1. Cybernetic enhancement of the brain to telepathically transmit video games of some sort to Furo, which he can then play. At worst, text adventures like Zork. At best, DMMOs like YGGDRASIL.
2. Engaging in flights of imagination to manually show such games to Furo, more like a Quest or TTRPG as a result, potentially leading to automatization later on, or to a related Achievement.
Birdsie has said that both are possible, though 1 is extremely costly. Thus, if we commit to implementing 2, we can probably free up the third wish (which still depends on what Argent says when he chimes in).
[X] Basic Training (Recommended)
[X] Meet with Argent first
[X] Buy Wits 100 and Endless Mind I
[X] Buy LCK 50 and Alter Outcome III
[X] Buy CHM 75 and Endless Charm III
[X] Don't Buy CHM if we don't get Perks every 25 levels
[X] Don't buy Alter Outcome III and go to a Perk vote if Alter Outcome III doesn't grant an additional re-roll or similar effect over II
We have 3750 XP and the Master of Systems discount, we should take the opportunity to level our stats to Perk break-points if feasible. I assume we easily have enough XP for this. Looking at our Perk tree, it looks like we get new Perks every 25 levels (?), so it's worthwhile to pursue for all our stats if that's the case.
Endless Mind gives +10% Wits and presumably +10% talent to mental actions; this will boost our effective Wits over 110, which is equivalent to having ~192.5 in all mental stats under the Cardinal System. Competence is ability purely distilled and is basically liquid gold for our decision making; a significant boost to Wits will make Ishida more capable in all domains and reduce our risk of being Age and Treachery'd by PoH - presuming he even has a chance to do so against one of our speed.
Charm 75 and its associated Perk will also be highly useful for our first meeting with the Task Force, but I wouldn't advocate spending XP on it unless we can get a Perk out of it too. Given Pillars System scaling speed we shouldn't really need huge chunks of XP for raw advancement, but it's still useful to have a reserve for burst purchases.
He attended the exercise in an instructional fashion, jogging alongside the staggered line of huffing and running people; yelling out commands, encouragements, and occasional castigations about slowness. The exercise was a decently simple one, matched to every participant's limits. An advanced obstacle course, containing a number of creative impediments: hostile environmental effects such as ice storms or localized tornadoes, ditches of falsely infinite depth, and near-indestructible golems of condensed star flame. All of them borrowed Registry resources or items he'd bought or leased with the operational budget.
It was not, in truth, the most efficient means of training. It was not the perfect, optimal method for skill acquisition, physical conditioning, or overall discipline. It created a decent compromise between them, although they weren't the focus, even remotely.
The focus was to create a single, unified goal, an ending to move towards, with sources of strife along the way - obstacles of increasing complexity and difficulty - in hopes of prompting the individual Task Force members to cooperate with one another, rather than going at it alone. Several of them realized this was a bell test of sorts, having expected a tougher and more abstract examination, and began to cooperate. Others did so because they realized cooperation was actually efficient. The means of discovery mattered little, as the result was the same.
The only exception to the standard was Nine, who'd finished the course almost seven times in a row, before stopping halfway through the final repetition, and - realizing he'd never be free unless the others finished as well - started offering help to everyone he could. Ironically, his slight selfishness led to deeds of ultimate selflessness.
"Silica, you're falling behind," he said, appearing to the side of the girl in a flash of platinum. He tapped a finger on a nonexistent watch. "Three minutes and I want you at the end of the course."
"Ah, Commander Ko- I mean, Ishida... uhm..." She didn't startle, having already accustomed to his sudden, supersonic appearances - she did, however, stumble over her own words, more due to shyness than anything. "I am having trouble with this door puzzle..."
The Riddle Door, an implement that created a new riddle for every challenger. Nothing in her power kit, including the pet dragon hovering around her shoulder, offered a decent solution. She'd have to either acquire much better lateral thinking skills or await the arrival of Exceed, currently lagging behind on the Forest of Blood obstacle.
Silica was the youngest member of the Task Force - only thirteen and a half years old - although she didn't look it, having the appearance of a dark-haired, pale-faced girl somewhere in her late teens. Regardless of external appearances and mannerisms, though, Koji had absolutely no intention of allowing her on any serious combat missions, especially on her own, but training was useful no matter one's age. And he'd probably trained more in Sword Art Online than in every other period of his life combined.
