They currently have 12 Capes available and the roll was for how much of capes were available to respond.
So... what I can gather from this is Wei has invaluable info that they don't want to get out, as otherwise they'd never even consider bringing out so many capes as 12.They currently have 12 Capes available and the roll was for how much of capes were available to respond.
So... what I can gather from this is Wei has invaluable info that they don't want to get out, as otherwise they'd never even consider bringing out so many capes as 12.
Rune needs to be taken out first.
[X] Plan Dance with the Devil
Not quite. I am not commenting on Wei. He may or may not have access to important info.So... what I can gather from this is Wei has invaluable info that they don't want to get out, as otherwise they'd never even consider bringing out so many capes as 12.
It truly is.Debating virtues before fighting is very wuxia. It is very thematic.
It truly is.
@DragonParadox we should encourage them to talk as much as possible as well. More chance they slip up and say something we could take advantage of.
Also our odds here are... bad?
This is a multi action if you pair it with attacking. The second action is the one that eats a -1 difficulty penalty so your first action remains unaffected.
- This is a case where talking is not a free action and I do not think we can spare the breath to talk unfortunately
- I mean they are not great, but we are a solaroid with deep reserves of bullshit that they do not understand and they also do not understand our limitations
You can take only one kind of any action to a total max of 5 without charms.If you wish to take multiple actions in a turn, you must decide before taking your first action. The first extra action is taken at +1 base difficulty, and at -1 dice. Each additional action receives a cumulative +1 base difficulty, and -1 dice.
It is a fight certainly but one you have a chance of winning. You got advantages but if you read the charms you have, some of the E88 capes are more dangerous than others.
Why not activate our iconic Anima for more soak?I mean they are not great, but we are a solaroid with deep reserves of bullshit that they do not understand and they also do not understand our limitations
The skill stealing Victor and a ton of very physically dangerous capes?It is a fight certainly but one you have a chance of winning. You got advantages but if you read the charms you have, some of the E88 capes are more dangerous than others.
Danny, as an Exalt "ignores" superhuman modifiers. See the charm The Grand Equalizer.
Danny, as an Exalt "ignores" superhuman modifiers. See the charm The Grand Equalizer.
So negating krieg, frenja, menja... and rune will be making attack rolls with her own skills.Danny, as an Exalt "ignores" superhuman modifiers. See the charm The Grand Equalizer.
Also you need to declare which features you want in shintai, especially as you are going Iconic.Hmm... Then I guess we could focus on contesting Rune's telekinesis.
[X] Plan Dance with the Devil 2.0: Dance in the Sky
-[X] Trigger charms Charms: Heavenly Guardian Defense and Mind Hand Manipulation to make up for being outnumbered
-[X] Trigger Anima: Iconic
-[X] Enter Shintai
-[X] Disable the Empire Capes preferably in the following order: Rune; Krieg; Victor; the twins
-[X] On the second round trigger Peony Blossom Technique
Victor rolls 10 dice in everything. Will not say more on this.Victor however is likely someone who has a skill spread that wouldn't shame an exalted.
Do we have any sorcery schools unlocked by the way? I also can't find our charm owned list : /
@DragonParadox so we're fighting someone flat out better than us at things and 4 mooks.Victor rolls 10 dice in everything. Will not say more on this.
You unlocked Summoning and Warding. If you use the Sorcery tower feature, you get -2 difficulty on Sorcery.
Nope. To even attempt it you need Occult 5. Still a funny idea though.@Yzarc can we summon an end bringer with wards and signs?
Edit:
Oh yes. And control it too. That's important.
Treating the others as mooks is a bad idea. Danny only ignores superhuman modifiers, will not say more on this.@DragonParadox so we're fighting someone flat out better than us at things and 4 mooks.
You need to add features like prison, factory, etc.I think this will serve us best, As good as victor is we should focus on him, but also we should take the range option that is eyebeams for dealing with the rest of them
[X] Plan Dance with the Devil 3.0
-[X] Trigger charms Charms: Heavenly Guardian Defense and Mind Hand Manipulation to make up for being outnumbered
-[X] Trigger Anima: Iconic
-[X] Enter Shintai: Demon Weapon (Hammer) Eye Beams
-[X] Disable the Empire Capes preferably in the following order: Victor; Krieg; Rune; the twins
-[X] On the second round trigger Peony Blossom Technique
It doesn't cost anything to roll mind hand.I think this will serve us best, As good as victor is we should focus on him, but also we should take the range option that is eyebeams for dealing with the rest of them
[X] Plan Dance with the Devil 3.0
-[X] Trigger charms Charms: Heavenly Guardian Defense and Mind Hand Manipulation to make up for being outnumbered
-[X] Trigger Anima: Iconic
-[X] Enter Shintai: Demon Weapon (Hammer) Eye Beams
-[X] Disable the Empire Capes preferably in the following order: Victor; Krieg; Rune; the twins
-[X] On the second round trigger Peony Blossom Technique
Where are our demon aspects listed?You need to add features like prison, factory, etc.
You have 5 + 2 demon aspects so you are good on that as you have free slots for now.
Demon Aspect and features are different.It doesn't cost anything to roll mind hand.
Good spot on the eye beams part though that's handy.
And nothing for sorcery? We are really good at sorcery.
Though im still trying to figure it out.
Where are our demon aspects listed?
I only see sanctum and prison and... mage workshop? In the default area.
I would also like to ask what the strongest thing we can summon is then.
Rank 2 capped by occult 2?