Side-quest related to Mackie was a Maus and the now-complete Pan-Papolris Expedition.
User | Total |
---|---|
tomwritestuff | 9 |
Rules of biology for mutations makes me think the same side, as it's just doubling an existing growth pattern.Is the extra thumb on the opposite side of the hand to the original thumb, or adjacent to the first thumb on the same side?
Per @Neodymium's vote in the original thread, opposite:Is the extra thumb on the opposite side of the hand to the original thumb, or adjacent to the first thumb on the same side?
[X] name: Mary Kliger
[X] abnormally tall with most people above 6 ft
[X] green eyes are the dominant eye colour
[X] they have sixth thumb size digit on the opposite side of the normal thumb on the hand
Our mission being "exploration", we therefore want to keep our JumpShip intact rather than being able to attack or conduct landings. That says to me, "bring a warship", hence the Anvil or Hammer choice. The cargo ship would probably be nice, but the Hefustians have experienced marines and are, technically, at war with the Lyrans. Salvaging essentials from war prizes is an option, and without needing to maintain combat operations we should be able to go on for quite a while simply buying essential goods (food and hydrogen, mainly) from traders.As for third vessel, probably the carrier. If not, the second destroyer.
Didn't the Hammer have, like, four parasites aboard? I remember the Hefustian marines approaching the JumpShip via stealth fighter.
No, the Hammer-class is a pure battleship.Didn't the Hammer have, like, four parasites aboard? I remember the Hefustian marines approaching the JumpShip via stealth fighter.
Well, that makes me say Anvil then. We aren't eating a full regiments organic air wing so we only need some escorts, but we do need some.
It wouldn't really be an ASF bay, lacking the servicing equipment needed. And really, if you are that desperate, just bring spare airframe as cargo and mobilize them as needed.@tomwritestuff
Could we use something like the Patrol Tug to convert a Smallcraft Bay into a twin ASF Bay by docking it inside?
There is a Fic on SB called Wings of Praxis that uses such a concept.
It wouldn't really be an ASF bay, lacking the servicing equipment needed. And really, if you are that desperate, just bring spare airframe as cargo and mobilize them as needed.
Type: Military Spheriod
- Void Patrol Tug Dropship
Mass: 200 tons
Technology Base: Inner Sphere (Standard)
Introduced: 2515
Mass: 200
Battle Value: 68
Tech Rating/Availability: D/D-E-D-D
Cost: 8,144,380 C-bills
Fuel: 19 tons (1,520)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 0
Structural Integrity: 5
Armor
Nose: 6
Sides: 6/6
Aft: 6
Cargo
Bay 1: Open Frame Fighter Bay (Cargo) (125.5 tons)
Crew: 2 Techs, 2 ASF pilots
Location Tonnage
Recon Camera Nose 0.5
Communications Equipment Fwd R 1.0
Refueling Drogue/Fluid Suction System Aft 1.0
Satellite Imager (Look Down Radar) Hull 5.0
A strictly space-based craft, the venerable patrol tug is little more than a fusion torch strapped to a minimal habitation space, a double-sided landing platform, a minimal sustainment capability for two 60 ton and less ASFs, and a gantry to wrap it in.
Used as a mobile patrol base for ASF lances to perform system patrol, the tug is notoriously uncomfortable, with hot-bunking required for the minimal crew and ASF pilots.
One trick up the patrol tug's sleeve is that when docked in a small craft bay, it effectively turns it into a pair of substandard fighter bays.
In times of extreme need, the patrol tug has been used to thicken up fighter cover for invasion fleets, and set up orbital CAP bases during planetary assaults.
And? My points still stand. There is no deployment method for the fighters so they would have to maneuver themselves out after the home ship cuts thrust, the tug is a liability if it launches in order to launch fighters, it barely provides life support and housing for the crew thus increasing the strain on the host ship, does not support repairs or ammo for its fighters, can't land on a planet if needed...
why have you summoned me, why have i been involved?
