Infernal Resurgence (Worm/Exalted)

Surprised but very interested to find this quest. Nice work @Yzarc

I'll be honest Danny is not my favorite character in Worm, but mostly because he is so passive. Handing him an Infernal Exaltation certainly solves that. :V
Thanks.

Part of the reason why I chose Danny is because he is such a blank slate in that there was so much potential with the character.
 
[X] Seek out Faultline. Unlocks Charm Masquerade. May get money, favors and cured Case 53s depending on how well you roll social. Longshot, same as above.
[X] Take it with you. It will stay dematerialized until the fighting starts or you order it to appear.
 
Votes as they stand. I have time today so I may close it early.

I will update the character sheet and if there are no more votes, I will close it.
Adhoc vote count started by Yzarc on Jan 19, 2024 at 11:55 PM, finished with 13 posts and 5 votes.

  • [x] Take it with you. It will stay dematerialized until the fighting starts or you order it to appear.
    [x] Seek out the merchants. Potentially unlock the Shintai. Also potentially recruit their capes if you roll well enough. (Keep in mind you have normal dice right now so this is kinda a long shot.)
    [X] Seek out Faultline
    [X] Don't wand some gear. Better save it for later.
    [X] Seek out Faultline. Unlocks Charm Masquerade. May get money, favors and cured Case 53s depending on how well you roll social. Longshot, same as above.
 
[X] Seek out Faultline. Unlocks Charm Masquerade. May get money, favors and cured Case 53s depending on how well you roll social. Longshot, same as above.

[X] Take it with you. It will stay dematerialized until the fighting starts or you order it to appear.

[X] Ward some gear. It can't hurt, literally as you cannot blotch occult.
 
[X] Seek out Faultline
[X] Take it with you. It will stay dematerialized until the fighting starts or you order it to appear.
[X] Don't wand some gear. Better save it for later.
 
Character sheet updated. Will close the vote here and start the update.
Adhoc vote count started by Yzarc on Jan 20, 2024 at 1:13 AM, finished with 16 posts and 7 votes.

  • [x] Take it with you. It will stay dematerialized until the fighting starts or you order it to appear.
    [X] Seek out Faultline
    [X] Don't wand some gear. Better save it for later.
    [x] Seek out the merchants. Potentially unlock the Shintai. Also potentially recruit their capes if you roll well enough. (Keep in mind you have normal dice right now so this is kinda a long shot.)
    [X] Seek out Faultline. Unlocks Charm Masquerade. May get money, favors and cured Case 53s depending on how well you roll social. Longshot, same as above.
    [X] Ward some gear. It can't hurt, literally as you cannot blotch occult.
 
Week 1: Turn 3
Date 05 January 2011

Danny, clad in the costume that he had cobbled together, made his way through the empty streets, late into the night. He moved with a quiet determination through the city, navigating the labyrinthine streets towards Faultline's nightclub, taking refuge in audacity.

His disguise, if it could be called that, was a face concealing mask paired with clothes that were as mundane as they come. In truth, Danny looked more like someone cosplaying as a Cape than an actual one. Especially, given where he was heading to.

Behind him, his bound demon followed, dematerialized and invisible. It's presence is a guarantee if any violence erupted tonight. The distant thump of music and the neon glow of the club's signage guided Danny through the urban landscape.

Before entering, Danny took a moment to survey the surroundings. He thought long and hard before using a burner phone to call Faultline ahead of time. There were many reasons for this. The first being a Cape dropping in was threatening and the second? The ability to Cure case 53s was not something you discuss after just dropping in. No, the best approach was to call ahead and set up a meeting. The back and forth was fast and furious but surprisingly, Faultline decided to go against meeting at a neutral ground and settle for the Palanquin itself.

Probably home field advantage. This honestly suited Danny just fine as the place would be secure and there would be minimal chances of being overheard.
Lost 1 Willpower-> Now at 5 / 6.

