[X] Ask Argent

So currently, power is completely irrelevant to our current objectives. Things like world champion armor or storming the castle, which explicitly only boost our power, don't do anything for our long term goals. Argent is the only connection we have to silververse lore and specifics about the horror king we might not have pieced together yet. We need to talk to him about what our plan should be ASAP before spending any significant amount of time on anything else.
 
[X] Ask Argent

So currently, power is completely irrelevant to our current objectives. Things like world champion armor or storming the castle, which explicitly only boost our power, don't do anything for our long term goals. Argent is the only connection we have to silververse lore and specifics about the horror king we might not have pieced together yet. We need to talk to him about what our plan should be ASAP before spending any significant amount of time on anything else.
Kinda don't you want to have more points before talking to him though so we can buy said shinies? Cause otherwise talking to him is likely to end with us kicking ourselves as we don't have the requisite points to buy good things. Not to mention don't we still want to do some other quests it's not like these things aren't real in universe we are making an actual difference if we confront said quests in universe and that can both have an influence on our character and give us time to stack more points.
 
Kinda don't you want to have more points before talking to him though so we can buy said shinies? Cause otherwise talking to him is likely to end with us kicking ourselves as we don't have the requisite points to buy good things. Not to mention don't we still want to do some other quests it's not like these things aren't real in universe we are making an actual difference if we confront said quests in universe and that can both have an influence on our character and give us time to stack more points.

What I want out of argent is less shinies/things to trade for and more general lore/advice/a game plan for not becoming a genocidal monster. He's an information and planning tool at this stage, not a weapons salesman. I don't see how this argent conversation will prevent us from doing the rest of the stuff listed, I fully expect that we will do those things, but the sooner we talk to argent the better prepared we are for the epilogue.
 
What I want out of argent is less shinies/things to trade for and more general lore/advice/a game plan for not becoming a genocidal monster. He's an information and planning tool at this stage, not a weapons salesman. I don't see how this argent conversation will prevent us from doing the rest of the stuff listed, I fully expect that we will do those things, but the sooner we talk to argent the better prepared we are for the epilogue.
I mean it could also begin starting the epilogue that's. A baseless thought on my part though just a mere possibility.
 
[X] Alfheim's Champion

Pure power is of value to us in that our Heroes are bolstered in their specialties based on Ishida's power.

Speaking of which, our Achievements have been updated with our current Hero list: Aedlenlied, Garland, Miala, Ichimaru, Thinker, and IX. That leaves a slot for Kirito and one more person, though one more point of Spirit will make the square root 9. Maybe add Asuna.

By the way, what about asking Heathcliff about merging Pillars and Cardinal? Shouldn't we do that before trying to make Pillars something to offer everyone? Given it's a fusion, it might be as simple as an 'advanced class' since it's probably not as much of a jump from one or the other, but we may well need to offer aid in jumping systems, and it doesn't make sense to work on doing that for Pillars when the Cardinal Pillars might need an immediate redo of the infrastructure.

I forget, was making Heathcliff a Hero of value to the anti-HK task and the Cardinal Pillars task? Because I'm sure he brought something to the table with the former in terms of 'high priest of the Highest God' and his influence therein.
 
[X] Alfheim's Champion

Pure power is of value to us in that our Heroes are bolstered in their specialties based on Ishida's power.

Speaking of which, our Achievements have been updated with our current Hero list: Aedlenlied, Garland, Miala, Ichimaru, Thinker, and IX. That leaves a slot for Kirito and one more person, though one more point of Spirit will make the square root 9. Maybe add Asuna.

By the way, what about asking Heathcliff about merging Pillars and Cardinal? Shouldn't we do that before trying to make Pillars something to offer everyone? Given it's a fusion, it might be as simple as an 'advanced class' since it's probably not as much of a jump from one or the other, but we may well need to offer aid in jumping systems, and it doesn't make sense to work on doing that for Pillars when the Cardinal Pillars might need an immediate redo of the infrastructure.

I forget, was making Heathcliff a Hero of value to the anti-HK task and the Cardinal Pillars task? Because I'm sure he brought something to the table with the former in terms of 'high priest of the Highest God' and his influence therein.

My issue with alfheim's champion, or any of the non argent options, is that I think starting with those is the incorrect order. Talking to argent is guaranteed to be the highest impact option for dealing with the horror king, I don't think that is debatable. It's also the option that is most likely to impact our decision making later, since argent will likely give us information we don't have access to currently.