How about going "undercover" as traders, load up on essential items that can be sold easily. Maybe even trade for more SLDF salvage to bring back for reverse engineering.
Equipment | Mass | |
---|---|---|
Engine | 400 Fusion | 52.5 |
Safe Thrust: | 7 | |
Max Thrust: | 11 | |
Structural Integrity: | 8 | |
Heat Sinks: | 11 | 1 |
Fuel: | 480 | 6 |
Cockpit: | 3 | |
Armor Factor: | 160 | 10 |
Armor Value | |
---|---|
Nose | 50 |
Wings | 40/40 |
Aft | 30 |
Weapons and Ammo | Location | Tonnage | Heat | SRV | MRV | LRV | ERV |
---|---|---|---|---|---|---|---|
5 Small Laser | NOS | 2.5 | 1 | 3 | 0 | 0 | 0 |
5 Small Laser | RWG | 2.5 | 1 | 3 | 0 | 0 | 0 |
5 Small Laser | LWG | 2.5 | 1 | 3 | 0 | 0 | 0 |
Equipment | Mass | |
---|---|---|
Engine | 280 Compact | 24 |
Safe Thrust: | 6 | |
Max Thrust: | 9 | |
Structural Integrity: | 7 | |
Heat Sinks: | 11 [22] | 1 |
Fuel: | 400 | 5 |
Cockpit: | 3 | |
Armor Factor (Vehicular Stealth): | 184 | 11.5 |
Armor Value | |
---|---|
Nose | 60 |
Wings | 44/44 |
Aft | 36 |
Weapons and Ammo | Location | Tonnage | Heat | SRV | MRV | LRV | ERV |
---|---|---|---|---|---|---|---|
LRM 20 | NOS | 10 | 6 | 12 | 12 | 12 | 0 |
Active Probe | NOS | 1.5 | - | - | - | - | - |
Large Laser | NOS | 5 | 8 | 8 | 8 | 0 | 0 |
Medium Laser | RWG | 1 | 3 | 5 | 0 | 0 | 0 |
CASE | FSLG | 0.5 | - | - | - | - | - |
LRM 20 Ammo (12) | FSLG | 2 | - | - | - | - | - |
SRM 4 Ammo (25) | FSLG | 1 | - | - | - | - | - |
Medium Laser | LWG | 1 | 3 | 5 | 0 | 0 | 0 |
SRM 4 | AFT | 2 | 3 | 4 | 0 | 0 | 0 |
ECM Suite | AFT | 1.5 | - | - | - | - | - |
BattleMech | Tonnage | Quantity | Origin |
---|---|---|---|
Banshee | 95 | 1 | Salvage |
Marauder | 75 | 1 | Salvage |
Rifleman | 60 | 1 | Salvage |
Dervish | 55 | 1 | Salvage |
Griffin | 55 | 1 | Salvage |
Shadow Hawk | 55 | 4 | Salvage |
Wolverine | 55 | 1 | Salvage |
Centurion | 50 | 1 | Salvage |
Hunchback (1 swayback, other on/ly intact BattleMech-mounted AC/20 in Papolris System) | 50 | 2 | Salvage |
Trebuchet | 50 | 4 | Salvage |
Cicada | 40 | 1 | Salvage |
Clint | 40 | 1 | Salvage |
Whitworth (SRM) | 40 | 4 | Salvage |
Jenner | 35 | 1 | Salvage |
Commando | 25 | 1 | Salvage |
Stinger | 20 | 2 | Salvage |
Ettin (customized) | 90 | 1 | Nukashuba |
Equipment | Mass | |
---|---|---|
Internal Structure | | 6.5 |
Engine | 260 Fusion | 13.5 |
Walking MP: | 4 | |
Running MP: | 6 | |
Jumping MP: | 0 | |
Double Heat Sink: | 13 [26] | 3 |
Gyro: | 3 | |
Cockpit: | 3 | |