"Three minutes," he instructed, tapping a phantom watch once more, and moving away in a superfast flash of motion, the world's verdant features blurring past at the edges of consciousness, as he reached the vantage on a nearby mountaintop - covered in a frosting of snow, and surrounded by pine trees. There, Miala sat on a stool, boredly leaning against a wooden rail close to the edge, and using binoculars to amuse herself, a slipper hanging loose off one, dangling foot. She hadn't changed out of her pajamas.
"Well," Miala started, "What do you think?"
"Each of them has some potential. There are only several candidates that hold my interest, though."
"Oh, that much is obvious. I've never seen you showing that much favoritism. Are you ever removing that armor?"
You really should, Ishida, Furo said, transmitting his message at mental speeds that dwarfed ones at which ordinary, human conversation was able to take place; almost sidereal to the passage of real-time events. Otherwise, she'll probably never kiss you for killing me.
Quiet. I'll have plenty of time for dalliances once universal evil has been defeated.
I can read your thoughts, big bro.
I ain't your bro.
And that's how I know that's a video game reference.
Godsdamn it. And here I didn't even intend to corrupt you. It happened by accident, on its own.
You're so silly. And then, after a second. Although it's completely true, your brain is cluttered with all sorts of evil stuff. I'd have never guessed you're into-
Shush. I am into cute princesses - however, I am into them in a purely wholesome and lovingly courteous manner. Nothing of the sort you imagine shall occur before marriage. The poor, innocent creature's purity was already significantly, irretrievably degraded. No reason to further expound on the topic and make things even worse.
But you do fantasize, right? Look at her butt. It's pretty plump.
This really isn't the topic for a child.
I'm an ageless piece of armor now, Furo sulked. I'm trying to simulate puberty as best as I can, you know?
He nodded internally. Alright, that's fair enough. I'll admit, it is pretty plump. Let's leave the topic at that before it diverges any further.
"No," he replied to Miala in the meantime. "I've made an attempt at contacting Argent earlier in the morning. He'd left me an item meant to help with that. No success. He seems to have disappeared off the grid the moment I cleared away Supreme Manifestation."
"Did something happen to him?"
"I don't know," he said. "It's definitely concerning."
The conversation ended there, as there wasn't much else to say - aside from wild, irrelevant theories. Argent could've done anything, or been anywhere. Instead, they sat together in companionable, reassuring silence; observing the training exercise, and making occasional remarks on the performance of the individual agents. Most of the candidates he'd marked as interesting were, as he suspected, in possession of a lot more steam and motivation than external indicators would suggest. Every individual amongst the ones he'd considered stood out in some manner completed the course.
"Once I've cleared them for active combat," Koji said, "I'll leave you in charge and set out on a pilgrimage to recover Kirito."
Miala frowned, seeming to think about it. "Me, in charge?"
"Please, don't give me any crap about you being unsuited to the task. Aside from myself, you're among the smartest people I know, and you have an attitude that's suited to the task - benevolent, but not stupidly so," he said. "You're not as powerful as me, but you're powerful enough that we fight to a standstill unless I use a dumb trick on you. That makes you stronger than almost everyone else. Ichimaru's Second-in-Command, but you'll be my Acting Commander."
"I'll consider it."
That, in her own words, meant she accepted.
Ever since the moment he'd explained the provenance of Cybertron in detail, she stopped praying, and her magic suffered for it. Aside from the decrease in power, though, she seemed to be cast adrift. Faith, a belief in a higher, benevolent power that'd guide her actions and aid in achieving her goals, was something she'd adopted to deal with other issues. She'd been reliant on that kind of understanding, in the absence of her previous life as a princess, and now discovered her deity was a metaphor for another, evil being. The scratches on the record were a minor problem, relative to the lack of a turntable.
She needed to have faith in something. And abstractions, beliefs in fundamental ideals - ones that couldn't be significantly altered, beyond redefinition of one's position relative to said ideals' axiomatic structure - were perfect, more than any deity, whose nature and deeds could be altered on a whim.
Deep inside, Koji hoped that however brief, a stint as a leader in a special force of soldiers who'd volunteered and come together to stop evil might show her there were other things in life to have faith in, than gods and spirits - ones who didn't necessarily care about their worshippers.
Or their butts.
Furo, if I could ground you...
Shut up, you aren't even my real dad.
---
Now, decide what you'll do next -
[ ] Hero's Journey- Kirito's down in the Underworld, a place you know essentially nothing about, other than 'it exists,' and knowing how to get there. Prepare for various contingencies and set out to rescue him.
