Imperial Ambitions (OOC Thread)

@TheBleachDoctor
How was my ship profile?
Sure the hypercarrrier needs more stats but what about my Silver Arrow class?


Name: Silver Arrow Class
Classification: Medium Offense-Oriented Independent Space Combat Vehicle, Attack Frigate
Dimensions: length: 210m, width: 70m, height: 50m
Standard Mass: 655,700 metric tons (prior to mass-compensation, doesn't include the weight of modules)
Standard Crew: 325
Powerplant: WIPG-Z228D Zero-point Energy Extractor, WIPG-F899C Conversion Reactors x 8
Propulsion: Impulse Engine Clusters x 2, Gravity Drives x 24
Interstellar Travel: Foldspace Engine, Farcaster Jump Drive
Speed: 0.5c (cruising), 0.9c (combat), 36c (standard hypercruise)
Maximum Jump Distance: approx. 172.4 lightyears
Armor: 100mm Durachrome Composite-S (reinforced by integrity fields)
Sensors: Foldspace Radar, hypersensory package, GADAR, Hypertelescopes, backup sensors
Defense Systems:
  • Structural Integrity Fields
  • Higgs Shielding
  • Lightwave Barrier
  • Gravity Deflector
Armaments:
  • SFAS-2250E Space-Fold-Accelerator Gun (accelerates 2250mm projectile to superluminal velocities)
  • SAG-172D 300mm Gun Turrets x 4 (shoots 500kg ISFPs at superluminal velocities)
  • HPFP-60D Particle Projectors x 6 (relatively short ranged but powerful fold-enhanced PPA system)
  • SGLS-90 Interceptor Batteries x 4(10-tube 90mm missile systems with variable loadout, 40 tubes total)
  • GAC-S88 "Space Buster VII" CIWS x 24 (shoots enhanced 1.2g IGPs at 0.92c on 6,000,000 RPM)
  • Broadside Modules x 10 (detachable optional package that can add weapons, hangar space or extra systems)
Module Options:
  • SGLS-125M Missile Module (16-tube 125mm missile system, 192 missiles per module)
  • FDKV-3200M Torpedo Bay Module (houses up to eight 3200mm fold torpedoes)
  • Drone Hangar Module (houses 2-3 drone starfighters of various type)
  • Shield Booster Module (houses various shield emitters to boost the ship's protection)
  • Battery Module (Massive stock of CVCs to increase the ship's power storing capacity)
  • Power Module (Rows of Conversion Reactors for extra power generation but at the expense of endurance)
  • Replicator Module (Industrial-scale replicator in order to boost the ship's rate of recovery at the expense of consuming power)
  • Fuel Module (External storage of fuel materials in order to support the conversion reactors longer)
  • Other, less standard modules
Silver Arrow is a small and agile starship class with power which belies its size. It's delta-shaped hull an forward mounted Foldspace Accelerator Gun visibly tells its main role as strike vessel yet it can easily fill all the other standard frigate roles if required. Due to its numerous features the Silver Arrow class is also the flagship of smaller escort fleets and performs that role excellently. Its efficient Farcaster system allows it to work as long range patrol unit, traveling the stars alone. Due to its sheer efficiency the Silver Arrow is gradually takes its role as the mainline warship for White Security Services.

Engineering: 5
Defense: 4 (might be boosted with modules)
Offense: 4 (6 for its spinal gun)
Endurance: 6 (without fuel modules)
Propulsion: 7
Sensors: 8

That's the lowest as I can reasonably get with my strongest warship.
 
Flagship Roscranz
Coalition Flagship - CNS Roscranz


Height: 5 km
Length: 15 km
Width: 5 km
Crew: 3,500
Propulsion: The Ragnarov works on four banks of engines, allowing it to move at a decent speed once it can get going. Turning is a pain though, as one might expect

FTL is accomplished via a phase drive, which shifts the ship into an area known as 'phase space' allowing for rapid movement from one point to another. It can only be activated a certain distance away from the center of a gravity well, and is not instantaneous. Still, it is effective, and hard to jam.
Weapons: The Roscranz is well armed, something of an oddity for the Coalition Navy. However, this decision was made during the situation it has been put in, and as a result it is well armed with advanced weaponry, with a large scale railgun, 12 Gauss Cannon banks, planetary bombardment torpedoes, 10 heavy autocannon banks, and 10 Missile launcher banks
Defenses: The Roscranz is heavily armored, and is equipped with top of the line ECM technology, as well as point defenselasers and flak cannons. It also has shields, though they are not particularly powerful
Sensors: The Roscranz boasts powerful sensors that serve to see conveniental, as well as phase space.
Power: The ship utilizes a matter-antimatter reactor for it's primary power, but it does have conventional backup reactors should something happen.

