Headway/Nexus Quest 4 (Worm/Gamer-lite/Multicross/Dimensional Travel/One Piece/X-Men Evo)

Oh my God it's back!!!!!!


*Cue squeeing like a tween at a boy and concert*

This was one of the best fics I have ever read and to see it back is just so incredible!!

I'm going to reread it all!
 
If it's up to chapter 114...(thought it was 111, 🤷‍♂️), that means Taylor knows about the Unluckies, Mr. 5/Miss Valentine, Igaram, and Miss All Sunday.

I wonder if her world events/marine knowledge synergies with her metaknowledge to let her recognize Miss All Sunday as Nico Robin (and the government's version of Ohara's end) Though it might not click until she sees Robin in person.

Luffy knows Miss Wednesday has some kind of mystery about her and that Taylor wants to help her. He's fine with that already and that's enough reason for him.

Some spoilers are ok, so long as they don't determine things for him or take all the fun out of things.

I suggest going to him, let him know that we'd like to get more information on her secret and Baroque Works from her. Ask if it's fine if Taylor name drops or hints the identity of the boss to let Vivi know they know ( without telling him specific until Miss Wednesday does).

Also let him know that Taylor knows about a handful of other officers and the basics of what they can do. Might be good for everyone to know, though Vivi probably knows more, anyway.

I agree on game planning the Vivi conversation with at least Nami and Zoro. I'd suggest Usopp and Sanji too, but I don't see Mr. 9 and Vivi not getting wise to something being up if we talk to the rest of the crew all at once.
I think Luffy would prefer to not be involved at all. And discussing the plan with Nami and Zoro would give us half the crew in on it already if youre worried about majority vote. Not that the the straw hats are like that anyways.

I think we should have the talk with Vivi and then she can ask Luffy for help once we've convinced her of our good intentions. There's no way he'll say no, and he'd stay spoiler free.
 
...fuck. That was a typo, editing the post. Ah, this is bad. I may need to readjust some things. Either that, or a soft retcon. I'll need to check. It was 111 originally.

It is, in fact, actually 111, not 114. Everyone who has been reading - I made a mistake, I must have made a typo in my notes. Taylor knows everything up to 111, that Vivi and Igaram are Alabastan agents, that Baroque Works has a mysterious boss named Mr. 0, and that Mr. 0 and Baroque Works have ill intent for Alabasta. She does not know that Mr. 0 is Crocodile.

That's fully on me. I must have made a typo in my notes that lingered, and was never corrected, and poisoned following notes.

Like I said. Bit rusty at GM'ing, stuff like this is hopefully me getting the flakes out. It's not that huge of a mistake, but I'm still embarrassed to have made it. I see that people asked some questions - I will respond to those later, after work.
 
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me grumbling and mumbling about no good threads updating, sees that the previous thread has been updated, and I get irritated enough too want too show this necromancer a piece of their mind

what I thought I about to head into with a couple of other SV users before a thread lock


View: https://www.youtube.com/watch?v=NLhypaRifcE

What I got instead was jcw3 pulling this
View: https://www.youtube.com/watch?v=0lhHDXimoLc

having battled to the death gathered the life experience to return too us
65:50. Leadership 1 unlocked.
8:85. Seaman (AoS) 8 not unlocked.
74:100. Boatswain 9 not unlocked.
74:20. Teaching 3 unlocked. 59:80. Teaching 4 not unlocked.
29:75. Luffy beats the giant dolphinfish before you have a chance to participate.
67:10 Carpentry 2 unlocked. 70:60. Carpentry 3 unlocked. 66:100. Carpentry 4 not unlocked.
46:0. Navigation 4 unlocked. 20:90. Navigation 5 not unlocked. 4:90. Engineering 3 not unlocked.
40:60. Kachi Kachi no Mi 3 not unlocked.
seeing this again is basically this
View: https://www.youtube.com/watch?v=5t1DnOfenOo crazy
When it first started it was the most hype quest on at the time, thanks for picking it up.
Agreed, it was the hypest thing on the site back in the day for sure
 
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I think Luffy would prefer to not be involved at all. And discussing the plan with Nami and Zoro would give us half the crew in on it already if youre worried about majority vote. Not that the the straw hats are like that anyways.

I think we should have the talk with Vivi and then she can ask Luffy for help once we've convinced her of our good intentions. There's no way he'll say no, and he'd stay spoiler free.

