Henchman for Hire [Custom Superhero world, you are a Mook]

[X]Plan Let's Go Nice and Quiet
---[X][Heist]-Quiet; Lie information? What the building next to store? I think we can go with the lie "I would like to see the fuse box because I think it wired to the other building." If city's election alleyway lights?
---[X][Heist] What is Pink = Locked Door specifically? Is a deadbolt that I just open from inside or need a employee to lend me a key or something?

Extra questions to improve our success hopefully.
 
Vote closed
Scheduled vote count started by Gatling45 on Sep 30, 2021 at 4:03 PM, finished with 11 posts and 11 votes.
  • letsgoniceandquiet

    [X]Plan Let's Go Nice and Quiet
    -[X][Research]
    --[X] Some Hero Profiles? Could be useful. Gives you an additional bonus for recognizing a hero including what their powers and potential weaknesses might be.
    --[X] Suppliers of goods? Not drugs mind you, but of materials, weapons, medicine… all of that can be useful and people can be bought for a price.
    -[X][Heist]
    --[X] Quiet, you won't start with a conventional melee weapon but you can make do with a hammer if it comes down to it, you feel confident in your persuasion skills.
    [X]Plan Let's Go Nice and Quiet
    ---[X][Heist]-Quiet; Lie information? What the building next to store? I think we can go with the lie "I would like to see the fuse box because I think it wired to the other building." If city's election alleyway lights?
    ---[X][Heist] What is Pink = Locked Door specifically? Is a deadbolt that I just open from inside or need a employee to lend me a key or something?


Will start on the chapter tonight or tomorrow.
 
Jewelry Store Heist
Pulling up Hero profiles, I begin reading up on them, doing my best to comment the thousands of profiles to memory, associating each one with an image if I can help it, trying to connect two similar things into a single item, doesn't help with just how many there are, but any memorization is helpful.

Not much on actual weaknesses, if any that I can tell, but just knowing who they are and their powers is already vastly helpful, allows me to start plotting better against them… well assuming I can recognize them.

Gain +2 to recognizing any Hero in Aznatoth, if you do recognize them, gain a +7 with any plans regarding them.

As for Suppliers… well plenty of them around, a lot of them are already well connected with Calculator and I doubt they would pick just anyone either, really depending on what I want… I can find quite a few things worth my time.

Roll 3d8, got 5, 7, 2. Know the locations of Suppliers for Cars, Medicine, Weapons.



Slipping into the electrician's outfit I take a slow breath, trying to ease my nerves and Commander speaks.

"Listen Goth, you want to focus, just… act like you are an actual electrician, you can act right?"

"I… yeah, I can do that."

"Good, just put yourself into that role, immerse yourself in it, became an actual electrician, you just need to get to the fuse box."

Nodding my head, I get out of the van, grabbing my toolbox and heading towards the store, putting on a small medical mask and baseball cap with a company's name on it, I walk inside and towards one of the counters.

Charisma Roll [Persuasion] DC 25/50/75: Roll 1d100 got 87+15+8. Major Success! No one suspects a thing. +.3 towards Persuasion and Deception.

Walking up to the woman, I speak with a faked ill voice, throwing in a sniff for good measure.

"Excuse me, ma'am, here to check some electrical troubles, any chance you could let me into the back?"

She blinks at me for a second before nodding.

"Of course sir, come this way."

She opens the door for me and I just head towards the back, getting a look for a second, before I slide around the corner and towards the back, best to do this as fast as I can, remembering the plan, I glance making sure no one is watching before I quietly open the back door, where Sparky slips inside, a few seconds later I hear Commander shouting for everyone to sit down and be quiet and no one gets hurt, some people scream but I hear the sound of someone falling before Commander opens the door.

"Sparky, Goth, get people towards the front, if they don't listen, you know what to do."

Making Hostages listen to you DC 30[Intimidation]: Roll 1d100 got 53+8. Pass. +0.1 towards Intimidation.

"Alright, everyone to the front now! Otherwise, my friend here has no issue acting as a set of jumping cables!"

Sparky realizing I am just intimidating people, makes her hands spark, despite the fact I don't think she can do what I said.

As people move to the front, Commander just shouts towards the front.

"These safes are better than expected, I need more time!"

Shit. Ok, we haven't set off any alarms yet which is a bonus.

Looking at Monk I look at him.

"You loot? Or me?"

Agility comparison 8 to 7. Monk.

"I got this, just keep an eye out."

He begins going around with duffel bags and begins unlocking them with a set of keys to not trigger any alarms that likely exist, and rapidly grabbing them and filling the bags, with how much jewelry there is, he will be busy for a few minutes.

Perception check DC 40/80: Roll 1d100 got 79+6. Success on both. Unlock Awareness stat.

I see two people trying to be sneaky with some sort of watch, and a worker slowly trying to inch towards the counter, whispering in Sparky's ear she goes towards the two with the watch, likely electronic, as I head towards the worker.