Description: The flagship of the fleet, the Roscranz was custom made for this mission, to head up the Coalition fleet, and to ensure that nothing bad happens to it. And, somehow it ended up a giant flying gun. Strange how these things happen.
 
I think that 210 meter warships that can fire FTL KEWs are kind of OP, but the sheet itself is fine.
How so? You aren't outraged when fighters can possess a warp drive, or if we're at the topic ships with 210m length are capable of FTL travel.
Launching a KE impactor at FTL velocities is way more easier in comparison.
Besides this is the heaviest warship White Corps has. They have compact but very well equipped vessels.
 
How so? You aren't outraged when fighters can possess a warp drive, or if we're at the topic ships with 210m length are capable of FTL travel.
Launching a KE impactor at FTL velocities is way more easier in comparison.
Besides this is the heaviest warship White Corps has. They have compact but very well equipped vessels.
It just seems like a push to win weapon, at Wave Motion Gun levels of firepower.

I don't know whether you mean the round is launched into FTL to arrive instantaneously, or whether it actually hits with FTL speeds, because if it's the latter, no ship here can survive that. At least, none should be able to survive that. If they can, nothing can touch them anyways.
 

Not done with the tech sheet (still hammering out the kinks) but here's a IVF-228 Sniper rifle.
It fires a .603 rail accelerated Tungsten Jacketed Osmium round.
Pretty devastating piece of tech, when you get it in the hands of a proper Archon sniper.
 
It just seems like a push to win weapon, at Wave Motion Gun levels of firepower.

I don't know whether you mean the round is launched into FTL to arrive instantaneously, or whether it actually hits with FTL speeds, because if it's the latter, no ship here can survive that. At least, none should be able to survive that. If they can, nothing can touch them anyways.
This used to be a long rant about FTL mechanics but I realized I went on too long and better if I just surmize it quickly.
As I said in the description it uses foldspace mechanism, AKA it cheats by shortening the effective distance the projectile travels. Say there are 20 flags with each having the distance of 1m between each other. Your bullet with 200m/s passes it under 0.1 second. Then you take out all but 2 flags. Your bullet reaches the last flag in 0.01 second. Roughly this is how fold drives work. The projectile is effectively FTL yet it technically never passes the speed of light.
This answers most of your questions.

And FTL or not, there's no such thing as unavoidable projectile. Tanks travel at 50-70 km/h yet you can't just paint the crosshair on them from 4km, even though your projectile is almost a hundred times faster than the vehicle. Lasers and superluminal weapons could be impossible to track in time via standard sensors but to be remotedly effective you need FTL comms and sensor tech to begin with.
 
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It was worded pretty explicitly there. Shoots a projectile via folded space mechanism so for a while it can travel faster than light.
And saying nobody can evade an FTL weapon is the same as saying that no vehicle can dodge a bullet. True, but never really the point.
Just like bullets and lasers have a certain lag time depending on distance same goes for a weapon shooting superluminal projectiles.
We have multi-mach interceptor missiles nowadays when fighter jets are Mach 2. And that's a guided weapon. The speed of the incoming fire is almost always faster than your vehicle. Given the difference of scale the opposite would be utter nonsense anyways.

FTL is never an "I win" button. You just have to use your mind.
Personally I think the micro-jumps somewhat frequently featured in fictions are nothing but a mad gamble which would never work against experienced crews.
You basically broadcast your intention before even performing the action and then willingly go to point blank range of the enemy batteries where they can annihilate you with a well-coordinated barrage. Not cool if you ask me.

As for FTL projectile being impossible to defend against, good to know. I guess any ship crashing while their warp drive type mechanism is running means the end of the universe. Now any player can destroy the game by just that.
If it isn't obvious I was just sarcatic. FTL/warp projectiles are more or less the same as RKKVs, their apparent superluminal speed element is something you can't really measure. The true difference is that the projectile propagates faster since space is warped in their way.
So what you're saying is that the round doesn't impact as if it had superluminal force, it just closes the distance faster, am I right?
Since it's surrounding itself essentially in an FTL bubble, the target is also going to get hit by that bubble, and once they're both in it, the projectile doesn't really hit with the force of an FTL round, but rather the force at which it was launched from the gun itself.

My issue wasn't that "Can't dodge", but rather "Enemy ship is instakilled if it hits", but if I understand it properly, your answer to my original question

I don't know whether you mean the round is launched into FTL to arrive instantaneously, or whether it actually hits with FTL speeds,
is that it's closer to the former, rather than the latter. It uses FTL tech to lessen the travel time, while not technically increasing the power of the round itself.