[ ] Blood of Ages- The royal families of several different kingdoms have invited you into their courts, no doubt intending to recruit you: either for specific quests they had in mind, or intent on taking you on as a more permanent retainer. It's a decent excuse to visit Miala's parents, and find out what happened.
[ ] Chaos Prophecy- Didn't the Moonshadow mention a prophet of Chaos, stuck in the outermost depths of its infinitudes? Check in, and see how the rescue operations are coming along. Offer your support - it's sure to be appreciated, if not instrumental.
[ ] Self-Improvement- A campaign of dungeon-delving, concentrated training drills, and challenges for the self. Attempt to squeeze what you can out of the Pillar System's heightened responsiveness and ontological absorption capabilities, like someone crushing an already dry, flat olive into dust. Although you're already training during most of your available free time, it's not showing many satisfying results, even with the Pillar System, so it may be wiser to step up your game.
Do you really need more power, though? You're already insanely beyond anything that could be reasonably levied against you at this stage, and even failing that, you may call upon Heathcliff to aid you.
Anything else you'd like to do? [ ] Write-in
---
1,570 XP
18.01 Break Points
Wizzomatic, PALADIN OF PURE SILVER, WORLD CHAMPION OFALFHEIM
Class System
Paladin 15 Holy Knight 10 Promised Night 2 Aetherlord 1 Silver Sword 2 World Champion (Alfheim) 0 (System Notice: World Champion Title Unclaimed!)
Martial Artist II - +25% to effectiveness, duration, range, and cooldown of Martial Arts, in any situation where this is beneficial. Repeatable, multiplicative.
Anchorage - Create your own leverage, capable of lifting objects of any weight without significant structural integrity loss, so long as your Body is sufficiently strong that it could theoretically divide its strength across multiple points of the object to bear its mass aloft without collapse.
All-Talent II - Leveling in Skills accelerated 25%, and 50% higher odds of Abilities leveling up on use. Repeatable, cumulative.
Untiring Mind II - 50% Reduction to mental rest and sleep requirements for maintenance of ideal physiological and psychological status. 25% Resistance to mental distractions and falling into undesirable thought patterns, such as depression. Repeatable, multiplicative.
Magic Sensorium - Develop an additional sense, allowing you to perceive magical substrates in any context you're in.
Endless Charm III - +10% Charm, +10% social grace, +10% social instinct, +10% social action talent, +10% conversational coordination. Repeatable, cumulative.
Alter Outcome III - In any situational context, you may reroll a failed action. If your reroll fails to achieve desired outcome, you may choose to succeed anyway regardless of the odds, at the cost of sacrificing a level of this Perk. Repeatable, cumulative.
Body Arts
Reinforce Self (9) - Commit Mana as a passive increase to one's Body rating. Emphasizes muscular strength and integrity, but affects a little of everything.
Dash (5) - The character dashes to a selected point in their field of view, costs a little SP as well as MP.
Night Arts
Savior's Incision (3) - A cutting method capable of excising a single Condition (or even a simple condition), at the cost of afflicting you with a somewhat less aggravating one, albeit one that absolutely cannot be removed (although will heal on its own, in time.)
Snake's Fang Thrust (3) - An attack that incurably Poisons its target, sapping Health over time. Additional strikes to different body parts can reinforce the effect, shore up its duration, and inflict worse Conditions.
Most Terrible Calamity Cut - An attack, extremely costly in MP, guaranteed to cause an incredibly terrible, fated calamity when executed, regardless of location and circumstance. Depending on circumstances, may afflict you with Conditions, cause XP drain, or have other unpleasant consequences. However, its power cannot be denied.
Sword Arts
Man-Sword Principle - Commit Mana, and receive a proportional increase to Body and Wits scaling based on your applicable Sword-like Skills.
Silver Saber Shipment - Form, or rather, slice an opening in space, leading to any location you're aware of not further than (Ability's Rank) x 10 kilometers. The opening is large enough to admit a carriage of goods and endures long enough before the fabric of space-time starts healing to let through an entire caravan of travelers.
Chaos Blade (2) - A costly and onerous attack in which you coat your sword with pure Chaos Flux, to the point of forming a narthex collapse along your blade's edge. It's capable of rending anything that falls within the boundaries of definition and perception.
Magical Spells
Divine Spells
Lay on Hands (5) - Simple, efficient healing spell. Restores damaged or missing tissue, average mana cost.
Prayer (4) - Can direct an especially meaningful prayer to Higher Beings, increasing 'noise' as well as being heard out in a positive manner.
Divine Blessing (4) - Can bless a consenting target with divine energy, slightly increasing spiritual defenses.
