[X] Plan Settling down and doctoring up.
-[X]
Time for Beds?: for the past few days you and your guests have been sleeping on the floor, You atleast have a bed, but you don't sleep on it as a sign of solidarity…. Sleeping on the ground is not ideal though… there has to be some sleeping bags or some mattresses or
something… somewhere out there. (Chance of success 50% Reward: Find a bed/beds/sleeping bags. Morale raised, People sleep better.)
-[X]
I want to rock and roll all night… So that ghouls don't eat my face while I sleep: Yeah, you need to form a night watch to look out for things, The thing that used to be Charlie has proven he can get way to close to your little sanctuary without anyone noticing. You need to fix that ASAP. (Chance of success 70%: Reward: several volunteers form a night watch.)
-[X]
Putting on your Game-Face: A significant portion of the people here had used face and body paint in lieu of costumes last night, now after all the partying, its been smeared, smudged, and generally looks the mess. The problem? No running water, and what water you do have you can't spare for something like bathing. Luckily your people came up with a good idea, don't remove it, Just touch up to have it look nice again and keep on with it. They claim that keeping the party atmosphere alive might keep peoples spirit up, and one of them even says they should use it as warpaint… While you aren't sure about that last bit, At least some of these paints provide the same benefits as sunscreen, and your hope is that they will provide some (likely minimal) protection from the increased background radiation. On the other hand, you could always just put your foot down on this tribalistic nonsense and have them scrub themselves down with rags… but you might need those rags for bandages at some point. (If chosen you actively approve of the use of face and body paint, (Meaning you don't remove the skull pattern on your face.) Begins the growth of
Culture Trait: War-paint. Begins formation of tribal identity and eases tensions between old and new comers , ???,
Only available for 3 more turns.)
-[X]
Where in the world is Charlie the Ghoul?: Okay No. He killed one of your guys, Davis wheeler was just a kid, not even out of high school! (Let's just ignore that Charlie wasn't either.) Your gonna hunt this thing down, and put it out of it's misery! (??% chance of success, Reward: Find Charlie.)
-[X]
The Tools of Medicine Part 1, The Basic's: William, the most notable of the people you had managed to rescue from the golf course, was a doctor, like professionally trained and everything. You really are glad you had bothered to look for survivors there now. But a doctor still needs some sort of tools to do his work. He has, of course, asked for your aid in obtaining some. (Time: Until you find some. Reward: William can begin diagnosis and treatment of minor Maladies.)
-[X]
Watch-Bot: Program it to patrol the edges of the Super Duper Mart, and sound an alarm if it encounters anyone not in it's memory. (Reward: 50% chance of detecting intruders into the super mart, Will attempt to incapacitate said intruders with its Taser Prongs.)
these five seem to be a really good Idea to have or get going.
-[X] Burn it: Plenty of dead wood around, Ash is good fertilizer as well. Also less likely to get people sick or attract scavengers. (
Cultural trait: Cremation.)
-[X]
Alessandra: Spend some Time with your… Girlfriend, huh you never thought you would actually have to do something like that… It feels nice. (Spend time with Alessandra, Good for Alex's state of mind.)
-[X] Continuing Robot Repair: You've fixed up the eyebot, but theres a whole lot of pile left, lets see what else you can pull from it! (Total day's taken depends on rolls and resource availability. Results upon complete vary depending on rolls.)
Starting the doctor now is much better then later when we have a diseased person wandering around.
@ninjafish I am curious did you mean to leave off the additional action we get for personal actions due to the pip boy?