"Trying to be sneaky huh? Do I need to make an example of you?"

Intimidation check 30/50: Roll 1d100 got 52+6. Success on both. +0.2 towards Intimidation.

The man looks like a deer frozen in headlights as he sweats like mad, I shove him over towards the other hostages.

"Get over there before I get the bat and aim for your kneecaps!"

He scurries over as I hear a male scream from where Sparky is, looking over I see her prying off a now smoking watch out of one guy's hands.

Tossing it onto the ground she stomps down hard shattering it beneath her heel as Commander shouts.

"One down people!"

Luck Roll Need 9/30: Roll 1d100 got 2+6.

As we manage the front, the doors are kicked open, as a hero walks in wearing a trench coat and carrying a knife in each hand.
Recognize this hero? Need 90 [Intelligence check]: Roll 1d100 got 98+8+2. Success.

Wait… I recognize this guy, he calls himself Slasher, a low ranking Hero whose power is to inflict two slashes with each blow he lands on something, other than that, he is a regular guy not counting an adrenal boost implant on his spine that increases his attributes for 30 seconds before the drawback hits him.

I just shout out knowing stealth is out the window.

"It is Slasher! Whatever he slices it cuts twice instead of once regular guy not counting his adrenal implant!"

Monk takes out the baseball bat, while Sparky takes out a pair of brass knuckles, inside the toolbox, there are some screwdrivers, pliers and a claw hammer not counting a few electrician tools.

I hear Commander shout towards us.

"I got what we need! Can you take him?!"

[][Slasher]
-[] "We got this!"
--[] Write-in Battle Plan, throw in quips if you feel the need to do so.
-[] "We need to go!"
--[] Write-in plan to flee, throw in quips if you feel the need to do so.
-[] Write-in in general?
 
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Vote closed for an hour, for anyone curious regarding the Luck Roll.

31 was scot-free.

10 to 30 was Cops.

9 and lower? Was a Hero.
 
[] Time to Speak and Act Fast
-[][Slasher]
--[] "We got this!"
---[] The most important thing here, work with those around you, don't just rush in. Watch him carefully, and arm yourself with the claw hammer.
----[] Next... Well. "Apologies, but it seems you've entered the wrong place, sir." With this, aim the claw hammer... Towards a hostage, it draws attention, but right now this is a game of who moves first. Time to talk fast
-----[] "But... You wouldn't want to risk someone, now would you?" If need be... Well. A broken arm isn't fatal. We knew what we were getting into with this.
-----[] Be ready, if he moves, it's towards us... So be ready to swing that claw straight into him. It's no sword, but it's more then enough.

Rough plan so far, but based upon giving an opening to Sparky and Monk, either he backs out at the risk to hostages... Or he rushes towards us, and we have to hope to survive and provide an opening. Either for ourselves to take Slasher out, or for Sparky or Monk to take'em out. Thirty seconds to survive, but if we do... We got this. Probably at least.
 
[X] I have a bomb!!
-[X][Slasher]
--[X] "We need to go!"
---[X] The most important thing here, work with those around you, don't just rush in. Watch him carefully, and arm yourself with the claw hammer and grab the ohm meter, wave it around and threaten the hero and the hostages with it.
---[X]Try to make the hero back down and move pass him
 
I'm... Pretty sure a hero that went out and got an implant on themselves, would recognize what an Ohm Meter is, doubly so in the technology-focused continent. Add that on with our near zero effectively Deception and we're probably not gonna get away with acting like an ohm meter is a bomb.
 
How much Time has passed as that hero seems to have shown up early? Did we even get the safe open? We were busy on crowd control and just stared looting so a flat footed escape at best.

So priorities to remember.
  1. Get out alive and good health.
  2. Get crew out safely and clean getaway.
  3. impress Boss do our best.
  4. Don't make arch enemy or get face in international news!
The knife wilding newbie is actually very dangerous to 1&2 . Knives are known to leave scars at best and not to be nonlethal. Can probably out run us too.

[X] Stall or control!
-[X][Slasher]
--[X] "We got this!"
---[X] Get some obstacles or hostage between you and him. His Knives on adrenaline would get around your hammer any day. Defend and wait for an opening. Only take the offensive if it clear adrenal implant runs out.
----[X] If a fight does break out let teammates who can fight better take lead. We try to aim at arms or knock his knives out of his hands. If there's no opportunity use anything to retreat to backroom and barricade door to further stall out.
----[X] Next... Get chatting. "Apologies, but it seems you've come at the wrong time to get some jewelry, sir. We are quite busy but if you want to help out you can get a cut of the Diamonds" Stall for time to get safe open and getaway bags loaded. I also like ridiculous recruiting angle, "does the amateur hero work pay well?" "You seem more cut out to be a villain with double deadly knives as your power."
-----[X] Generally try to disarm and distract him from going full out. Don't threaten hostages to put him in a panic. He hopefully won't use his deadly knives If the situation isn't life and death! He is trying to be a Hero?
 
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