Smite (4) - Can bless a weapon, to render its next attack (or several, weaker attacks) particularly destructive, especially against evil beings.
Divine Protection (4) - Can bless a consenting target with divine energy, slightly increasing physical defenses.
Holy Shield (4) - Compose a shield of divine energy, absorbing force and magic. Increased effectiveness against unholy effects.
Holy Spear (4) - Fire an extremely powerful, piercing lance of divine energy.
Holy Bolt (4) - Fire a ranged bolt of divine energy.
Raise Dead (4) - Resurrect a recently deceased being, returning inoperational tissues to an operational state.
Aetherlord Spells
Godlight Sword (3) - Form a sword of magelight, possessing capabilities dependent on your talents and applicable skills.
Ethereal Bolt (3) - Form and discharge a bolt of ethereal magelight, capable of raining untold devastation upon numerous targets or areas, or inflicting extreme damage on a single, unprepared victim.
Starlit Substitution (2) - Immediately teleport to anywhere under the same celestial sky, or rather: become a part of the heavens, and look down from a star's point of view, and select a point to which you wish to travel as light, before resubstantiating. Cannot be used without a sky to target. Horrendous MP costs.
Special Techniques
Items
[World Champion Armor] - An indestructible suit of full plate mail armor with benefits appropriate to the First Sword of Aincrad: granting a Spark Mode-like effect, Magelight, Sword/Fist/Magelight symmetry, and Vorpal effects.
Vorpal Blade - As long as the World Champion Armor is worn acquire the 'Vorpal Cut;' an ability that isn't an Ability. It has the property of adding immense force and severing power to any strike with a bladed weapon, allowing you to part human flesh as though it were air, and steel armor as though it were a modest wooden panel. Some level of meta-applications is possible - may sever 'uncuttable' targets, and has other properties that can be discovered in time should you invest enough into the power in question.
Vorpal Blade II - Allows you to perform the Doom-Severing Cut, a methodology of what one might call, 'the slicing of fate.' As a result of this power, once per day, the Armor may help you unconsciously undo a single bad outcome. (Highly generous and maximally 'communicative' definition of bad outcome.)
Vorpal Blade III - One, two! One, two! And through and through. The vorpal blade went snicker-snack!
*The Doom-Severing Cut's cost-effectiveness is refined and streamlined, allowing you to 'Nick Fate' instead. Rather than undoing a bad outcome, a single use of Doom-Severing Cut is now applicable up to three (3) times a day to increase your odds of success moderately. The initial version can still be used. Receive a second use of Doom-Severing Cut per day. If you run out of Doom-Severing Cuts, you may Cut again in spite of that, but only to protect yourself from certain death. However, the costs of such an action are immense, draining you mightily in every conceivable way and reducing your Attributes, Skills, Abilities, and Achievements.
*Applying the Vorpal Cut, you may now treat any opponent whose Health Pool or equivalent is below 50% as not having any Health Pool.
Vorpal Blade IV - +2 Doom-Severing Cuts.
Proto-Vorpalism - Gives your sword attacks a level of esoteric and conceptual power, capable of slipping your blows past even the sturdiest defense given an expenditure of effort and skill, as well as complete penetration of Health Pools.
Eclipse of the Heart
Of darkness seal, shade over gold;
A mortal's eyesight to behold;
A circle of light, its zeal under wraps;
And weight enough, to worlds collapse.
Greatness is not a domain lying in one's hand, grasped as easily as a sword, but an ideal that many strive for: unattainable and ephemeral. Some manage to run a finger against its surface, and create products greater than mortal imagination; others manage yet to brush against it with a full hand. And you: intent on seizing it with your entire being. However, underneath any luminary, whose bold genius enlightens the world, there must also be a shadow. So, whose eyes perceiveth greatness; may now arise his distant shadow; the impossible wraith to a warrior's golden soul.
You may now peer into Adjacent Realms, and learn of paths leading into them. These are, very specifically, not alternate timelines or separate ontologies, but realms adhering to your own. For example, in the case of Aincrad, you may access the following and many more:
Alfheim - A preserved remainder of the Realm of the Elves. A world of untamed biomes, grandiose and unexplored vistas, and powerful wild magic. Herein, under the shadow of the blessed World Tree, the Nine Clans of Fairies and Alfs compete to gain the favor and notice of Fairy King Oberon.
