AN: I have Switched to a slightly House ruled ExWoD System as discussed. Please read the note at the bottom. I am continuing here and have updated the older system parts. In case I miss anything, please let me know.
16th January 2011
As the alarm clock rang, you groaned and sat up in bed, rubbing your eyes. Despite the infernal powers that now coursed through your veins, granting you abilities beyond mortal ken, you still missed the simple pleasure of sleep.
Your thoughts drifted to your life as Faust, the masked hero who had struck fear into the hearts of criminals in Brockton Bay. You remembered how you had inadvertently collapsed the Bay's drug trade singlehandedly, using your powers to dismantle the Merchant's operations and bring them to justice.
But more than anything, you thought of your daughter. She had been your driving force, your reason for taking the deal, for donning the mask, for taking up the name of Faust. You had saved her and had even brought the ones responsible to justice.
As you swung your legs out of bed and stood up, you knew that despite the toll it had taken on you, every sacrifice had been worth it. You are Faust, the boogeyman of Brockton Bay, and as long as there were those in need of saving, you would always be there to answer the call.
As Faust, you had faced many challenges, but none, you reflect, had been as daunting as taking on the Empire capes. The Empire 88 was a powerful and dangerous group, with parahumans who wielded formidable powers. But you did not back down, you showed them that their reign of terror would not go unchallenged. You fought five of their capes and defeated two, one with a clever use of your power and the second with luck.
With two of their members incapacitated and Armsmaster on the way, Krieg, Fenja, and Menja realized that they were outnumbered and outmatched and retreated.
But that was far from the end of it. As Faust, you have become a figure of both awe and concern among the heroes of Brockton Bay. Your powers, shrouded in mystery, were as formidable as they were enigmatic. So when the Protectorate requested that you undergo power testing at their headquarters, you knew it was an opportunity to allay their fears while keeping your full abilities hidden.
As you arrived at the Protectorate headquarters, you were greeted by a team of heroes, including Miss Militia, Velocity, and Assault. They eyed you warily, unsure of what to expect. But you greeted them with a warm smile, putting them at ease.
During the power testing, you cooperated fully, demonstrating your control over various aspects of your abilities. You showed them your strength, your speed, and your resilience, but you held back, careful not to reveal the full extent of your powers.
As the testing continued, you took the opportunity to explain your powers in more detail, emphasizing that while they were formidable, they were not without limits. You explained that you had trained extensively to control your abilities, ensuring that they were used responsibly and with restraint.
The heroes listened attentively, their initial concerns slowly fading away. By the end of the testing, they seemed more at ease, reassured by your willingness to cooperate and your commitment to using your powers for good.
As you left the Protectorate headquarters, you knew that you had succeeded in allaying their fears. You had shown them that while your powers were indeed formidable, you were also a responsible and conscientious hero, dedicated to protecting the city and its people. And as you disappeared into the night, you knew that you had earned their trust, at least for now.
Having met the heroes, you were at least convinced that though they were flawed people, they tried to live up to the lofty standards a hero should. For this reason, you could not help but almost regret what you did to the PRT. Almost. One thoughtless action had set off a chain of events that had put the PRT, the police, and New Wave against each other in what felt like a childish pissing match.
It had started innocently enough, a broad use of power during the take down of the Merchants. In your haste to capture them, you had inadvertently caused some collateral damage, which had drawn the attention of the police and the PRT, the latter of which had decided to vastly over extend their authority to try and "clean up" the Bay and its organizations.
The situation had escalated from there, with each side accusing the other of overstepping their bounds. New Wave had been caught in the middle after you, inadvertently, tipped them off, succeeding in exacerbating the tensions.
After finishing making breakfast, you opened the newspaper and saw the headlines. Looking at it, you couldn't help but wince as the news about the PRT had finally hit the news. The whole thing read like a farce, with each side trying to assert their authority without considering the consequences.
But it was when you remembered how this was a result of what Piggot's Ward did to Taylor that you truly felt indifferent at the PRT's plight.
As the morning sun filtered through the curtains, casting a warm glow over the room, you sat at the kitchen table, engrossed in the morning newspaper. The aroma of freshly brewed coffee filled the air, mingling with the scent of the newspaper's ink.
Lost in the headlines and articles, you were startled when you heard footsteps on the stairs. Looking up, you saw Taylor descending, still half asleep, her hair tousled and her eyes barely open.
"Morning," you greeted, setting the newspaper aside and pouring her a cup of coffee. "Sleep well?"
Taylor nodded, rubbing her eyes as she made her way to the table. She took the cup of coffee with a grateful smile, taking a sip and sighing contentedly.
"What's in the news today?" she asked, yawning.
You picked up the newspaper and began to summarize the headlines for her, recounting the latest events in Brockton Bay. As you spoke, Taylor's eyes began to focus, her sleepy demeanor slowly giving way to alertness.