I think the options present are all important and should be done, but argent is critical because it fills in gaps in our Horror King knowledge. We're at the stage of the game where Argent can fill us in on everything we need to know to properly prepare for the epilogue, I'm concerned that if we wait too long we won't have enough time to utilize the information he gives us.
World champion title, even with a moderate boost to all of our companions. Is simply not comparable to the understanding and insight argent will give us.
 
My meta-level reasoning is that we want to hit all the sidequests, and it might make most sense to get all the possible prerequisites for Argent's first. But if you think it's more likely that we'll benefit from talking to Argent early, maybe helping us optimize our sidequest rewards or something, then sure, I'll approval vote that.

[X]
Ask Argent
[X] Operation Shadowland
[X] Alfheim's Champion
 
The following is some art, posted for BP purposes. (It's of Horror-King-themed vines, in a context whose details I've near-completely excised, because the only part that relates to Immersion in any way is the Horror King-themed vines.)
 
I've been swayed from my previous reasoning. Gathering power before talking to Argent may let us give him more complete info, but getting Argent's info may change our approach to the remaining tasks, which is obviously a pretty big deal.

Argent seems like the most powerful anti-HK force in the setting, so being able to (extradiegetically) bribe him with BP to help us out could give us more leeway with which to secure a good ending. Talking to him later gives us more time to acquire said BP, so it might be wise to try to save up... but we're ostensibly going to see a series of quick updates as we reach the end here, and things have been relatively quiet (both in terms of omake and discussion) so that is much less likely to work than usual. With that in mind:

[X] Ask Argent
 
[X] Alfheim's Champion

I want to see this content and becoming more like Touch Me, the Paladin of Pure Silver who was also a World Champion and whose class levels we have, may be relevant in communicating with / persuading Argent. We should vote for the content we want to see, we already have an endgame plan for HK given Overlord's buff to our party. Implementation and execution of that plan may require BP, and more BP time is better than less.
 
[X] Alfheim's Champion

I want to see this content and becoming more like Touch Me, the Paladin of Pure Silver who was also a World Champion and whose class levels we have, may be relevant in communicating with / persuading Argent. We should vote for the content we want to see, we already have an endgame plan for HK given Overlord's buff to our party. Implementation and execution of that plan may require BP, and more BP time is better than less.

The update explicitly states that the #1 priority right now is developing further Horror King preventative measures. I have a hard time believing that the world champion title will do more for us than argent will. The fact that we have the ability to acquire it at all, assuming that the title is a thing the argent cares about in any way shape or form, is something we can point to even if we don't have the title yet. The best argument I can see for world champion title is that it might help with the second explicitly stated goal, potentially being able to pass down pillars.

I think prioritizing the title over argent explicitly goes against the priorities laid out in the update itself.
 
I'm not sure how you got 'voting World Champ deprioritizes Argent' from 'the title and power may help the Argent convo.' If anything, going straight for the Argent convo without any prep work, Thinker buffs or BP is deprioritizing it.
 
I'm not sure how you got 'voting World Champ deprioritizes Argent' from 'the title and power may help the Argent convo.' If anything, going straight for the Argent convo without any prep work, Thinker buffs or BP is deprioritizing it.

World champion title doesn't directly correlate to argent prep work, thinker buffs can be gotten in a relevant plan of action for the vote to talk to argent, and the BP generation would at most be extended for a few days. None of these are significant enough points to put off the conversation when it could impact our next choice of action.
 
I mean, I have a couple CYOAs I was working on for ASTI that I might be able to finish up for this. A few days to a week would give me time for that. And might even let me read the first four-fifths of this quest, which I've skipped.
 
Alright, votes are locked. Apologies about the unexpected hold-up: it's been a tougher week than I expected.
 
The Hallowed Eve
The Hallowed Eve

Alfheim wasn't a mere demiplane, a spatial vault of natural environs and haphazard assignments - it was a full realm, its own world, and one that encompassed and embodied the concept of raw, natural beauty. It was a manifestation of universal, essential splendor, and every step through its vistas was a fresh breath of life.

Around them, verdant meadows stretched endlessly into a soft blue horizon, their emerald carpets dotted with vibrant and profuse blooms of every hue found on the rainbow. Butterflies, like fleeting strokes of living paint, flitted through the air in sinuous arcs, their delicate wings shimmering with the iridescence of opals and sapphires. Trees, standing as tall and majestic as enthroned goliaths, embraced the heavens with gnarled limbs, their foliage a kaleidoscope of colors - crimson leaves cascading like discarded rubies, golden blossoms glistening like sun-kissed topaz, and azure fruits hanging like clusters of precious aquamarines.

