[X]Budgeting usefulness for the next job and the one after.
-[X] Advice and shopping parts
--[X] Advice? If there's two things even I know about electronic security is that, having a unbreakable password lock is meaningless if it is written on a post it note on the monitor, and that no one reads the license agreement if they are busy with life.
—-[X]So going over low tech solutions of bypass? Can't jam paper into door lock or otherwise tamper the door open? Can we make a new hole from somewhere or come in through air vents? Is there a possible to trick a cop option, a janitor cleaning ,a "inspector", need to change lightbulbs at odd time (who checks what goes into the office beside lock)? Can't (Trojan Horse) it in there or bribe a cop?
—-[X] I would say it would be good if getting past the door is just messing with a light switch then asking to be let in with nothing but a disguise and clipboard with generic work order lettering to check lights and computers. But it may just come to death if secrets need to be kept as plan B. (Don't need to know details like how backdoor gets installed, just get past the door and onto the computer.)
—[X][Weapons]
—-[X]Cryo Pistol: $2700.
—-[X]Gauntlets w/ deployable hard-light shield built-in: $3500.
—-[X]Mundane weapons: $50 each. Crowbar, Good for putting fear in inter-dimensional head crabs.(or any recommendations fora blunt lock breaker?)
—-[X]Mundane weapons: $50 each. Hefty Rescue Axe, example?(insulation in case cutting wires?)
—-[X] Mundane weapons: $50 Hidden Boot knife compartment. allows knives to be carried as if an accessories slot. Spen action to draw but hidden.
—-[X]C4: $1000 per stick of it. x1
—-[X]Smoke grenades: $90x3, 270$
—-[X]Frag Grenade: $300 per grenade. x1
—[X][Electronics] Look but don't buy? Ask Vincent, "Vinny" for advice to not get scammed.
—-[X] Phones? How many. $70 per phone. X2, 1personal, 1work
—-[X] Digital Assistant. A program that helps manage your life and affairs. $500 (if there's a user friendly starter?)
—-[X]No to Arm Terminal, laptop may be better. Arm slot got the Gauntlets.
—-[X] Write-in? Music player?, Flash light, Gaming?. got 640$ at end of plan.
-[X] the new week plans( same as Beastly's)
--[X][Safehouse 27]
---[X] Head to the gym, practice what? Unarmed +
---[X] Interact with your fellow co-workers, wouldn't be bad to make friends. +
---[X] Head to the command center, maybe you can learn something useful. Can pick two from the choices below. +
----[X] Who the other villains in the city are, that could always be useful.
----[X] Get a map of the sewer system of the city.
---[X] Lookup information online? About what? See what there is online about magic practices +
—-[X] Work a bit on your awareness, maybe try some blindfolds and working on figuring out more with a sense handicapped?
[X] Preperation for Power -[X][Greg's Plan]
--[X] Advice? If there's two things even I know about electronic security is that, having a unbreakable password lock is meaningless if it is written on a post it note on the monitor, and that no one reads the license agreement if they are busy with life.
—-[X]So going over low tech solutions of bypass? Can't jam paper into door lock or otherwise tamper the door open? Can we make a new hole from somewhere or come in through air vents? Is there a possible to trick a cop option, a janitor cleaning ,a "inspector", need to change lightbulbs at odd time (who checks what goes into the office beside lock)? Can't (Trojan Horse) it in there or bribe a cop?
—-[X] I would say it would be good if getting past the door is just messing with a light switch then asking to be let in with nothing but a disguise and clipboard with generic work order lettering to check lights and computers. But it may just come to death if secrets need to be kept as plan B. (Don't need to know details like how backdoor gets installed, just get past the door and onto the computer.) -[X][Weapons]
--[X] Powder Firearms [Pistols] $150 (2)
--[X] Powder Firearms [Snipers] $550 (1)
--[X] Mundane weapons: $50 each. (Glaive, 1)
--[X] Gauntlets w/ deployable hard-light shield built-in: $3500. Requires electricity, holdout weapon, and not easily discovered. (1)
--[X] Smoke grenades: $270 per grenade. (3) -[X][Electronics]
--[X] Phones? How many. $140 per phone. (2)
--[X] Electric Gas Mask (1)
--[X] Drone with Camera (1)
--[X] Portable Laptop (1)
--[X] Defribrilator Capacitor, Voltage Limiter, Electrical wires
-[X][Safehouse 27]
--[X] Head to the gym, practice what? Melee. + (with new weapons)
--[X] Head to the command center, maybe you can learn something useful. Can pick two from the choices below. +
---[X] Some local places where I can buy goods that would normally require a background check, extra funds to buy them, but no paper trail leading it back to me.
