Um... You may be somewhat excessively underestimating how wildly unlikely that is...

Let's run the math; The Milky Way is currently thought to be approximately 175000 to 200000 light years in diameter, if you take the outer edge to be the range within which stars are orbiting the core. Let's call it 180000 to be reasonably accurate yet conservative. 'Outside' the disk could be considered to be perhaps 10000 ly past that range, so that gives a distance from the core of a neat round 100k light years. That in turn gives a circumference of the circle of that radius of 628k light years.

This is a very large distance...

Now, how many Reapers are there? Millions, is what the common thought seems to be. Does that mean 1 million? Ten million? No idea what the canon number is. However, we can approximate it by a little quick math. Each Reaper is apparently the end result of them Borging an entire planet. They do this approximately every 50k years. They've been running this cycle for approximately 2 billion years. That's 40k cycles. If we assume they eat 100 planets on every cycle, that gives us four million Reapers, plus however many there were that started the entire process minus any that got wrecked in the intervening time. Let's just say 4 million.

If they've for some reason decided to space themselves out evenly all around the galaxy at about 10k light years past the rim to avoid detection, that means we're looking at 4000000/628000, or about six and a third Reapers per light year (R/ly). That's a very, very low ratio of Reaper to Space...

Now, of course they're not neatly spread out. That would be ridiculous, as it would take them so long to actually do it using FTL that they'd never get it done before the next cycle started, and it's daft to assume that each Reaper has a personal Relay. As far as I know, canonically they have one Relay in dark space, which basically connects to the Citadel, which is the other end. So there are probably 4 million or so Reapers lurking around that Relay, fairly close to it. If we say that they're occupying a space of a cubic lightyear, that is 8.468E38 cubic kilometers, so each Reaper has 2.117E32 cubic kilometers to itself.

You could fly through that space for years and never get close enough to one to see it...

And if that space is on the opposite side of the galaxy from the Planium Device Study Area, well... no, you're not going to notice it even if humanity blew up every Relay they'd moved all at once. Certainly not for 200 millenia, and not even then because in astronomical terms it just isn't that big a bang. Plus there's the Core in the way... :)

That has been the math lesson for this session. We will resume normal service now.
Mmm. Rule of thumb is that no matter how big you think a supernova is, it's bigger than that. I think the same rule applies to galaxies. Humans just aren't equipped to comprehend objects on those kinds of scales as anything other than abstract numbers.
 
Mmm. Rule of thumb is that no matter how big you think a supernova is, it's bigger than that. I think the same rule applies to galaxies. Humans just aren't equipped to comprehend objects on those kinds of scales as anything other than abstract numbers.

I think the rule just applies to anything to do with space.
There's a lot of stuff out there, and it's only outnumbered by the sheer amount of not stuff.
 
The reapers, one way or another, aren't a massive problem... ;)
As far as I know, canonically they have one Relay in dark space, which basically connects to the Citadel, which is the other end. So there are probably 4 million or so Reapers lurking around that Relay, fairly close to it. If we say that they're occupying a space of a cubic lightyear, that is 8.468E38 cubic kilometers, so each Reaper has 2.117E32 cubic kilometers to itself.

Indeed. Reapers might be the boogeymen of sentient life for the Milky Way, but they're so supreme in their arrogance that in the two billion years they've been culling species, they haven't considered (or encountered) someone using WIMP tech.

Because they're all hanging out around their Dark Fortress. Yeah, it's beyond the Galactic Halo and they've made sure that there's nothing on the Citdael that could remotely indicate that there's a Mass Effect corridor between the two, but they're still all clustered in a (relatively) nanoscopic bit of space.

That's just chock full of eezo planium.

And Humanity knows that there's probably something lurking in the dark out there.

"Good news, we found these 'Reapers'. Better news, they're all in one place and we can wipe them out with just a few drones. Bad news, the resulting short-lived quasar will destroy half the galaxy over the next 50,000 years. Do we want to do that?"

"That doesn't sound appealing, is there another option?"

"Move the Citadel into a close orbit around Sagittarius A. If they decide to invade, they'll find a very unwelcome surprise on this end."
 
"Gort, Klaatu barada nikto!"
"Thank you, that gets even more amusing with each repetition after the thousandth."
"Sorry..."
 
