Gotta have higher standards than the average thug, mostlu because you care about collateral.
4 would be higher standards. Professional level is called that for a reason.
Gotta have higher standards than the average thug, mostlu because you care about collateral.
Well Ms All-Sunday should make her first appearance very soon for similar reasons that she did in canon. Sort of hope Taylor manages to beat her and get her power before she becomes a friend. It would be really great to actually have a teacher for a power for once.
Well Ms All-Sunday should make her first appearance very soon for similar reasons that she did in canon.
Same could be said about all the straw hats stronger than her she can't really do a thing to Luffy. She managed that first confrontation based on pure confidence.She is going to find Taylor a bit hard to handle what with her slip slip fruit power.
Same could be said about all the straw hats stronger than her she can't really do a thing to Luffy. She managed that first confrontation based on pure confidence.
-[ ] Swim alongside the Merry as it's in motion. 10% of Swimming 8. 40% of Swordfish Fishman 7. (+10 bonus available).
Why do you have only one day to vote on? When structuring the next project rolls after I finished writing the update, I rolled a 93 for you lucky ducks for the next day of the Merchant Hunt project. I think you might have an idea of what that means.
-[ ] Help out around the ship. 30% of Boatswain 10. 75% of Shipwright 6. 0% of Teaching 6.
-[ ] Ask Horlio to teach you about handling Blunt Weapons. 25% of Blunt Weapons 4.
-[ ] Swim alongside the Merry as it's in motion. 10% of Swimming 8. 40% of Swordfish Fishman 7. (+10 bonus available).
-[ ] Create a polearm using what's left of the scrap you bought from Vulcan for modernizing the Merry. It might invite awkward questions on Mahon. Creates makeshift (high-quality, given the conditions and your skill) polearm to use while training. Not your best work, but good enough without having to spend any money or go out of your way. Unlocks Polearms training option. 10% of Blacksmith 8.
Earth-Mahon actions.
-[ ] Practice smithing at your chosen iron works. 1 action. 15% of Blacksmith 8, 75% of Armorsmith 6.
--[ ] You may write-in a specific item to work on, subject to veto. Taylor's choice otherwise. Some items may take multiple actions.
-[ ] Your money from your account with Markus and Federson should have come in by now. Talk to Dad and see if you can reach out to a local bank branch to surreptitiously withdraw funds from your cape account, get a credit card. You imagine it's an involved process. 1 action, will unlock a future (next few days) mandatory action to actually withdraw the funds.
Revising the Bombmaking skill to be renamed Explosives, removing Bombmaking and Demolitions from the list of things included on the list of skills trained by Ninjutsu. I'll be editing future General Training options to include only Explosives, which will cover all three. You'll still have an option to train the new Explosives skill with Usopp, and it will overwrite Bombmaking.
-[ ] Shape Changing: Longarm. Whoa. Nifty. You could get an extra joint. 100% of Longarm 0. 90% of Longarm 1. 60% of Longarm 2.
-[ ] Shape Changing: Goldfish Fishman. 100% of Goldfish Fishman 0. 90% of Goldfish Fishman 1. 40% of Goldfish Fishman 2.
Training: Crafting and related skills. 1 action each.
-[ ] Engineering (category skill). This could be a massively useful skill. 35% of Engineering 3. (+65 bonus available) (subskills are Bombmaking, Clockwork Engineering, Earth-Bet Engineering, and Shipwright)
-[ ] Clockwork Engineering. This is a specific type of engineering to do with conducting power though gears and springs, and with piezoelectricity and water and steam power. 60% Clockwork Engineering 2. Potential increase in Earth-Bet Engineering.
-[ ] Earth-Bet Engineering. Limit your studies to just mundane machines on Earth-Bet. 90% of Earth-Bet Engineering 3. 60% of Earth-Bet Engineering 4. 10% of Earth-Bet Engineering 5.
-[ ] Driving. 10% of Driving 4. Taylor has no car of her own, and isn't comfortable asking to borrow Dad's without a damn good Vehicle Mechanic skill (we'll say 4-5). So this would be purely book learning, theoreticals.
Does this mean the whole of Merchant get taken down, or just a part of the gang.I was really expecting it to take longer than this, that's why I equivocated with the ?? project length, but, no, with what I've put forth, with Taylor's skills and the situation established, it doesn't make sense for it to take that long, especially with a good damn roll like a 93. The outcome is preordained - I've had an idea in mind for the conclusion for a while. Predating the resumption of the quest, believe it or not.