Armor Factor (Stealth): | 208 | 13 |
Internal Structure | Armor Value | |
---|---|---|
Head | 3 | 9 |
Center Torso | 21 | 30 |
Center Torso (rear) | 11 | |
R/L Torso | 15 | 24 |
R/L Torso (rear) | 6 | |
R/L Arm | 10 | 20 |
R/L Leg | 15 | 29 |
Weapons and Ammo | Location | Critical | Tonnage |
---|---|---|---|
ECM Suite | CT | 2 | 1.5 |
CASE | RT | 1 | 0.5 |
LRM 15 | RT | 3 | 7 |
LRM 15 Ammo (16) | RT | 2 | 2 |
SRM 2 Ammo (50) | RT | 1 | 1 |
SRM 2 | RT | 1 | 1 |
Double Heat Sink | LA | 3 | 1 |
2 Machine Gun | LA | 2 | 1 |
Half Machine Gun Ammo (100) | LA | 1 | 0.5 |
3 Medium Laser | LT | 3 | 3 |
CASE | LT | 1 | 0.5 |
Double Heat Sink | LT | 3 | 1 |
Double Heat Sink | RA | 3 | 1 |
Large Laser | RA | 2 | 5 |
Equipment | Mass | |
---|---|---|
Internal Structure | | 7 |
Engine | 280 Fusion | 16 |
Walking MP: | 4 | |
Running MP: | 6 | |
Jumping MP: | 4 | |
Double Heat Sink: | 16 [32] | 6 |
Gyro: | 3 | |
Cockpit: | 3 | |
Armor Factor (Stealth): | 208 | 13 |
Internal Structure | Armor Value | |
---|---|---|
Head | 3 | 9 |
Center Torso | 22 | 30 |
Center Torso (rear) | 13 | |
R/L Torso | 15 | 20 |
R/L Torso (rear) | 10 | |
R/L Arm | 11 | 22 |
R/L Leg | 15 | 26 |
Weapons and Ammo | Location | Critical | Tonnage |
---|---|---|---|
Large Laser | CT | 2 | 5 |
LRM 5 Ammo (24) | RT | 1 | 1 |
2 Jump Jet | RT | 2 | 2 |
Medium Laser | RT | 1 | 1 |
CASE | RT | 1 | 0.5 |
Double Heat Sink | RT | 3 | 1 |
ECM Suite | RT | 2 | 1.5 |
Medium Laser | LA | 1 | 1 |
2 ER Flamer | LA | 2 | 2 |
Double Heat Sink | LA | 3 | 1 |
2 Jump Jet | LT | 2 | 2 |
Medium Laser | LT | 1 | 1 |
2 Double Heat Sink | LT | 6 | 2 |
LRM 5 | HD | 1 | 2 |
Medium Laser | RA | 1 | 1 |
2 ER Flamer | RA | 2 | 2 |
Double Heat Sink | RA | 3 | 1 |
Equipment | Mass | |
---|---|---|
Internal Structure | Endo-Composite | 7 |
Engine | 360 Fusion | 33 |
Walking MP: | 4 | |
Running MP: | 6 | |
Jumping MP: | 0 | |
Double Heat Sink: | 11 [22] | 1 |
Gyro: | 4 | |
Cockpit: | 3 | |
Armor Factor (Stealth): | 232 | 14.5 |
Internal Structure | Armor Value | |
---|---|---|
Head | 3 | 9 |
Center Torso | 29 | 36 |
Center Torso (rear) | 11 | |
R/L Torso | 19 | 28 |
R/L Torso (rear) | 10 | |
R/L Arm | 15 | 20 |
R/L Leg | 19 | 30 |
Weapons and Ammo | Location | Critical | Tonnage |
---|---|---|---|
ECM Suite | CT | 2 | 1.5 |
Armor-Piercing AC/10 Ammo (5) | RT | 1 | 1 |
CASE | RT | 1 | 0.5 |
AC/10 Ammo (10) | RT | 1 | 1 |
AC/10 | RT | 7 | 12 |
Medium Laser | LA | 1 | 1 |
