Imperial Ambitions (OOC Thread)

U.R.N. Undaunted Cartographer

Sensor Range: 20 LY


Sensors (Sensor range and/or precision): 4
What?
That kind of sounds like nonsense. We're Star Trek now where we can scan planets and pick up specific lifeforms from dozens of lightyears away while traveling at Warp speed towards it?
I am pretty sure most of the players don't use FTL sensors much. Don't mind if they do, but let them decie on this matter.
Also if a sub-standard sensor can spot things from 20 lightyears away that would bring quite severe implications for combat and missions in general.
Not to mention the fact that then a 10 point sensor would pretty much scan the whole galaxy at once.
Pardon my criticism but somehow it feels strange to me.
 
@TheBleachDoctor I hope you don't mind me populating the galaxy with NPCs.
We'll use them as we need them. Thanks.

Was mine good enough, Bleach?
I too would like to know this.
They're fine, although I would like to stress that the stats are merely rough guidelines. This is freeform narrative, meaning that fluff is more important. I would like everyone to have the same amount of fluff that I had, because fluff goes a long way in freeform, but it's your choice. It just means that you'll get asked a lot of questions when it comes time to throw down.

What?
That kind of sounds like nonsense. We're Star Trek now where we can scan planets and pick up specific lifeforms from dozens of lightyears away while traveling at Warp speed towards it?
I am pretty sure most of the players don't use FTL sensors much. Don't mind if they do, but let them decie on this matter.
Also if a sub-standard sensor can spot things from 20 lightyears away that would bring quite severe implications for combat and missions in general.
Not to mention the fact that then a 10 point sensor would pretty much scan the whole galaxy at once.
Pardon my criticism but somehow it feels strange to me.
As described earlier in my fluff (which I'll threadmark), Umrazi sensors use their FTL tech to intermittently scan out to a range of 20 LY. It's just general scans, and...
Hm, you know, I did use Trek as a benchmark, and that number is kind of high for the attributes I gave Fold Sensors. They're probably a 3 at best.
I'll change that. Again, fluff is important, more so than the numbers. Fold Sensors are conventional (only moderately better than modern) with just FTL capabilites...
 
If it helps I designed my ship based around a star wars type, which is basically super powerful weapons and defensive systems, but low speed in sublight and low priority sensors.
 


Name: Silver Arrow Class
Classification: Medium Offense-Oriented Independent Space Combat Vehicle, Attack Frigate
Dimensions: length: 210m, width: 70m, height: 50m
Standard Mass: 655,700 metric tons (prior to mass-compensation, doesn't include the weight of modules)
Standard Crew: 325
Powerplant: WIPG-Z228D Zero-point Energy Extractor, WIPG-F899C Conversion Reactors x 8
Propulsion: Impulse Engine Clusters x 2, Gravity Drives x 24
Interstellar Travel: Foldspace Engine, Farcaster Jump Drive
Speed: 0.5c (cruising), 0.9c (combat), 36c (standard hypercruise)
Maximum Jump Distance: approx. 172.4 lightyears
Armor: 100mm Durachrome Composite-S (reinforced by integrity fields)
Sensors: Foldspace Radar, hypersensory package, GADAR, Hypertelescopes, backup sensors
Defense Systems:
  • Structural Integrity Fields
  • Higgs Shielding
  • Lightwave Barrier
  • Gravity Deflector
Armaments:
  • SFAS-2250E Space-Fold-Accelerator Gun (accelerates 2250mm projectile to superluminal velocities)
  • SAG-172D 300mm Gun Turrets x 4 (shoots 500kg ISFPs at superluminal velocities)
  • HPFP-60D Particle Projectors x 6 (relatively short ranged but powerful fold-enhanced PPA system)
  • SGLS-90 Interceptor Batteries x 4(10-tube 90mm missile systems with variable loadout, 40 tubes total)
  • GAC-S88 "Space Buster VII" CIWS x 24 (shoots enhanced 1.2g IGPs at 0.92c on 6,000,000 RPM)
  • Broadside Modules x 10 (detachable optional package that can add weapons, hangar space or extra systems)
Module Options:
  • SGLS-125M Missile Module (16-tube 125mm missile system, 192 missiles per module)
  • FDKV-3200M Torpedo Bay Module (houses up to eight 3200mm fold torpedoes)
  • Drone Hangar Module (houses 2-3 drone starfighters of various type)
  • Shield Booster Module (houses various shield emitters to boost the ship's protection)
  • Battery Module (Massive stock of CVCs to increase the ship's power storing capacity)
  • Power Module (Rows of Conversion Reactors for extra power generation but at the expense of endurance)
  • Replicator Module (Industrial-scale replicator in order to boost the ship's rate of recovery at the expense of consuming power)
  • Fuel Module (External storage of fuel materials in order to support the conversion reactors longer)
  • Other, less standard modules
Silver Arrow is a small and agile starship class with power which belies its size. It's delta-shaped hull an forward mounted Foldspace Accelerator Gun visibly tells its main role as strike vessel yet it can easily fill all the other standard frigate roles if required. Due to its numerous features the Silver Arrow class is also the flagship of smaller escort fleets and performs that role excellently. Its efficient Farcaster system allows it to work as long range patrol unit, traveling the stars alone. Due to its sheer efficiency the Silver Arrow is gradually takes its role as the mainline warship for White Security Services.

