Ashkari
(Verified Ink-slinger)
- Location
- United States
Anyone who fights her monsters with the understanding that they are summoned minions, which they don't have to hold back against, may mistake Taylor in her current guise as more of the same instead of their human master.
That is an issue, but for Taylor to realize it's an issue she needs to realize some villains will avoid shooting her if they think it will kill her.
This is, in fact, exactly what happened here. Skidmark really only got as far as "horns, ears, claws, monster eyes... yep probably a master minion" with his quick scan of the situation. So as far as he was concerned she was fair game. In fact, Almaric was the one he assumed was the cape, once he came outside.
I... hmm... have I not talked about how her mana pool works yet? I actually thought it had been brought up already in the story. Could've sworn Almaric mentioned it. Or maybe it was in the Codex.
Bleh, I write so many heaping piles of notes it may simply be an issue with it being referenced in my notes so much that I forget it never made into the story, hahaha.
Ok so actually, I decided halfway through that the explanation was quickly reaching textbook lengths that maybe I should just boil it down a little. (OK a lot; skipping reasoning and just going the highlights, lol.)
* Taylor uses locking for persistent spells
* She uses expenditure for instant-cast ones, including for temporary buffs.
* Unlike in WFTO, she isn't arbitrarily limited to a given % of her mana being lockable. She could lock 100% of it if she wanted.
* Taylor has a maximum mana cap, unlike in a few of the games (well... they have programming caps like 99999 or w/e, which I'm not counting. Actually, is WFTO tyne only one that does have a proper cap?)
* The DK system is still in effect. More cores, bigger dungeon, better cores = higher mana cap. Currently she's only got the one, and it's basically garbage-tier given the materials it's made of, and her dungeon is only like a handful of basic rooms, so her mana pool is minuscule.
* Taylor can build things like Mana Vaults, Mana Shrines, and a small handful of other things to increase her cap.
* She also has access to... I think it's called 'Convocation', which is a ritual that temporarily supercharges mana regen, if she knows ahead of time she's gonna really need to go ham on somebody.
* Taylor uses locking for persistent spells
* She uses expenditure for instant-cast ones, including for temporary buffs.
* Unlike in WFTO, she isn't arbitrarily limited to a given % of her mana being lockable. She could lock 100% of it if she wanted.
* Taylor has a maximum mana cap, unlike in a few of the games (well... they have programming caps like 99999 or w/e, which I'm not counting. Actually, is WFTO tyne only one that does have a proper cap?)
* The DK system is still in effect. More cores, bigger dungeon, better cores = higher mana cap. Currently she's only got the one, and it's basically garbage-tier given the materials it's made of, and her dungeon is only like a handful of basic rooms, so her mana pool is minuscule.
* Taylor can build things like Mana Vaults, Mana Shrines, and a small handful of other things to increase her cap.
* She also has access to... I think it's called 'Convocation', which is a ritual that temporarily supercharges mana regen, if she knows ahead of time she's gonna really need to go ham on somebody.
Thanks! Will fix those momentarily.
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