Infernal Resurgence (Worm/Exalted)

[X] Plan Dance with the Devil
-[X] Trigger charms Charms: Heavenly Guardian Defense and Peony Blossom Technique to make up for being outnumbered
-[X] Trigger Anima: Iconic
-[X] Enter Shintai
-[X] Disable the Empire Capes preferably in the following order: Victor; Krieg; Rune; the twins
-[X] On the second round trigger Mind Hand Manipulation to better contest Rune and Krieg

We have to Alpha strike hard if e want to win this
 
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They currently have 12 Capes available and the roll was for how much of capes were available to respond.
So... what I can gather from this is Wei has invaluable info that they don't want to get out, as otherwise they'd never even consider bringing out so many capes as 12.

Rune needs to be taken out first.
[X] Plan Dance with the Devil
 
So... what I can gather from this is Wei has invaluable info that they don't want to get out, as otherwise they'd never even consider bringing out so many capes as 12.

Rune needs to be taken out first.
[X] Plan Dance with the Devil

The reason I am going for Victor first is that he is the one most likely to be giving out tactical advice on how to deal with our bullshit, he is the one who's unnaturally skilled including I would suspect in how to lead.
 
So... what I can gather from this is Wei has invaluable info that they don't want to get out, as otherwise they'd never even consider bringing out so many capes as 12.
Not quite. I am not commenting on Wei. He may or may not have access to important info.

Why they are here for is Faust.

Faust took out an entire gang by his lonesome self, fought at least a hundred people and cursed the majority of Brockton Bay's drug supply.

Simply put Faust is THAT scary.
 
It truly is.

@DragonParadox we should encourage them to talk as much as possible as well. More chance they slip up and say something we could take advantage of.

Also our odds here are... bad?
  1. This is a case where talking is not a free action and I do not think we can spare the breath to talk unfortunately
  2. I mean they are not great, but we are a solaroid with deep reserves of bullshit that they do not understand and they also do not understand our limitations
 
  1. This is a case where talking is not a free action and I do not think we can spare the breath to talk unfortunately
  2. I mean they are not great, but we are a solaroid with deep reserves of bullshit that they do not understand and they also do not understand our limitations
This is a multi action if you pair it with attacking. The second action is the one that eats a -1 difficulty penalty so your first action remains unaffected.

If you wish to take multiple actions in a turn, you must decide before taking your first action. The first extra action is taken at +1 base difficulty, and at -1 dice. Each additional action receives a cumulative +1 base difficulty, and -1 dice.
You can take only one kind of any action to a total max of 5 without charms.

But talking After attacking them hits you with a big difficulty penalty depending on how you are socially influencing them.
Also our odds here are... bad?
It is a fight certainly but one you have a chance of winning. You got advantages but if you read the charms you have, some of the E88 capes are more dangerous than others.
 
I mean they are not great, but we are a solaroid with deep reserves of bullshit that they do not understand and they also do not understand our limitations
Why not activate our iconic Anima for more soak?

It is a fight certainly but one you have a chance of winning. You got advantages but if you read the charms you have, some of the E88 capes are more dangerous than others.
The skill stealing Victor and a ton of very physically dangerous capes?

Yeah...

No I have no idea what you are hinting at here.
 
Danny, as an Exalt "ignores" superhuman modifiers. See the charm The Grand Equalizer.

Hmm... Then I guess we could focus on contesting Rune's telekinesis.

[X] Plan Dance with the Devil 2.0: Dance in the Sky
-[X] Trigger charms Charms: Heavenly Guardian Defense and Mind Hand Manipulation to make up for being outnumbered
-[X] Trigger Anima: Iconic
-[X] Enter Shintai
-[X] Disable the Empire Capes preferably in the following order: Rune; Krieg; Victor; the twins
-[X] On the second round trigger Peony Blossom Technique
 
Danny, as an Exalt "ignores" superhuman modifiers. See the charm The Grand Equalizer.
So negating krieg, frenja, menja... and rune will be making attack rolls with her own skills.

Victor however is likely someone who has a skill spread that wouldn't shame an exalted.

Do we have any sorcery schools unlocked by the way? I also can't find our charm owned list : /

@DragonParadox don't we have mind hand running already? From going up the side of the building?
 
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Hmm... Then I guess we could focus on contesting Rune's telekinesis.