---[X] Any plans for local operations, like a heist or espoinage, that someone would accept help for, in exchange for money, materials, or secrets.
--[X] Look for a master of polearms, offer money to help train.
--[X] Head to the local library? Study magic, and bring your laptop with you for online help.
--[X] Head out into the city, buy something: Nightvision goggles, portable flashlight, bleach, handkercheifs (x3), lighters, first-aid kits (x2), compass, portable GPS, whistle, rope, climbing gear, swiss-army knive, pocket-knives (x5), rubbing alcholol (x2), gloves, compass, fire-starters, slip-resistant heavy-duty boots, 3-days worth of non-perishable food, 3-days worth of water, a set of workers tools, a duffel bag, utility jacket, game of chess, a trench coat, pepper spray, bag of marbles
Powder Pistol: Deals 6d10 damage, range of 250 meters. Holds 10 bullets. Loud. Holdout. 0/10 bullets. Durability of 75/75.
Powder Sniper: Deals 10d20 [Minimum of 100] damage, range of 1200 meters. Holds 6 bullets. Loud. Obvious. 0/6 bullets. Durability of 95/95
Glaive: Deals 3d12 slashing damage [minimum 12]. When fighting melee vs someone else, they can not hit you and have to beat your Melee skill to get into close range to hit you, unless they have a similar weapon. If they get close enough to hit you, take a -20 to hit them. Obvious. Durability of 200/200
Gauntlets w/ hard-light shield: When worn, unarmed is raised from 1d4 to 2d8. Battery of 2,000/2,000. When attacked, gain a +10 to not take damage, subtracting the damage from the hard-light shield if it is needed, if the damage is over 80 damage, the shield fails to protect you, and the remaining damage hits you. Holdout. Durability of 800/800.
Electric Gas Mask: Life span of 5 hours before needing to be charged again, negates any Gas check of 70 or lower.
Smoke Grenades: Radius of 20 meters, when used all people inside take a -95 to hit unless gear/traits negate this. Obvious.
Failed to get Defibrillator Capacitor, received everything else.
Spent $6,660 total. $3,500 remaining.
"Some advice? If there are two things that even I know about electronic security it is that, having an unbreakable password lock is meaningless if it is written on a post-it note on the monitor, and that no one reads the license agreement if they are busy with life. So to go over low-tech solutions of bypass. Can't you jam paper into the door lock or otherwise tamper the door open?"
Greg shakes his head at that.
"It is locked magnetically, wouldn't work."
"Can we make a new hole from somewhere or come in through air vents?"
"Wouldn't be possible without the hole being obvious, the air vents have a security system of their own preventing any drones from slipping in."
"Is it possible to trick a cop, or a janitor cleaning, maybe an 'inspector', needs to change lightbulbs at an odd time?"
"Most cops have cybernetics that connects them to the criminal database allowing them to scan your face to see if you are a criminal, wouldn't work if we run into one of them as I am a known criminal, it is why I want to just be in and out."
"Can you bribe a cop then?"
Greg frowns and looks at Vinny who is running something on a laptop.
After a few minutes, Vinny just scratches his chin.
"Well… that could work, would cost us about $2,000 a month, if you are willing to pay half, I'll cover the other half, Greg."
He frowns before sighing and nodding his head.
"Alright, fine, if this doesn't work though I am designating breaking in as a Plan B."
As Greg borrows Vinny's laptop to see who they can possibly pay off, it seems they have some sort of information network, something I lack, but that is something I can always get later.
Regardless while Greg seems annoyed, Vinny just mouths "Thank you" at me. Relationship with Greg and Vinny slightly rises. Roll 1d100 got 82. (0.2 * 8) = 1.6
Walking into the gym, I take out my new glaive and adjust my stance a few times, before swinging, the glaive cutting through the hologram target with ease, before showing the damage I caused with my swing and the amount of force I used.
Hmm… maybe more wind up before I swing? The attack wasn't that deep.