Nami and Zoro are probably the best to inform, anyway. Zoro because he's first mate and is practical with just enough of a ruthless streak (if needed), and Nami is the smartest and has a knack for deception, persuasion, and skullduggery.

Between them I think they can help Taylor convince Vivi to confide in the Straw Hats.

Some projects and training speculation from the last thread that I liked.

Teaching is our best force multiplier. Physics, math, and parahuman studies will help us figure out shard powers, and weaknesses for the End bringers and Scion that others could exploit.

Find a way to look up Xavier, Stark, or Strange on Mahon to set up tech/goods exchanges.

Fix and upgrade the Merry, to benefit us and buy time to help her.

What Taylor might be able to contribute to..

Alright, I want to take a look at some of the options we have before us.


Below is a post, which also links to other posts, about Taylor's appearance in fishman and regular form.

This was before I found the WOG thread and a couple references images for Canon Taylor.

Worm Quotes and WoG Repository

Though with the changes below.



This got me rereading this quest and thinking on some tangents. One of them was what Taylor's fishman form looks like.
.

As for Taylor's normal appearance, I was reminded of some old speculation I did in Synch's thread, which I found with a quick search.



Just some thoughts in case anyone finds images that might be a good fit for Taylor as a civvie, pirate, or Factota for that matter.

This was before AI generated art started really taking off. If anyone is decent at fiddling with requests for it, they might want to use some of those descriptions.
 
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Alright, I'm going to write down my current Vivi plan in my vote since consensus so far seems to be generally Agreeable.

[X] Plan: Bonuses and Photos
-[X] There's the Crocodile/Princess Vivi elephant-in-the-room to deal with. Right now, Princess Vivi is still known to the crew save you only as Baroque Works' Miss Wednesday. You've hinted at this to Luffy, he knows she's a Blue Mystery Girl, but that's as far as it goes. This is likely to be a very complicated conversation, but it needs to be broached, ideally before you and the Straw Hats get yourself buried in a complete mess. 1 action.
--[X] Broach the topic with Nami and Zoro, tell them everything you know about Alabasta's situation and get their help with planning the talk with Vivi.
--[X] Prime Vivi for the conversation by casually dropping hints and stories about the Straw Hat crew's power and heroic tendencies. You had a gathering to tell scary stories before, set up another one to talk about adventures this time perhaps? Arlong Park and Clockwork Island should especially resonate with Vivi's plight.
---[X] Also, you've barely spoken a word to her as of yet. At least try to be more friendly over the next couple of days. Nami too since she'll probably do a better job of it honestly.
--[X] The final talk should be done away from Mr. 9 since she obviously hasn't revealed her identity to him yet. The Girl's Room would work perfectly as an excuse to have you, Vivi and Nami together for the talk.
--[X] Reveal you know her identity with the excuse of keeping track of the noble lineages that attend the Levely every 4 years (if you need an excuse at all)
--[X] Lean into your shared idealism. Both yourself and Vivi want to make the world a better place, even if for Vivi it's just her own kingdom for now.
--[X] The goal of the conversation is to get her to accept our help and get as much info about Baroque works as possible. If successful, she should ask Luffy for help directly (not that his response is really in doubt, but he's still the captain and should be the one that decides to set course for Alabasta)
-[X] Perception. You might have glasses, but that doesn't mean you don't notice things. Or can't. 10% of Perception 8. (+25 bonus available)
-[X] Devil Fruit: Paramecia: Kachi Kachi no Mi: The ability to give your body properties of rock. Also known as the "Rock Hard Fruit". 60% of Kachi Kachi no Mi 3. (2x +10 bonus available)
-[X] Shape Changing: Swordfish Fishman. 30% of Swordfish Fishman 7. (+10 bonus available)
-[X] Ninjutsu (category skill). The ninja you fought on Warship Island had a few special techniques she used that seemed beyond human ability. Headway tells you that these techniques are derived from mastery of other skills. 0% of Ninjutsu 0. (+20 bonus available) (subskills are Meteorology, Geography, Disguise, Acting, Meditation, Tactics, Stealth, Swimming, Freerunning, Horsemanship, Knives, Polearms, Swordmanship, Blunt Weapons, Explosives, Demolitions, Bombmaking, Killing Intent)
-[X] Photography. Now that you have a fancy camera, you best learn how to use it. 100% of Photography 0. 50% of Photography 1. 10% of Photography 2. Low chance of increase in Art.
 