1 + 1 Sux.​
Regained 1 Willpower-> Now at 6/6

As Danny observed Faultline's nightclub from the periphery, he noticed subtle signs of increased security and fortification. The vibrant ambiance of the establishment belied the underlying measures taken to ensure its safety.

Danny could see the strategic enhancements made by Faultline. The nightclub, once a haven for revelry, had been subtly transformed. All areas were being observed by Security personnel, both mundane and Capes.

He had called ahead and had expected this, but the enhanced security measures sparked a sense of caution within him. He became acutely aware that navigating through the night would require a delicate balance between pushing and giving way.

Danny met the bouncer, Gregor the snail, at the entrance and passed him a paper slip. One glance and Gregor nodded to him, guiding him deeper into the heart of the fortified nightclub with no words being spoken between them. Danny followed, the vibrant rooms of Faultline's nightclub, pulsating beats of the music and the kaleidoscope of lights greeted him as he weaved through the crowd.

As he followed Gregor, he analyzed the changes with a strategic eye. He could feel the subtle tension that hung in the air, a testament to his newly acquired abilities.

Danny was led into a room and as the door closed behind him, sealing off the ambient sounds of the nightclub, Danny found himself alone but for the bound demon. He refrained from glancing back, his focus firmly set on the occupants before him. The air in the room seemed to thicken with an unspoken tension, an undercurrent of negotiations and hidden motives.

Faultline and Newt sat across from him, their expressions guarded yet discerning.

Danny, under a pseudonym provided earlier, a…..Cape name, felt the gaze of the occupants and returned it. He looked seeking to get an insight into Faultline's motives and he got it.
Lost 1 Willpower-> Now at 5 / 6.

2 + 1 Sux.​
Regained 1 Willpower-> Now at 6/6

Faultline's guarded expressions and calculated responses spoke of a leader accustomed to navigating the intricate dance of power and secrecy. Danny got a glimpse into the depths of Faultline's intentions, a complex web of motives that extended beyond the surface of their current negotiations.

Faultline harbored a deeper agenda. There was a personal stake, a hidden desire that drove her actions and decisions. He could see the shadows of past struggles, unspoken loyalties, and a thirst for something more than the superficial gains of their current collaboration.

Major Intimacy Revealed: Faultline: An immense desire related to Case 53s.

The revelation brought a subtle shift to Danny's approach in the negotiation. He became attuned to the nuances in Faultline's words, the unspoken cues that betrayed the personal motives interwoven with their shared objectives. It was an understanding that went beyond the surface, a recognition that alliances in this clandestine world were often veiled in layers of complexity.

As Danny sat down, he then looked at Newter and the reptilian gaze and unique physiology of Newter presented a mysterious puzzle but one that Danny was able to peer through. The revelations were nowhere as nuanced.
Lost 1 Willpower-> Now at 5 / 6.

2 + 1 sux.​
Regained 1 Willpower-> Now at 6/6

Through the glow of the room's fluorescent lights, Danny discerned that Newter's motives were driven by a blend of loyalty and survival. Newter's reptilian gaze, though inscrutable, held a certain vulnerability and Danny was able to see that which he desired the most.

Major Intimacy Revealed: Newter: Get laid.

Danny resolved that he was never going to allow Newter to be anywhere near his daughter. Ever.
Lost 1 Willpower-> Now at 5 / 6.

2 + 1 Sux.​
Regained 1 Willpower-> Now at 6/6

He then finally glanced towards Gregor, the silent sentinel who sat behind Faultline and Newter. The enigmatic figure, seemingly stoic and impenetrable, held motives that intrigued Danny as he delved into Gregor's motives, which were intertwined with a sense of duty and a commitment to protect. He could almost feel the unwavering loyalty, a silent guardian who stood vigilant against unseen threats. Behind the stoic exterior, there lay a loyal and faithful person, one Danny would have loved to get to know.