Adjusting my hands on the glaive, I pull my attack back a bit farther before swinging, I know I am not the bulkiest person, but I at least dealt good damage that time, something to cause bleeding at least.
Moving my feet again and lowering my center of mass, I swing once more, all in an attempt to get used to how it feels compared to other weapons, heavier than a sword, but lighter than a hammer, if I had super speed, this would be a lot more deadly in my hands, calvary used to be famous for using weapons like this after all, or was that the halberd?
Well, they are similar in shape, and I never claimed to be a historian.
Taking a small breath, I continue to swing and try to get used to this weapon. Gained 1.6/25 until ??? Trait. Sitting at one of the terminal's I begin looking up information, and I find nothing relating to any local operations, seems if I want to gain extra cash or experience, I am going to have to do a heist on my own with some others.
It is a shame, but it also makes sense, you wouldn't want to broadcast any future plans you want to do, as someone might steal it right from under you.
In regards for local places I can buy goods, I did discover the local black market, and from what I am seeing it is well out of my price range, they have better stuff, but it is very expensive, the lowest-priced thing I can see costs $20,000.
Stuff is likely priced rather expensive there, but in return, I can get stuff I normally wouldn't be able to get otherwise such as military-grade gear, or potentially hero gear. Polearm teacher DC ???: Roll 1d100 got 13+6+2. Failure.
Honestly, I can't find a single polearm teacher in this city, like I know it isn't exactly a popular weapon compared to a sword, but you would think there would be at least one teacher, but none that I have found.
This was a bit of a waste of time, but I got some shopping done at least, took me $1,500 for all of it, meaning I am down to $2,000 now, might need to hold off on spending, or I need to go rob another jewelry store or something.
I… honestly don't know why I bought a majority of this stuff, sure I can think up some uses, but a majority of this stuff is rather situational. Research Roll: Roll 1d100 got 92+20[Magical Mind]+8. (12 * 0.2) = 2.4.
Sitting down in the library, I focus on delving into something I neglected back home, magic.
While it is way beyond me to mix technology and magic, I should at least learn how to do a little bit of everything, and as such that includes magic, it will take me a while to learn how to unlock it, and requires about $1500 worth of ingredients.
Once I am prepared, I can try to unlock it with the ritual meant to kick start the magical system in a human's body, but for now, that is out of my grasp, it shouldn't take me too long though.
Anything further than that is not exactly pasted on the internet, and I would either need to experiment or somehow buy access to whatever branch I have the highest affinity for.
Magical Understanding needed to try and unlock your Magic at a minimum, 10. You have six actions, anything with a + can be taken multiple times.
[][Safehouse 27]
-[] Head to the gym, practice what? Unarmed or Melee. +
-[] Head to the mechanics' workshop and practice that? +
-[] Interact with your fellow co-workers, wouldn't be bad to make friends. +
-[] Head to the command center, maybe you can learn something useful. Can pick two from the choices below. +
--[] Let's learn about other safehouses in the city.
--[] Some Hero Profiles? Could be useful. Gives you an additional bonus for recognizing a hero including what their powers and potential weaknesses might be.
--[] Fences, where I can sell stolen goods might be useful.
--[] One of the local black markets, could be useful.
--[] Who the other villains in the city are, that could always be useful.
--[] Suppliers of goods? Not drugs mind you, but of materials, weapons, medicine… all of that can be useful and people can be bought for a price.
--[] Get a map of the sewer system of the city.
--[] Write-in? Clear with QM first.
-[] Head out onto the city and explore. +
-[] Head out into the city, buy something, what? No guarantee you will find it.
-[] Lookup information online? About what? +
-[] Head to the local library? Study what? +
-[] Hang out with Greg and Vinny?
-[] Hang out with Gwen?
-[] Hang out with Pops?
-[] Go head to the Weapon supplier.
-[] Go check out the Medicine supplier.
-[] Go check out the Car supplier.
-[] Go check out the Material Supplier.
-[] Go check out the Armor Supplier.
-[] Go check out the Implant [Low Tier] Supplier. -[] Check out the Black Market? Requires at least $20,000.
-[] Pay Gwen to build you some explosives? [$80 for a pipe bomb, $120 for a Smoke Grenade] Free action, how many do you want?
-[] Write-in? Get QM approval first.