Every celestial direction held a colony of stunning sights and sensory thunderbolts, sometimes in a near-literal way - such was the ephemeral, pulsating beauty of the realm's magnificent features that a fleeting mortal's heart could've halted eternally on sighting a mere recreation of its panoramas.

Amongst the landscape, mountains emerged like ancient sentinels, their grandeur transcending the mundane. A number of them were as primordial kings, wearing grayed crowns of jagged stone, summits reaching for the heavens like cathedral spires aspiring to brush against divinity; a number yet displayed whimsical contours, resembling the sculpted madness of a reclusive master artist - twisted forms that defied logic, as if nature had surrendered to playful fancy. Sapphire streams meandered through the forested lowlands, their crystalline waters singing a symphony of purity and grace, their currents alive with the fluid dance of silver and turquoise.

A triumvirate of adventurers roved through the mystical landscape at a resilient velocity, magical winds almost breathing in surprise and dodging aside as they dashed around the massive trees; each of them bedecked in enchanted armor, cloak, and a panoply of wondrous magic items. This speed, maddening and untrackable for a mortal eye, was merely a slow, lazy advanced by their standards - an opportunity to sightsee and enjoy the experience while not maintaining a complete, slovenly standstill.

"This'd make for an awesome vacationing spot," Ichimaru commented, cleaving through a log with a rapier swing, tearing asunder a decameter of hardwood, seemingly for no other reason than wishing to witness its durability. It crumbled with a satisfying sound, cloven asunder smoothly. "Eh, not so much for training."

"I am here only to claim a Title," he answered in casual tones, raising an eyebrow. "One that's debatably already mine."

"Debatably?" she replied with a hum. "I do love debates."

She doesn't know the heat of the fire she's playing with, Furo drolly commented; an insight that Koji echoed.

"Oh, do I not? Let's start then - you don't actually have the Title, because you claimed someone else's account. A cheater, a hacker."

"It was offered to me freely, and won through honest grace," he parried with alacrity, unbothered by the half-hearted accusations, "To claim your brother's account for yourself, when offered the login and password knowingly, is not theft."

"Ah, but you argue legalities absolve you - when I speak of inherent worth." She raised a finger and wagged it playfully, skipping ahead and turning with a smirk. "Have you done anything to earn the Title in actuality, rather than in formal accounts?"

"I've earned the esteem of its previous holder. Shouldn't that suffice?"

"Not the esteem of the authority responsible for giving it out," she said. "So no, it shouldn't."

"You employ a clever technique of leaping between standing on the side of legality and practical worth, whenever it suits your position of making me appear unworthy," he argued. "However, it strikes me as blatantly cheap. Shouldn't-"

"Hush children," Miala cut in, sighing deeply. "I can't handle another minute of this, I don't think. Can't you switch to Shorthand?"

Shorthand was an invention of Thinker. A conlang based on American English, cutting away disposable phonemes and substituting intensely quick hand signs for certain morphemes, designed specifically for rapid communication between superspeed-capable Chosen. It excelled at passing on vital data in critical situations but sadly its communicative mishmash didn't lend itself to anything requiring even a miser's pinch of finesse and elegance, making conversations resemble a combat scene from Naruto.

"I'd rather stay quiet, then," he relented.

"Me too," Ichimaru demurred.

Through the mystical landscape they ventured. Cascading waterfalls whispered secrets of ancient wisdom, their crystal-clear streams cascading down moss-covered stones with gentle reverence. Towering trees, their canopies a lush tapestry of emerald and gold, whispered enchantments in the breeze as if guiding the way to the realm's heart. The scent of blossoms grew intoxicating, perfuming the air with an ethereal sweetness. Fields of wildflowers danced in vibrant hues, their petals swaying in unison with the rhythm of nature's symphony. Rays of sunlight painted the landscape with a golden touch, illuminating rolling hills that undulated like waves frozen in time.

And then, in the distance, they beheld a sight like a crown jewel to every lesser splendor of Alfheim. A city of marble white emerged, seemingly conjured from dreams and legends, with a towering World Tree standing above it, branches spearing into the dome of the sky and directly drinking in the light of the stars. The city's sparkling spires pierced the heavens, reflecting the sunlight like a thousand prisms, casting a kaleidoscope of colors upon the surrounding landscape. The city's architecture, delicate and intricate, blended seamlessly with the world as if born from the very essence of the enchanting realm itself, residences almost like ghosts made of tangled vine and softwood.