If I remember correctly (not sure if canon or fanon), 314's other side is relatively near the Krogan DMZ, which Turians were patrolling outside.

Also, there could have been something on Shanxi, not necessarily a beacon.
The Protheans left a lot of trash behind. As did the Innusannon. As did all the previous cycle races.
If I recall Shanxi was significant to Jack Harper (TIM) and it's where Dr. Eve died in the Turian invasion.
 
So how did humans get to 314? Did they go through it from the Shanxi end? Presumably, in which case the Turians must have discovered an unknown ship or ships near a relay that was previous dormant and now wasn't, jumped to conclusions very hard indeed, and fucked things up beyond belief on the spot. But that then leads to how did the Turians get to 314? Via standard FTL drive, or through another relay in the system? I haven't been able to find out a definitive answer for that, and don't have the games.

From playing the games, there's generally one relay in any given star cluster. Within that star cluster there might be multiple systems, and you can use your ship's FTL drive to travel between those. Barely. You'll find refueling stations in most known systems. Which is important because a ship's fuel gets used rather quickly when traveling between systems. Or even within a single system.

The first Mass Effect game handwaves fuel requirements as not being an issue. The 2nd one has major themes of resource management, so you do have to deal with buying fuel for your ship. And you basically have to do so before you travel to a different system within a star cluster, after you get to the new system, and after you've explored a given system for a bit. I haven't played Mass Effect 3 enough to really have a handle on how it deals with interstellar travel. Most of my time in ME3 was spent in the online Horde mode.
 
Yep. That particular incident is now impossible. The Council species will meet humanity and their friends at some point, but I haven't decided how, where, when, or why yet. It's likely to be more than a little worrying on both sides though...
I keep thinking it will be when humanity is moving a relay, and while that's illegal, who's going to poke someone with enough power to move a relay? Or, if they do, somehow it ends up going pop. Maybe the shielding gets borked? :D
As I understand it, they happened on humans apparently trying to activate a relay, presumably 314. However, I'm still somewhat puzzled about how that actually works. 314 led to the Shanxi system as far as I know, as the Turians went through it to attack the place, in what was definitely an act of war although that tends to get glossed over a lot. So the relay in the Shanxi system couldn't have been 314, it was one that 314 connected to.

So how did humans get to 314? Did they go through it from the Shanxi end? Presumably, in which case the Turians must have discovered an unknown ship or ships near a relay that was previous dormant and now wasn't, jumped to conclusions very hard indeed, and fucked things up beyond belief on the spot. But that then leads to how did the Turians get to 314? Via standard FTL drive, or through another relay in the system? I haven't been able to find out a definitive answer for that, and don't have the games.
I've actually had the same question.
I chose to work on the basis that some systems have two relays, as links in a chain, the 314 system was one of those, and the Turians were transiting the system using the other relay when they noticed that 314 was now active.
Which makes somewhat more sense. It's still weird, since the activating one had to be for leaving from Shanxi, and the Turians and humans would have to go through the other one(s) (and ships suddenly appearing from the same Relay that you did has to be more noticeable).

But wasn't 314 supposed to go to some Prothean cache? How would they get there/know about it if it's now *some* insulation (i.e. not to Shanxi) away from the human colony AND the main network (it was a backwater)? Would they have needed to 'legally' activate more than one relay anyway to do so? (That in itself amuses me. Sure, it's fine when they do it.)

Maybe it makes more sense if the humans FTL'd around the Relay to explore the system on the other end before activating it. Still not sure how the Turians got there, though, so that might be where the other relay went, if it exists.
It's not 1 Reaper per planet, It's closer to 1 per species.
How the heck do they do that with spaceflight-capable species?
I mean, making one out of a planet makes sense, but if it's a species, I wonder if they apportion out the mass or if any of them can consume it? If it is desginated, I guess they'd need to drag the baby Reaper all the places they had planets and eat them in sequence? And then they'd all be different sizes too...
"Whoops, we missed one! Somebody grab seven-of-nine's husk, we've got more mass! *Nom*
 
Has anyone actually thought through the fact that both the Asari and Salarians have been space faring species for thousands of years?

If Humanity had unlimited (or nearly) space to expand so that we could sustain our current population growth it would take us about 4 thousand years to completely fill every possible Earth-like planet in the galaxy with as many people as live on earth today.

