Holdouts - (Flying Circus, Post-Apoc Town Quest)

[x] Plan Burn
-[x] Build a sealed passage to the warehouse across the street and purge the passage and warehouse of spores.
-[x] Salvage: Specifically scavenge for fuel or petrol, anything that will burn. Maybe siphon from cars if the fungus can't eat petrol, too. Keeping the fungus at bay is critical to long-term survival.
-[x] Set up some kind of recreation area and a play area for the kids to keep people from going insane with boredom. If anyone has books or cards or toys, politely ask that they be put to common use.
-[x] Survey: Try to find a safe route to the edge of town and see just how far this fungus jungle goes. It's a long shot but if we can find clean water or woods to gather firewood from, so much the better.
-[X] SCIENCE: Start looking into production of zeolite, it occurs naturally and was synthesized on an industrial scale, maybe our researchers can create a small scale setup to synthesize it if we scavenge the constituent components-
-[x] [BUREAUCRAT] Fuel
-[x] [Community Name] Sturheit. Stubborn, obstinate, tenacious.
 
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There's plenty of fuel around, it's just outside, full of spores and often too wet. For stationary applications, I suggest gassification as a solution. Wooden debris, coal or even the fungus itself could be fed into a gassifier outside, with the resulting sterile, flammable gas piped in for burning. Unfortunately, this doesn't lend itself very well to having people walking around burning things.

Variations on charcoal producion techniques might also work. The logistics of retrieving the fuel would be much harder, but the results are more portable. Not terribly healthy to burn indoors, though.

But really, it isn't mostly fuel we need, it's sterilization. Now that we have an identified source of power, I once again propose ozone and UV light as ways to sterilize things without burning (indoor-safe) fuel. If it works, this should drastically cut down our fuel usage.
 
Building some kind of elevated or sealed ground-level walkway from building to building seems prone to things getting in. Like spores. Or horrible insects. Do we know how deep the evil fungus penetrates? Can we dig underground, maybe tunnel from place to place? Seems more secure long term.
Digging in hazmat is....very likely to wear through your hazmat real fast.

Simplify.
You make rectangular slabs of concrete, about as large as you can get out the door with. Lay them down for a platform, mortar the slabs together with cement. Put up vertical slabs to either side, drive them a few inches into the ground and cement them to the floor slab. Put one above to bridge the walls and cement that too. Repeat to extend the tunnel, then use fire to burn the tunnel clean once you reached and cemented it to the other building.

It won't be very strong, but its a relatively cheap way to make a sealed passage without using much resources we can't replace.
 
Keep in mind that this is a place with a ton of rain. We need some solution that can whitstand that.
 
Well yes, thats why you use pre-cast concrete slabs you make indoors, so the only part that needs time to dry is the mortar forming the airtight seal, and THAT is sheltered by the concrete overhang once the walls are capable of freestanding
 
In regards to the brebuild stuff would it not be easier if we basically make a row of floor plates also that we put on top of the cobblestone ? put prefrabricated walls on its side while still standing on it ?
As the spores seem to fly height might not save us but having the cementary there, and then having a deconatimation room on the other end of it might be enough?
 
Brigit is a delight! Pretty good turn on the whole. Lot's of promise

[x] Plan Burn.
 
Oh hey we should maybe have the teachers resume school if they didn't do that on their own
 
Kids - 115 (1)
Dependents - 22
Total Births: 4 (2)
Total Maturation: 7 (2)
Total Deaths: 5

Wait, hang on, I'm still not seeing how this math works out - +2 births & +2 maturations, with no deaths or new dependents, should leave kids constant. Where are we net losing one?

(also hi this quest looks fun, more detailed commentary and/or planning hopefully to follow when I have more time)
 
Wait, hang on, I'm still not seeing how this math works out - +2 births & +2 maturations, with no deaths or new dependents, should leave kids constant. Where are we net losing one?

(also hi this quest looks fun, more detailed commentary and/or planning hopefully to follow when I have more time)
It was actually two different errors compounding. I'm making a chart so it won't happen again.

(I treat the decimal in the growth & mortality rates as a percentage and roll a d100 against it).

You are back to an even 250 people.
 
[X] Plan Bread and Roses
-[X] Exploration: Try to find a building built similarly to ours, in which a small area can be burned clear. Then try breaking through the floor (I'm assuming concrete?) and see if the soil underneath is infested.
-[X] Work with the Teachers and interested adults to start a 'storytelling hour' or so after classes. People can tell stories from their lives before the Infestation, or fictional stories. Have 45 minutes of 'kid friendly' storytelling for younger kids, then however long into the evening the others want to keep going, if they do, for non-kid friendly stories. (Might start off slow, but that's fine.)
-[X] Talk with the pilot, hear what her perspective on the people harassing her is, ask if she feels she's in danger. Try to open a dialogue in the community, stressing the importance of community and working for the common good right now. Emphasize that none of us would be able to survive on our own, and that even if we have some unemployed folks right now, if we want to not just survive, but grow, we'll need all the able-bodied people available eventually. Don't explicitly call out the harassment of the pilot, but make it not subtle that that's part of what we're talking about.
-[X] Salvage: Specifically scavenge for fuel or petrol, maybe look for gas stations or try and siphon the ruined vehicles
-[X] SCIENCE: Start looking into production of zeolite, it occurs naturally and was synthesized on an industrial scale, maybe our researchers can create a small scale setup to synthesize it if we scavenge the constituent components?
-[X] Bureaucrat: Fuel