Engineering: 5
Defense: 4 (might be boosted with modules)
Offense: 4 (6 for its spinal gun)
Endurance: 6 (without fuel modules)
Propulsion: 7
Sensors: 8

That's the lowest as I can reasonably get with my strongest warship.
Granted I thought my sensors are at best as good if not worse than @TheBleachDoctor's 20 lightyear ranged ones, so I suppose with that I'd be right on the 30 point limit.
 
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If it helps I designed my ship based around a star wars type, which is basically super powerful weapons and defensive systems, but low speed in sublight and low priority sensors.
I'm threadmarking fluff posts about tech, so if you don't have one yet, make one for your ship, please.
Is it bad that I thought "Gaydar" when I saw that?

Granted I thought my sensors are at best as good if not worse than @TheBleachDoctor's 20 lightyear ranged ones, so I suppose with that I'd be right on the 30 point limit.
Well, how do your sensors work? I forget. I'll probably come across it as I threadmark...

FYI, 10 sensors would be along the WE KNOW ALL line of effectiveness. Umrazi sensors are really 1 sensors that got bumped to 3 because of their multi LY range.
 
I'm threadmarking fluff posts about tech, so if you don't have one yet, make one for your ship, please.

Is it bad that I thought "Gaydar" when I saw that?


Well, how do your sensors work? I forget. I'll probably come across it as I threadmark...

FYI, 10 sensors would be along the WE KNOW ALL line of effectiveness. Umrazi sensors are really 1 sensors that got bumped to 3 because of their multi LY range.

I did a general tech post last night. . .
 
Phoenix-class Planetary Assault Carrier
Class : Assault Carrier / Battleship-Carrier Hybrid
Ships in Class : 1 (RNS Phoenix)




A massive, 1.6 km long warship with fighter escorts. The Phoenix is the pride of the Asgardian Royal Naval Service, having served with distinction for some twenty-five years before being placed within the training fleet, training new officers fresh out of the Scorpian Naval Academy the ins-and-outs of ship command. It was on one of these training cruises that the Phoenix would have a chance encounter with fate. An Avrynn advance scouting party managed to destroy her two Lion-class escorts and heavily damage her systems before jumping away -- leaving the assault carrier for dead. However, she was not done yet. The senior-most officer onboard, Commander Samantha Chase, rallied the survivors and hastily repaired the stricken assault carrier, before tracking down the Avrynn warbirds and exacting revenge.

This story would be repeated throughout the Great Interstellar War, with Commander (later promoted to Captain) Chase proving herself to be a capable tactician, and the Phoenix perfectly suited to the young captain. The Phoenix became a legend, a symbol of Asgardian spirit, a defiant shield, a single voice howling in the wind stating that this was where we draw the line. That we shall not fall back. This far, no further. That this was where we make our stand.




