Damn right they are, but I figure that first impressions are important, and, well, Mace "Angriest Light Side Practitioner" Windu isn'T exactly the best first impression. And this might be the sort of case that the Council could be using as a test for both Aayla and Kit to see how they stand up as Jedi Knights, and if they are deserving of elevation to mastery (why else send two Knights to a case like this?)Loving the discussion so far!
I'd like to remind everyone that just because the Jedi come to Kamino for you doesn't mean you're going to be their highest priority. Remember, there's a huge ass clone army being made for the Republic that no one knew about!
So they're also going to be preoccupied dealing with that.
Good on ya to point it out.
If I were to compare them, I would say Shatterpoint is very much an "in the now" sort of power. It helps you deal with the things happening around you as they occur.
The powers of the Voss mystic, on the other hand, are more focused on very clear visions of future events. This can be useful for planning, less so for combat. More of a forward thinking sort of power.
Edit: In terms of "gameplay" the Voss ability will you to vote on some of the obstacles you'll face in a mission beforehand, rather than me just railroading you with shit I came up with myself.
IIRC tho Shatterpoint let Mace Windu know that Killing the Count in the Arena was a bad idea because it'd cost them the 'Force War' in the long run, even through it'd win them the 'Clone Wars'.
So It does seem to cover things you're dealing with.
While I guess the Voss Mystic would tell you about the Clone Wars happening, Mace Windu would be able to know which actions would help you 'win' the wars you're in.
? Is that how they work?
So Shatterpoint is basically combat hyper awareness. The mind processes the immediate surroundings, crunches the numbers and figures out what would be the most optimal paths to 'victory'. It's then up to the user to choose how to proceed.
Ha yes!Yeah so I guess...
Shatterpoint lets you make the most out of the hand we're dealt...
While Voss lets us pick / see a few cards ahead of time?
They also let you destroy stuff they are on by striking the shatterpoints.So Shatterpoint is basically combat hyper awareness. The mind processes the immediate surroundings, crunches the numbers and figures out what would be the most optimal paths to 'victory'. It's then up to the user to choose how to proceed.
How many rolls do you want?I lied I'm closing the vote now. Someone please tally the votes, I'm on a tablet! And roll a couple D20s!
Two, already covered. Got the tally too. Writing update ATM.
Plus there's the whole ability to break stuff like say walls by hitting a shatterpoint on an object.One of the reasons why I think Shatterpoint works so well for them is that, ultimately, they are soldiers. Hell, they want to be soldiers. And that makes them creatures of the here-and-now, and enhanced here-and-now-ness, especially with an instinct for potential long-term ramifications, can only be benefical for them. No pulling a Sergeant Rico and shooting Scholar Palpatine.
Breach and Clear, now with 250% more alternative pathsPlus there's the whole ability to break stuff like say walls by hitting a shatterpoint on an object.