Headway/Nexus Quest 4 (Worm/Gamer-lite/Multicross/Dimensional Travel/One Piece/X-Men Evo)

can't wait for the day taylor can run on water
Honestly she might be capable of it now or at Running 10. All you really need to do to run on water is push hard and fast enough to counter-act the pull of gravity.

If she can't do it, then the fastest way to get to it is probably Miss Valentines' power. Though with that method (reducing her mass) "running" would look more like walking on the moon.
 
Honestly she might be capable of it now or at Running 10. All you really need to do to run on water is push hard and fast enough to counter-act the pull of gravity.

If she can't do it, then the fastest way to get to it is probably Miss Valentines' power. Though with that method (reducing her mass) "running" would look more like walking on the moon.
wait, if she has the fitness for it now, wonder if she can recreate moon walk and soru if she sees it? darn, if only she witnessed the captain kuro fight on usopp's island more to remember how he moved
 
wait, if she has the fitness for it now, wonder if she can recreate moon walk and soru if she sees it? darn, if only she witnessed the captain kuro fight on usopp's island more to remember how he moved
If we get Acrobatics 10 I expect that Taylor will be able recreate moon walk from first principles assuming that we haven't beaten any CP agents by then.

Just superhuman acrobatics should allow us to do marshal arts movie tricks like hang time or jumping off stuff that should not be able to support us.
 
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If we get Acrobatics 10 I expect that Taylor will be able recreate moon walk from first principles assuming that we haven't beaten any CP agents by then.

Just superhuman acrobatics should allow us to do marshal arts movie tricks like hang time jumping off stuff that should not be able to support us.

We'd still need to train Rokushiki techniques like any other technique or skill. Though high enough levels on other skills might remove the need for an instructor or to beat somebody to train it once we have access.

But to be able to access to learn it just by watching or facing it once, we'd need a supernatural genius for fighting like Luffy has. A 9 or 10 in martial arts mastery might do.
 
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Mayim/Mahon OR One Piece/X-Men: Evolution - interactions with Headway, misc. FAQ
This is an informational post for how Headway works with certain powers or abilities on Mayim/Mahon, with some Q&A's for questions I've gotten a couple of times, or think I might get asked a couple times in the future.

Please check this post before you ask questions about how powers from Mayim or Mahon interact with Headway. It will regularly be updated, either as people ask questions or as I think about powers. With series as diverse as Marvel, Parahumans, and One Piece, stuff will always be coming up, and it will be edited, I suspect fairly frequently.

(A small favor I'd like to ask of active players - if someone asks a question that's listed in this FAQ/informational page or on the Parahumans FAQ/informational page, please give them a bonk on the head and link them to it/quote it.)

Earth-Mayim
Awakening Devil Fruits
Q: Do devil fruits powers gained the awakened fruit ability at 10?
A: No. Not yet, at least. That's probably going to be a reward for mastering quite a few Devil Fruits. We've done 10 for the Tinkers, we'll do 10 for the Devil Fruits as well. Being very, very skilled with a Devil Fruit is enough of a reward for your effort on its own.

Awakened Devil Fruits will probably be a second skill that branches off from the core skill, and the ability to awaken Devil Fruits will likely require mastering quite a few. It's not something you'll be able to easily get.

So you get Kachi Kachi and Sube Sube to level 10, you beat up eight more DF users after Alvida and Bear King, master those, and then you can slowly (it'd probably be a difficult skill) start to transmute your surroundings into that red-hot rock, or make it slippery, or turn it into wax, or what have you.

Awakened Zoan would be more of a controlled, disassociated werewolf state with increased physical capabilities at the cost of losing reasoning ability and non-physical capabilities. (This might apply differently to Zoans whose physical abilities involve things like fire breath and whatnot.)

Devil Fruit: Anchor Qualities/Misc. Non-awakening stuff
Q: How exactly does the 'weakness to full submerging' being removed from Devil Fruits apply to this quest?
A: Basically, you can swim, work, etc., underwater just as you would normally after defeating a DF user. Fruits like Kachi Kachi or Sube Sube - their effects will also apply underwater, as will any other Fruits, with various abnormalities depending on the ability. (I wouldn't use Enel's power underwater around allied fishmen, for instance.)