Armor-Piercing AC/10 Ammo (10) | LT | 2 | 2 |
CASE | LT | 1 | 0.5 |
LRM 10 Ammo (24) | LT | 2 | 2 |
LRM 10 | LT | 2 | 5 |
Medium Laser | RA | 1 | 1 |
Equipment | Mass | |
---|---|---|
Internal Structure | | 7.5 |
Engine | 300 Fusion | 19 |
Walking MP: | 4 | |
Running MP: | 6 | |
Jumping MP: | 0 | |
Double Heat Sink: | 14 [28] | 4 |
Gyro: | 3 | |
Cockpit: | 3 | |
Armor Factor (Stealth): | 184 | 11.5 |
Internal Structure | Armor Value | |
---|---|---|
Head | 3 | 9 |
Center Torso | 23 | 35 |
Center Torso (rear) | 10 | |
R/L Torso | 16 | 17 |
R/L Torso (rear) | 8 | |
R/L Arm | 12 | 22 |
R/L Leg | 16 | 18 |
Weapons and Ammo | Location | Critical | Tonnage |
---|---|---|---|
ECM Suite | CT | 2 | 1.5 |
Double Heat Sink | RT | 3 | 1 |
AC/5 | RT | 4 | 8 |
Medium Laser | LA | 1 | 1 |
PPC | LA | 3 | 7 |
CASE | LT | 1 | 0.5 |
Double Heat Sink | LT | 3 | 1 |
AC/5 Ammo (20) | LT | 1 | 1 |
Medium Laser | RA | 1 | 1 |
PPC | RA | 3 | 7 |
Equipment | Mass | |
---|---|---|
Internal Structure | | 5.5 |
Engine | 275 Fusion | 15.5 |
Walking MP: | 5 | |
Running MP: | 8 | |
Jumping MP: | 5 | |
Double Heat Sink: | 10 [20] | 0 |
Gyro: | 3 | |
Cockpit: | 3 | |
Armor Factor (Stealth): | 152 | 9.5 |
Internal Structure | Armor Value | |
---|---|---|
Head | 3 | 9 |
Center Torso | 18 | 20 |
Center Torso (rear) | 7 | |
R/L Torso | 13 | 20 |
R/L Torso (rear) | 6 | |
R/L Arm | 9 | 14 |
R/L Leg | 13 | 18 |
Weapons and Ammo | Location | Critical | Tonnage |
---|---|---|---|
Jump Jet | CT | 1 | 0.5 |
2 Jump Jet | RT | 2 | 1 |
CASE | RT | 1 | 0.5 |
LRM 10 Ammo (24) | RT | 2 | 2 |
LRM 10 | RT | 2 | 5 |
2 Jump Jet | LT | 2 | 1 |
ECM Suite | LT | 2 | 1.5 |
PPC | RA | 3 | 7 |
Equipment | Mass | |
---|---|---|
Internal Structure | | 5.5 |
Engine | 275 Fusion | 15.5 |
Walking MP: | 5 | |
Running MP: | 8 | |
Jumping MP: | 3 | |
Double Heat Sink: | 10 [20] | 0 |
Gyro: | 3 | |
Cockpit: | 3 | |
Armor Factor (Stealth): | 152 | 9.5 |
Internal Structure | Armor Value | |
---|---|---|
Head | 3 | 9 |
Center Torso | 18 | 23 |
Center Torso (rear) | 8 | |
R/L Torso | 13 | 18 |
R/L Torso (rear) | 6 | |
R/L Arm | 9 | 16 |
R/L Leg | 13 | 16 |
Weapons and Ammo | Location | Critical | Tonnage |
---|---|---|---|
Jump Jet | CT | 1 | 0.5 |
Jump Jet | RT | 1 | 0.5 |
LRM 5 | RT | 1 | 2 |
ECM Suite | RT | 2 | 1.5 |
LRM 5 Ammo (24) | LT | 1 | 1 |
Jump Jet | LT | 1 | 0.5 |
CASE | LT | 1 | 0.5 |
SRM 2 Ammo (50) | LT | 1 | 1 |
AC/5 | LT | 4 | 8 |
AC/5 Ammo (20) | LT | 1 | 1 |