Major Intimacy Revealed: Gregor: Loyalty related to Faultline.

"Welcome. We've had many come here before, claiming that they can cure Case 53s. They failed and I….took care of them. So this had better not be some waste of my time, if it is? You will not be walking out of this room alive." Faultline stated, her gaze sharp and perceptive.

Danny, recognizing the scare tactic, responded with a controlled tone, "I've heard of your reputation, Faultline. They say you have a knack for finding solutions. I have come with an offer that could be mutually beneficial."

1 sux -2 = -1. Fail.​

There was a pause before Faultline broke the silence, her voice measured, "You've piqued our interest. Let's get straight to the point. What's this offer of yours?"

The room thus became a stage for the interplay of alliances, secrets, personal agendas and naked greed. Danny, under disguise, pressed forward with a discerning eye, his negotiations influenced by the enigmatic insights into Faultline's deeper motives, a knowledge that would shape the course of their discussion.
Lost 1 Willpower-> Now at 5 / 6.

2 + 1 Sux.​
Regained 1 Willpower-> Now at 6/6

Danny began to explain his proposal. He used what he gleaned from Faultline's motives and spoke of favors, shared objectives, and the potential benefits that collaboration could bring to both parties. His Exalted powers guiding his words, allowing him to play on their desires.

Newter, with his reptilian gaze, observed Danny with an intensity that seemed to pierce through his facade. Faultline, ever the shrewd negotiator, listened attentively, her responses carefully calculated. Gregor, a silent presence, added an element of mystery to the proceedings.

They listened as Danny Hebert wove a narrative that he hoped would give him his desired outcome.

As the negotiations progressed, Danny, felt the weight of responsibility in conveying the potential consequences of breaking the pact. Guided by the essence of truth granted by the Crown of Truth, he addressed Faultline, Newter, and Gregor with a sincerity that cut through the shadows.

"With all honesty, I must make clear the ramifications of breaking the contract." Danny began, his voice emphasizing the gravity of his words. "This agreement is not a mere formality. It is bound by my power, and the consequences of betrayal extend beyond the mundane."

"I want you to understand that this agreement is not just a matter of words on paper. It is a binding force that has serious consequences." Danny concluded, his eyes holding the weight of the truth he had shared.
Lost 1 Willpower-> Now at 5 / 6.

0 + 1 sux.​
Regained 1 Willpower-> Now at 6/6

Faultline's expression remained inscrutable for a moment, considering the comparison. The air hung heavy with the weight of unspoken implications, the whispering tales of Teacher's manipulations and ambitions.

"You bear a certain resemblance to Teacher in your approach.'" Faultline remarked, her tone measured. "He, too, brokered deals in the shadows, wielding influence through secrets and alliances."

"But," Faultline continued, her gaze unwavering, "there's a difference. Teacher's motives were often shrouded in selfish pursuits and a desire for control. What about you? What truly motivates you in these negotiations?"

3 sux.​
Danny's Major Intimacy revealed: Something related to helping Brockton Bay or a group there.

Faultline, seasoned in reading between the lines and discerning the nuances of negotiations, began to sense a deeper layer to Danny's motives.

"There's more to this, isn't there?" Faultline remarked, her gaze piercing through him. "Your motives go beyond the typical wheeling and dealing. You're not just a negotiator for the sake of power or control."

With a measured tone, he acknowledged, "You're right, Faultline. My motivations are tied to protecting the people close to me, people who've been caught in the crossfire of the gangs."

The admission hung in the air, a vulnerability unveiled in the dimly lit room. The occupant's stance seemed to soften in the revelation, recognizing the sincerity in Danny's words.
Lost 1 Willpower-> Now at 5 / 6.

1 + 1 sux.​
Regained 1 Willpower-> Now at 6/6

Faultline, ever perceptive, nodded as if unraveling the layers of a complex puzzle. "We all have our reasons for stepping into this world. If your goal aligns with ours, perhaps we can find common ground."