Fengen's Tekkutoryu
Q: Is this Haki?
A: No. Okay, everyone, Q&A over - alright, alright, fine. No, Fengten is an OC from the first quest Taylor defeated. He basically just had harder, faster punches. Something close to Marvel's Iron Fist. It's a useful magical style, and learning it would give Taylor a frame of reference for other magical styles, but it's not Haki.

Hobi Hobi no Mi/Hobby Hobby Fruit/Sugar/general rumination on Devil Fruit range limits and Endbringer interactions
No, you wouldn't be able to just turn Leviathan into a seahorse marionette or something. Endbringers have really weird, fucked up dimensional doorway mechanics behind them, weird dimension fuckery making them the size they are while also being as dense as a solar system, and Devil Fruits, which do have size limits even if they're pretty big, wouldn't be able to overwhelm their limits.

During the Drum Island arc, Luffy was able to stretch back his arms to an extent where he was crossing several cities and a wide stretch of forest. I don't know if I like using Doflamingo covering Dressrosa as an example, since he was Awakened, but that's another one (same for Aokiji and Akainu at Punk Hazard). They have a big range limit. (Oda's given less impressive numbers in statements and WoG, but they contradict canon, so I'm inclined to ignore them.)

If you tried to use the Hobi Hobi no Mi on an Endbringer, things would go pretty disastrously fast, and not in a good way.

Hey, we have Swordsmanship 10/hypothetical Carpentry 10, how come we can't effortlessly beat Mihawk or Franky at those skills? Also some talking about Zoro/Santoryu.
I'll have to do an informational post on this and Mahon powers at some point. Yes. Franky/Iceberg's carpentry, as recognized by Headway, would likely be a supernatural technique in a similar vein as the Three Sword Style or Black Leg Style. You'd have to ask one of them (probably Franky, he'll likely have more free time) to teach you the style.

Chopper's style, even before he went to Internecine Bird War island during the timeskip, would be superior to Doctor 10. Franky's skill at carpentry is better. Limits that exist on Bet do not exist on Mayim, and the magic inherent in the world allows for that difference to be magnified.

I've mentioned this before, and it's implied if not outright stated in the text, but having a general skill at 10 normally will not make you as good as a high-level Mayim specialist in that skill. You have Swordsmanship 10 - current Zoro (Early Grand Line Zoro) is still a better swordsman than you, because he has a good magical style and superhuman (beyond your level of superhuman) physique on top of that.

(Taylor, in character, thinks his style is a bit ridiculous/something that would only work for him and would rather carve her own path/build on existing skills.)

How much does mastering mundane martial arts help with Rokushiki and related superhuman martial arts skills?
A little. Not a lot, but you're better off than you would have been if you hadn't mastered them. I take it into account when designing the rolls. Rokushiki is inherently magical, so mundane martial arts, even brought to superhuman levels, wouldn't be extremely helpful.

On the efficacy of Acting/Disguise skill against bullshit spirit senses/telepathy, and the distinction in this quest between Haki and Rokushiki

Disguising yourself as a Rokushiki trainee is unlikely to work well. A big trope on One Piece, that also has metaphysical reasons for continuing in Mayim and Mahon to a lesser extent, is understanding someone better by fighting them, often gaining a deeper, spiritual comprehension of them through crossing blades or fists. Rokushiki, by its nature, is trained through combat, and the people qualified to instruct it tend to be especially good at understanding their students through this pseudo-Kenbunshoku Haki. (Think along the lines of bursts of intuition, etc., not necessarily Dogtooth-style 'I predict everything you do'.)

Much like Swordsmanship 10 does not help that much against higher level Mayim combat styles, Acting+Disguise 10 won't help much against a telepath, or someone with that kind of magical intuition.

Also, Rokushiki's pretty well guarded, at least for all six techniques. SWORD and CP9 use it, yeah, and individual techniques are taught to Marines. You might have a Marine or even a Marine liaison from a friendly government who knows Soru or, at least, a chopped down version of Soru, but they might not have been trained in other techniques. Knowing all six techniques is pretty rare - the sort of person who's that skilled tends to gravitate towards Haki.