In 6 thousand years there would be enough people to inhabit every semi-habitable body around every star that even vaguely allowed life to exist.

Either these two species have extremely effective population control measures or they lost the desire to have children after reaching the stars.

Or the writers didn't do the math... always a sure bet.
 
How the heck do they do that with spaceflight-capable species?
I mean, making one out of a planet makes sense, but if it's a species, I wonder if they apportion out the mass or if any of them can consume it? If it is desginated, I guess they'd need to drag the baby Reaper all the places they had planets and eat them in sequence? And then they'd all be different sizes too...
"Whoops, we missed one! Somebody grab seven-of-nine's husk, we've got more mass! *Nom*
They grab "enough" then just kill everyone else.
 
Has anyone actually thought through the fact that both the Asari and Salarians have been space faring species for thousands of years?

If Humanity had unlimited (or nearly) space to expand so that we could sustain our current population growth it would take us about 4 thousand years to completely fill every possible Earth-like planet in the galaxy with as many people as live on earth today.

In 6 thousand years there would be enough people to inhabit every semi-habitable body around every star that even vaguely allowed life to exist.

Either these two species have extremely effective population control measures or they lost the desire to have children after reaching the stars.

Or the writers didn't do the math... always a sure bet.
It's explained rather simply by the two species' diametrically opposed lifespans. Asari live for a fuckload of time, and so don't reproduce nearly as much, while Salarians live for a miniscule amount of time, and thus simply do not have time to reproduce in large numbers, they've got more important things to do.

Plus Asari reproduce psychically instead of sexually, so they have perfect birth control.
 
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I keep thinking it will be when humanity is moving a relay, and while that's illegal, who's going to poke someone with enough power to move a relay? Or

Any spacefaring race could move a relay, they just need to add enough thrusters to it.

More worrying will be humanity's ability to teleport the relay.

Plus Asari reproduce psychically instead of sexually, so they have perfect birth control.

I always imagined the Asari version of teen pregnancy to be maidens exerting insufficient mental control to prevent the 'harmless fun' type of melding with the 'get pregant' version.
 
And consider that with their long lives, Asari consider a couple hundred years old "adult".
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Which does nicely explain their attitude towards other races. To them, most of the other races are still children even when they are adults.
 
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This needs an Omake thread mark!
I can divulge that they're aware of what happened. I can't say more at this current moment in time for... reasons.
If they ARE aware of what happened that means they now know there are groups that use eezo.

I would think that when they find out that against WIMP using civilizations eezo is a massive liability, even the Turians (as a species) would understand just how outclassed they are.

I wonder if the Gravatation Sail engine might endup helping create even better WIMP-field shields. After all, it's a method humanity never figured out - and especially once they learn about eezo using civilizations they would have a reason to figure out a way to be able to use them without destabilizing active (or semi-active) eezo.

I have a feeling that with the trans-human integration, they would be compatible with the Protean Beacons - similar time the Assari
 
Since the humans in this story are significantly more capable than in either Mass Effect or the Commonwealth, the opposition should also be upgraded.
I kind of hate this paradigm. The point of giving one side of a conflict more power is to change the dynamic. Why do people seem to think that you then must undo that work by evening the playing field? That line of thinking would only maybe be relevant if the focus of the story was the clash between humans and the Reapers, which it isn't. The (eventual) focus here is WIMP tech breaking every assumption of the ME species just by existing, and the fallout of that change. Why go through all that change and worldbuilding just to introduce an equalizer to maintain the status quo?
 
I kind of hate this paradigm. The point of giving one side of a conflict more power is to change the dynamic. Why do people seem to think that you then must undo that work by evening the playing field? That line of thinking would only maybe be relevant if the focus of the story was the clash between humans and the Reapers, which it isn't. The (eventual) focus here is WIMP tech breaking every assumption of the ME species just by existing, and the fallout of that change. Why go through all that change and worldbuilding just to introduce an equalizer to maintain the status quo?

Because this is no longer just the ME universe plus WIMP tech - it's merging with A.D. Foster's Commonwealth universe, and the Great Evil in those books really *is* horribly overpowered compared to pretty much everything else. I thought that if mpPi is bringing in the Commonwealth series final boss, merging it with the Mass Effect final boss (the Reapers) would be neat.

