In the Domain of the Glutton (Digimon)

[X] You will attack the enemy directly, your subordinates will protect your flanks.

Have at thee.
 
I've mentioned this before in another but do to work my update schedule might be getting more spotty... but I still want to have something for tommow.

Mmmmh I was thinking about having you guys discuss one question you could ask me and I would try to answer it as comprehensively as I can thursday... would any of you be up for that?
 
How big is our group compared to other commanders in Beelzemon's crew? I know we're not the biggest since we had to hire mercenaries to inflate our members but I'm hoping we're not the smallest band?
 
Comparitive Population Sizes of the Four Regents
How big is our group compared to other commanders in Beelzemon's crew? I know we're not the biggest since we had to hire mercenaries to inflate our members but I'm hoping we're not the smallest band?
That depends?

In terms of total population the area you control has the lowest numbers on account of it being a resource rich but at the same time blasted wasteland full of deserts, highly flammable substances, and many, many, other locals that are considered unpleasant even by Dark Area standards, something ironic because habitability wise the rest of Beelzemons territory is actually not only good by Dark Area standards but also pretty nice by those of the normal digital world. Ogremon has the second lowest because a combination of hostile digital lifeforms and a lack of any major settlements means that the jungles he resides in are not making full use of their carrying capacity... and its also on the boarder with Belphamon who has such a poor control over his territory that the other Demon Lords have low key just accepted that dealing with random attacks from his home is how things are. Vamdemon has most organized his territory but is held back from the #1 spot because he's stuck boardering Belphamon, Daemon, and Barbamon meaning he has to defend three separate fronts against three different enemies, Shogungeckomon has both wonderful territory, access to the Digital Sea, and territory that boarders a bunch of city states as opposed to a rival demon lord and as a result the population he controls is by far the largest.

Practically though population you do have is mostly organized into cities or under direct vassals so you can call up a much larger portion of you population at once than Ogremon and while Barbamon interrupted a lot of your infrastructure preparations via launching a major war once you get it ramped up you could theoretically drown most of your enemies under hordes of relentless machine digimon.
 
Arc 2 Start: The Battle for the Pass Part 2
[x] Direct Attack
….The enemy's forces are vast but nothing that your main army should not be able to crush with ease if you bring down the full brunt of it…. The little ones and the auxiliary troops they acquired for the battle will assure that you can do so without risk of a flanking attack.

And so you do so bearing down upon the enemies central base with your full might, Skullsatamon, and Neodevimon are both powerful ultimates much like normal Deivmon are exceptionally strong for champions.

… but your armor is sadly too tough for their basic attacks to break forcing the enemy into either searching for weak points or concentrating strong attacks on one area, both of which are strategies that you've prepared for.

In short order they seem to realize this and pull back from the past they had been guarding…
some appearing to retreat to their allies in the area…. You are annoying that so many enemy forces survived but you have accomplished your objective you now have a way into the swamp proper… the question is do you double back and destroy one or both of the other enemy facilities at the cost of the enemy having more time to mobilize or push forward now with limited vectors of attack?
[] Open the other passess.
[] Continue Forward.

OOC: As it turns out Valvemon is literally too durable for the majority of the mon in the middle base to damage easily... combine that with the fact that you choose to yolo right into them and you've wound up with a brutal curbstom ... good job!
 
question i'm seeing a red envelop next to the funny button what is it? Is it a valentines day thing?

[X] Open the other passess.
 
[X] Open the other passess.

Time for this pain train to paint the room R E D muthafukaz.
 
Strategic Turn Tutorial
OOC: I'm going to report the tutorial under the information tab since having it just buried on the first strategic post is annoying to find.

Actions are divided into 2 types Free actions that can be done without need of a leader if you so choose to do so and normal actions which rquire you to assign a commander. Valvemon themselves must be assigned to at least one normal action a turn and will be the character you follow though you can leave the others unassigned or put them on the same assignment as another command. It is recommended that you also send forces with a given commander but well if the enemy force is estamated to weak enough or you are confident enough an Ult like your commanders can do significantly damage too, or even destroy small armies on their own.

