Assassinate Enemy Command Part 1
[x] Enemy Command
The enemy command camp is a big complex of tents and hastily constructed stone buildings, relying more on the power of its garrison than any real amount of actual fortifications… In fact out of all the structures you see only a small keep made up of hostile refined chrome digizoid… something your sensors indicated was imported from the smaller refineries at Chrome Valley. You must confess that it is annoying, if an Ultimate of sufficient power takes shelter in it they will be able to drive off your subordinates, but even so if you so wish you could easily uproot the entire thing yourself and remove it from the battlefield… well when you actually reach it of course. It is towards the center of the enemy based. In addition to the Chrome Digizoid metal pther supplies appear to have been imported from Chome Valley as well… likely from those clans that have joined with the enemy. Shame while its certainly weaker than it would have been if you hadn't taken the pass it'd probably have weakened further without those traitors helping to shore things up.
You will need to make an example out any disloyal clans when you finally do get around to tackling that little issue.
Intelligence gathering has informed you that the enemy command team consists of 8 Datamon, 2 NeoDevimon, 6 Fantomon, and 4 Ultimates of an unknown species. In addition several weaker Ultimates of the Mamemon line have been detected wandering the base, usually in groups of three with the support of a Big Mamemon.
Beyond these details? You have a rough outline of the base layout as well as a rough composition of the different types of champions in each area. The center of the base around the Chime Digizoid tower is composed mostly of Guardromon with a handful of Vilemon piloted Mechanorimon, to this day something about the later makes you feel decidedly displeased.
The south of the base has tents that are better put together than the others and its garrison appears to be composed mostly of Devimon… though you do notice of a pair of Rook Chessmon standing guard.
Northwards of the bases center you notice a large amount of Raremon and Numemon, it seems more like those have been created from spare data more than them being actually forces of Barbamon… likely as a result of all the leftover data from his armies blatantly wasteful activities. No actual structures stand in that area though you do notice another two Rook Chessmon and the cesspits that dot the north register to your sensors are being strong enough to kill a devimon that falls in, let alone a weaker champion.
To the west are several barracks holding excessive amounts of Bakamon, Vilemon, and the occasional Devimon acting as an officer, really its just a hastily build bunking area all things considered.
Finally the eastern portion of the base appears to be holding a large number of… stables of all things. They mostly just hold Gladimon and Dark Maildramon though, you do make a note to be wary of it in case a Skull Knightmon shows up however.
Naturally Troopmon swarm the place like some sort of infestation, and all too common sight in this place.
An interesting set of challenges but not one that you should have any problems overcoming.
Tactical Review
Enemy Based All: Mamemon patrols (3 normal 1 big), lots of Troopmon.
Enemy Base North: Numemon, Raremon, 2 Rook Chessmon.
Enemy Base East: Copious amounts of slightly less cannon fodder than troopmon Champions and the occassional Devimon.
Enemy Base West: Gladimon and Dark Maildramon.
Enemy Base South: Devimon and 2 Rook Chessmon.
Enemy Base Center: Chrome Digizoid Keep, Guardromon, and several piloted Mechanorimon.
Enemy Commanders: Unknown locations.
What do you do?
[] Gather your forces and attack. (Choose the direction your forces attack from as well as whether or not you garrison them inside you.... this applicable for any plans that involve you fighting alongside other forces as well)
[] Set up a siege around the camp, time is on your side. (You may choose 1 commander as well as any forces you want and have them take on another mission.
[] Attack from multiple directions. (You may make as many divisions as you have commanders, naturally make sure to specify what forces you want each commander to have.
[] Write in.
The enemy command camp is a big complex of tents and hastily constructed stone buildings, relying more on the power of its garrison than any real amount of actual fortifications… In fact out of all the structures you see only a small keep made up of hostile refined chrome digizoid… something your sensors indicated was imported from the smaller refineries at Chrome Valley. You must confess that it is annoying, if an Ultimate of sufficient power takes shelter in it they will be able to drive off your subordinates, but even so if you so wish you could easily uproot the entire thing yourself and remove it from the battlefield… well when you actually reach it of course. It is towards the center of the enemy based. In addition to the Chrome Digizoid metal pther supplies appear to have been imported from Chome Valley as well… likely from those clans that have joined with the enemy. Shame while its certainly weaker than it would have been if you hadn't taken the pass it'd probably have weakened further without those traitors helping to shore things up.
You will need to make an example out any disloyal clans when you finally do get around to tackling that little issue.
Intelligence gathering has informed you that the enemy command team consists of 8 Datamon, 2 NeoDevimon, 6 Fantomon, and 4 Ultimates of an unknown species. In addition several weaker Ultimates of the Mamemon line have been detected wandering the base, usually in groups of three with the support of a Big Mamemon.
Beyond these details? You have a rough outline of the base layout as well as a rough composition of the different types of champions in each area. The center of the base around the Chime Digizoid tower is composed mostly of Guardromon with a handful of Vilemon piloted Mechanorimon, to this day something about the later makes you feel decidedly displeased.
The south of the base has tents that are better put together than the others and its garrison appears to be composed mostly of Devimon… though you do notice of a pair of Rook Chessmon standing guard.
Northwards of the bases center you notice a large amount of Raremon and Numemon, it seems more like those have been created from spare data more than them being actually forces of Barbamon… likely as a result of all the leftover data from his armies blatantly wasteful activities. No actual structures stand in that area though you do notice another two Rook Chessmon and the cesspits that dot the north register to your sensors are being strong enough to kill a devimon that falls in, let alone a weaker champion.
To the west are several barracks holding excessive amounts of Bakamon, Vilemon, and the occasional Devimon acting as an officer, really its just a hastily build bunking area all things considered.
Finally the eastern portion of the base appears to be holding a large number of… stables of all things. They mostly just hold Gladimon and Dark Maildramon though, you do make a note to be wary of it in case a Skull Knightmon shows up however.
Naturally Troopmon swarm the place like some sort of infestation, and all too common sight in this place.
An interesting set of challenges but not one that you should have any problems overcoming.
Tactical Review
Enemy Based All: Mamemon patrols (3 normal 1 big), lots of Troopmon.
Enemy Base North: Numemon, Raremon, 2 Rook Chessmon.
Enemy Base East: Copious amounts of slightly less cannon fodder than troopmon Champions and the occassional Devimon.
Enemy Base West: Gladimon and Dark Maildramon.
Enemy Base South: Devimon and 2 Rook Chessmon.
Enemy Base Center: Chrome Digizoid Keep, Guardromon, and several piloted Mechanorimon.
Enemy Commanders: Unknown locations.
What do you do?
[] Gather your forces and attack. (Choose the direction your forces attack from as well as whether or not you garrison them inside you.... this applicable for any plans that involve you fighting alongside other forces as well)
[] Set up a siege around the camp, time is on your side. (You may choose 1 commander as well as any forces you want and have them take on another mission.
[] Attack from multiple directions. (You may make as many divisions as you have commanders, naturally make sure to specify what forces you want each commander to have.
[] Write in.
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