[x] Plan This is a Croc v.3
-[x]Day 1
--[X] There's the Crocodile/Princess Vivi elephant-in-the-room to deal with. Right now, Princess Vivi is still known to the crew save you only as Baroque Works' Miss Wednesday. You've hinted at this to Luffy, he knows she's a Blue Mystery Girl, but that's as far as it goes. This is likely to be a very complicated conversation, but it needs to be broached, ideally
before you and the Straw Hats get yourself buried in a complete mess. 1 action.
---[X] Broach the topic with Nami and Zoro, tell them everything you know about Alabasta's situation and get their help with planning the talk with Vivi. And when they should ask Luffy.
----[X] If they need motivation besides sympathizing with Vivi or Alabasta and wanting to help, or that you want to (which is fair, it's a big ask and Vivi is a stranger)...well, Baroque Works offers a lot of challenges and their members also happen to clearly be bullies who deserve a thrashing. And as royalty, Vivi is rich, she'd surely be grateful to those that help her and her kingdom, right? Maybe monetarily grateful. And you can take Baroque Works' stuff.
---[X] One of your ideas is to prime Vivi for the conversation by casually dropping hints and stories about the Straw Hat crew's power and heroic tendencies. Maybe set up another gathering to tell stories? To highlight their abilities, and also their inclination towards fighting pirates that hurt or oppress civilians. Arlong Park and Clockwork Island should especially resonate with Vivi's plight. You won't ask Nami to get personal on the former unless she wants to. If not bringing it up before, those things could be brought up when actually talking to her.
---[X] The talk should be done away from Mr. 9 since Vivi obviously hasn't revealed her identity to him yet.
---[X] Reveal you know her identity with the excuse of keeping track of the noble lineages that attend the Levely every 4 years (if you need an excuse at all). From encounters with other officers (you with Nezu and Zoro with the former Mr. 7) you pieced together that Baroque Works is targeting Alabasta and that there's some mysterious boss pulling the strings.
---[X] Lean into your shared idealism. Both yourself and Vivi want to make the world a better place, even if for Vivi it's just her own kingdom for now.
---[X] The goal is to get her to accept our help and get as much info about Baroque works as possible. If successful, she should ask Luffy for help directly (not that his response is really in doubt, it's an adventure that involves punching jerks in the face with a victory feast among the likely rewards, but he's still the captain and should be the one that decides to set course for Alabasta)
--[x] Ninjutsu (category skill). The ninja you fought on Warship Island had a few special techniques she used that seemed beyond human ability. Headway tells you that these techniques are derived from mastery of other skills.
0% of Ninjutsu 0. (+20 bonus available) (subskills are Meteorology, Geography, Disguise, Acting, Meditation, Tactics, Stealth, Swimming, Freerunning, Horsemanship, Knives, Polearms, Swordmanship, Blunt Weapons, Explosives, Demolitions, Bombmaking, Killing Intent)
-[x]Day 2
--[x] Online driver's education. New Hampshire lets you drive supervised at 15 1/2, and take your full test when you turn 16 in June. But just knowing how to drive could be handy in emergencies, or on other worlds.
1 action/2 days. (0/3 to completion, next skills: Driving)
--[x] Ninjutsu (category skill). The ninja you fought on Warship Island had a few special techniques she used that seemed beyond human ability. Headway tells you that these techniques are derived from mastery of other skills.
0% of Ninjutsu 0. (+20 bonus available) (subskills are Meteorology, Geography, Disguise, Acting, Meditation, Tactics, Stealth, Swimming, Freerunning, Horsemanship, Knives, Polearms, Swordmanship, Blunt Weapons, Explosives, Demolitions, Bombmaking, Killing Intent)
--[x] Introduce ourselves to New Wave
---[x] The intent is to start a cordial relationship and avoid problems from lack of information sharing. Reveal we are a skill-learner and plan on focusing on the Crook Club and Merchants for the foreseeable future, offer to teach skills we have picked up if they're interested.
--[x] Engineering (category skill). This could be a massively useful skill.
20% of Engineering 3. (+20 bonus available) (subskills are Bombmaking, Clockwork Engineering, Earth-Bet Engineering, and Shipwright)
The Vivi vote is copied from Bonuses and Photos, and I'm doubling down on Ninjutsu twice because a 0% chance of levelling the skill (even if it's de facto 20%) probably needs a second bump to make it useful going forward.
What do people think about keeping one language getting trained until we get to the point where we can reasonably go to pretty much anywhere in the globe and find someone that we can talk to (or unlock some sort of polyglot trait)? I figure between English, Japanese, Chinese, Russian, Spanish, Arabic and French we've got most of the world covered and can probably speed-learn any languages we need after that like we can do programming languages.