The Underworld - An entity metaphysically located underneath Aincrad, inasmuch as directions can be helpful in traversing dimensional boundaries. The Underworld is the purgatory of souls: through here, everyone must pass, sooner or later. It's ruled by the Administrator of the Axiom Church. Tunnel down and help Kirito return?
Achievements
Scale-Piercer, Anti-Heathcliff - Thus always to bastards.
Receive the following passive enhancements:
+10 Body against Heathcliff. +10 Wits against Heathcliff.
+50% Armor Piercing applied to all of your attacks against Heathcliff-like opponents. Additional 50% Armor Piercing against Heathcliff.
*Receive 50% Resistance to All forms of Heathcliff's breath, and 25% Resistance to All forms of attack directed towards you by Heathcliff's hand.
*The presence of the Scale-Piercer diminishes the strength and veracity of Heathcliff: apply a passive -5 Body malus to all Heathcliffs within a 30km radius of you; -10 within a 15km radius; -15 within a 2km radius, and -20 within a 30m radius.
*Heathcliff shall immediately be informed, via high-grade psychic assault upon his mind, that you possess this Achievement. He won't be told any of its details, aside from its name and flavor text. He'll also be informed the Pillar System is a better System than the Cardinal System. Estimated -5% Heathcliff Morale upon learning this.
*The humor of this Achievement shall amuse you extremely for a short period of time. Estimated +20% Ishida Morale upon getting this Achievement.
Unorthodox - Faith in cards, or doom. In them you trust, and the ones you can hold closest to your chest are even more trustworthy. +3 Spirit, +3 Luck.
*In any situation where you're competing against an opponent of roughly equal competence in any discipline that isn't a form of direct combat, you receive an impressive advantage on predicting the opponent's upcoming moves, even when they possess a perfect poker face and their motives should be, by all rights, inscrutable to even a proficient eye. Although truly impossible facts cannot be gleaned, and opponents of sufficient spiritual puissance can resist, it makes you somewhat capable of competition even against the improbably skilled or talented in their own areas of strength. In any situation where the discipline in question is combat-related, this effect applies at half-strength instead, with a small risk of not working whatsoever.
*Gain the Strategy Skill. +300 Strategy. Double your effective Strategy for the purpose of playing trivial games (diminishing effect at higher levels.) Furthermore, you particularly specialize in counter-strategies and strategies that upset an opponent's own predictions of your moves: always think five steps ahead.
*Gain the Card Games Skill.
*Designate a single trusted individual of your choice (Current: Miala). They, unconditionally, receive the Attribute Perk: Endless Physique (x3), and +10 Body (or closest statistical equivalent.) If they are not Chosen, they additionally gain +15 Body and +7 Wits, and permanently, irreversibly scale, to somewhat imperfectly, and laggingly, match your own Body and Attribute Perks selected in Body. They'll never be far behind you in that particular Attribute.
Noble Brand A crucible for silver, but a sword wielded in righteousness is the test of a man.
*An unusual ability to supernaturally commit yourself to a specific attack against a certain target, a form of 'alpha strike,' that cannot be retracted
- +50% Damage, and +5 Body, in the execution of the attack.
- The target of the alpha strike loses an additional, leveled, and inalienable 100 HP, after which this attack's complete force is dealt against them once again (including the point above this one), after which they once again lose 100 HP.
- An alpha strike has a minor ability to pierce HP and esoteric defenses, always inflicting at least a minor wound on the target. Such minor wounds tend to bleed excessively and be particularly painful and nasty, and are highly likely to result in scarring.
After being used, the alpha strike is on cooldown for a single week. The cooldown may increase dramatically if the alpha strike was ineffective.
A Brilliant Realization
*Achieve an intuition for the 'manufacture' of specific Achievements or forms of Achievement by setting out to perform specific deeds. May be especially useful and fast in acquiring minor Achievements, or Achievements related in some way to your integral nature. Around 22% of improvement in your Achievement-oriented perspicacity overall.
Master of Systems
Optimization is the conversion of cleverness into power. Nowhere was that more apparent than in the final moments of the Ilfang Raid, where the Chosen of Aincrad learned a hard, yet undeniable truth… Ishida Koji's numbers were bigger than theirs.
A Single Blow: By which Ilfang was felled.
*+10 Body, one free Nick Fate per battle.
One Man Army: Who by Dread fury saved the Chosen, slew Ilfang, and hunted Mordlied - a task fit for three heroes, delivered by one.
*The character accrues mounting conceptual advantage over any major foe - a single entity, an organization, or even an entire populace - by eliminating the practical and/or thematic pillars of their support. Removing one pillar would yield medium-level benefits while removing five would be overwhelming supremacy.
