NuclearNickel
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- Location
- Bootes Void
Was mine good enough, Bleach?
What?U.R.N. Undaunted Cartographer
Sensor Range: 20 LY
Sensors (Sensor range and/or precision): 4
We'll use them as we need them. Thanks.@TheBleachDoctor I hope you don't mind me populating the galaxy with NPCs.
They're fine, although I would like to stress that the stats are merely rough guidelines. This is freeform narrative, meaning that fluff is more important. I would like everyone to have the same amount of fluff that I had, because fluff goes a long way in freeform, but it's your choice. It just means that you'll get asked a lot of questions when it comes time to throw down.
As described earlier in my fluff (which I'll threadmark), Umrazi sensors use their FTL tech to intermittently scan out to a range of 20 LY. It's just general scans, and...What?
That kind of sounds like nonsense. We're Star Trek now where we can scan planets and pick up specific lifeforms from dozens of lightyears away while traveling at Warp speed towards it?
I am pretty sure most of the players don't use FTL sensors much. Don't mind if they do, but let them decie on this matter.
Also if a sub-standard sensor can spot things from 20 lightyears away that would bring quite severe implications for combat and missions in general.
Not to mention the fact that then a 10 point sensor would pretty much scan the whole galaxy at once.
Pardon my criticism but somehow it feels strange to me.
I'm threadmarking fluff posts about tech, so if you don't have one yet, make one for your ship, please.If it helps I designed my ship based around a star wars type, which is basically super powerful weapons and defensive systems, but low speed in sublight and low priority sensors.
Is it bad that I thought "Gaydar" when I saw that?
Well, how do your sensors work? I forget. I'll probably come across it as I threadmark...Granted I thought my sensors are at best as good if not worse than @TheBleachDoctor's 20 lightyear ranged ones, so I suppose with that I'd be right on the 30 point limit.
I'm threadmarking fluff posts about tech, so if you don't have one yet, make one for your ship, please.
Is it bad that I thought "Gaydar" when I saw that?
Well, how do your sensors work? I forget. I'll probably come across it as I threadmark...
FYI, 10 sensors would be along the WE KNOW ALL line of effectiveness. Umrazi sensors are really 1 sensors that got bumped to 3 because of their multi LY range.
I'll find it. Threadmarking right now.
Man, if we use Star Trek as benchmark then that gives us pretty skewed results.We'll use them as we need them. Thanks.
They're fine, although I would like to stress that the stats are merely rough guidelines. This is freeform narrative, meaning that fluff is more important. I would like everyone to have the same amount of fluff that I had, because fluff goes a long way in freeform, but it's your choice. It just means that you'll get asked a lot of questions when it comes time to throw down.
As described earlier in my fluff (which I'll threadmark), Umrazi sensors use their FTL tech to intermittently scan out to a range of 20 LY. It's just general scans, and...
Hm, you know, I did use Trek as a benchmark, and that number is kind of high for the attributes I gave Fold Sensors. They're probably a 3 at best.
I'll change that. Again, fluff is important, more so than the numbers. Fold Sensors are conventional (only moderately better than modern) with just FTL capabilites...
Wait, question here.
Will our a flagships have their escorts and auxiliaries with them? Because, I may need to type up some more sheets for them.
Wait, question here.
Will our a flagships have their escorts and auxiliaries with them? Because, I may need to type up some more sheets for them.
Man, if we use Star Trek as benchmark then that gives us pretty skewed results.
Star Trek ships are casually at lightspeed sublight travel (mind the oxymoron), have ridiculous scan range and detail (can analyze every particle in an entire star system in seconds), aside from malfunction of the week hijinks they are solidly engineered, their armor, shield and weapon firepower depends on the plot and have near-limitless endurance (unless they wish to invoke drama)
On a good day a Federation starship would score full 10 on all categories compared to many of the other more common vessels.
Sure, we discussed before how much Trek is inconsistent with their tech. But using them as a benchmark for average stats is mighty strange.
Firepower and defenses are something vague and ironically it means it's easy to envision them in this system.
Sensor range as I said should be strange if it portrays multi-lightyear range as the baseline. You don't need sensor scans to safely jump.
Propulsion should be in such way that casual lightspeed is at 10 and there'd be more than enough difference in delta-V
Engineering is strange to define as I already expressed.
Endurance is similarly problem as I said. Though again Federation Starships are the worst example for that.
Anyways, if fluff takes precedence over stats then they have little reason to exist. Stats are there to make it easy to compare things. Stats need to match the fluff. That'd be kinda the point.
Stats are really there for our benefit more than anything else. It's how powerful you consider your own ship to be. There's going to be a lot of discussion, and that's inevitable, but we can always ditch the stats later if they prove to be entirely useless.Anyways, if fluff takes precedence over stats then they have little reason to exist. Stats are there to make it easy to compare things. Stats need to match the fluff. That'd be kinda the point.
They will, but let's get the flagships first.Wait, question here.
Will our a flagships have their escorts and auxiliaries with them? Because, I may need to type up some more sheets for them.
Will be solved later.
This. It's importsnt to note that Star Trek, despite what STO or whatever the more ship-philic fans may say, the story always came first. Hence why ships could literally do anything the writers wanted them to do. And even without taking that into consideration, the Federation is ridiculously advanced. Their techno babble could be easily substituted with magic words and you'd get the same result.
Let's not start that here, please.And yet they would lose in any fight with a Star Wars ship. Trek weapons and shields just aren't that capable comparitively. There are definately higher tech settings out there
AlrightStats are really there for our benefit more than anything else. It's how powerful you consider your own ship to be. There's going to be a lot of discussion, and that's inevitable, but we can always ditch the stats later if they prove to be entirely useless.
They will, but let's get the flagships first.
Alright, all Flagships, civilization sheets, and tech sheets threadmarked. If I missed anything, let me know.
For everyone else, we need tech sheets. Make one and tell me, and it will be threadmarked.
THIS WILL BE YOUR MASTER TECH SHEET POST FOR THE RP.
PLEASE MAKE IT FLUFFY, WE NEED DETAILS.
Later, we shall make our own Master Post for Ships, but not yet.
And yet they would lose in any fight with a Star Wars ship. Trek weapons and shields just aren't that capable comparitively. There are definately higher tech settings out there
The Star Trek VS Star Wars discussion never goes anywhere. I'd rather not derail this RP with that... and I would not suggest making a thread for it in the Vs. subforum, lest we summon our resident SD.netters.Gravity Well.
But that's a whole other discussion that I do not want to go into, as tears and RAGE will be the only results.
The Star Trek VS Star Wars discussion never goes anywhere. I'd rather not derail this RP with that... and I would not suggest making a thread for it in the Vs. subforum, lest we summon our resident SD.netters.