I really do wonder about this skill. I am given to understand that weightlifting doesn't actually make us stronger just improves our form so we apply our strength better, but our form is already superhuman (whatever that means in context) so I don't see what we actually get from making it more superhuman.
I really do wonder about this skill. I am given to understand that weightlifting doesn't actually make us stronger just improves our form so we apply our strength better, but our form is already superhuman (whatever that means in context) so I don't see what we actually get from making it more superhuman.
Does this mean the whole of Merchant get taken down, or just a part of the gang.
If it's just the latter than I fine with it, but it the other one, than it's a problem.
Because it would create a power vacuum, and than the others gang may take over fomer the Merchant, or a new gang may moved in there.
Unlese Taylor had a plan to deal with the power vacuum.
It seems odd to consider 5 to be the needed level for in the field use. 4 is using the skill to a professional level which is to say as good as someone who makes a living on the skill. Really 3 should be enough to use in the field without causing us problems.
Man, Talyor has high standards. I doubt most of the punks on the street waving guns around have gun skill 3. Or even 1.
Although yeah Vivi and Horlio do need to do work as guests, it's more that unless there's not a single one of Taylors chores that could be traded to Vivi, then doing such a trade would improve efficiency a lot.
So, as regards interactions with the Protectorate here are my thoughts;
A question as regards Weaponsmithing/Armorcrafting in NYC: if we make knives intended to be tools instead of weapons (kitchen knives, woodworking tools, etc) and/or protective gear that isn't meant to see combat (chainmail gloves for kitchen work for instance) would that still count as training the skills, or would we just be doing Blacksmith work?
Also, is the language learning software project still on the table, metaphorically speaking?
BTW, I did some snooping and it seems that IRL you can get horseback riding lessons in NYC. The link I found was $65 for a 1 hour lesson or $600 for ten 1 hour lessons. I imagine prices would be cheaper in rural areas where the cost of stabling and fodder for yon beasties would be less, well, 'live in New York' levels of expensive (and given the distance in decade and metareality you can easily argue prices up or down) but if we wanted to practice horsemanship basics with an instructor I imagine we could do a lot worse.
Also, assuming we've got Marksmanship (Primitive) and Horsemanship at a 4-6 range, does that mean we're able to do mounted archery reasonably well as well
Similarly how difficult would it be to do mounted combat stunts using something like a Motorcycle + Drive? I ask because 'motorcycle jousting' and the amazing potential that has against Brutes.
Ninjutsu apparently gave us +1 to Blunt Weapons, so that may need to be Weapons 5 (and may need to be something other than 25% chance to train)
May want to specify what the bonus is for (I presume Fishman).
Also, would creating the practice spear also train Weaponsmithing?
I laughed at this, by the way. Just the 'ah, things are returning to normal' tone, well-conveyed. I don't suppose Vivi & Horlio are duly impressed?
Can we practice smithing and just say "we dedicate the next 3 Blacksmithing actions working on doing requests so we get 3 'free' actions for other projects" or something similar?
Tangentially related, how difficult would it be to legally claim Coil's Bond Villain lair once we beat him up a bunch? Asking for a friend.
Do we have thoughts on whether we want to connect the Markus & Federson cape with Factota? I imagine we could do something like the 'low key superhero outfit' or 'create another cape identity' projects (Disguise + Acting + Clothier?) to handle funds withdrawals for Mystery Cape that mysteriously covers Factota's cash situation (burner phones, secret lairs etc)
Why are we 20% more likely to get Longarm 2 than Goldfish Fishman 2? I would assume it'd be the other way around, given we're halfway through another Fishman form. (Also, if we get Swordfish Fishman 10 would that let us turn into all subspecies of Fishman or just swordfish-adjacent forms?)
If I understand how the system works correctly, does this mean that if we take both Engineering (category skill) and Earth-Bet Engineering we have a (slim, 10% or less) chance to go from EB Engineering 2 to EB Engineering 6 in a single turn?
I'm curious about this. Wouldn't Danny be okay with riding shotgun with her to help tutor her in driving as best he can? Similarly, would he count as an instructor for the first few levels (0, 1, maybe 2) of Vehicle Maintenance?