SRM 2 | HD | 1 | 1 |
Medium Laser | RA | 1 | 1 |
Equipment | Mass | |
---|---|---|
Internal Structure | | 5.5 |
Engine | 275 Fusion | 15.5 |
Walking MP: | 5 | |
Running MP: | 8 | |
Jumping MP: | 5 | |
Double Heat Sink: | 10 [20] | 0 |
Gyro: | 3 | |
Cockpit: | 3 | |
Armor Factor (Stealth): | 152 | 9.5 |
Internal Structure | Armor Value | |
---|---|---|
Head | 3 | 8 |
Center Torso | 18 | 20 |
Center Torso (rear) | 8 | |
R/L Torso | 13 | 20 |
R/L Torso (rear) | 6 | |
R/L Arm | 9 | 16 |
R/L Leg | 13 | 16 |
Weapons and Ammo | Location | Critical | Tonnage |
---|---|---|---|
Jump Jet | CT | 1 | 0.5 |
2 Jump Jet | RT | 2 | 1 |
CASE | RT | 1 | 0.5 |
SRM 6 Ammo (15) | RT | 1 | 1 |
2 Jump Jet | LT | 2 | 1 |
SRM 6 | LT | 2 | 3 |
ECM Suite | LT | 2 | 1.5 |
Medium Laser | HD | 1 | 1 |
AC/5 | RA | 4 | 8 |
AC/5 Ammo (20) | RA | 1 | 1 |
Bay 1: | Fighter (8) | 4 Doors |
Bay 2: | Fighter (8) | 4 Doors |
Arc (Heat) | Heat | SRV | MRV | LRV | ERV | Class |
---|---|---|---|---|---|---|
Weapons: | Capital Attack Values (Standard) | |||||
Nose (34 Heat) | ||||||
2 Anti-Missile System, Anti-Missile System Ammo [IS] (120 shots) | 2 | 1(6) | 0(0) | 0(0) | 0(0) | AMS |
3 ER Flamer | 12 | 1(6) | 0(0) | 0(0) | 0(0) | Point Defense |
4 Medium Laser, 1 Large Laser | 20 | 3(28) | 1(8) | 0(0) | 0(0) | Laser |
RW/LW (34 Heat) | ||||||
2 Anti-Missile System, Anti-Missile System Ammo [IS] (120 shots) | 2 | 1(6) | 0(0) | 0(0) | 0(0) | AMS |
3 ER Flamer | 12 | 1(6) | 0(0) | 0(0) | 0(0) | Point Defense |
4 Medium Laser, 1 Large Laser | 20 | 3(28) | 1(8) | 0(0) | 0(0) | Laser |
Aft (34 Heat) | ||||||
2 Anti-Missile System, Anti-Missile System Ammo [IS] (120 shots) | 2 | 1(6) | 0(0) | 0(0) | 0(0) | AMS |
3 ER Flamer | 12 | 1(6) | 0(0) | 0(0) | 0(0) | Point Defense |
4 Medium Laser, 1 Large Laser | 20 | 3(28) | 1(8) | 0(0) | 0(0) | Laser |
Bay 1: | Cargo (49.5 tons) | 1 Door |
Arc (Heat) | Heat | SRV | MRV | LRV | ERV | Class |
---|---|---|---|---|---|---|
Weapons: | Capital Attack Values (Standard) | |||||
Nose (63 Heat) | ||||||
3 ER Flamer | 12 | 1(6) | 0(0) | 0(0) | 0(0) | Point Defense |
4 Medium Laser, 2 Large Laser | 28 | 4(36) | 2(16) | 0(0) | 0(0) | Laser |
2 Anti-Missile System, Anti-Missile System Ammo [IS] (120 shots) | 2 | 1(6) | 0(0) | 0(0) | 0(0) | AMS |
1 Sub-Capital Missile Launcher (Manta Ray), Manta Ray Ammo (10 shots) | 21 | 5(50) | 0(0) | 0(0) | 0(0) | Sub-Capital Missile |
RW/LW (74 Heat) | ||||||