Under each normal action I will place a category labeled EEF, this is Expected Enemy Forces and is a rough outline of what you can expect from known hostiles, though hidden enemy forces or neutral groups attacking you are not accounted for in this... here are the categories for them.
None: You control the territory and the only reason a commander is needed is because it someone of rank is required or it involves the command specifically, things like training and upgrading your commanders qualify under this.
Negligible: A handful of champions at most, a lone commander can destroy these with no question.
Low: A moderate amount of champions, your commanders could take this on solo but runs the risk of injury or death.
Moderate: You'd be lucky for a commander to take this on their own, usually a very large amount of normal champions, a moderate amount of very power powerful champions, or an ultimate.
Moderate High: You pretty much have to include some sort of force to back up your commander, almost always include at least one average ultimate with backup of some kind, either in the form of champions a low number of ultimates.
High: An enemy force that includes multiple ultimate level combatants, the army you destroyed was one of these.
Very High: An army with a large number of ultimates in its ranks.
Extreme: An army with either an extremely large amounts of ultimate... lone Mythic ultimates (Near Mega) and megas also fall under this class.
Earth Shattering: An army that has a mega and significant backup, or 2 megas.
DANGER!: Multiple megas or one extremely powerful mega is in the combat zone.
 
Arc 2 Start: The Battle for the Pass Part 3
[] Finish them

You waste no time in destroying the remaining enemy bases, while the muck of the local terrain does slow you down slightly you are more than capable of powering through it and utterly annihilate the enemy forces as most consisted of Vilemon they were in every sense of the word utterly incapable of causing you even the most mild of inconvenience… the remaining of the enemies three bases does not last long afterwards as though they were the most well equipped to damage you, destruction of the other two in short order seems to have damaged morale and caused most of the garrison to flee the fight.

In the end Barbamons attempts to halt Valvemons advance were in vain and da boss smashed iz way through the punk blockage like a Skullgreymon crossing a small pack of numemon… with all three of da blockages defeated Valvemon found himself at da-entrance to da next stage of his conquest, and notion was going ta stand in iz way.

XXXXX
The results of enhancing some of the Dark Tyrannomon with their Ultimate forms data have arrived.

Proto Tyrannomon
A Dark Tyrannomon that has undergone a partial transformation into Metal Tyrannomon Proto Tyrannomon is equipped with a variant of the complete versions right arm allowing it to fire an admittedly much weaker missile from it at nearby enemies.

Interesting… but is it worth allowing such an operation in the future.
[] Yes
[] No

XXXXX
You analyze the Fossil Fuel Swamp, compared to the gold desert it is a truly difficult challenge to overtake, as most of the digimom you employ are heavy enough to get bogged down it it's terrain… yet at the same time most mon that are lighter in scale are at heavy risk of being destroyed all together by an errant explosion or lit on fire by said terrain.

Thankfully you have multiple avenues of attack… the difficult terrain would have made having a set pattern of attack a losing proposition as the enemy would only need to concentrate their forces and focus on harassing any sorte you made… still this leaves you with, many, many, many targets to take and only so many forces to seize them.

Passive Held Territories
Tyranno Caverns: +5 Dark Tyrannomon per turn.
Junk Zone 575: +1 Raw Resources Per Turn.
Golemon Quarry: +5 Raw Resources, +2 Golemon per turn.
Fort Fierce: The enemy cannot send force of Low or higher into the golden desert area.
Chrome Valley: +5 Raw Resources, +20 Chrome Digitized.