Trouble with Haki is that other Haki users can sniff you out more easily than they could if you're just very physically powerful, which is what Rokushiki is. Control of the body. Rokushiki is better for a candidate if you A: don't trust the Marine/Marine ally enough yet to teach them Haki, or B: If you need them to be able to be stealthy and infiltrate. (This is my justification for why the World Government didn't teach Lucci and the others Haki before the events of the timeskip.)

Sube Sube no Mi/Smooth Smooth Fruit/Alvida -
Q: Can Taylor just slide power/Master effects off with this power?
A: This is a cheeky answer, but it depends on the power/Master effect. You should go into combat assuming that every enemy you face will be the one that can bypass it.

If Alvida's Devil Fruit was *that* impressive, it wouldn't be in the East Blue. A pirate would have snapped it up and likely taken it to at the very least, Paradise, if not the New World. Same reason we only started seeing fruits like Law's or the Mythical Zoans in the Grand Line in canon. The super-duper impressive Fruits tend to go to people in the more powerful parts of the world. (Before people start jumping in with exceptions, please note my use of the word 'tend'. I'm not saying it's a certainty, but it's a useful heuristic.)

Keep in mind how Smoker was able to restrain her with his Logia, before he learned Haki, she's likely still vulnerable to fire, heat, cold, etc. Alvida+Bear King's Fruits are a potent defense, but it won't make you invincible.

Earth-Mahon
Canon imports from 616: I've got loads in mind. Not telling you about them until they become relevant. The only hint I'll give you is: If you're only thinking of popular, A-list characters - you're thinking in a different direction than I am.
Doctor Strange/other Marvel wizards: They might be around somewhere! Too bad Taylor has no idea how to find them, or if they even exist on Mahon. She has also not heard of Dr. Strange in-character.
Fantastic Four: Taylor found no evidence the team existed. Reed Richards seems to be a talented college student with several honorary doctorates already.
Magneto: His power is a very versatile application of ferrokinesis. It's not the borderline reality warping it is in some versions of the character.
Mystique: Mystique transforms into a raven ( :V ) and a wolf at varying points in the cartoon. Animal transformations beneath her mass level will probably be allowed, but heavier ones will likely be lighter, weaker. Her power likely involves some level of dimensional shifting, same way as her son, but it's not quite as obvious as bamfing.

She did not have psi-resistance from the start of canon, it was something she was able to either train herself or adjust the shape of her mind to complicate matters. In her first appearance in X-Men: Evolution, Logan was literally sniffing her out, and Xavier's telepathy detected her.
Psychics/Astral Plane Shenanigans: Will help a lot with resisting Master effects. In general, astral plane bullshit > Master effects. I'd now like you to reread that last sentence, and then, out loud, say 'in general'.
Quicksilver
Q: Will we be able to bypass the daily 7 action limit with Pietro's power?
A: No. You will 'only' have his super speed and thinking power during combat or crucial actions. It may help speed up projects, but bear in mind that an object's resistance to Pietro's speed will only go so far.

The seven action limit is hardwired into Headway - it needs time to recharge after learning (or trying to learn). That's the in-universe explanation, anyway - the out of universe one is that I don't want to write ninety-five thousand updates or whatever for a single day of in-universe time.
Scarlet Witch: Her powers are not magic in X-Men: Evolution.
Taylor's awareness of Marvel: Low. And she isn't especially interested in tracking down comics on Bet, since they seem, to her, to be pretty distinct from what she sees on Mahon. She's aware that Spider-Man is a Marvel character, that his name is Peter Parker. She has heard the names 'Fantastic Four', 'Captain America' and 'X-Men'. That's about where her knowledge ends. Further information will have to be gained locally on Mahon, and not by spending eight million actions reading obscure comics on Bet.

Marvel and DC's level of cultural awareness on Bet is analogous to Green Hornet or Zorro in our world. Most people have heard the big names, they used to be huge, and there's still material being published by smaller publishers who own the rights, but if you asked the average man on the street, or even the average enthusiastic reader of genre fiction, for details, you wouldn't get much.