I guess Xaavier is our best bet on Mahon. Though Taylor finds the telepathy disconcerting so that's going to be a leap of faith. The only alternative I can think of is just to start costume vigilanting in New York. Maybe we'll run onto webhead.
If we ever decide to make contact with Tony Stark, let's do it as a talking bear just to troll him. Keep making bear puns when talking to people but refuse to admit it (you're just talking normally after all). We'll want to make an outfit for Taylor to wear and perhaps a sign saying 'I am a friendly bear'.
Re: Marvel heroes - Taylor's heard of him, and Tony Stark, thanks to her research on general Mahon life. Spider-Man's existence is still in question in-universe, and if Taylor didn't know about the Marvel character, she'd likely dismiss his existence out of hands - remember how her reaction to the Daily Bugle was 'tabloid garbage'.' Tony Stark hasn't had his redemption arc yet, and is still one of the predominant weapons manufacturers/military industrial complex guys of Mahon-USA (with some solid branching out into consumer goods). That's the extent of Taylor's knowledge on those two.
Access to an industrial powerhouse can be a boon if we play our hand correctly. If we get the language learning software completed we would have a product to sell (and incentive to have more languages to add to it), while setting up something like Wikipedia or Google to help their internet get rolling could potentially be another source of income. If we
were going to make things like that, we probably want to do so after making contact with Xavier as I presume he's better able to find someone to deal with the day-to-day frustrations of getting that set up and popularized, presumably with us drawing a stipend for our work on other affairs. Also, while I'm thinking about it, is Earth-Bet Engineering different enough from Earth-Mahon engineering (hologram tech, arc reactors, Cererbro etc) to be a different skill to learn?
We know (or think we do) Spider-Man's name is Peter Parker and he's probably in high school right now. If we
really wanted to, and I'm not suggesting we do, we could probably get a small list of candidates to investigate based on that. Alternately we could vigilante around the mean streets of NYC and see if we bump into him, but that's a matter of happenstance more than something we should really plan on. If we
do meet up with him, getting his recipe for web fluid could be quite helpful so as to give us an equivilent to Containment Foam.
I don't think Dr. Strange has been mentioned in H/NQ (tough to search for), and it's unlikely Taylor's heard of him. Her research into Marvel was limited to reading old 60s issues from the public library, and what little pop culture osmosis it has left. Before Headway came into her life, Taylor could probably have named Spider-Man and Fantastic Four off the top of her head, but that's about it. She might recognize some names, but the trouble is that X-Men: Evolution is so obviously different from the 60s comics she's read, that it's tough for her to look into specific stuff.
*shakes fist to the sky*
Next time!
Oh well.
Not a bad idea. It depends on whether you want to have Factota accomplish stuff on Bet before or after she substantially meets her fellow heroes (more than just a brief 'hello' with Miss Militia). One option gives her more leverage, the other option gives her allies from the start, among other pros, other cons I'm sure you guys can think of on your own.
I'm not so much thinking 'gain allies' (although it's always nice to have the local healer think well of you) and more 'avoid problems in the future' and 'Factota is a super-learner style Thinker' planted in the ear of New Wave so they're more willing to trust us when we say we can do a thing or explain why we're learning lockpicking or something.
I'm unsure what sort of leverage we're likely to get just going on patrols, but I wonder how difficult it would be to set up a radio for a giant bird with someone sitting at a police scanner feeding us updates on whether there's a jewelry store robbery somewhere. I imagine we could arrive on the scene pretty quickly by diving out of the air and surprise reinforcements could turn the tide of things. We'd probably need to set up some support staff to do that though.
wonder if henching under uber and leet would let taylor gain their powers/skills? especially with uber having constant access to high level skills to teach taylor if only for a fee?
Better to beat up Uber to get his power. IIRC other GMs were going to have it act as a floating bonus skill level for physical things, with varying degrees of helpfulness (swimming would benefit more than sewing or fishman karate, for example). Plus 'we beat up a supervillain' looks better as a white hat than 'I interned for Those Two Guys for a season'.
I can add a Circus investigation projects, but I think any Bet cape/cape group investigation projects you have will be mutually exclusive. I don't want Taylor running three projects at once looking for Circus, the Crook Club, and the Merchants, that would get a bit silly.
Would my New Wave write-in be acceptable, considering the Crooks seem to be on their way out? I'm assuming 'we help see them off and then focus on other low-hanging fruit' would be how it's framed.