3 ER Flamer | 12 | 1(6) | 0(0) | 0(0) | 0(0) | Point Defense |
4 Medium Laser, 2 Large Laser | 28 | 4(36) | 2(16) | 0(0) | 0(0) | Laser |
2 Anti-Missile System, Anti-Missile System Ammo [IS] (120 shots) | 2 | 1(6) | 0(0) | 0(0) | 0(0) | AMS |
1 Sub-Capital Laser (SCL/3) | 32 | 3(30) | 3(30) | 0(0) | 0(0) | Sub-Capital Laser |
Aft (42 Heat) | ||||||
3 ER Flamer | 12 | 1(6) | 0(0) | 0(0) | 0(0) | Point Defense |
4 Medium Laser, 2 Large Laser | 28 | 4(36) | 2(16) | 0(0) | 0(0) | Laser |
2 Anti-Missile System, Anti-Missile System Ammo [IS] (120 shots) | 2 | 1(6) | 0(0) | 0(0) | 0(0) | AMS |
Arc (Heat) | Heat | SRV | MRV | LRV | ERV | Class |
---|---|---|---|---|---|---|
Weapons: | Capital Attack Values (Standard) | |||||
Nose (53 Heat) | ||||||
1 Sub-Capital Missile Launcher (Piranha), Piranha Ammo (10 shots) | 9 | 3(30) | 3(30) | 3(30) | 0(0) | Sub-Capital Missile |
1 Sub-Capital Laser (SCL/1) | 24 | 1(10) | 1(10) | 1(10) | 0(0) | Sub-Capital Laser |
2 Large Laser | 16 | 2(16) | 2(16) | 0(0) | 0(0) | Laser |
2 Small Laser | 2 | 1(6) | 0(0) | 0(0) | 0(0) | Point Defense |
2 Anti-Missile System, Anti-Missile System Ammo [IS] (48 shots) | 2 | 1(6) | 0(0) | 0(0) | 0(0) | AMS |
RW/LW (26 Heat) | ||||||
2 Medium Laser, 2 Large Laser | 22 | 3(26) | 2(16) | 0(0) | 0(0) | Laser |
2 Small Laser | 2 | 1(6) | 0(0) | 0(0) | 0(0) | Point Defense |
2 Anti-Missile System, Anti-Missile System Ammo [IS] (48 shots) | 2 | 1(6) | 0(0) | 0(0) | 0(0) | AMS |
Aft (16 Heat) | ||||||
4 Medium Laser | 12 | 2(20) | 0(0) | 0(0) | 0(0) | Laser |
2 Small Laser | 2 | 1(6) | 0(0) | 0(0) | 0(0) | Point Defense |
2 Anti-Missile System, Anti-Missile System Ammo [IS] (48 shots) | 2 | 1(6) | 0(0) | 0(0) | 0(0) | AMS |
And? My points still stand. There is no deployment method for the fighters so they would have to maneuver themselves out after the home ship cuts thrust, the tug is a liability if it launches in order to launch fighters, it barely provides life support and housing for the crew thus increasing the strain on the host ship, does not support repairs or ammo for its fighters, can't land on a planet if needed...
Maybe, but they wouldn't be able to make use of the built in catapult, so the host ship wouldn't be able to maneuver while launching them. May as well skip the tug and jut make a frame to sling four ASFs at a time or something if you are that interested in bad solutions.The tug can deploy the fighters from within the Smallcraft bay though?