I think that last sentence is something people might nitpick or be pedantic about. Be honest with me and yourself. If you walked up to the average comics fan or the average enthusiastic reader of regular books (either a fantasy fan, romance fan, sci-fi fan, westerns fan, etc.), would they know anything about Green Hornet or Zorro beyond 'uhhh… I think that used to be a big thing, and I've heard the name?'
Technology: Mahontech is not tinkertech. It is teachable to regular Bet humans. Be wise about doing this.

EDIT: No, I *didn't* accidentally make this a regular Threadmark at first, why do you ask?
 
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Well there is a chance to get the six powers, the giraffeman Kaku had a scroll copy of them in ernies lobby.

But that still leaves her without a proper teacher for them and that's if she could get her hands on it.
 
Well there is a chance to get the six powers, the giraffeman Kaku had a scroll copy of them in ernies lobby.

But that still leaves her without a proper teacher for them and that's if she could get her hands on it.
We will get the 6 powers eventually even if it is just by beating a bunch of individual marines that only know one of them each. There seemed to be job lots of them at the paramount war.

But considering that we already have so many powers to train and the stronger we get the faster we are likely to pick them up I expect that training time will be the biggest limiting factor.
 
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@jcw3 Could we get a breakdown of the skills that go into Mayim named techniques?

For example Gomu-Gomu no Pistol:
- Gomu Gomu no Mi (Power)
- Gomu Gomu Arts (supernatural fighting style)
- Gomu Gomu no Pistol (supernatural named technique)

Or is the named technique just an automatic part of the fighting style?

Corollary, can Taylor develop named techniques or is she just stuck with general styles and powers.
 
I do like that the current questors are not as cringe as the one guy years ago who was wanting to kill that old dragon for the form.

I am unironically saying good on you, everyone, for keeping the quest fun.
 
I do like that the current questors are not as cringe as the one guy years ago who was wanting to kill that old dragon for the form.

I am unironically saying good on you, everyone, for keeping the quest fun.
There will always be more giant monsters in the future. I am disappointed that we didn't go to little garden to get dinosaur shapes, but there are many monsters in our future.
 
Is that taking Sube Sube into account?

No. Sube Sube was voted to be reserved for more down low stuff, as I understand it. You aren't just going to be using it to casually deflect attacks willy nilly on Bet. In a fight with Mush, Taylor would be more likely to dodge and throw stuff at Mush (stuff that was too big for him to absorb) than engage hand to hand, as a result. She has the clear mobility and strength advantage, but if she gets close, then he could be an inconvenience.

I forget and I can't find it in the search, but does letting themselves get punched/knocked out count as defeating someone?

No. Has to be a genuine fight. (Or something that would be a genuine fight if the ambush failed.)


Physics is already a skill. It's at 6.

Masonry, Construction, and Architecture

These would all be combined into one skill to prevent general skill bloat, Construction. I'm skeptical that it would be Taylor's priority anytime soon.

To be clear - I'm happy if the answer is no, but it's me simply being curious, as let's be honest - there are so many evil/neutral options around, that we can get all kinds of powers anyway. If someone would let's say control Vicky, and use her to attack us, while we defeat her, would this count?

No. That goes against the spirit of the quest. All that would happen is that you wind up fighting and maybe hurting an ally. You would get the puppeteer's power if you beat the puppeteer themselves. I've updated the general rules for this category on the character sheet in response to this question (rule #6)


Any questions? Hmmm... if we beat Magneto, do we only get his Magnetism as the power, or do we end up with more options? His X-Men Evolution is one of the weaker versions of the character, but depending on the version he can even get powers like light manipulation. Magneto is more than skilled and experienced enough to pull off a good impression of the Eidolon, as long as he is one of the versions that has lots of powers (like Ultimate or Classic ones).

Lol, lmao even

No. XME Magneto just has very versatile ferrokinesis. Added this to the informational FAQ for Mahim/Mayon.
For example Gomu-Gomu no Pistol:
- Gomu Gomu no Mi (Power)
- Gomu Gomu Arts (supernatural fighting style)
- Gomu Gomu no Pistol (supernatural named technique)

Or is the named technique just an automatic part of the fighting style?

