Holding Out For A Hero: An Original Superhero Quest

Nice quest. Very much like the MC having a family that doesn't get conveniently abandoned in favor of heroics. A few things though;

Threadmarks: lots of posts seem to be missing threadmarks, especially in the last few updates. It's a bit confusing.


Armor: interesting concept that could be effective for a superhuman. Things to note;
a) Medieval armor was iron, not steel, and on average 3mm thick. It would stop buckshot, but not all but the smallest bullets. 1 square meter of 3mm plate is enough to fully cover a large human and weighs 50 lbs.
b) In the 1800s, the Australian Kelly gang made armor out of cheap iron. Weighing some 95 lbs, it could stop bullets in the thickly armored torso and head and proved highly effective despite crappy construction.
c) Modern steels are easily twice as strong as medieval iron, so modern steel armor is proportionately tougher.
d) Inconel is twice as strong as typical steels, so armor out of it would be 4x stronger than medieval equivalents of the same weight.
e) Titanium alloy (not pure titanium) is just as strong as Inconel, though not as heat resistant. However, it is half as dense, hence you can make the armor twice as thick for the same weight.
f) The type of bullet matters. Buckshot will be stopped by 2mm of steel. Many handgun rounds will be stopped by 5mm of steel. 10mm of steel will stop assault rifle rounds.
g) You can run, jump, roll, tumble, and generally perform acrobatics in well-fitted medieval armor. It is only minimally restrictive.
h) A person that can lift a small car (1 ton) and is wearing 500 lbs of armor has a 3/1 strength to weight ratio. A person that can lift 200 lbs wearing 50 lbs of armor has 1/1 ratio. Thus person A is still 3x as agile.
i) An armor-piercing round from a .50 BMG will be stopped by 1 inch of hard steel or titanium alloy. Such armor would weigh 390 lbs if Inconel, 230 lbs if titanium alloy.


Ultimately, the MC should be able to wear armor that bounces .50 BMG rounds and still be 3x as agile as a human. That's for unenchanted armor.
 
Nice quest. Very much like the MC having a family that doesn't get conveniently abandoned in favor of heroics. A few things though;

Threadmarks: lots of posts seem to be missing threadmarks, especially in the last few updates. It's a bit confusing.


Armor: interesting concept that could be effective for a superhuman. Things to note;
a) Medieval armor was iron, not steel, and on average 3mm thick. It would stop buckshot, but not all but the smallest bullets. 1 square meter of 3mm plate is enough to fully cover a large human and weighs 50 lbs.
b) In the 1800s, the Australian Kelly gang made armor out of cheap iron. Weighing some 95 lbs, it could stop bullets in the thickly armored torso and head and proved highly effective despite crappy construction.
c) Modern steels are easily twice as strong as medieval iron, so modern steel armor is proportionately tougher.
d) Inconel is twice as strong as typical steels, so armor out of it would be 4x stronger than medieval equivalents of the same weight.
e) Titanium alloy (not pure titanium) is just as strong as Inconel, though not as heat resistant. However, it is half as dense, hence you can make the armor twice as thick for the same weight.
f) The type of bullet matters. Buckshot will be stopped by 2mm of steel. Many handgun rounds will be stopped by 5mm of steel. 10mm of steel will stop assault rifle rounds.
g) You can run, jump, roll, tumble, and generally perform acrobatics in well-fitted medieval armor. It is only minimally restrictive.
h) A person that can lift a small car (1 ton) and is wearing 500 lbs of armor has a 3/1 strength to weight ratio. A person that can lift 200 lbs wearing 50 lbs of armor has 1/1 ratio. Thus person A is still 3x as agile.
i) An armor-piercing round from a .50 BMG will be stopped by 1 inch of hard steel or titanium alloy. Such armor would weigh 390 lbs if Inconel, 230 lbs if titanium alloy.


Ultimately, the MC should be able to wear armor that bounces .50 BMG rounds and still be 3x as agile as a human. That's for unenchanted armor.
I'll need to take a look at the threadmarks. For some reason, the last few updates, the Threadmarks haven't, well gone through.

As for everything else, thanks for the advice. I'll be sure to keep it in mind when writing in the future.

Also, I'm glad you like the quest. I noticed that for a lot of superhero stuff, the MC rarely has a family that they spend much time with that isn't either involved in heroics or fringed. I'm glad to try something different.
 
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She Blinded Me With Science Part 1
You walk through the door with your weapons ready. Your eyes dart side to side as you enter the corridor. You see two doors to the left side, and on the right side, you see an elevator and a set of stairs going down at the end of the hall. But before you can decide where to go next, you hear a hissing sound from above you. You dive out of the way, but not before a cloud of particles are sprayed over you. Looking to the source of the noise, you see a device that looks almost like an air freshener that was mounted over the door, still spraying a clear mist in the area right below it.

"You still alright?" Jasmine asked over the comms. You grunt an affirmative. You think you got out of the way of… whatever gas that thing is spraying, which smells similar to saw dust.

Your eyes shoot open and you dive backwards nearly clearing half way across the hall. You don't know what you were just exposed to, but you've seen the person whose likely behind this. She used chemical weapons on cops a little while ago to retrieve whatever was in that case. Who knows what she has to protect her base.

You summon a magical barrier around yourself. You don't know if you've been exposed, but a million thoughts go through your head. What else does Dr. Lussiac have down here? What is she protecting? Will your constitution be enough to protect you. Will it even make a difference?

What happens to your family if you die down here?

"Sunny? Sunny are you there?" Jasmine asks.

You're about to respond, but as soon as you open your mouth, all that comes out is a pair of ragged, wet coughs.

"Fuuu-" You try to say, before you're cut off by a fresh wave of coughing. For every cough, your barrier starts to waver. Your eyes are starting to fill water. Now with fear of despair, at least you don't think, but with the continuous coughing.

