions against the Zakus.
 

"It's a trap!"

Btw the way I don't believe the load out for my Zaku has been updated on the first page.

But I'll take the Anti-rifle if Blazewind is offering. And the missile pods if Blazewind again doesn't want. I think that takes me to weight of 16/16.

(I should have the that above plus the Nuke launcher, Machine Gun with ammo but I've given the Heat Hawk to Blazewind)

I was planning to engage one of the Zakus at Range 5 with the Anti-Ship ?


 
"It's a trap!"

Btw the way I don't believe the load out for my Zaku has been updated on the first page.



(I should have the that above plus the Nuke launcher, Machine Gun with ammo but I've given the Heat Hawk to Blazewind)

I was planning to engage one of the Zakus at Range 5 with the Anti-Ship ?

Go for it, I'll try to update it soon.
 
Back
Top