There was a moment of silence which was broken by Gregor with a solemn yet resolute voice. "I'll go first.."

The occupants in the room seemed to hold their breath. The weight of Gregor's offer lingered in the air, a testament to the silent guardian's sense of duty and sacrifice.

Faultline and Newter exchanged glances, each recognizing the gravity of Gregor's proposal.

"I can heal you, but……," Danny acknowledged. "But this process is not without risks. You will still need to swear an oath to loyally serve me Gregor. Are you certain about this? The consequences of the pact are not to be taken lightly."

Gregor's gaze remained unwavering as he responded, "My loyalty lies with those I protect. But if there is a chance to cure Case 53s, I will do what needs to be done."

As the negotiations took an unexpected turn, Danny found himself at a crossroad. He could demand service from Gregor for a Year and a Day. Alternatively, he could allow Gregor to continue serving Faultline for a Year and a day as the service owed to him, in exchange for a favor from Faultline and her crew. One job to be exact.

The decision now rested on Danny's shoulders.

DECISION TIME:

CAPE NAME:
[] Contract
[] Write in


Terms of the Contract:
You have managed to convince Faultline and her crew to trust you for now. Gregor has volunteered to go first. But what are the terms?

If you close the negotiations, Danny will Cure Case 53s. Faultline will go out and gather them. At the end of each month, a D5 is rolled and many Case 53s are smuggled into Brockton Bay.

To convince Faultline, you rolled 2+1, 0+1 and 1+1 = 6 points. Now you need to negotiate the following.

Please post options in Plan format: Choose any 6. Choosing them DOES NOT guarantee them, just that Danny will have to talk Faultline into accepting them.

[] Gregor and Newter has to serve in your hero team for a Year and a Day. (2 points). This is mutually exclusive.
[] You get the right to speak to the cured Case 53 and try and convince them to join you. This action takes up an AP point. (1 point).
[] You get 1 Dot of Resource per case 53 cured per week. (2 point)
[] You give up on Gregor and Newter joining you but gain Two Major favors and one minor Favor per Case 53 cured. (2 points) This is mutually exclusive.
[] Black Market Access (Tinker tech). (1 point) [You still need to buy it and it is EXPENSIVE]
[] Underworld Contacts (Cape info). (1 point)
[] Money Laundering (Numberman). (1 point) [Sets up an account that cannot be traced. Can get it directly without spending AP.]
[] Smuggling (In and out) (2 points) [You need things smuggled in or out? This is it.]
[] Evil Stronghold (1 point). [Faultline knows some good defensible places in the docks to set up shop in. It will need some work, but they can be acquired legally.]

[] Other: Points on a case by case.

WHAT YOU CAN OFFER: If you roll badly, you can offset it by compromising. This gives the equivalent of successes to offset a bad roll.
[] Tinker/Sorcery tech. (2 Points) [You will owe Faultline this eventually once you get your workshop up and running.]
[] Powers. (2 points) [You will offer to heal and if possible, empower people brought in by Faultline. You order them to serve Faultline as their service to you so you do not get them.]
[] Favor: (1 point for a minor favor and 2 points for a major favor)

[] Other: Points on a case by case.
 
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[X] Plan Long Term benefits
-[X] You give up on Gregor and Newter joining you but gain Two Major favors and one minor Favor per Case 53 cured. (2 points) This is mutually exclusive
-[X] You get the right to speak to the cured Case 53 and try and convince them to join you. This action takes up an AP point. (1 point).
-[X] Underworld Contacts (Cape info). (1 point)
-[X] Money Laundering (Numberman). (1 point) [Sets up an account that cannot be traced. Can get it directly without spending AP.]
-[X] Evil Stronghold (1 point). [Faultline knows some good defensible places in the docks to set up shop in. It will need some work, but they can be acquired legally.]
-[X] You get 1 Dot of Resource per case 53 cured per week. (2 point)
-[X] Powers. (2 points) [You will offer to heal and if possible, empower people brought in by Faultline. You order them to serve Faultline as their service to you so you do not get them.]


