You'll have to wait until this afternoon for the tech sheet, I'm afraid. I'm posting from my ever-reliable tablet, and I don't exactly have all of my stuff ready to go. It's going to, at the very least, be around two thousand words.
Stats are really there for our benefit more than anything else. It's how powerful you consider your own ship to be. There's going to be a lot of discussion, and that's inevitable, but we can always ditch the stats later if they prove to be entirely useless.
That's the problem I see.
Why make point limits if you wish to ditch the stats to begin with?
I proposed them so we can assign these to roughly match what the ship capabilities tell us.
It provides a quick summary on the ship so you can compare at once. Also it gives the ships a certain face. Say, you can quickly see flagship Moby Dick has great armor but slow speed. And then check your ship profiles and see that your ship has less firepower than his armor.
Meaning you need to take this armor more seriously while writing. Say you cobcentrate firepower or pull other methods to compensate. Similarly if the enemy is faster you may depict that in your writing.
Sure you can do it with fluff but in my experience not all people like to read things like 120 teratons, over 9000 gees or zero point five cee. It also results in escalation which may be unwelcome for the game. Abstract stats can keep these contained and easy to see.
That's why I proposed the stats.
That's the problem I see.
Why make point limits if you wish to ditch the stats to begin with?
I proposed them so we can assign these to roughly match what the ship capabilities tell us.
It provides a quick summary on the ship so you can compare at once. Also it gives the ships a certain face. Say, you can quickly see flagship Moby Dick has great armor but slow speed. And then check your ship profiles and see that your ship has less firepower than his armor.
Meaning you need to take this armor more seriously while writing. Say you cobcentrate firepower or pull other methods to compensate. Similarly if the enemy is faster you may depict that in your writing.
Sure you can do it with fluff but in my experience not all people like to read things like 120 teratons, over 9000 gees or zero point five cee. It also results in escalation which may be unwelcome for the game. Abstract stats can keep these contained and easy to see.
That's why I proposed the stats.
And yet they would lose in any fight with a Star Wars ship. Trek weapons and shields just aren't that capable comparitively. There are definately higher tech settings out there
Actually no. Whenever the plot demands it the titular starship performs ridiculously OP feats, some of them are greater than even the Death Star's firepower.
Others are insane in different ways like when Wesley altered the warp drive to create an entire universe and accidentally trap her mother in it.
Then there are ridiculous low showings like when the starship crew craps their pants at megawatts of output or when a photorp couldn't blow up an asteroid because of all things it was made out of Potasium.
Actually no. Whenever the plot demands it the titular starship performs ridiculously OP feats, some of them are greater than even the Death Star's firepower.
Others are insane in different ways like when Wesley altered the warp drive to create an entire universe and accidentally trap her mother in it.
Then there are ridiculous low showings like when the starship crew craps their pants at megawatts of output or when a photorp couldn't bloq up an asteroid because it was made out of Potasium.
I did this for its value as entertainment. I don't wish powerlevel discussions to occupy this thread especially when it's barely even related to the actual topic.
So as is, my ship can go about half the speed of a Galaxy-Class from TNG in Sublight but is much much faster at FTL, with all the usual Caveats that Hyperspace Tech brings. She can also only see well out to 15 LY before her sensors start to lose sensitivity.
Basically she's powerful and tough, but slow and can't see very far.
So as is, my ship can go about half the speed of a Galaxy-Class from TNG in Sublight but is much much faster at FTL, with all the usual Caveats that Hyperspace Tech brings. She can also only see well out to 15 LY before her sensors start to lose sensitivity.
Basically she's powerful and tough, but slow and can't see very far.
That's fine, although you probably want to measure speed in how fast it can cross an AU.
Because most combat isn't going to take place in deep space. And relating it to the Galaxy-class can get really inconsistent due to varying feats.
That's fine, although you probably want to measure speed in how fast it can cross an AU.
Because most combat isn't going to take place in deep space. And relating it to the Galaxy-class can get really inconsistent due to varying feats.
If I was going to drop anyone for coming to this party late, it would be @Greek Fire, but I won't because Greek Fire showed interest in this before I started the OOC Thread.