Soon, an escort of emerald-winged sylphs - the swiftest of the fae - led them across the sky into Oberon's palace, a suspended birdcage of gold filament and amber crystal in the central hollow of the World Tree, the throne a massive block of chiseled gneiss, cast with bas-reliefs of ancient fae history.

The King of the Fae was a figure of ancient authority, bearing a countenance etched by time. His face, weathered and lined, bore the weight of forgotten ages. His eyes were pools of shadow and secrets, gazing out with a profound intensity. He was dressed in airy garments, a simple robe of ethereal white, glowing and sparkling in the spear of sunlight descending from the ceiling. However, the most surprising aspect was the name, 'Oberon' as well as Title, 'The Archfae,' hovering over the King's head.

Is he Chosen? asked Furo, in mild confusion.

I don't know. I suppose it won't hurt to ask.

"I greet you with honor and felicity, Oberon King," he said, following a curt bow. "I am Wisshomatek, also known as Ishida Koji, and I am the Supreme Swordsman among the Chosen of Aincrad. I've come to your realm in order to request your permission to participate for the Title of Champion."

"I greet you back, Wisshomatek of the Chosen," Oberon answered, a voice that could've made forest and mountains tremble in abeyance, "I am Oberon, Fae-King, and Archfae; Chosen of Alfheim. In accordance with our storied and great traditions, I honor your request. I welcome you to stay at my palace for the duration of the tribulations, if you do not have any lodgings secure. Tell me plainly, are you aware of the nature of the challenge you embark upon?"

He'd confirmed their suspicion of being Chosen. A most curious occurrence. How could that have happened?

"Only in a vague manner," he admitted.

The King nodded. "For a period of no less than a tenday from its start, you must stay within Alfheim and its borders, and I shall use my authority as the World's Guardian to alert beings of considerable might to your declaration. If they wish, they may state a counter-declaration of their own, at which moment, you and they shall become inherently aware of each other's position. They may utilize any means whatsoever, honorable or dishonorable, in attempting to slay you for that duration, and no curse or fault shall be cast upon them for this; the same privilege will be extended to you, in turn. Should you prevail against all contenders, you shall be World Champion."

"I understand."

"Are you ready?"

"I am."

He felt the King's considerable influence extending outwards, as a tendril of governing magic; a shroud of halcyon warmth settling on his shoulders, a beacon alighting for challengers to see from thousands of miles away. In seconds, he could hear at least three answers; in a minute, almost triple that. After that, it stopped.

The King hummed. "It seems this century's tribulations will be particularly lively," he commented mildly. "I should caution you against causing excessive damage to property. And of course, involving any innocent bystanders in your bouts will be penalized as harshly as true assault or murder."

"I am no brute," he said with a nod.

"Debatable," Ichimaru muttered under her breath.

"With your leave, Your Majesty?"

The King nodded, and sat back down on his immense throne. Ishida turned away, moving to depart the castle. After all, he had some fae to hunt down and force to submit.

---

Choose a strategy -

[ ] Swift Overcoming - An 'A to Z' battle scheme: locate an enemy, approach an enemy, defeat an enemy with overwhelming and irresistible force, and then rinse and repeat until you've overcome every challenger to your claim. It should render the challenge an afternoon's work, although unless you intend to strongarm Oberon into bypassing tradition, you'll still have to wait out a tenday in case any new challengers crop up by the end of it. How dull.

[ ] Playing With Food - If you're stuck here for over a week, you might as well attempt to have a little fun. Handicap yourself as severely as possible in the upcoming battles, coming up with new and creative ideas for making the bouts hellishly difficult: fight only with your mouth, no magic allowed, defeat an enemy in one stroke or not at all, and so on. It should allow you to squeeze out at least a bit more XP out of the experience of crushing these insects.

[ ] Astral Bombardment - Just stay at a cozy cafe and shoot guided Ethereal Bolts across the world after having Miala divine the enemies' exact coordinates. It'll mess up the environment slightly, but no one except your targets will get hurt. Makes surrender impossible on the part of your targets, which is slightly inhumane, given you are essentially slaughtering lambs. Gives you more of an opportunity to study Elf Magic than any other approach.

[ ] Write-in
 
Why not do Swift Overcoming, and then spend the nine other days spending Elf Magic like in Astral Bombardment? I guess maybe a little more than a week isn't long enough to make appreciable progress on that front, and Astral Bombardment benefits from a longer time-table...
 
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