Does this mean the whole of Merchant get taken down, or just a part of the gang.
I really do wonder about this skill. I am given to understand that weightlifting doesn't actually make us stronger just improves our form so we apply our strength better, but our form is already superhuman (whatever that means in context) so I don't see what we actually get from making it more superhuman.
Yes. I removed most of the projects that I felt were out of place with trying to keep a low profile, but if you remind me of them after the 'low profile phase' is done, I can reinstate them.
Going to say it's out of reach until you've been more established on Mahon, or if you go out of your way to track down one in a rural area that might have fewer credit cards. Do those places accept cash payment up front, like, literal cash? Taylor's been getting away with it at stores because she just leaves immediately and doesn't come back, but she's going to have a lot of awkward questions if she's going to be getting tutored by someone for a substantial amount of time. (They aren't leaving the strange woman alone with their expensive horses.)
I don't think I'd make Motorcycle a separate skill from Driving, but yes. Trying to cut down on adding further General Skill bloat. Older ones will get grandfathered in, but unless I genuinely can't see it working, we're trying to keep the general skills thin.
I suspect that lair was built illegally and against zoning, and would be cordoned off and demolished once it was discovered. The PRT tends to confiscate and dismantle places like that - it's not quite a tinkertech lair, but I shared that one post Wildbow wrote for PHO Sunday about a kid who inherited a tinker hero's gear and the legal troubles he had with the PRT trying to confiscate it. It's not a 1:1 comparison, but a similar situation would likely apply.
Also, you haven't finished Swordfish Fishman yet, so Goldfish Fishman doesn't get the full bonus. Just swordfish-related fishman types. No mermaids.
The Giant Furfish isn't all that useful either. You're going to have plenty of useless/near useless skills as the quest goes on. If you defeat a mutant thug on Mahon whose only power is having a third eye, you'll get X-Gene: Third Eye.
Tough for a successful Headway user to not be. That single minded focus on a better world?
If we get her power it is going to completely change our shapeshifting skills.
It probably just lowers difficulty and adds a 'human shapeshift' skill. I never saw mystique transform into a animal (iirc). I'm not even sure if she can change mass (although, probably, to be 'undetectable').If we get her power it is going to completely change our shapeshifting skills.
Maybe, maybe not since unlike ours mystique needs to actually learn how to move and such in her animal forms. She can't fly as a bird unless she has actually practiced and learned how for example.If we get her power it is going to completely change our shapeshifting skills.
I suspect that Mr. 2's power doesn't really need training. It seems to work automatically at least how he used it. I strongly suspect that he wasn't using it to it's full potential. Alot of devil fruit users seem to integrate them into everything, but Bon Clay seemed to treat his devil power as an optional extra. He could not even make use of his fighting style when transformed.Tangentially related, and this more @everyone, but what do we suspect the pros and cons of training Mr. 2's power vs Mystique's power would be? It kinda seems like her power is flat out better, can anyone confirm?
I guess it makes sense for now, but once Vivi has learned enough to be a help outside grunt manual labor, Taylor really should trade the clothes washing chore for Vivi helping her with some of her jobs.t's not likely to change in the immediate future. Vivi doesn't actually have much in the way of practical sailor skills (see how she's commonly kind of fumbling on the ship - I think I've written her nearly getting princess overboarded twice now.) and so she needs something to do. She's mostly outclassed anywhere she fits in on the ship that isn't grunt manual labor (and that's something I'd like to explore a bit in the future), and wouldn't really be able to take over any of Taylor's responsibility.
And again, you have the whole 'Straw Hats don't want Taylor to feel like she has to karoshi herself on their behalf'.
I would say just train him in a skill like carpenter to make alot of money, but the problem in Brooklyn bay is that the economy is in the shit such that having amazing skills is useless and very hard to apply. Or even less then useless because if you are successful then one or multiple gangs are going to come out to shake you down for their cut.
So we should train Danny in Marshal arts. Enough so that he can win against random gang members. Maybe train other dockworkers as well. We really are in position right now to make our own gang providing protection and Danny is in the perfect position to run it for us.
I have been wondering how to pitch Arcane as a potential setting. Pop up in Zaun during the initial crackdown, maybe. Plenty of tech, plenty of magic, plenty of odd creatures, plenty of things to fight (like systemic oppression!), but...it has the LoL stigma.