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@Ompa60

I really like your plan except for the photography part. I think it's just a wasted action. Sure there's a difference between amateur and super photography skills but we dont need ut when we could use that action to train something that helps us in a fight or something that helps us make something that could help in a fight or improve merry.
 
I honestly think Taylor needs to relax and do some training that doesn't directly relate to combat, heroing or saving the world every once in a while, so Photography is non-negotiable for my plan.

Feel free to make your own version of the plan and replace photography with something else. Projects take up 1 action per day though, so keep in mind that if you start that project you have to replace 2 actions from my plan.
 
You should probably go over all of the actions again and compare them to the actual numbers. I just noticed the blatant discrepancy that says that training Leadership has a 10% chance of gaining Leadership 0, when we just gained Leadership 1 this post. There's probably other issues.
 
Just finished rereading it all. Just as good as I remember.

Looking forward to more!
 
hot damn


Can i say that i really like how groups of cooperating writers can keep momentum of monumental efforts like multiple years quests/stories going?
 
@jcw3 Would a project like 'spy on Merchant operations' be an acceptable project with the idea that it trains [Law, Forensics, Criminal Psychology, Stealth etc], counts as superhero work and upon completion we'll have established a dossier of targets and methods used, plus the prosecution has an easier time in putting people behind bars?

I'll add this one next update. The reason for the wait is that I don't think Taylor would want to start something on the risky side while the First Stretch is strong. Give the Straw Hats a little more time to adjust to the Grand Line, and it'll open up.

Lower odds of Forensics and Criminal Psychology since this isn't quite the ideal way to study those skills. I don't think Law Studies has much to do with this, but Stealth and Perception would both be relevant here.

New projects:
-[ ] Spy on Merchant operations. The Merchants seem likely to be one of your first targets in Brockton Bay, and spying on them has the useful side effect of improving some of your underutilized skills. 1 action, potentially higher/day. (0/7+ to completion. 60% of Forensics 0. 5% of Forensics 1. 30% of Criminal Psychology 1. 0% of Criminal Psychology 2. 20% of Stealth 7. 10% of Perception 8. Chance of other skills improving depending on how the investigation plays out. Warning: unknown chance of random encounter/mandatory action. If Taylor sees something fucked up going on, she may intervene, and a random action may be removed as she takes time to deal with it.)

Feel free to contest this write-up if you'd like, I may hear you out and adjust. That's part of why I haven't opened it as an option yet. Projects were introduced in a later H/NQ and I've never worked with them before, I'm feeling it out.

It's kinda hard to deviate from canon though because then you're missing out gaining canon crewmembers and to be honest all of the members are irreplaceable and too important to the storyline.

Going to try to find the line between not rehashing One Piece's stations of canon vs. not letting everything get fucked up by derailing destiny. If someone's dooming that millions will die because Straw Hats weren't at X Location at X Date at X Time - no. On that front, I'm being a bit flexible. I'll let you know if there are concerns about timing, and it will be very explicit.

The players will know when they have an opportunity to go out of their way to do something canonical, and they will have an option to do that or not to do that, and face the consequences either way. I have ideas in mind, we'll see how they play out when I write the actual updates.

You should probably go over all of the actions again and compare them to the actual numbers. I just noticed the blatant discrepancy that says that training Leadership has a 10% chance of gaining Leadership 0, when we just gained Leadership 1 this post. There's probably other issues.
I think I've gotten all of them, thank you. Trouble here is that the training rolls weren't updated for the past few updates of H/NQ, and I didn't catch on to that until fairly late, and it looks like a posted a prior draft of the training rolls by mistake. There shouldn't be any more mistakes, but let me know if you see anything - I'm backsolving from someone else's work to generate these training rolls, and it's more of a pain than you'd realize.

Oh my God it's back!!!!!!
It's great to see this back.
Agreed, it was the hypest thing on the site back in the day for sure

Thank you all very much. :)

Apologies for the delay in posting this, everyone. Was pretty busy today.
 
@jcw3 just want to make sure, are the last 2 Days of the Log Pose triangulation project already accounted for in the locked AP?

That wasn't mandatory, was it? Like, my understand was that Nami was annoyed that Taylor forgot to mention it, but it wasn't locked in. You did one day of the project in this past update, so there would only be 1 day left of it. This was accounted for in the update, just overshadowed by the Nami/Taylor convo and the fact that I'm not quite sure what the triangulation array will do beyond a general 'improve navigation'.