The reasoning here is to build up a good working relationship, one that scales with each Case 53 we heal. Gregor and Newter are not actually that powerful or useful for a hero team, I think we can pass on them compared to having a steady stream of potential recruits. Things like information and contacts with Numberman can also be vital as we expand and in exchange Faultine's lot get more powers which make those favors even more useful to us among other things
 
Added to the vote

CAPE NAME:
[] Contract
[] Write in

Sorry as that got missed.

It is seperate from the plan.
 
Information: Resource Dots
HOW DO RESOURCES WORK?
So what does Resource Dots do?

Resource 0 - 0 Dot purchases are the standard purchases a family of four makes per week. They are an amalgamation of the costs. Upkeep is usually one 0 Dot per week.

Resource ● - One dot indicates the average income of a standard family of 4, the expected income of a household with two skilled working adults. It is equal to Ten 0 Dot Resource Purchases. Savings occur after you subtract your expenses with the income.

Resource ●● - Two dots indicates around ten the income provided by the previous level. It's appropriate for high ranked gang members, high ranked local government officials, reasonable well known artisans and performers, successful local traders. So R2 = R1(x10)

Resource ●●● - Three dots indicates more than twenty five times the income of the previous level. This level of Resources represents a take in the spoils of groups and companies. It's the income of the CEOs of established Companies and the collective income of large cartels, etc. R3 = R2(x25)

Resource ●●●● - Four dots indicates more than fifty times the income of the previous level. This is the level of income by states. No individual or group gains this income without serious scrutiny. R4 = R3(x50)

Resource ●●●●● - Five dots indicates more than one hundred times the income of the previous level. This is the level of income by Countries. No individual or group gains this income without serious consequences. R5 = R4(x100)

HOW DO RESOURCES STACK?
The answer? They do not. You can have multiple sources of income but unless you hit the threshold, 10 Zero Dot Resources, it will never convert into a One Dot Resource.

You need the following for Resource dots to stack.

DotsSources
R1Ten R0s.
R2Ten R1s or 100 R0s.
R325 R2s or 250 R1s or 2500 R0s.
R450 R3s or 1250 R2s or 12500 R12s or 125000 R0s.
R5100 R4s or 5000 R3s or 125000 R2s or 1250000 R1s or 12500000 R0s.

HOW DO I SPEND THEM?
The costs are always listed as three Resource 1 dots or five Resource 2 dots and so on. If you have the dots, you can spend it and make the purchase.

If you do not? Then you cannot. You can pool in multiple sources, if they are at the same or higher level. So if you want to make three Resource 2 purchases and have only one Resource 3 dot then break it into 25 Resource 2 dots and subtract three, leaving you with 22 Resource 2 Dots.

HOW DO I GAIN THEM BACK?
Generally? End of the month but some are more conditional.
 
Adding came name

[X] Contract
[X] Plan Long Term benefits
-[X] You give up on Gregor and Newter joining you but gain Two Major favors and one minor Favor per Case 53 cured. (2 points) This is mutually exclusive
-[X] You get the right to speak to the cured Case 53 and try and convince them to join you. This action takes up an AP point. (1 point).
-[X] Underworld Contacts (Cape info). (1 point)
-[X] Money Laundering (Numberman). (1 point) [Sets up an account that cannot be traced. Can get it directly without spending AP.]
-[X] Evil Stronghold (1 point). [Faultline knows some good defensible places in the docks to set up shop in. It will need some work, but they can be acquired legally.]
-[X] You get 1 Dot of Resource per case 53 cured per week. (2 point)
-[X] Powers. (2 points) [You will offer to heal and if possible, empower people brought in by Faultline. You order them to serve Faultline as their service to you so you do not get them.]
 