As you reached the end of the news, Taylor set down her cup and looked at you with a small smile. "Thanks for the update," she said.
"Any plans for today?" you asked, setting the newspaper aside and turning your attention to your daughter.
Taylor looked up from her breakfast, a thoughtful expression on her face. "I was thinking of hanging out with Vicky and Amy for the day," she replied. "Maybe go to the mall or catch a movie."
"That sounds like fun," you said with a smile. "Do you need a ride or anything?"
Taylor shook her head. "No, Vicky said she'd swing by to pick me up. Thanks, though."
As Taylor finished her breakfast and gathered her things, you couldn't help but feel a twinge of nostalgia. It seemed like just yesterday that she was a little girl, relying on you for everything. Now, she was growing up, making her own plans and forging her own path.
"Have a great time," you said, giving her a hug as she started leaving the room. "And be safe."
"I will," Taylor replied, returning the hug before heading off to get ready to meet her friends.
As Taylor headed back upstairs, you couldn't help but smile. Despite the chaos and turmoil of the world outside, moments like these, simple and mundane, were a reminder of the moments of peace and normalcy that you fought so hard to protect.
ACTIONS: 10-1 = 9 AP (After removing Locked Actions)
General Actions (1 AP each)
[] (Locked) Talk to Taylor and spend time with her.
[] Look up the Pros and Cons of being a Protectorate Hero. Maybe they are not useless?
[] Forge Alliances with Local Heroes, New Wave
[] Community Engagement. Go out and talk to the people. The PRT is called the PR Team for a reason
[] Write in
Resource Action:
[] See if you can loot the gangs for some cash. You definitely need it. You have a list of supplies and other targets. The Protectorate has been too busy to act on this, so perhaps you should hit a few targets before the information becomes outdated? (3 AP - but costs only 2 AP if you claim a land and call demon backup)
[] Squealer's Workshop is up for grabs. It has been around one week since she was arrested. Now would be the time to go get it. You get a well equipped Workshop and Unknown Gains. (2 AP but only 1AP if you claim a land and get some demon helpers)
Sorcerous Actions
[] Try and find out what you need to make an Artifact. You do not have the charms to make really impressive artifacts but you can make lesser ones, you have the reagents for it. (1 AP)
-[] Specify what artifact, and what power (Up to one dot artifact only)
[] Start building a Lotus pond in your World Soul. This unlocks the
QIAO. Due to the way you are unlocking it, you first unlock and need to master the Qiao of the Meng before you can move on to any other thing like Sorcery Paths, Demon arts, Demon Lore, etc. It will also allow you a source of renewable reagents. A lotus provides three concepts, Purity, enlightenment and rebirth.(3 AP)
[] Sorcerous Workings to claim land. You can claim land as your own. Once claimed, you can freely visit your Worldsoul, bring forth features and demons from your Worldsoul reflexively and permanently. You can also freely transform into your shintai without spending Willpower and Essence. This does require at least one Magic reagent though. (1 AP)
-[] Specify which land to claim.
LOCATION 1: Warehouse next to the Docks.
LOCATION 2: Abandoned subway station.
LOCATION 3: Empty Building at the center of Brockton Bay .
Corporate Super Hero Action
[] Empower Minions with "Oath of One Hundred Devil Disciples". (Limited to Kurt, Lacy, Taylor and Mrs. Higgs for now). (1 AP per person) - This turns them into a Fomarchs.
[] Start looking at the steps needed to starting up the Company (1 AP).
[] Start Training people that are going to form the core of your superhero team with the training charm - Oath of One Hundred Devil Disciples. (2 AP)
Soul Commerce Actions
[] There are a lot of desperate people in Brockton Bay who are more than willing to sell their soul for a better life. Perhaps you should approach these people? Each contract contributes to your cult rating and consequently, your Quintanses production (1 AP)
NOTE:
UPDATED THE CHAR SHEET:
I have edited the starting charms to give Danny the ability to roughly do what he was previously able to do. Some charms that change the land are now Workings. But the rest of the charms remain unchanged.
Character Sheet Name: Daniel "Danny" Hebert Age: 40s Gender: Male Essence: ●● Willpower: ●●●●●●●●●● Essence Pool: 12 Favored Yozi: Malfeas and SHLiHN Soak: 2 Caste Mark: Health Levels: []-1 []-2 []-2 []-2 []-2 []-2 []-5 []Inc Urge of the Destroyer - The Infernal may replenish her Essence...
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HOUSE RULES
So I am using some house rules and made changes to the Shintai and Worldsoul. The full list of changes can be found here.
Link to ExWod Book. Houserules I have edited the starting charms to give Danny the ability to roughly do what he was previously able to do. Some charms that change the land are now Workings. But the rest of the charms remain unchanged. Worldsoul grows in size per essence and you instead...
forums.sufficientvelocity.com