The Phoenix has a remarkably sturdy construction and a devastating forward main battery of advanced Singularity Anti-Ship cannons. These massive cannons have a fixed forward firing arc. But once they are placed on target, these immensely powerful mass-accelerators, with the Flechette-type MMWS shot, can lay waste to all but the most heavily armoured targets in seconds. Additionally, the Phoenix possesses many smaller point-defense SPECTRUM dual-purpose particle cannons and anti-ship cannons mounted along the dorsal and ventral spine of the ship. She also has many vertical-launch missile tubes situated at the front of the 'aligator' head, and a powerful SPECTRUM Anti-Strike Fighter and Missile Beam Array that acts as the vessel's point defense capability. She also possess an advanced piece of technology called the 'Shield Perforator.' Originally an Avrynn piece of technology, this device, more than anything, allowed for the Avrynn to enjoy great success against the Asgardians in the early days of the war by bypassing shields and directly attacking the vessel underneath.

All of this, in addition to her fighter bays, are what makes this vessel a very dangerous opponent to fight. Her defensive capabilities are nothing to laugh at either, with metres of armour protecting the vessel.

However, the Scorpian Wardenclyffe Fleet Engineers, while geniuses, can't work miracles. Despite their best efforts, the Phoenix lags behind modern sensor technology, and the power requirements of the Phoenix's new systems have led to a noticeable reduction to her endurance, leading to more refueling operations in fuel-rich stars. Additionally, for all the advancements that the Asgardians have come up with in the post-war years in terms of engine technology, they have not been able to retrofit those systems onto the Phoenix, due to massive incompatibility issues and the issue of cost.

Engineering (Structural Integrity and Construction): 5
Defensive (Armor, Shields, Countermeasures): 6
Offensive (Weaponry): 10
Propulsion (Sublight Engines): 3
Endurance (Operational capacity to operate without supplies): 3
Sensors (Sensor range and/or precision): 3
 
We'll use them as we need them. Thanks.



They're fine, although I would like to stress that the stats are merely rough guidelines. This is freeform narrative, meaning that fluff is more important. I would like everyone to have the same amount of fluff that I had, because fluff goes a long way in freeform, but it's your choice. It just means that you'll get asked a lot of questions when it comes time to throw down.


As described earlier in my fluff (which I'll threadmark), Umrazi sensors use their FTL tech to intermittently scan out to a range of 20 LY. It's just general scans, and...
Hm, you know, I did use Trek as a benchmark, and that number is kind of high for the attributes I gave Fold Sensors. They're probably a 3 at best.
I'll change that. Again, fluff is important, more so than the numbers. Fold Sensors are conventional (only moderately better than modern) with just FTL capabilites...
Man, if we use Star Trek as benchmark then that gives us pretty skewed results.

Star Trek ships are casually at lightspeed sublight travel (mind the oxymoron), have ridiculous scan range and detail (can analyze every particle in an entire star system in seconds), aside from malfunction of the week hijinks they are solidly engineered, their armor, shield and weapon firepower depends on the plot and have near-limitless endurance (unless they wish to invoke drama)
On a good day a Federation starship would score full 10 on all categories compared to many of the other more common vessels.
Sure, we discussed before how much Trek is inconsistent with their tech. But using them as a benchmark for average stats is mighty strange.

Firepower and defenses are something vague and ironically it means it's easy to envision them in this system.
Sensor range as I said should be strange if it portrays multi-lightyear range as the baseline. You don't need sensor scans to safely jump.
Propulsion should be in such way that casual lightspeed is at 10 and there'd be more than enough difference in delta-V
Engineering is strange to define as I already expressed.
Endurance is similarly problem as I said. Though again Federation Starships are the worst example for that.

Anyways, if fluff takes precedence over stats then they have little reason to exist. Stats are there to make it easy to compare things. Stats need to match the fluff. That'd be kinda the point.
 
Wait, question here.
Will our a flagships have their escorts and auxiliaries with them? Because, I may need to type up some more sheets for them.
 
Wait, question here.
Will our a flagships have their escorts and auxiliaries with them? Because, I may need to type up some more sheets for them.

I personally had the Taung send a conquest fleet through the Hypergate to this galaxy to claim new worlds for the Empire. If I am relegated to just a single ship, that's kind of fucked up. . .
 
Wait, question here.
Will our a flagships have their escorts and auxiliaries with them? Because, I may need to type up some more sheets for them.