The reasoning here is to build up a good working relationship, one that scales with each Case 53 we heal. Gregor and Newter are not actually that powerful or useful for a hero team, I think we can pass on them compared to having a steady stream of potential recruits. Things like information and contacts with Numberman can also be vital as we expand and in exchange Faultine's lot get more powers which make those favors even more useful to us among other things
I'm not convinced Powers is a good mitigation for your stated goals. Any potential recruits will need to serve Faultline for a year and a day first.
 
Some of them will be recruited right off the top and for the ones who do not take our offer they will still work for Faultine who owes us favors. Win/Win.
This position requires a favourable interpretation of how things work. It may or may not be the correct interpretation. The alternate interpretation is that Faultline gets everyone and Danny maybe convinces some people to work for him in their spare time when they're not working for Faultline.
 
Votes locked.
Adhoc vote count started by Yzarc on Jan 20, 2024 at 10:00 PM, finished with 14 posts and 6 votes.

  • [X] Plan Long Term benefits
    -[X] You give up on Gregor and Newter joining you but gain Two Major favors and one minor Favor per Case 53 cured. (2 points) This is mutually exclusive
    -[X] You get the right to speak to the cured Case 53 and try and convince them to join you. This action takes up an AP point. (1 point).
    -[X] Underworld Contacts (Cape info). (1 point)
    -[X] Money Laundering (Numberman). (1 point) [Sets up an account that cannot be traced. Can get it directly without spending AP.]
    -[X] Evil Stronghold (1 point). [Faultline knows some good defensible places in the docks to set up shop in. It will need some work, but they can be acquired legally.]
    -[X] You get 1 Dot of Resource per case 53 cured per week. (2 point)
    -[X] Powers. (2 points) [You will offer to heal and if possible, empower people brought in by Faultline. You order them to serve Faultline as their service to you so you do not get them.]
    [X] Faust
    [X] Contract
    [X] Taskmaster
 
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Week 1: Turn 4
05 January 2011

Under the guise of "Faust," Danny Hebert started getting into the real meat of the negotiations with Faultline.

"Faust, we've heard your proposals and discussed your power. But what assurance do we have that what you said so far is true?" Faultline inquired, her tone measured.

Danny responded with a calm assurance, "I understand your concerns, Faultline. This is a decision not taken lightly, and I have offered transparency in our dealings. I have no interest in you specifically; my goals align with stability and protection."

"Transparency is a rare commodity in our world. What price are you willing to pay for our trust, Faust?"

"Nothing but what I have already given you. Trust is a two way street Faultline. I am risking my neck here. Can you imagine what would happen if word got out that I can offer Panacea healing? Continuous Panacea healing? No, better than Panacea healing, because even she could not cure Case 53s. So no, Faultline, I offered plenty, now what are you willing to give in return?" Danny countered.

In the midst of negotiations, Faultline leaned forward and handed Faust a map and a list. The paper was unassuming, but the information it contained held the key to strategic advantages in the unpredictable landscape of Brockton Bay.

Faultline Concedes "Evil Stronghold"

"These are defensible locations within Brockton Bay," Faultline explained as she took out a map of Brockton Bay, her gaze unwavering. "Whether you're looking to establish a stronghold, negotiate, or simply avoid conflict, these places should serve your interests well. They are empty and cheap too. Good places to set up shop, for whatever you are planning, both honest and not."

"Your willingness to share this information is noted, Faultline. It's a step towards building trust between us," Faust acknowledged, his voice carrying the resonant assurance granted by the Crown of Self.

Faultline Concedes "Money Laundering (Numberman)"

Faultline, recognizing the practicalities that often accompanied these kinds of proposals, especially with newly triggered capes, leaned forward with a second proposition. "Faust, you are new right? You'll need to be discreet at times, especially with money. I know a guy called Numberman. He's adept at setting up untraceable accounts and good with numbers. The guy practically runs the financial side of things that come with our line of work."