Besides, curbstomps are (usually) boring. If humans can stop a Reaper invasion by merely showing up, the story becomes much less exciting than a struggle against a deadly foe. That is, "The Reapers are here! We're all going to die... oh, wait the humans sent a drone and the invaders are all dead. Let me get a refill on my coffee before I start the incident report." is much less dramatic than "Flash, I love you! But we only have fourteen hours to save the Earth!"

...ok, maybe not. God that was a bad movie. Bad example. Let's go with, instagib creates less dramatic tension than competition.

Mind you, I enjoy a well-written curbstomp from time to time and I have no doubt that mpPi could pull off another good one with this storyline (Taylor Varga arguably being his better-known one), but my point was intended to indicate that it's easier to engage an audience when the outcome is in doubt and the hero has to work for a victory. I tend to prefer a well-fought struggle against barely-surmountable odds in which I care about the characters and I'm sufficiently uncertain about their victory that I have to keep reading just to find out what happens. Like cotton candy, curbstomps are fine once in a while, but a regular diet tends to turn my stomach.
 
Going to be pretty hard to have any real relationship with the Asari, given that they have a chance of exploding if they get too close to unshielded WIMP tech. Unless Eezo that's bonded to a biological lifeform is more stable?
 
@Yar, the point was that Literary Conflict does not have to be combat. Take Lord of the Rings for example. Yes, there are battles. But the core conflict of the story is not actually the war against Sauron. It's the struggle against the corrupting influence of the One Ring. The war is important, but it's the corrupting nature of the One Ring that drives things forward. The heroes are trying to get the ring to the one place it can be destroyed, all while trying to resist it's insidious influence. That is the central conflict of the story. And the age old idea of "if you give Frodo a light saber you must also give Sauron a Death Star" completely ignores that central conflict in favor of the flawed logic Conflict!=Combat!
 
Sauron already had all the death star he needed anyway, really - if he'd thought a couple of hobbits were any real threat he could have fielded enough dudes to find them and kill then at pretty much any time, and adding flashy out of context equipment or Force powers would only have drawn that unwanted attention. That's neither here nor there for this story, but I too would vastly prefer to have the driving force of the narrative be how the various political groups get along, or don't, and find their way to a new norm with the Human and Thranx tech base upsetting the apple cart in a way that's too severe for the canonical military response to Humans poking at things the Council had decided were better left alone to make them stop is not really viable.
 
The story could be about WIMP civs meet EEZO civs, how do they live with each other?
The problem with that is we pretty much already know the answer: They don't.

The two civs getting near each other is a, pretty resoundingly, bad idea. At the same time, absent some external pressure, there's also no real reason for them to interact. As this fic has done a good job of highlighting, there is a lot of space in, well, space. The Eezo civs can easily stick to their lanes and the WIMP civs can go everywhere else and they'll never have a need to bother each other, outside minor curiosity or maybe some ethical concerns on the WIMP side.

@Yar, the point was that Literary Conflict does not have to be combat. Take Lord of the Rings for example. Yes, there are battles. But the core conflict of the story is not actually the war against Sauron. It's the struggle against the corrupting influence of the One Ring. The war is important, but it's the corrupting nature of the One Ring that drives things forward. The heroes are trying to get the ring to the one place it can be destroyed, all while trying to resist it's insidious influence. That is the central conflict of the story. And the age old idea of "if you give Frodo a light saber you must also give Sauron a Death Star" completely ignores that central conflict in favor of the flawed logic Conflict!=Combat!

Yes, if you take that quote completely literally it runs into problems at several points, not the least of which is that a single lightsaber isn't going to help that much against an entire army. Thing is, it's an aphorism, not a detailed essay. It's trying to get the general gist of a concept across.

The general idea is if you drastically increase the power of your hero, then you need to do something to ensure your story still has tension, even if the power increase is somewhat orthogonal to the main driver of the story. So, take the Lord of the Rings, for instance. You say the main conflict of the story is not fighting Sauron, but the corrupting influence of the Ring. Ok. I'll buy that, it makes sense. But what happens to that story if you give Frodo overwhelming military or martial power? The proverbial lightsaber?

