Howl, Makai Knight! (Garo/Senran Kagura)

[X] Target horror 3
-[X] Reed in the wind, sword strike, hilt strike, sword strike, Block, Sword strike
 
Round One:
Tetsuya: Reed in the Wind VS Horror 3: Rush
Tetsuya wins and regains 1 Health point.
Horror 1 attacks.
Clash:
GameMasterAlexander:10D10 → 55(10 +7 +8 +6 +9 +2 +1 +5 +1 +6)#Tetsuya
GameMasterAlexander:5D10 → 21(5 +10 +4 +1 +1)#Horror 1
Tetsuya wins.
Horror 4 attacks.
Tetsuya wins.

Round Two:
Tetsuya: Sword Strike VS Horror 3: Rush
Hit Trade:
GameMasterAlexander:3D10 → 10(1 +4 +5)#Damage Tetsuya
GameMasterAlexander:1D10 → 4(4)#Damage Horror 3
Horror 3 suffers: 1 Health point.
Tetsuya suffers: 1 Health point.
Horror 1 attacks.
Clash:
GameMasterAlexander:9D10 → 43(5 +8 +2 +6 +4 +7 +9 +1 +1)#Tetsuya
GameMasterAlexander:5D10 → 30(6 +3 +2 +9 +10)#Horror 1
Hit Trade:
GameMasterAlexander:1D10 → 6(6)#Damage
Tetsuya suffers: 1 Health point.
Horror 4 attacks.
Hit Trade:
GameMasterAlexander:1D10 → 8(8)#Damage
Tetsuya suffers: 2 Health points.

Tetsuya rolls Health Stocks:
GameMasterAlexander:5D10 → 28(5 +6 +8 +4 +5)#Health Stocks
Tetsuya survives but loses a Health Stock.

Tetsuya rolls for Staggering:
GameMasterAlexander:4D10 → 28(7 +1 +10 +10)#Staggering
Tetsuya resists Staggering.

Round Three:
Tetsuya: Hilt Strike VS Horror 3: Grapple
Tetsuya wins.
GameMasterAlexander:1D10 → 10(10)#Damage
Horror 3 suffers: 3 Health points.
Horror 1 blocks. Nothing happens.
Horror 4 blocks. Nothing happens.

Horror 3 rolls for Staggering:
GameMasterAlexander:4D10 → 20(10 +1 +2 +7)#Staggering
Horror 3 resists Staggering.

Round Four:
Tetsuya: Sword Strike VS Horror 3: Rush
Hit Trade:
GameMasterAlexander:3D10 → 20(7 +4 +9)#Damage
GameMasterAlexander:1D10 → 2(2)#Damage
Tetsuya suffers: 1 Health point.
Horror 3 suffers: 3 Health points.
Horror 3 dies.
Horror 1 attacks.
Clash:
GameMasterAlexander:9D10 → 41(3 +2 +5 +5 +7 +6 +2 +3 +8)#Tetsuya
GameMasterAlexander:5D10 → 24(7 +3 +4 +3 +7)#Horror 1
Hit Trade:
GameMasterAlexander:1D10 → 8(8)#Damage
Tetsuya suffers: 2 Health points.
Horror 4 attacks.
Hit Trade:
GameMasterAlexander:1D10 → 9(9)#Damage
Tetsuya suffers: 2 Health points.

Tetsuya rolls for Staggering:
GameMasterAlexander:4D10 → 20(3 +8 +4 +5)#Staggering
Tetsuya fails the Staggering roll.

Akio jumps into the fray to intercept attacks!

Round Five:
Akio: Rising Sword Strike VS Horror 1: Aerial Strike
Akio wins.
GameMasterAlexander:5D10 → 26(4 +9 +5 +3 +5)#Damage
Horror 1 suffers: 2 Health points.
Horror 4 attacks, but is intercepted by Ichiko's attack!
GameMasterAlexander:1D10 → 4(4)#Damage
Horror 4 suffers: 1 Health point.
Rokuro applies first aid.

Round Six:
Akio: Hilt Strike VS Horror 1: Block
Akio wins.
GameMasterAlexander:4D10 → 23(5 +2 +8 +8)#Damage
Horror 1 suffers: 3 Health points.
Horror 4 attacks, but is intercepted by Ichiko's attack!
GameMasterAlexander:1D10 → 5(5)#Damage
Horror 4 suffers: 1 Health point.
Rokuro applies first aid.

Tetsuya rolls Stamina:
GameMasterAlexander:4D10 → 15(4 +6 +1 +4)#Tetsuya Stamina

Tetsuya is still incapacitated for the next turn.


====

Haven't I already told you to not use Sword Strike against Rushes? Well, you've also been unlucky, and so did the others.

Oh, and about the lack of [convenient "I cast Heal!"]? Yeah, I haven't lied: Makai methods hurt like a bitch and requires a Stamina Check to get up.
 