"Like it or now, money laundering is something you are going to end up doing, what with the NEPEA-5 Bill sinking most forms of honest work us Capes can do, should the need arise which it will, consider it within Numberman's expertise. He has the contacts and methods that can help keep financial transactions discreet," Faultline added.

Danny considered the offer. "Your assistance in these matters could indeed prove invaluable. We may find common ground in our shared endeavors."

Danny was an old hat at negotiations. His vast experience with trying to clean up the Boat Graveyard now coming into play. He knew that Faultline had granted him those concessions specifically to use it now. But this was all old tricks to him.

Faultline:
Archetype: Mercenary +/-3 Difficulty to all Negotiations
Major Intimacy: Related to Case 53 cure +/- Difficulty
Minor Intimacy: Trust Faust/Danny +/- 1
Willpower 4 + 2

Danny:
Lost 1 Willpower-> Now at 5 / 6. Use Cosmic Transcendence of Self.
Archetype changed from Director to Mercenary.
Archetype: Mercenary +/-3 Difficulty to all Negotiations
No other Applicable Intimacies
Willpower 5 + 1 (Essence)

v

Roll 1: 3 + 1 v 3 = 1 Danny

v

Roll 2: 1 +1 v 2 = 1 Danny (Faultline does not get double 10s)

v

Roll 3: 4 +1 v 0 = 6 Danny (Faultline does not get double 10s)
6 Sux reached. Matched Faultline's Willpower rating. She decided to accept as it does not goes against her intimacies.

Thus under the guise of Faust, he made a quick choice, recognized the challenges in persuading Gregor and Newter to fully join his group. Instead, he proposed a different arrangement.

"Gregor, Newter, I understand that fully joining my group might not be feasible for you. However, I'm seeking your cooperation on two major favors and one minor favor per Case 53 cured," Danny explained. "Ones that I will call in later from the Palanquin." Leaving vague from what he would be calling them for. "In return, both your service to me would be to serve Faultline loyally, as if she were me, for a Year and a Day."

Gregor and Newter exchanged glances, their expressions revealing a cautious curiosity. "What are these favors?" Gregor inquired, his voice a deep rumble.

"Blank Favors." Danny said simply.

Faultline, however, immediately raised objections. "These are too broad Faust. What assurances do we have that they won't put us in a compromising position?"

Danny responded, "I understand the gravity of the request. Consider it an investment in to our relationship. These favors will only be called upon if they align with our shared interests and contribute to the stability of the Bay. I know you do not take work in the bay, but I plan to be a Whitehat so if nothing else, there is that. "

Faultline, after a moment of contemplation, spoke, "Two blank favors, then. But be warned, Faust, they better not tip the scales in a direction we haven't agreed upon."


v

Roll1: 4 + 1 v 1 = Danny 4

v

Roll 2: 7 + 1 v 1 = Danny 11

11 Sux reached. Matched Faultline's Willpower rating. She spends her Willpower using her Mercenary Archetype. She agrees to only one boon for the Case 53 and a one time finder's fee.

Danny nodded and leaned forward, his eyes filled with determination. "Now, regarding the Case 53s, I want a minor favor for each Case 53 cured and I request a weekly cash allowance for ongoing expenses related to these efforts," Faust suggested, his voice carrying a persuasive tone.

Faultline frowned at the proposition. "Weekly cash allowances can create complications and might not be possible. I'm willing to stick with the one-time payment and one minor favor per Case 53 cured. It ensures a straightforward arrangement."

Danny countered, "I understand your concerns, but the ongoing nature of these efforts requires consistent support. A weekly allowance would contribute to the sustainability of our collaboration."

Faultline hesitated, but after a moment of contemplation, decided to maintain her stance. "I'm willing to compromise on a larger one-time payment for each Case 53 cured, but the weekly cash allowance remains off the table. It's a measure to prevent unnecessary complications."