Humm i say we expend some time with the melle trainer while traning and start searching for more hero profile and how to avoid them, hell compile this info and sell the idea to the henchman association and make buck.
[] Plan Socialise and Adapt
-[][Safehouse 27]
--[] Head to the gym, practice what? Melee. + (with new weapons)
--[] Head to the gym, practice what? Unarmed +
--[] Interact with your fellow co-workers, wouldn't be bad to make friends. +
--[] Who the other villains in the city are, that could always be useful.
--[] Get a map of the sewer system of the city.
--[] Lookup information online? About what? See what there is online about magic practices +
--[] Work a bit on your awareness, maybe try some blindfolds and working on figuring out more with a sense handicapped?
I have a question what would happenen if we paly well enough that frank becomes a minior villain on his own?
Because i can see the idea of playing as a minor treath on this world another fun prospect.
Phew, back. It couldn't have been hotter today here. Nice to know we're getting some more money soon. If we manaeg to save that, and get a job that'll pay well soon, armor purchase is set.
The Magic Research went pretty well, though @Gatling45 I think you forgot to raise it on the character sheet. Fred needs only need at most 2 more melee training actions before he gets the Weapon trait, so let's do our best. I'd like for us to re-try looking for a polemaster, as the roll was really bad, and I doubt the DC's too high for us to do. Fred said it himself, that there had to be at least a single person who did (but what he doesn't know is that almost every action in his life is governed by a dice roll).
Gotta admit, that the operation thing was a little bit of a waste, but at least we know now that if we want to earn some extra money and experience, we have to plan our own heist/mission unless someone offers us a job.
And we've got a price! $20,000 dollars is the lowest we see on the blackmarket, so the good gear and stuff definitely costs a pretty penny. I wouldn't say no to trying to scout out a place that we could safely rob or something, since the money isn't going to make itself. And might I suggest putting some focus onto magic? We've found out the prerequisites for it, so now we just need 7.6 more points until we can actually access it.
As you rise in the organization, you can pick a single skill per rank up, and increase the cap on it, you would also be wanted by people and be singled out by other heroes and potentially villains.
Well getting our unarmed fighting up isn't bad we can handle ourselves in a melee but soon or later we will face a hero or villain that may be better than us at melee or we lose our weapon during the fight somehow so knowing how to fight with and without weapons is the key to become a powerful fighter and I think this quote suit it best
"It's better to have it and not need it than to need it and not have it."
[X] Plan Socialise and Adapt
-[X][Safehouse 27]
--[X] Head to the gym, practice what? Melee. + (with new weapons)
--[X] Interact with your fellow co-workers, wouldn't be bad to make friends. +
--[X] Who the other villains in the city are, that could always be useful.
--[X] Get a map of the sewer system of the city.
--[X] Look for a master of polearms, offer money to help train.
--[X] Lookup information online? About what? See what there is online about magic practices +
--[X] Work a bit on your awareness, maybe try some blindfolds and working on figuring out more with a sense handicapped?
Well getting our unarmed fighting up isn't bad we can handle ourselves in a melee but soon or later we will face a hero or villain that may be better than us at melee or we lose our weapon during the fight somehow so knowing how to fight with and without weapons is the key to become a powerful fighter and I think this quote suit it best
"It's better to have it and not need it than to need it and not have it."
I agree that getting our unarmed fighting up would be nice, but as of now it's not really a priority, nor is it an immediate concern with the threats we've been facinf. We have several weapons on our person, one being the glaive, two being the gauntlets we have equipped (which if you train unarmed, means we're not using it), and 3 being the pistols. And that's not including the knives we've purchased that are also melee weapons. I'd just prefer to use the other action on re-trying for an instructor with using our current main weapon. Or, maybe, so we don't end up shooting ourselves somehow, training with guns?
[X] Plan Brain and Brawl
--[x][Safehouse 27]
----[x] Head to the gym, practice what? Unarmed or Melee. +(Unarmed AND Melee)
----[x] Head to the command center, maybe you can learn something useful. Can pick two from the choices below. +
------[x] Fences, where I can sell stolen goods might be useful.
--[x] Head out onto the city and explore. +
--[x] Lookup information online? About what? +
----[x] Local news and gossip. Special attention on prospected law enforcement part.
--[x] Head to the local library? Study what? +
----[X] Stealth combat, Special Operations, History. Anything along this vein