Current Resources:
33 Raw Resources
20 Chrome Digizoid

Data Captured/Available (Currently unusable until a splicing/modification facility is usage, data can be copied from willing but must be extracted/leaded from everything else)
Metal Greymon (Virus): Minor
Valvemon: Extreme
Assaultmon: Major
Datamon: Major
SkullSatamon: Major
Metal Fantomon: Moderate
Fantomon: Major
Troopmon: Extreme
Dark Tyrannomon: Major
Metal Tyrannomon: Major
Gaurdromon: Extreme
Golemon: Major
Andromon: Extreme
Rappidmon: Minor
Megadramon/Gigadramon: Major

Current Forces
Heroic Commanders: You ( Mythic Valvemon) Red Eyes (Metal Tyrannomon), Blue Eyes (Metal Tyrannomon, Lead (Assaultmon)
Regular Forces: 100 Dark Tyrannomon, 55 Guardromon, 18 Golemon.

Auxiliaries
120 Tankmon, 8 Megadramon, 4 Gigadramon.

Free Actions​



[] Construction: Have the Gaurdromon yards build additional gaurdromon to supplement your armed forces.
Costs: 1 Raw Resource Per Gaurdromon.



[] Hire Megadramon: You should acquire extra muscle from Iron Sights mercenary camp for the next battle, some Megadramon should be of help.
Cost: 2 Raw Resources to hire 4 Megadramon for this turn, you may hire up to 12 at a time.

[] Hire Gigadramon: You should acquire extra muscle from Iron Sights mercenary camp for the next battle, some Gigadramon should be of help.
Cost: 2 Raw Resources to hire 4 Gigadramon for this turn, you may hire up to 12 at a time.


[] Hire Tankmon: You can get a great deal of Tankmon for relativly little cost due to your alliance with Ironsights... you should bulk up you numbers for immediate battles.
Cost: 2 Raw Resources to hire 40 Tankmon for this turn, you may hire up to 120 at a time.

Normal Actions​



[] D Brigade Base: It seems the D-Brigade had more than one base in this area… you've managed to hack into their comms and pinpoint the location of their regional base… you will crush their presence in the area if you destroy it but the chances of this being the last you see of them is unlikely.
EEF: Very High

[] Net Portal: To the north of your position is a rare portal into the net… you are not foolish enough to get major forces involved in that madness but it is a useful place to send scouts for data harvesting.
EEF: High

[] Vilemon Hive: A massive shantytown has recently been constructed in the area, as predicted it hosts twisted trees of life that hatch truly massive amounts of Vilemon with each day… you should destroy it before it becomes a greater problem.
EEF: Very High

[] Railway Hub You have been meaning to construct a railway with a link into you core territories to better reinforce this area before the war started, with Fort Fierce back online to keep it from being used against you now would be an opportune time to begin construction.
EEF: Unknown
Note: 20 Resources are needed to do this action.

[] Supply Base: Moving around the swamp is a difficult task in of itself, a staging area further in could be of great use to your troops.
EEF: Unknown
Note: 15 Resources are needed for this action.

[] Seadramon Lake East: Seadramon lake is one of the few bodies of 'normal' water in the area controlling a large part of the swamps center, getting a foot hold on its coast would be wise.
EEF: Medium

[] South Army HQ: Barbamons forces in the region are divided into three separate armies, the North, Center, and South armies, while the headquarters of the other two are out of reach the headquarters of the southern army is well within destroying distance.
EEF: Extreme

The Devouring Sea Cost: The Devouring see is the second body of 'normal' water in the area is by far the largest connecting to the territory of one of your fellow regents… naturally the enemy has taken notice of it and has constructed a large string of fortifications on the coast to prevent Shogungeckomon from lending you aid… weak as his army is for its size… you should remove the problem.
EEF: Extreme
 
Last edited:
Proto Tyrannomon
A Dark Tyrannomon that has undergone a partial transformation into Metal Tyrannomon Proto Tyrannomon is equipped with a variant of the complete versions right arm allowing it to fire an admittedly much weaker missile from it at nearby enemies.

Interesting… but is it worth allowing such an operation in the future.
[] Yes
[] No
Do we have any pros and cons or costs for either choice?
 
I'm guessing the major benefit is that it gives them greater range for their attacks, which are still equivalent to their standard fireballs?
 
Back
Top