Not deterred, Danny Hebert, sought to leverage his healing abilities for ongoing support. With a determined expression, he proposed, "Faultline, I can offer continuous healing services for your team in exchange for the weekly payment. It ensures the well-being of your members and serves as a consistent resource for our collaboration."

Faultline considered the proposition but rejected it. "Continuous healing is a valuable asset, no doubt. However, I prefer to keep our arrangements straightforward. I'm not comfortable with an ongoing commitment tied to a weekly payment."

Danny persisted, "Consider the advantages, Faultline. It ensures the health and resilience of your team, and you'll have a reliable resource at your disposal. I believe the benefits outweigh the simplicity of a one-time payment."

Faultline, however, remained steadfast. "I appreciate the offer, Faust, but I prefer clear terms in our agreements. A one-time payment and the agreed-upon minor favor per Case 53 cured will be our arrangement."

Danny understood that Faultline was not going to compromise and changed tactics. He recognized the importance of Case 53s in his endeavors and came up with a new proposal. "Fine, but in addition to our agreed-upon terms, I'd like the opportunity to speak to the Case 53s first and try to convince them to join my team. Their unique abilities could be valuable assets, and I believe I can offer them a purpose and a place where they can belong."

Faultline raised an eyebrow, considering the proposal. "Convincing Case 53s to join your team is a delicate matter. They've faced considerable hardships, and their trust isn't easily won. What assurances can you give that your intentions are genuine?"

Danny immediately moved to reassure Faultline, "I understand the complexities involved. I'll approach them with honesty and respect their choices. My goal is to provide them with a sense of purpose and community, a chance to use their abilities for a cause we can all agree to. It will be their choice in the end. Serve me for a Year and a day or serve you in my place."

Faultline, after a moment of contemplation, nodded in agreement. "You have one opportunity to talk to the Case 53s. But remember, respect their decisions, and ensure your approach doesn't exploit their vulnerabilities."

Danny hesitated to accept the terms, feeling that he should push for more.

Faultline, recognizing this, offered a unique bonus to sweeten the deal. "As a bonus to our agreement, Faust, I'll provide you with monthly updates on the ongoing matters of interest in Brockton Bay. Additionally, I'll give you contacts for discreet matters. Information is a valuable resource, and it seems fitting in this case." Faultline declared.

DECISION TIME:

The Deal.

You will cure Gregor and eventually Newt (Off screen). They will wait till the end of the month and if this pans out, you get two Major favors to be called in when you need it. It cannot be anything that would truly be illegal (Stuff like going after other Gangs is fine as is making distractions but not things like attacking the Government or the PRT/Protectorate). Basically Whitehat stuff on acceptable targets and things that are Discreet or out of Brockton Bay.

Every Month Faultline will sneak in Case 53s (Roll a d5). In return for curing them, she will owe you one Minor Favor (Same rules as above) and a one time payment of Resource 2 Dot per Case 53 cured. You have the right to speak to the Case 53 cured and try and convince them to join you.

You have underworld Contacts and get monthly updates on any ongoing and people to contact for……discreet things. You have a list of places you can set up shop. More on this later.

You gain an untraceable account for discretionary cape stuff from the Numberman. You can also use him to convert the Resource Dots you gain from the Worldsoul into usable cash. This is done at the end of the Week. You can automate this so you do not need to keep spending AP to do this.

Danny knows that this is the best Deal he is going to get. There will be no more negotiations as Faultline is not willing to Compromise any more.

Please vote in the Plan format.

[] Accept the Deal and offer healing as a separate contract. In return you are pushing for (Choose 1)
-[] One Minor Favor per person benefiting.
-[] A Monthly payment of Resource 2 Dot for providing healing to her entire group.
-[] Other: Write in.

[] Accept the Deal but do not make any more offers. Save the healing for later, once more trust has been established. You are bound to get more value from it at a later date.

[] Write in
 
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