The Optimizer: Countless hours spent poring over build options. A mind wracked with combinatorial permutations. Time and diligence, married to genius… all for this. In life, the fruit of knowledge is merely wisdom; here, it is power.
*Decrease the cost of increasing your Attributes by -20, or -.2n, whichever is more generous.
Blade of Discord- If your target doesn't have any vulnerabilities, make one. A one-hammer-fits-all solution for any given problem.
*Render <Chaos Blade> 25% less costly to activate, and 25% easier and faster to recover from.
*Develop <Chaos Blade> 50% faster, making it less onerous to use in the future.
*<Chaos Blade> develops a single level.
Furthermore, gain soulbound Artifact: Blade of Discord; a physical manifestation of Chaos in blade form. It's a sword with close-to-transfinite durability, amazing sharpness, and several useful traits, such as the ability of rendering <Chaos Blade> even easier to apply. However, it doesn't compare to your departed Silvered Blade.
Title Achievement: [Paladin of Pure Silver]
"Saving someone who is in trouble is common sense!"
*All of the capabilities of the Pillar System are granted through this Title Achievement. The capacity to perform Soul Magic is not granted.
*Alter your Achievement, <Furo, Servant of the Overlord>, into Artifact: [World Champion Armor].
*Be granted the fighting instinct of the previous account holder, putting you at the natural pinnacle of human combat talent.
[X] Chaos Prophecy
[X] Have a chat with Lord Exceed
[X] Magitech Spinal Implants - implants that would send sensory feedback to the Armor and vice versa through channels of godlight.
[X] Project Dracolich - work on the draconic pauldron basing off designs of Miala's eyes to give Furo independent sight and other esoteric senses. Design neural implants that enable Furo's consciousness to communicate telepathically independently of Koji.
[X] Hero's Journey - Kirito's down in the Underworld, a place you know essentially nothing about, other than 'it exists,' and knowing how to get there. Prepare for various contingencies and set out to rescue him.
[X] Chaos Prophecy
[X] Hero's Journey
[X] Do something involving helping Furo have things to do, like building him a cybernetic VRMMO armor attachment or something.
[X] Hero's Journey - Kirito's down in the Underworld, a place you know essentially nothing about, other than 'it exists,' and knowing how to get there. Prepare for various contingencies and set out to rescue him.
[X] Hero's Journey - Kirito's down in the Underworld, a place you know essentially nothing about, other than 'it exists,' and knowing how to get there. Prepare for various contingencies and set out to rescue him.
[X] World Champion - Go to Alfheim and see about claiming that World Champion title. If there are Task Force members or Nightblades whose combat skills are not critical to the survival of the organization and who might be helpful (support, logistics, magic et ) without becoming an excess liability in dangerous territory, take them along.
If we can't talk to Argent, we should have Heathcliff get started on some sort of resurrection wish ASAP.
It looks like training is pretty useless and I don't want to deny all task force members AND Miala their screen time by splitting up. Claiming the World Champion Title may let us upgrade the Armor to give Furo additional functionality, and we can bring along some Task Force Members or Nightblades to give them screentime too. Kirito can handle himself and being rescued will only make him weaker in the long run.
I'd honestly prefer to stay with the Task Force a few updates but if Koji thinks it's too suboptimal then needs must. But we should focus our actions on paths that might be productive towards restoring some fraction of Furo's senses or movement. Even research with Heathcliff alternatively.
[X] Hero's Journey - Kirito's down in the Underworld, a place you know essentially nothing about, other than 'it exists,' and knowing how to get there. Prepare for various contingencies and set out to rescue him.
We need to look after our guy Kirito, leave no man behind and all that.
[X] Hero's Journey - Kirito's down in the Underworld, a place you know essentially nothing about, other than 'it exists,' and knowing how to get there. Prepare for various contingencies and set out to rescue him.
Kirito got yeeted to the Underworld because he was helping us, so I feel obligated to go and get him.
I'd say we are far more responsible for Furo, who is actually helpless without us and not gaining skills / XP at a rapid rate… plus, we still don't have any way to find Kirito in the underworld besides forcing the natives to look for him, which we're trying to steer Koji away from.
plus, we still don't have any way to find Kirito in the underworld besides forcing the natives to look for him, which we're trying to steer Koji away from.
A Magelight-based Divination effect shouldn't be beyond Koji, I'd imagine, given that the Aetherlord class focuses on the esoteric applications of that substance.