Well, most of the setbacks the fellowship faces are either martial in nature or the result of having to bypass those other martial setbacks. If they can just make a beeline from the Shire to Mt. Doom, cutting a swath through any forces that try to stop them, then there's no reason for them to divert from that path and confront things like Mordor, the Ents, Aragorn's past, or basically anything else. Similarly, Frodo won't have to carry the ring for as long, so it will have less time to work on him, and he'll face fewer challenges and hardships that can wear down his resistance. That pretty much eliminates the central conflict you were talking about and, as an author, you need to take steps to either change the central conflict to something that will still work or change the setting so the original conflict can work with more minor changes.

Giving Suaron a Death Star works, not because it makes the fighting harder (how is an orbital battle station going to help with infantry fighting?), but because Frodo's new tool doesn't help with the new problems it imposes (how does a lightsaber get you into outer-space?). Well, now he needs to go questing to figure how to get where he needs to go, encountering new trials that he can't just cut his way through and carrying the ring while he does it.

I kind of hate this paradigm. The point of giving one side of a conflict more power is to change the dynamic. Why do people seem to think that you then must undo that work by evening the playing field? That line of thinking would only maybe be relevant if the focus of the story was the clash between humans and the Reapers, which it isn't. The (eventual) focus here is WIMP tech breaking every assumption of the ME species just by existing, and the fallout of that change. Why go through all that change and worldbuilding just to introduce an equalizer to maintain the status quo?

Evening the playingfield doesn't mean you've undone the initial change, nor does it mean you're returning to the initial status quo. The problem a lot of us seem to have is there's no apparent conflict in this story. The Humanx can trivially solve anything that comes their way and that's about it. Even the fallout from the WIMP change is hobbled by this. Sure, we see the Humans and the Thranx doing crazy and fun things, but they could just as easily be doing it in a completely different setting, without any of the ME cast involved. Similarly, we've seen a few instances of the ME cast wondering at things the Humans have done, but that could just as easily be any other super-advanced human analog, or even something totally different. What's worse, it would be hard for things to go far beyond that, because the two groups have very little reason to interact and very strong reasons to stay away from each other and there's nothing to really change that.

Drastically increasing the power of the Reapers would level part of the playing field and it would remove the Humanx from their new position as undisputed winners, but it would not return things to how they were. The Humanx would still be vastly more powerful than the ME races, the two sides would still have trouble working together, and making the Reapers a threat doesn't mean they have to outclass the Humanx in the same way they outclassed the ME races in canon. They could very easily be equals.

At the same time, that increased threat gives the Humanx a strong reason to interact with the ME races, either to get their insight on Eezo tech or simply to help protect them from their war with the Reapers and the latter's predations.

So, you're not getting anything close to the same story, and the focus may not actually be on the mechanics of war or the specifics of how the Humanx and/or the ME races fight the Reapers, but they are providing an important catalyst that allows other conflicts to work.
 
Seems pretty easy.
"The Reapers are here! We need to get a message to the humans before we're all dead. So how do we survive for the next forty-eight hours?"

The two civs getting near each other is a, pretty resoundingly, bad idea. At the same time, absent some external pressure, there's also no real reason for them to interact. As this fic has done a good job of highlighting, there is a lot of space in, well, space. The Eezo civs can easily stick to their lanes and the WIMP civs can go everywhere else and they'll never have a need to bother each other, outside minor curiosity or maybe some ethical concerns on the WIMP side.
The civilisations do not need to be physically close to each other to interact. I certainly don't need to be in the same room as you to disagree with you. Galactic Internet, holoconferencing, heck even robotic telepresence system give them plenty of opportunity to interact. And pop music, movies and fad games present plenty of opportunity for commercial interaction.
They could even hire local fab houses to expand brands of physical goods into the other civilisation.
Without ever touching each other.
 
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@Epsilon Rose The problem is that people take the lightsaber and death star thing extremely literally. The same people also only consider combat to be valid "literary conflict". Interpersonal relationships? Not a valid source of dramatic tension. The back and forth of high stakes political intrigue? Not valid either. Only the protagonist engaging in battle with the antagonist is an acceptable form of dramatic tension to such people. Which makes me wonder how they can read a good spy thriller or mystery and enjoy it. You know, since a well written spy thriller will not be focusing on combat. It'll focus on the cat and mouse dynamic of parties trying to stealthily accomplish something while other parties are trying to find them. And a good mystery wont even have violence. Well, other then an "off camera" murder which sets up the mystery.
 
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