They're all the same thing.

EDIT: Well. The named attacks aren't. This will be explained in the next update, if the vote holds.

Corollary, can Taylor develop named techniques or is she just stuck with general styles and powers.

The next update will likely have more details on named attacks. I'm almost a bit frustrated you asked this because now it looks like I'm just stealing fan ideas lol. This has been planned for a while, players just finally voted to do it.
 
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Techniques:
Slip-Slip stride: By eliminating all friction that would get in her way well simultaneously keeping all friction used to accelerate Taylor can continuously accelerate with no clear max velocity. (A bit like a spaceship in vacuum. Might want to take about as much time slowing down at the end. Stopping suddenly is likely to be bad.).

Kachi-Kachi ignition: Taylor punches something causing it to ignite into flame (Kachi Kachi is the sound of rocks being used to light a fire)
 
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Xavier's telepathy detected her.
On this I think I have a decent in character explanation.


Canonically mystique is hard to mess with psychically due to the way she can change how her brain is structured on the fly giving her a potent defense but it ain't an actual "blank" so much as making her "lock" shift even while the psychic is trying to "pick" it.


Such a thing is probably closer to a learned technique than anything and even with it she would still register as something off to anyone psychically inclined.

Kind of like how one tree in a forest having bright red leaves would stand out among a forest of green. Or a tree made of metal would.


Alternatively she may just look like a blank spot and the absence of a signature while her presence is registered by OTHER things (animals, bugs, etc) could give her away.



This kind of got away from me here, sorry
 
We will get the 6 powers eventually even if it is just by beating a bunch of individual marines that only know one of them each. There seemed to be job lots of them at the paramount war.

Just like we can get different versions of Haki this way. Pretty much some luck.

But considering that we already have so many powers to train and the stronger we get the faster we are likely to pick them up I expect that training time will be the biggest limiting factor.

I suspect at one point we may get some bigger bonuses if we start getting relevant skills to levels 9-10 to speed up the process. But yeah, it's also an issue of slots and limited time of the day.

And let's be honest - Taylor learns things extremely fast enough, there is no need to speed this up even more.

I do like that the current questors are not as cringe as the one guy years ago who was wanting to kill that old dragon for the form.

I am unironically saying good on you, everyone, for keeping the quest fun.

Those kinds of people always show up at one point. It's best to simply ignore them, and move on.

Also, we know that Dragons do exist in One Piece, as well as in Marvel (although it depends on which characters and creatures get also introduced in X-Men Evolution Marvel). But yeah, this may take a while. But one day we may get to say 'I AM A DRAGON' and mean it. I know I want to one day.

There will always be more giant monsters in the future. I am disappointed that we didn't go to little garden to get dinosaur shapes, but there are many monsters in our future.

Eternal Pose for Little Garden would fix the issue. Most likely we may get it from Baroque Works. So I don't think all is lost.

Also, I think it was mentioned that we may be able to return here at one point.

What I'm curious about is if the island only contains Dinosaurs, or if we may find there something like Smilodon Tiger or Giant Sloth as some examples of extinct animals from different eras.

Also if there is anything from normal Earths animal-wise that may be worth getting, that isn't outclassed anywhere else.

Physics is already a skill. It's at 6.

Somehow I missed this. My bad. Or more likely I simply forgot.

These would all be combined into one skill to prevent general skill bloat, Construction. I'm skeptical that it would be Taylor's priority anytime soon.

Maybe not anytime soon, true. But at one point the ability to build, and properly maintain a hero base, once she gets hero teams going may be valuable.

No. That goes against the spirit of the quest. All that would happen is that you wind up fighting and maybe hurting an ally. You would get the puppeteer's power if you beat the puppeteer themselves. I've updated the general rules for this category on the character sheet in response to this question (rule #6)

Nod. I suspected as much, but it's nice to have a confirmation.

Lol, lmao even

No. XME Magneto just has very versatile ferrokinesis. Added this to the informational FAQ for Mahim/Mayon.

Yeah, I suspected as much about Magneto and this version of him. Some other versions can be pretty absurd though (and they aren't limited to just ferrokinesis), this is why I wanted to be sure.