Will be solved later.

Man, if we use Star Trek as benchmark then that gives us pretty skewed results.

Star Trek ships are casually at lightspeed sublight travel (mind the oxymoron), have ridiculous scan range and detail (can analyze every particle in an entire star system in seconds), aside from malfunction of the week hijinks they are solidly engineered, their armor, shield and weapon firepower depends on the plot and have near-limitless endurance (unless they wish to invoke drama)
On a good day a Federation starship would score full 10 on all categories compared to many of the other more common vessels.
Sure, we discussed before how much Trek is inconsistent with their tech. But using them as a benchmark for average stats is mighty strange.

Firepower and defenses are something vague and ironically it means it's easy to envision them in this system.
Sensor range as I said should be strange if it portrays multi-lightyear range as the baseline. You don't need sensor scans to safely jump.
Propulsion should be in such way that casual lightspeed is at 10 and there'd be more than enough difference in delta-V
Engineering is strange to define as I already expressed.
Endurance is similarly problem as I said. Though again Federation Starships are the worst example for that.

Anyways, if fluff takes precedence over stats then they have little reason to exist. Stats are there to make it easy to compare things. Stats need to match the fluff. That'd be kinda the point.

This. It's importsnt to note that Star Trek, despite what STO or whatever the more ship-philic fans may say, the story always came first. Hence why ships could literally do anything the writers wanted them to do. And even without taking that into consideration, the Federation is ridiculously advanced. Their techno babble could be easily substituted with magic words and you'd get the same result.
 
Anyways, if fluff takes precedence over stats then they have little reason to exist. Stats are there to make it easy to compare things. Stats need to match the fluff. That'd be kinda the point.
Stats are really there for our benefit more than anything else. It's how powerful you consider your own ship to be. There's going to be a lot of discussion, and that's inevitable, but we can always ditch the stats later if they prove to be entirely useless.

Wait, question here.
Will our a flagships have their escorts and auxiliaries with them? Because, I may need to type up some more sheets for them.
They will, but let's get the flagships first.


Alright, all Flagships, civilization sheets, and tech sheets threadmarked. If I missed anything, let me know.

For everyone else, we need tech sheets. Make one and tell me, and it will be threadmarked.

THIS WILL BE YOUR MASTER TECH SHEET POST FOR THE RP.
PLEASE MAKE IT FLUFFY, WE NEED DETAILS.

Later, we shall make our own Master Post for Ships, but not yet.
 
Will be solved later.



This. It's importsnt to note that Star Trek, despite what STO or whatever the more ship-philic fans may say, the story always came first. Hence why ships could literally do anything the writers wanted them to do. And even without taking that into consideration, the Federation is ridiculously advanced. Their techno babble could be easily substituted with magic words and you'd get the same result.

And yet they would lose in any fight with a Star Wars ship. Trek weapons and shields just aren't that capable comparitively. There are definately higher tech settings out there
 
Stats are really there for our benefit more than anything else. It's how powerful you consider your own ship to be. There's going to be a lot of discussion, and that's inevitable, but we can always ditch the stats later if they prove to be entirely useless.


They will, but let's get the flagships first.


Alright, all Flagships, civilization sheets, and tech sheets threadmarked. If I missed anything, let me know.

For everyone else, we need tech sheets. Make one and tell me, and it will be threadmarked.

THIS WILL BE YOUR MASTER TECH SHEET POST FOR THE RP.
PLEASE MAKE IT FLUFFY, WE NEED DETAILS.

Later, we shall make our own Master Post for Ships, but not yet.
Alright
Tech sheet time
 
Gravity Well.

But that's a whole other discussion that I do not want to go into, as tears and RAGE will be the only results.
The Star Trek VS Star Wars discussion never goes anywhere. I'd rather not derail this RP with that... and I would not suggest making a thread for it in the Vs. subforum, lest we summon our resident SD.netters.
 
The Star Trek VS Star Wars discussion never goes anywhere. I'd rather not derail this RP with that... and I would not suggest making a thread for it in the Vs. subforum, lest we summon our resident SD.netters.

Exactly.

So, where do we go from now? And @Greek_Fire had mentioned that I had to update my civilization's dossier. What needed to be changed?
 
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