If you want the project, you'll have to vote on it

EDIT: I've expanded this post.
 
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@Slamu

I like this, but I think sourcing the lumber is supposed to be day 1, leaving two slots there.

I like the justification for Zoro being there. Vivi would be there for another perspective.

@Ompa60

I feel like your write-in puts a bit much on Taylor.

She's asking for Nami and Zoro's help, which is good. Nami is savvy and Zoro is straight forward. Both good perspectives to have.

They might need reasons to want to help. Maybe not, Taylor wanting to help may well be enough on its own, but having reasons that might appeal to them in mind if needed wouldn't hurt.

But there isn't going to be time for befriending, stories, etc. all as a set up to the actual conversation...all within the span of a day or two.


Plus it's Taylor. Her social skills are trash right now. She'd come off as awkward at best. Sudden changes in friendliness from her or Nami will likely make her be on guard, especially when it's time to talk to her directly. The Straw Hats are easy mode for Taylor, but Vivi is under cover and on guard.

It actually does feel like canon Taylor in that part. Trying to control the conversation by subtle manipulation and setting the stage ahead of time. But that isn't a good thing.

We ask for Nami and Zoro's input. That means ceding some control to them.

I'd also suggest cutting out the part about how to get Vivi away from Mr. 9 for a chat. Keep it non-specific which will let the three of them figure it out. This also allows Zoro to possibly be there too.


--[] Broach the topic with Nami and Zoro, tell them everything you know about Alabasta's situation and get their help with planning the talk with Vivi.
---[] If they need motivation besides sympathizing with Vivi or Alabasta and wanting to help, or that you want to (which is fair, it's a big ask and Vivi is a stranger)...well, Baroque Works offers a lot of challenges and their members also happen to clearly be bullies who deserve a thrashing. And as royalty, Vivi is rich, she'd surely be grateful to those that help her and her kingdom, right? Maybe monetarily grateful. And you can take Baroque Works' stuff.
--[] The talk should be done away from Mr. 9 since Vivi obviously hasn't revealed her identity to him yet.
--[] Reveal you know her identity with the excuse of keeping track of the noble lineages that attend the Levely every 4 years (if you need an excuse at all)
--[] Lean into your shared idealism. Both yourself and Vivi want to make the world a better place, even if for Vivi it's just her own kingdom for now.
--[] They can also draw on the Straw Hats' exploits. To highlight their abilities, and also their inclination toawards fighting pirates that hurt or oppress civilians. Arlong Park and Clockwork Island should especially resonate with Vivi's plight. You won't ask Nami to get personal on the former unless she wants to.
--[] The goal is to get her to accept our help and get as much info about Baroque works as possible. If successful, she should ask Luffy for help directly (not that his response is really in doubt, it's an adventure that involves punching jerks in the face with a victory feast among the likely rewards, but he's still the captain and should be the one that decides to set course for Alabasta)
 
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Well, projects in the past have been set to start and then they just continue to take daily actions until they're done.

*Repeatedly slams head into desk*

Man. I may have made a mistake keeping those in. What a catastrophe! I'm very embarrassed by all of this, my work on this seems to be a dumpster fire. What a horrible display to show new readers. The projects were not something I added to H/NQ, and they're something I overlooked because I just always assumed they were regular actions, only extended. Adjusted!

We'll say it's accounted for in the mandatory actions. I'll change it from 3 First Stretch actions to 2.
 
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Better now than later, don't take it too hard, it's like an old car that just got worked on there are going to be hiccups before it purrs without issue.
 
@jcw3, actually I went back to look and we've finished the Log Pose project.
-[ ] You've had an idea about using three log poses in a single arrangement to triangulate position even on the Grand Line. You might be able to use technology to make reading three compasses and triangulating from them easier. You might even be able to use your two eternal poses in it! It's all a big blur of ideas right now. 1 action/day, will vote on design. (0/4 to completion, next skills: Navigation, ???)
Red is the amount of actions per day it takes up.
Blue is how many actions we've completed so far followed by the total actions that need to be done.
Orange are the skills that are trained by the project within the next update (There are 2 of them because traditionally each Headway updoot covers 2 days).