I used Magneto as an example, so maybe it wasn't the best way to ask for what I meant here.

What happens if we face someone who has let's say 6 separate powers, and defeat them? Do we unlock all 6 of them, or do you decide that we only get one of those, most likely randomly via dice roll or something?
 
Also, we know that Dragons do exist in One Piece, as well as in Marvel (although it depends on which characters and creatures get also introduced in X-Men Evolution Marvel). But yeah, this may take a while. But one day we may get to say 'I AM A DRAGON' and mean it. I know I want to one day.
I love dragons also.

though this and re-reading makes me remember our promise to write to the clockwork island couple when we can. We are in the new world though at the moment.
 
There's the chance that he might have been able to start pulling off bits of her costume, or at least loosening it, before she managed to get him off. Even a combat thinker is going to have problems fighting off a hundred grabbing tendrils at once.

And then she shouts she's a minor and beats his ass with the power of Anime (jk)
 
Those kinds of people always show up at one point. It's best to simply ignore them, and move on.
Inevitably, yes. I think it's my responsibility as GM to foster the kind of culture I want to see, so I'll call out that behavior when I see it.

What I'm curious about is if the island only contains Dinosaurs, or if we may find there something like Smilodon Tiger or Giant Sloth as some examples of extinct animals from different eras.

There was a pretty heavy lizard emphasis, IIRC. Sanji (I think) successfully intimidated a local smilodon into serving him, so they do exist on Little Garden. It's not going to play a role in the immediate future of the quest, or even mid-to-long term, so I'm not putting too much thought into it.

Also if there is anything from normal Earths animal-wise that may be worth getting, that isn't outclassed anywhere else.

Probably not.

Maybe not anytime soon, true. But at one point the ability to build, and properly maintain a hero base, once she gets hero teams going may be valuable.

I can add it as a skill to research next update.

What happens if we face someone who has let's say 6 separate powers, and defeat them? Do we unlock all 6 of them, or do you decide that we only get one of those, most likely randomly via dice roll or something?

In what way does this hypothetical character have 6 powers? Like, for instance, off the top of my head, Wolverine has at least three mutant powers. Bone claws, super-senses, and the regeneration. You would get all of those under X-Gene: EvilClone!Wolverine if you beat an evil clone of his (that you didn't make yourself or play a role in making).

For grab-bag capes, it's a similar story. Parahuman: March, Parahuman: The Blue Goddess or Parahuman: Homer, to use canon examples of cluster capes, would give you all of their powers, though I suspect it might be more difficult to train.

though this and re-reading makes me remember our promise to write to the clockwork island couple when we can. We are in the new world though at the moment.

I haven't forgotten, don't worry. ;)

Actually... @jcw3 what would happen if we defeated a zoan user whose form we already had? As in, if we could turn into a dragon and we defeated Kaido (lol)

No need for the 'lol', Taylor in ~1.5 years is probably Yonkou level. It would likely be easier to learn, the more magical the existing dragon form was. If you beat a biological dragon created by a Tinker, it's only going to be marginally helpful for training. The tricky thing about Devil Fruits is the magic within.

Can we make some those roller skates from Air Gear by using Squealer Tinker power.

Haven't seen or read Air Gear. A big motorcycle is probably Parahuman: Squealer's minimum size.

Would Acrobatics and gymnastik fall under the same skill, since acrobatics is part of gymnast skil set.

Yes.


Plan: Final Preparations - 11 (LightLan, Kejmur, fictionfan, sleepypanda, gjones600, Chiperninerm, wizig, Daniel14541, BunnyLord, Bolo, Darklord.)
Plan Calm Before the Storm - 1 (Ompa60)
Plan: Preparations for the future - 1 (hakunoX)

Vote hasn't changed, as far as I can tell.
 
Thinking about all the one piece villains who have powers that might let us help against Endbringers. Ironically Foxy seems like the one most likely to work. His Noro-Noro beam seems like a amazing tool to use against giant indestructible monsters.
 
I am curious as to what Taylor looks like in the one piece style.

I am imagining more emphasis on her height, glasses, hair.

And I am now imagining that she is still wearing glasses as an albatross and bear.
 
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