Which is fine.
 
So what you're saying is that the round doesn't impact as if it had superluminal force, it just closes the distance faster, am I right?
Since it's surrounding itself essentially in an FTL bubble, the target is also going to get hit by that bubble, and once they're both in it, the projectile doesn't really hit with the force of an FTL round, but rather the force at which it was launched from the gun itself.

My issue wasn't that "Can't dodge", but rather "Enemy ship is instakilled if it hits", but if I understand it properly, your answer to my original question


is that it's closer to the former, rather than the latter. It uses FTL tech to lessen the travel time, while not technically increasing the power of the round itself.

Which is fine.
Yup, that was my point.
Realized I went a bit tl;dr on you so I edited my post just a minute ago.
It's a fast projectile because increased sensor ranges, ship speeds and such require them.
Also for certain types of fold-enhanced weapons are predictable exactly because they need to build a channel of warped space for the projectile to travel through.
Albeit the 2.25x3.6m slugs have their own fold sustainers so they generate their own fold field just directly ahead like a starship does (so long the fold acceleration charge lasts).
Their main issue is exactly the same as why they're powerful. They are big and heavy, thus ships have rather limited stock
 
Yup, that was my point.
Realized I went a bit tl;dr on you so I edited my post just a minute ago.
It's a fast projectile because increased sensor ranges, ship speeds and such require them.
Also for certain types of fold-enhanced weapons are predictable exactly because they need to build a channel of warped space for the projectile to travel through.
Albeit the 2.25x3.6m slugs have their own fold sustainers so they generate their own fold field just directly ahead like a starship does (so long the fold acceleration charge lasts).
Their main issue is exactly the same as why they're powerful. They are big and heavy, thus ships have rather limited stock
That's fine. Reminds me of the Flame Strike Gun from SBY 2199. In operating principle. Due to the the distances involved in space combat, use the FTL system to cheat the distance.

Damn. The Umrazi are going to have problems if it comes to a showdown.
 
Flagship Phoenix
So here's a revised sheet featuring the RNS Phoenix...


RNS Phoenix
Phoenix-class Planetary Assault Carrier
Class : Assault Carrier / Battleship-Carrier Hybrid
Ships in Class : 1 (RNS Phoenix)
Commanding Officer : Cap. Samantha Chase, OA, KC, DSC

First Introduced : 2092 (Jul 18 2092)
Length : 1.6 km (1625 m, 5331 ft)
Crew Complement : 1565

Strike Craft Complement (circa 2185) :
275 F/A-20 Thunderbolt Strike Fighter
40 S-15 Anvil Heavy Fighter/Transport Craft

Armament (circa 2185) :
60 x 3 380 mm Type-5SD mod 3 SPECTRUM Cannon, Standard
10 x 2 600 mm Type-5AW mod 0 Singularity Cannon, Anti-Warship
Numerous 100 mm Type-8DP mod 4, mod 2 SPECTRUM Cannon, Dual Purpose
20 Type-10AS mod 0 SPECTRUM Beam Array, Anti-Strike Fighter
350 x 5 Flechette-type MMWS Anti-Ship Missile





A massive, 1.6 km long warship with fighter escorts. The Phoenix is the pride of the Asgardian Royal Naval Service, having served with distinction for some twenty-five years before being placed within the training fleet, training new officers fresh out of the Scorpian Naval Academy the ins-and-outs of ship command. It was on one of these training cruises that the Phoenix would have a chance encounter with fate. An Avrynn advance scouting party managed to destroy her two Lion-class escorts and heavily damage her systems before jumping away -- leaving the assault carrier for dead. However, she was not done yet. The senior-most officer onboard, Commander Samantha Chase, rallied the survivors and hastily repaired the stricken assault carrier, before tracking down the Avrynn warbirds and exacting revenge.

This story would be repeated throughout the Great Interstellar War, with Commander (later promoted to Captain) Chase proving herself to be a capable tactician, and the Phoenix perfectly suited to the young captain. The Phoenix became a legend, a symbol of Asgardian spirit, a defiant shield, a single voice howling in the wind stating that this was where we draw the line. That we shall not fall back. This far, no further. That this was where we make our stand.