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Well shit. And here I thought people would actually check that the actions they were voting for were going to work while I was busy with Zelda :facepalm:
 
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Arc 8.3: Close To The Darkness
[X] Target horror 3
-[X] Reed in the wind, sword strike, hilt strike, sword strike, Block, Sword strike


I must not let the Horrors catch me unaware again, so I concentrate on their more minute movements. Time seems to slow down as they move: in the last moment before contact I bend my body around the blows, a sure strike turning into a narrow miss as I move into their blind spot. Or so I thought was their blind spot, since I barely have time to swing my sword once before all three Horrors tackle me. The pain is almost too much to bear, and it's only the Knight training that prevent my bones from snapping like twigs.

'Tetsuya!' Mikazuki screams.

'I'm alright! Well, mostly!' When the Horrors stand up after putting me to the ground I roll to the side and stand up before slamming the hilt of my sword into the face of the first Horror, breaking bones and rupturing an eye.

"Fuck!" The Horror growls before rushing at me. I barely have time to raise my sword and let it impale itself on the blade. Unfortunately its last blow before dying hits my head, and while I'm disoriented the other two Horrors pummel me with blows. Between the pain and my jumbled thoughts I almost lose consciousness-

When I see a flash of white jumps in front of me while a pair of arms hold me before lowering my body to the ground. "Sorry, this will hurt!" I hear Rokuro's voice and see...a Madou Brush alight with Madou Flames?

Oh God.

Rokuro jams the brush into my wounds.

"Aaagh!" I scream as I experience something very similar to cauterization. Healing is a complex art, something that shouldn't be rushed. But when you do need to rush it...well, the results aren't pretty.

"Not even half of them and we're already a mess! Can things get worse?"

"Ichiko-san, do you know a spell that can help us?"

"...Yes. But me and Rokuro will be unable to fight while we prepare. You'll have to cover both us and Kurogane!"

"Start immediately!"

'Tetsuya! You have to get up!'

What goes through Tetsuya's mind at the moment?

[] Write-in (with a good Stunt you can not only recover in time to fight immediately, but gain other bonus. I wholly recommend using this)

[] Strategy for the First Turn

[] Strategy for the Second Turn (optional)

[] Strategy for the Third Turn (optional)

Horror 1's actions: Aerial Strike, Aerial Strike, Block, Aerial Strike, Aerial Strike, ?
Horror 4's actions: Rush, Rush, Block, Rush, ?, ?
Horror 5's actions: Basic Strike, Basic Strike, Block, ?, ?, ?


Remaining Horrors: 16
Tetsuya:
Health Points: 6/7
Health Stocks: 4/5
Overdrive: 7/10
Ki: 5/5
Wp: 5/5

Horror 1: 2/7 Health points, 0/0 Health Stocks
Horror 4: 6/7 Health points, 0/0 Health Stocks
Horror 5: 7/7 Health points, 0/0 Health Stocks
Allies said:
 
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[X] That he can't let something like this beat him if he's going to live up to Garo's example. He must stand strong.

I think this might work.

[X] Sword Strike, Sword Strike on Horror 2, Grapple on Horror 1, Block, Rush, Sword Strike on Horror 3

Horror 2 doing Rushes is a little tricky, but if we do Sword Strike on it that should kill it since it has 6 Health left. We need to worry about clashing with the other two though.

After that a Grapple on action 3 will kill Horror 1.

Then a Block to hopefully recover any Health we might lose, and then I just went with a Rush and Sword Strike on Horror 3.
 
[X] That he can't let something like this beat him if he's going to live up to Garo's example. He must stand strong.

I think this might work.

[X] Sword Strike, Sword Strike on Horror 2, Grapple on Horror 1, Block, Rush, Sword Strike on Horror 3

Horror 2 doing Rushes is a little tricky, but if we do Sword Strike on it that should kill it since it has 6 Health left. We need to worry about clashing with the other two though.

After that a Grapple on action 3 will kill Horror 1.

Then a Block to hopefully recover any Health we might lose, and then I just went with a Rush and Sword Strike on Horror 3.
I don't recommend it. Taking off 6 Health points in two actions isn't very likely, and you would get hit in return. Offing the one with 1 Health point left should be a higher priority.

Also, did anyone noticed anything about the Horrors attack pattern?
 
Hmmm, ok.

It looks like 1 is just doing Aerials and Blocks, 2 Rushes and Blocks, and 3 Strikes and Blocks. And the pattern appears to be 2 of each, then a Block.

[X] That he can't let something like this beat him if he's going to live up to Garo's example. He must stand strong.

[X] Rising Sword Strike on Horror 1, Reed in the Wind, Grapple, Sword Strike, Sword Strike, Grapple on Horror 4

I'm not sure when we'll defeat 4, so sticking to moves that defeat what it's doing, and also aren't defeated by or defeat what 5's doing.
 