"Sonya what's wrong? Come on, talk to me!" Jasmine shouts over the comms, but all you can do is keep coughing. They're rough and wet. Every time you cough, you feel your bones aching. You try to get back to your feet to plan your next move when the two guards burst through the door, both wearing gas masks now. They point their rifles at you. Their expressions are impossible to discern from behind the masks.

"Look, I'm not made of stone, so I'll make you an offer. Take down the barrier and off the helmet and we'll make it quick and clean" The shorter one says to you. "A bullet to the head so you don't suffer. Trust me, you don't want the Doc getting her hands on you."

"Just try to do something stupid." The taller one says. "Come on, hero. Make my day" You can almost hear a sneer from behind her helmet.

As you look up through tear filled eyes, you realize that they were ready for the gas, and they know you're here. You don't have time to think of how they know you're here, you still have two guards near the door way you just came in from, with about 15 feet between you.

*You've been exposed to a chemical weapon* You need to make a Constitution -10 check to be able to move and fight at full force. Otherwise, you'll have a -10 to all physical skills and -5 to all mental (including magical skills), and -20 to all Charisma based skills*

[] Attack them physically.
-[] Write in how
[] Use magic to attack them
- [] Write in what spell you're going to use
[] The sprayer's out of gas… but there's still some of it in the air. Rush over and rip their masks off.
[] Write in.
 
[X] Use magic to attack them
-[X] Lightning


That said, as far as offensive magic goes, Sonya has a few issues. First, her magic is lethal. Her attack options being "electrocution", "barbecue", and "cut to pieces" is both suboptimal for investigation and immoral. Secondly, her attacks cause property damage which often hinders her too. Last but not least, they're very flashy and break stealth. Things she might want to research in the future;

Sleep: area disabling good for prisoners or hostage situations, no 'boom' to break stealth, mental effect useful vs tough or agile enemies.
Magic Missile: homing damage, ignores armor, less lethal, no collateral damage.
Disguise Self: Looking like anyone helps with stealth/infiltration. Looking like you're swinging a fist when you're swinging a sword can surprise people in a fight.
Obscuring Mist: Not real mist, but the illusion of one; being the only one who can see in a fight is a huge bonus.
 
[X] Use magic to attack them
-[X] Lightning


That said, as far as offensive magic goes, Sonya has a few issues. First, her magic is lethal. Her attack options being "electrocution", "barbecue", and "cut to pieces" is both suboptimal for investigation and immoral. Secondly, her attacks cause property damage which often hinders her too. Last but not least, they're very flashy and break stealth. Things she might want to research in the future;

Sleep: area disabling good for prisoners or hostage situations, no 'boom' to break stealth, mental effect useful vs tough or agile enemies.
Magic Missile: homing damage, ignores armor, less lethal, no collateral damage.
Disguise Self: Looking like anyone helps with stealth/infiltration. Looking like you're swinging a fist when you're swinging a sword can surprise people in a fight.
Obscuring Mist: Not real mist, but the illusion of one; being the only one who can see in a fight is a huge bonus.

I agree. All of these are fairly simple stuff, I imagine they wouldn't be outrageously complicated. An illusion of mist, an illusion around one's self, a precision strike, and some kind of area quiet disable--a brain shut-off or a nerve shut-off. Telekinetic sleeper hold?
 
[X] Use magic to attack them
-[X] Lightning


That said, as far as offensive magic goes, Sonya has a few issues. First, her magic is lethal. Her attack options being "electrocution", "barbecue", and "cut to pieces" is both suboptimal for investigation and immoral. Secondly, her attacks cause property damage which often hinders her too. Last but not least, they're very flashy and break stealth. Things she might want to research in the future;

Sleep: area disabling good for prisoners or hostage situations, no 'boom' to break stealth, mental effect useful vs tough or agile enemies.
Magic Missile: homing damage, ignores armor, less lethal, no collateral damage.
Disguise Self: Looking like anyone helps with stealth/infiltration. Looking like you're swinging a fist when you're swinging a sword can surprise people in a fight.
Obscuring Mist: Not real mist, but the illusion of one; being the only one who can see in a fight is a huge bonus.
I agree. All of these are fairly simple stuff, I imagine they wouldn't be outrageously complicated. An illusion of mist, an illusion around one's self, a precision strike, and some kind of area quiet disable--a brain shut-off or a nerve shut-off. Telekinetic sleeper hold?
Well, if you want to expand Sonya's repertoire, I have some good news. Normally, you'd have a chance to learn one more spell between encounters. But I've been planning a three week time skip. If you vote for it, Sonya can choose to focus on learning more spells.

Also...

Telekinetic sleeper hold?
I think you mean force choke.
 
I would like to suggest a sonic attack spell as a potential offensive weapon. I would also like to get some kind of healing spell or other healing capability at some point.

By the way, what are Sonya's non-magical powers again? Like our codename, it isn't listed on the character sheet and unlike our codename, I know that they exist.
 
Tier-2 in Strength, Agility, Endurance. What 'Tier 2' means isn't actually mentioned though.
It is a measure of her skills compared to a normal human. Tier 1 means the skills that a human could conceivably get without any powers or enhancements. Tier 2 and up means that that attribute is beyond what a normal human is capable of.
I
By the way, what are Sonya's non-magical powers again? Like our codename, it isn't listed on the character sheet and unlike our codename, I know that they exist.
Strength, toughness, and speed.
 
It is a measure of her skills compared to a normal human. Tier 1 means the skills that a human could conceivably get without any powers or enhancements. Tier 2 and up means that that attribute is beyond what a normal human is capable of.

Strength, toughness, and speed.

Is there any way to increase the level of our default superpowers or are they fixed?
 
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