So I went back and we started the project in 2.17 and did 2 actions in that update. Then another 2 actions in 2.18 for a total of 4. The narrative also pretty clearly had the project finished in 2.18.

So yeah, that project is done. Good news, you didn't make a mistake with the locked actions. Bad News, you might have to recontextualize the scene with Nami in 2.19. Maybe Nami is tutoring Tay in Navigation instead of them working on the project? Or you can just ignore it, it's not like it does any huge harm, it's just a minor thing.


@spudman I'm willing to take out the part about being friendly. However, though you're right about us ceding some control to Nami and Zoro, that doesn't mean that we shouldn't brings some ideas ourselves. So my suggestion for trying to subtly mention the Straw Hat's heroic adventures is still something I want to do. But I'll reword it to bring it up as a suggestion during our convo with Nami and Zoro.

--[] Broach the topic with Nami and Zoro, tell them everything you know about Alabasta's situation and get their help with planning the talk with Vivi.
---[] One of your ideas is to prime Vivi for the conversation by casually dropping hints and stories about the Straw Hat crew's power and heroic tendencies. You had a gathering to tell scary stories before, set up another one to talk about adventures this time perhaps? Arlong Park and Clockwork Island should especially resonate with Vivi's plight.
--[] The final talk should be done away from Mr. 9 since she obviously hasn't revealed her identity to him yet. The Girl's Room would work perfectly as an excuse to have you, Vivi and Nami together for the talk.
--[] Reveal you know her identity with the excuse of keeping track of the noble lineages that attend the Levely every 4 years (if you need an excuse at all)
--[] Lean into your shared idealism. Both yourself and Vivi want to make the world a better place, even if for Vivi it's just her own kingdom for now.
--[] The goal of the conversation is to get her to accept our help and get as much info about Baroque works as possible. If successful, she should ask Luffy for help directly (not that his response is really in doubt, but he's still the captain and should be the one that decides to set course for Alabasta)
 
So I went back and we started the project in 2.17 and did 2 actions in that update. Then another 2 actions in 2.18 for a total of 4. The narrative also pretty clearly had the project finished in 2.18.

So yeah, that project is done. Good news, you didn't make a mistake with the locked actions. Bad News, you might have to recontextualize the scene with Nami in 2.19. Maybe Nami is tutoring Tay in Navigation instead of them working on the project? Or you can just ignore it, it's not like it does any huge harm, it's just a minor thing.

Good grief. I've removed the navigation project option, reverted the action dedicated to Navigation Arrays back to First Stretch where it was from the start. Added the project to the main page, edited the post to say it's Nami having a couple ideas about recontextualizing the array instead.

The cause of a lot of the problems I've been having is that the last few updates weren't normal in the sense of players voting on options, and a lot of the results weren't added to the character sheet, so there's been a lot of backsolving and reverse engineering from an out of date voting plan, and combined with me having eight years of inexperience at GM'ing, there are a lot of things that are going wrong.

Thank you all for being patient with me - if you stick around with me through this as I clear off the mental cobwebs, I promise you I'll make it worth your while.
 
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That wasn't mandatory, was it? Like, my understand was that Nami was annoyed that Taylor forgot to mention it, but it wasn't locked in. You did one day of the project in this past update, so there would only be 1 day left of it. This was accounted for in the update, just overshadowed by the Nami/Taylor convo and the fact that I'm not quite sure what the triangulation array will do beyond a general 'improve navigation'.

If you want the project, you'll have to vote on it

EDIT: I've expanded this post.

I would imagine that it allows Nami to make a map of the Grand Line with higher accuracy than otherwise possible, which could be a great boon, especially if we don't share it with people we don't like (ie, the World Government) as well as giving her better tools to determine where exactly we are.

@jcw3 Are we looking at 3 actions per day free plus the other mandatory time actions?
 
I would imagine that it allows Nami to make a map of the Grand Line with higher accuracy than otherwise possible, which could be a great boon, especially if we don't share it with people we don't like (ie, the World Government) as well as giving her better tools to determine where exactly we are.

@jcw3 Are we looking at 3 actions per day free plus the other mandatory time actions?

Currently at 2 actions on Day 1, 4 actions on Day 2. That hasn't changed - when I thought the Navigation project was ongoing, I shifted over one of the First Stretch actions to it, but I've reallocated it back now that we know the project's a done deal. It hasn't changed from 2 actions on Day 1, 4 actions on Day 2.
 
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