If I was going to drop anyone for coming to this party late, it would be @Greek Fire, but I won't because Greek Fire showed interest in this before I started the OOC Thread.
So everyone who is here stays.
That's pretty slow!
But okay.
Meanwhile, I can use Orion Drive specs as a reference point!
The Only Reference I have on speeds during the TOS Movie Era states that the Enterprise of the Motion Picture could engage at .5 the Speed of Light at max impulse power, which is what I used for my metric.
The Only Reference I have on speeds during the TOS Movie Era states that the Enterprise of the Motion Picture could engage at .5 the Speed of Light at max impulse power, which is what I used for my metric.
NPC civ. ALF
Civilization Name: Space PETA Animal Liberation Front
Brief Description of civilization: The Animal Liberation Front is what happens when you cross animal rights activists, a powerful political entity, a pirate syndicate, and an extremist militia. They don't have a capital planet, but they do have chapters on 287 planets and an extremely heavy presence on at least four worlds. While they are not as strong as the GLF, they are still a credible threat.
Species: Miscellaneous and sundry
Species Description: Miscellaneous and sundry
ALF units mostly consist of untrained rebels and terrorists who will attempt to sabotage any key sites related to anything that they deem harmful to animals. Like the GLA, the will also conduct terror attacks, though these are limited in scope and they do not use weapons of mass destruction, instead limiting their attacks to bombings and massacres.
The average ALF activist is little more than an angry hipster armed with molotov cocktails and pipe bombs which they will sometimes throw to inflict heavy damage on lightly armored infantry and vehicles.
The ALF also employs soldiers as well who do not participate in terror attacks but will attack installations such as laboratories, power plants, and public utilities. ALF soldiers often wield assault rifles and are equipped with basic body armor and grenades. The ALF also utilizes a portable missile launcher that can be easily smuggled into an area in parts and assembled on site.
Their vehicular forces are mainly technicals. When actually deploying for a major assault, they will use heavy assets such as light tanks, mecha, and ballistic missile launchers.
The ALF fleet largely consists of small, high endurance gunboats and large transports to transport supplies, soldiers, and/or "liberated" animals. They also use their gunboats to assault humanitarian convoys to take the supplies to fund their nefarious activities, often murdering all the crew afterward. ALF ships are habitually painted green and have many environment related slogans spray painted all over them.
NPC civ. ALF
Civilization Name: Space PETA Animal Liberation Front
Brief Description of civilization: The Animal Liberation Front is what happens when you cross animal rights activists, a galaxy wide political entity, a pirate syndicate, and an extremist militia. They don't have a capital planet, but they do have chapters on 287 planets somewhat evenly distributed around the galaxy and an extremely heavy presence on at least four worlds, one in each quadrant. While they are not as strong as the GLF, they are still a credible threat.
Species: Miscellaneous and sundry
Species Description: Miscellaneous and sundry
ALF units mostly consist of untrained rebels and terrorists who will attempt to sabotage any key sites related to anything that they deem harmful to animals. Like the GLA, the will also conduct terror attacks, though these are limited in scope and they do not use weapons of mass destruction, instead limiting their attacks to bombings and massacres.
The average ALF activist is little more than an angry hipster armed with molotov cocktails and pipe bombs which they will sometimes throw to inflict heavy damage on lightly armored infantry and vehicles.
The ALF also employs soldiers as well who do not participate in terror attacks but will attack installations such as laboratories, power plants, and public utilities. ALF soldiers often wield assault rifles and are equipped with basic body armor and grenades. The ALF also utilizes a portable missile launcher that can be easily smuggled into an area in parts and assembled on site.
Their vehicular forces are mainly technicals. When actually deploying for a major assault, they will use heavy assets such as light tanks, mecha, and ballistic missile launchers.
The ALF fleet largely consists of small, high endurance gunboats and large transports to transport supplies, soldiers, and/or "liberated" animals. They also use their gunboats to assault humanitarian convoys to take the supplies to fund their nefarious activities, often murdering all the crew afterward. ALF ships are habitually painted green and have many environment related slogans spray painted all over them.