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[X] Rising Sword Strike on Horror 1, Reed in the Wind, Grapple, Sword Strike, Sword Strike, Grapple on Horror 4

I'm not sure when we'll defeat 4, so sticking to moves that defeat what it's doing, and also aren't defeated by or defeat what 5's doing.
Again, I don't recommend using Sword Strike against a Rush. A simple Rush defeats Strikes, so use Sword Strike against Rush-Techniques that doesn't defeat Strikes.
 
Again, I don't recommend using Sword Strike against a Rush. A simple Rush defeats Strikes, so use Sword Strike against Rush-Techniques that doesn't defeat Strikes.
But it clearly states in the description that Sword Strikes defeat Rushes.
SWORD STRIKE: OOOOOOOOOO
Cost: —; Range: Close/Still or Back; Type: Strike
Clash Roll: Dexterity + Sword Strike
Damage: Strength + 3 – opponent's Stamina (min 1)
The Knight strikes with his sword, hitting the opponent with a powerful strike. This technique defeats Rushes.
See?

Edit:...wait, that means we should've beaten all those Rushes in the last round!
 
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But it clearly states in the description that Sword Strikes defeat Rushes.

See?

Edit:...wait, that means we should've beaten all those Rushes in the last round!
RUSH: OOOOOOOOOO
Cost: —; Range: Mid/Advance; Type: Rush
Clash Roll: Dexterity + Rush
Damage: Strength – opponent's Stamina (min 1)
Merit: automatically defeats Strikes.
When two techniques both defeat the other one, is a Hit Trade. It means both hits the other one.
 
When two techniques both defeat the other one, is a Hit Trade. It means both hits the other one.
...So we have no actual attacks that defeat Rushes and don't result in Hit Trades then?

Edit: Wait, I went back and found fights where Sword Strikes cleanly defeat Rushes, so you're giving us mixed signals.
 
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...So we have no actual attacks that defeat Rushes and don't result in Hit Trades then?

Edit: Wait, I went back and found fights where Sword Strikes cleanly defeat Rushes, so you're giving us mixed signals.
Well, Sheath Throw defeats Rushes. We only have a single dot in it, but if it succeeds automatically that shouldn't matter.
 
...So we have no actual attacks that defeat Rushes and don't result in Hit Trades then?

Edit: Wait, I went back and found fights where Sword Strikes cleanly defeat Rushes, so you're giving us mixed signals.
Like I said, those were Rush-Type Techniques, not simple Rushes. The former didn't defeat Strikes.
 
Well, Sheath Throw defeats Rushes. We only have a single dot in it, but if it succeeds automatically that shouldn't matter.
Oh whoops, right.

Like I said, those were Rush-Type Techniques, not simple Rushes. The former didn't defeat Strikes.
Not true.
Round Two:
Tetsuya: Sword Strike VS Enemy 1: Rush
Tetsuya wins.
GameMasterAlexander:5D10 → 37(2 +7 +10 +8 +10)#Damage
Enemy 1 suffers: 7 Health points
Enemy 1 dies.
Enemy 2 uses Rush
Tetsuya wins.
Enemy 3 uses Aerial Strike
Clash:
GameMasterAlexander:8D10 → 40(5 +9 +3 +6 +3 +9 +1 +4)#Tetsuya
GameMasterAlexander:2D10 → 12(8 +4)#Enemy 3
Tetsuya wins and suffers no damage.

Round Four:
Tetsuya: Sword Strike VS Enemy 2: Rush
Tetsuya wins.
GameMasterAlexander:5D10 → 30(10 +10 +2 +3 +5)#Damage
Enemy 2 suffers: 5 Health points.
Enemy 2 dies
Enemy 3 uses Aerial Strike
Clash:
GameMasterAlexander:8D10 → 36(1 +2 +10 +2 +2 +4 +7 +8)#Tetsuya
GameMasterAlexander:2D10 → 11(7 +4)#Enemy 3
Tetsuya wins and suffers no damage.
Simple Rushes defeated by Sword Strikes.
 
Those were a mistake on my part, I forgot that Rush defeats Strikes.
Ugh, ok. Changing my plan again then.

[X] That he can't let something like this beat him if he's going to live up to Garo's example. He must stand strong.

[X] Rising Sword Strike on Horror 1, Reed in the Wind, Grapple, Sheath Throw, Sheath Throw, Grapple on Horror 4
 
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Ok can I suggest something?
You make a post with what techniques defeats what written plainly, instead of people having to go and check individual techniques and what they all beat, or some vague mentions of certain techniques beating others without listing the order of them.
Then everyone can reference it when making combat plans, and it'll be quick and easy.
 
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Ok can I suggest something?
You make a post with what techniques defeats what written plainly, instead of people having to go and check individual techniques and what they all beat, or some vague mentions of certain techniques beating others without listing the order of them.
Then everyone can reference it when making combat plans, and it'll be quick and easy.
So, a list of which one of Tetsuya's techniques is best to use against a certain Action?
 
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