And community name vote:
[X] Allgemeinheit Generality, General Public, Community, Commonness

My thought with the exploration vote is that while it sounds like this fungus is primarily a surface-coating deal, but I don't want to risk opening up the ground under the factory only to have it explode out in a puff of spores. Not to mention the (unlikely?) risk of burrowing bugs.
Storytelling hour I'm relying on our leader bonus a bit, I think starting an oral tradition right now is pretty important, and could be a good way of building community. Could start out justifying it as being something 'for the kids,' but then tell some funny or interesting story of our own that's less kid-friendly afterwards, then see if anyone else has one.
I know people want a scapegoat when things go wrong, but a community that's intolerant within will grow to be intolerant without as well. If we run into other bands of survivors that want to cooperate, and we've allowed xenophobia to grow unchecked in our group, that could lead to division in the community that... might not end great for anyone.
The salvage for fuel idea is good, we're eating it up.
Science-wise, I basically just did a little google search for zeolite and learned a bit about it. Apparently it was artificially made by soapmakers first, and the first recipe for it appeared in an Arabic book in the 13th century. Neato. Who knows if our researchers have the knowledge or resources to figure it out though.
 
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Today is not the best bc I've had four hours sleep but

If we can get the other factory then that's soooo good. The warehouse though. Boxes... We should go for it. Whatever is inside is going to be nice, and if not we can probably burn the boxes anyway? It'd be nice. Yeah.

Also the bugs mean we might want to train militia.
 
-[X] SCIENCE: Start looking into production of zeolite, it occurs naturally and was synthesized on an industrial scale, maybe our researchers can create a small scale setup to synthesize it if we scavenge the constituent components?
I really like your science idea even if I don't agree with the rest of your plan! Zeolite might be the cornerstone of a non-fire-based anti-fungus measure.

I'm wondering whether it would be rude or something to change my plan to include it now that I've already got a couple others voting for it...

@Night_stalker @ancusohm what do you two co-voters think?
 
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Something to add for the plans would be working on weapons. Giving the militia some sort of improvised bludgeon would be perfectly good for their public order role, less likely to result in people being killed if they have to resort to violence, and free up guns for the scavenging teams now that the bugs are a problem(at least it's not bloody clickers...)

Now that we have the factory, if it includes a machine shop or easily repurposed equipment we could loot cars of leaf springs to make crossbows or try and makes some edged weapons.
 
I like those ideas, but one thing at a time. Cleaning out the factory so it can be used and getting the equipment back online is probably two actions in two turns - and clearing the factory like clearing the warehouse will increase Infestation a fair bit.
 
Sorry for the delay. The updates are quick to write but the math is tough and awful, and I don't know how to automate it :(

[x] Plan Burn
-[x] Build a sealed passage to the warehouse across the street and purge the passage and warehouse of spores.
-[x] Salvage: Specifically scavenge for fuel or petrol, anything that will burn. Maybe siphon from cars if the fungus can't eat petrol, too. Keeping the fungus at bay is critical to long-term survival.
-[x] Set up some kind of recreation area and a play area for the kids to keep people from going insane with boredom. If anyone has books or cards or toys, politely ask that they be put to common use.
-[x] Survey: Try to find a safe route to the edge of town and see just how far this fungus jungle goes. It's a long shot but if we can find clean water or woods to gather firewood from, so much the better.
-[X] SCIENCE: Start looking into production of zeolite, it occurs naturally and was synthesized on an industrial scale, maybe our researchers can create a small scale setup to synthesize it if we scavenge the constituent components-
-[x] [BUREAUCRAT] Fuel
-[x] [Community Name] Sturheit. Stubborn, obstinate, tenacious.

Roll 2d10 for each of these, labeled Passage, Salvage, Recreation, Survey, and Science. You have +1 to Recreation.
 
I'll do your math for you! Or write a Powershell script maybe. I automated generating Heroes in my Civ Quest like that.

Rolling......

Curses. It burns to fail by one.
Rockeye threw 2 10-faced dice. Reason: Passage Total: 12
10 10 2 2
Rockeye threw 2 10-faced dice. Reason: Salvage Total: 9
1 1 8 8
Rockeye threw 2 10-faced dice. Reason: Recreation Total: 11
4 4 7 7
Rockeye threw 2 10-faced dice. Reason: Survey Total: 9
6 6 3 3
Rockeye threw 2 10-faced dice. Reason: Science Total: 8
7 7 1 1
 
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A simple program in a simple programming language Microsoft has put on most of its computers for a while. It's handy for some kinds of computer stuff.

I would think, there's a file that you double click on a PC, and it generates a text file full of math. But then you'd have to set it up and so on and so forth... I'd need to know what math you do... Eh, forget it. Seems like Powershell would be more trouble than it's worth here.
 
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