The Phoenix has a remarkably sturdy construction and a devastating forward main battery of advanced Singularity Anti-Ship cannons. These massive cannons have a fixed forward firing arc. But once they are placed on target, these immensely powerful mass-accelerators, with the Flechette-type MMWS shot, can lay waste to all but the most heavily armoured targets in seconds. Additionally, the Phoenix possesses many smaller point-defense SPECTRUM dual-purpose particle cannons and anti-ship cannons mounted along the dorsal and ventral spine of the ship. She also has many vertical-launch missile tubes situated at the front of the 'alligator' head, and a powerful SPECTRUM Anti-Strike Fighter and Missile Beam Array that acts as the vessel's point defense capability. She also possess an advanced piece of technology called the 'Shield Perforator.' Originally an Avrynn piece of technology, this device, more than anything, allowed for the Avrynn to enjoy great success against the Asgardians in the early days of the war by bypassing shields and directly attacking the vessel underneath.

All of this, in addition to her fighter bays, are what makes this vessel a very dangerous opponent to fight. Her defensive capabilities are nothing to laugh at either, with metres of armour protecting the vessel.

The Phoenix also plays host to an advanced sensor suite. Called AEGIR, this C4I2 Combat Information System easily tracks targets using a wide array of sensors and scanners housed throughout the vessel, and renders their location in real-time inside of the Combat Information Centre located deep within the 'alligator' head, allowing for battlefield commanders a complete view of the situation at hand.

However, the Scorpian Wardenclyffe Fleet Engineers, while geniuses, can't work miracles. The power requirements of the Phoenix's new systems have led to a noticeable reduction to her endurance, leading to more refueling operations in fuel-rich stars. Additionally, for all the advancements that the Asgardians have come up with in the post-war years in terms of engine technology, they have not been able to retrofit those systems onto the Phoenix, due to massive incompatibility issues and the issue of cost.

Engineering (Structural Integrity and Construction): 8
Defensive (Armor, Shields, Countermeasures): 8
Offensive (Weaponry): 10
Propulsion (Sublight Engines): 3
Endurance (Operational capacity to operate without supplies): 3
Sensors (Sensor range and/or precision): 4
 
Flagship Landerhelm
Betterer version of flagship sheet.

Lathern Flagship- S.S. LANDERHELM, Class: Exploration/Battleship. Name ship of the LANDERHELM model.


15 Km long, 5 Km wide, 3 km high, weight: 400,000,000,000 tons.

Brief Bio: The S.S. LANDERHELM is the first Heavy exploration/battle ship the Chibi have built and is based off the mark 6 heavy battleship S.S. LANDERHOLE and the decommissioned Exploration ship Alpha Helm. It took seven years to build it and $300,000,000456,0034,000.03 for its investment. It is the biggest ship they have constructed since the S.S. Helpem Edge and possibly the greatest.

Crew: 200,000.

Civilians: 80,000

Military: 80,000

Staff: 40,000.

Ships on board: Space Winnebagos: 8,000, Reengineered Engi Ships: 3,000, Civilian ships (varies): 2,000.

FTL Drive: REGAST mark 3, requires a 30 minute charge each use.

Normal speed: 80 m/h.

Scanners: 20 Ly.

Generator: 5 nuclear reactors.

Secondary Generator: Solar energy.

Backup Generator: 2 nuclear reactors.

Weaponry: It's main weapons are its massive dual Photon lasers cannons capable of large damage but require charging and secondary weapons are its smaller, quicker laser cannons as well as side cannons with several variations such as missiles, lasers and ballistic.

Armor: It has the special Atlas metal for armor plating as well as Level 6 energy shields.

Main Strengths and Weaknesses: It is a powerful war machine capable of taking on hits and dishing them back, and having a massive capacity for storage, however, it has two main weaknesses, its slow speed and the massive requirements to run and operate it such as fuel, repair material, a large staff, etc.

Hopefully, this is better. Also, Doctor? How come you thread mark my civilazation sheet as Lanthern, when it was Lathern?
 
...
I just realized that the moment the Umrazi see the White Corps Fold gun in operation, they'll realize that their Fold Sensors can be modified to do the same thing. Albeit the transit is instantaneous point-to-point, their guns aren't as powerful, and it's a major drain on the power grid.
 
Samantha shall boldly go where no woman has gone before.

That's another point I forgot to add. Until very recently, the Asgardian Royal Naval Service was almost entirely dominated by women, while the Marine corps were a mix of both men and women. Because /rr/ is delicious. Because even while the society is, for all intents and purposes equal, (there is no rule that forbade a man from joining the navy), it's still seen to be a 'woman's only' club. Of course, Commander Alphonse's exploits are slowly changing that.
 
*is itching for first contact shenanigans*

The [Friendship] between Heaven and Earth is open to all! We welcome everyone, and will gladly help you find your place in this world. We know it must be lonely in your large, empty metal boxes, but never fear! Soon, your [friends] will be here!
 
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