[X] Plan Dance with the Devil 2.0: Dance in the Sky
-[X] Trigger charms Charms: Heavenly Guardian Defense and Mind Hand Manipulation to make up for being outnumbered
-[X] Trigger Anima: Iconic
-[X] Enter Shintai
-[X] Disable the Empire Capes preferably in the following order: Rune; Krieg; Victor; the twins
-[X] On the second round trigger Peony Blossom Technique
Also you need to declare which features you want in shintai, especially as you are going Iconic.

You can use 2 features at a time since you are E2
 
Victor however is likely someone who has a skill spread that wouldn't shame an exalted.

Do we have any sorcery schools unlocked by the way? I also can't find our charm owned list : /
Victor rolls 10 dice in everything. Will not say more on this.

You unlocked Summoning and Warding. If you use the Sorcery tower feature, you get -2 difficulty on Sorcery.

You can also flurry Sorcery.

Charm list is in the character sheet in the info tab.

Only MHM is missing. Will update that.
 
Victor rolls 10 dice in everything. Will not say more on this.

You unlocked Summoning and Warding. If you use the Sorcery tower feature, you get -2 difficulty on Sorcery.
@DragonParadox so we're fighting someone flat out better than us at things and 4 mooks.

Damn.

@Yzarc can we summon an end bringer with wards and signs?

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Oh yes. And control it too. That's important.
 
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@DragonParadox so we're fighting someone flat out better than us at things and 4 mooks.

Damn.

I think this will serve us best, As good as victor is we should focus on him, but also we should take the range option that is eyebeams for dealing with the rest of them

[X] Plan Dance with the Devil 3.0
-[X] Trigger charms Charms: Heavenly Guardian Defense and Mind Hand Manipulation to make up for being outnumbered
-[X] Trigger Anima: Iconic
-[X] Enter Shintai: Demon Weapon (Hammer) Eye Beams
-[X] Disable the Empire Capes preferably in the following order: Victor; Krieg; Rune; the twins
-[X] On the second round trigger Peony Blossom Technique
 
I think this will serve us best, As good as victor is we should focus on him, but also we should take the range option that is eyebeams for dealing with the rest of them

[X] Plan Dance with the Devil 3.0
-[X] Trigger charms Charms: Heavenly Guardian Defense and Mind Hand Manipulation to make up for being outnumbered
-[X] Trigger Anima: Iconic
-[X] Enter Shintai: Demon Weapon (Hammer) Eye Beams
-[X] Disable the Empire Capes preferably in the following order: Victor; Krieg; Rune; the twins
-[X] On the second round trigger Peony Blossom Technique
You need to add features like prison, factory, etc.

You have 5 + 2 demon aspects so you are good on that as you have free slots for now.
 
I think this will serve us best, As good as victor is we should focus on him, but also we should take the range option that is eyebeams for dealing with the rest of them

[X] Plan Dance with the Devil 3.0
-[X] Trigger charms Charms: Heavenly Guardian Defense and Mind Hand Manipulation to make up for being outnumbered
-[X] Trigger Anima: Iconic
-[X] Enter Shintai: Demon Weapon (Hammer) Eye Beams
-[X] Disable the Empire Capes preferably in the following order: Victor; Krieg; Rune; the twins
-[X] On the second round trigger Peony Blossom Technique
It doesn't cost anything to roll mind hand.
Good spot on the eye beams part though that's handy.

And nothing for sorcery? We are really good at sorcery.

Though im still trying to figure it out.

You need to add features like prison, factory, etc.

You have 5 + 2 demon aspects so you are good on that as you have free slots for now.
Where are our demon aspects listed?

I only see sanctum and prison and... mage workshop? In the default area.

I would also like to ask what the strongest thing we can summon is then.

Rank 2 capped by occult 2?
 
It doesn't cost anything to roll mind hand.
Good spot on the eye beams part though that's handy.

And nothing for sorcery? We are really good at sorcery.

Though im still trying to figure it out.


Where are our demon aspects listed?

I only see sanctum and prison and... mage workshop? In the default area.

I would also like to ask what the strongest thing we can summon is then.

Rank 2 capped by occult 2?
Demon Aspect and features are different.

Other than the default, you only unlocked Eye beams from Mind Hand Manipulation and Demon factory, where you summon z Size 2 Demon worker battlegroup.

Mindhand Manipulstion can be found in the Yozi gift section under the Infernal mechanics info tab.
 
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