Didn't I just say there were a bunch of sea monsters there? /joke
After we're done with Brockton Bay I fully intend to tear through the Bostonian villains. The Teeth don't have many powers I'm particularly interested in (we won't get Butcher's power it sounds like, and I'm mostly interested in Vex & Hemorragia's powers as a stepping stone to make learning force field and biokinetic manipulation powers from other capes easier), but Accord, Citrine, Lizardtail... (fake edit, Accord is on the 'do not touch' list) if we are more interested in punching faces than keeping Boston's underworld calm I can see a busy weekend there, including doing a high speed dungeon crawl through Accord's office complex full of death traps.
Folks should remember that this was canonically the reason Canary got fucked so hard. Simurgh comparisons. Taylor is probably scared of Simurgh-adjacent capes on a level she has trouble expressing.
It's an in-universe bias. It's the same reason Taylor won't really care so much about green energy or climate change as someone on our world. In Ward, it's pointed out that people who care about green energy are seen as kind of silly, when the threat of the Endbringers and such are so close.
We would need some kind of plant or wood based power to really fix the Merry's Keel when it snaps. Which I'm not saying we couldn't get but even then the Merry would be too small a ship to really have as the main ship in the New World anyways.
We might be able to upgrade her though to run off of an engine of some kind and take the mast out so she could fit inside our new ship potentially? Have her act as a smaller ship inside of the larger new one?
So, as regards interactions with the Protectorate here are my thoughts;
- We let them take credit for the arrests (they benefit from the good PR more than we do, and keeping a low profile helps us as fewer people are interested in some upstart even if she did take down a gang of capes single-handedly). This also feeds into their speculation about 'where did Factota come from' and 'why does she not want publicity', which aren't downsides IMO
I'm thinking about something that we can release in Bet to make some money once our 'keep our head down' phase is winding down.
Also, assuming we've got Marksmanship (Primitive) and Horsemanship at a 4-6 range, does that mean we're able to do mounted archery reasonably well as well or would that be a supplemental skill? Similarly how difficult would it be to do mounted combat stunts using something like a Motorcycle + Drive? I ask because 'motorcycle jousting' and the amazing potential that has against Brutes. (That's a lie, mostly it's for spectacle)
I'm curious about this. Wouldn't Danny be okay with riding shotgun with her to help tutor her in driving as best he can? Similarly, would he count as an instructor for the first few levels (0, 1, maybe 2) of Vehicle Maintenance?
Going to say it's out of reach until you've been more established on Mahon, or if you go out of your way to track down one in a rural area that might have fewer credit cards. Do those places accept cash payment up front, like, literal cash? Taylor's been getting away with it at stores because she just leaves immediately and doesn't come back, but she's going to have a lot of awkward questions if she's going to be getting tutored by someone for a substantial amount of time. (They aren't leaving the strange woman alone with their expensive horses.)
I don't think I'd make Motorcycle a separate skill from Driving, but yes. Trying to cut down on adding further General Skill bloat. Older ones will get grandfathered in, but unless I genuinely can't see it working, we're trying to keep the general skills thin.
Maybe, maybe not since unlike ours mystique needs to actually learn how to move and such in her animal forms. She can't fly as a bird unless she has actually practiced and learned how for example.
Our shapeshifting is at once better and worse as, unlike her, we get instincts with each level and probably are stronger as well while she probably can do better with people than us.
The challenge is more in stocking enough food on the Merry than anything, the Strawhats are fully capable of hunting, the problem is just that the Merry only have so much carrying capacity, so really what we need to do, is rent some storage space on either Mahon or Bet, then each sea monster or other massive animal we kill will last much longer.Satisfying Luffy's appetite is a challenge, so hunting those monsters to feed him may become a necessity.
Living myself in Poland, I can't imagine paying with anything other than cash at the store.Especially in the early 2000s (which X-Men Evolution is in) anyone in Central/East Europe, like in Poland (I'm from Poland myself) would look at you like a weirdo if you would insist to pay with a debit card. Heck, you can still find people here easily that refuse to use anything, but cash.
But even today, even if we pay mostly with debit cards, there are ZERO issues with paying with cash here even today, and no one would find it suspicious. I remember when I first visited the USA (where my brother lives) and how weird I found people looking at me weirdly when I paid with cash. Heck, I still find shops where you can't pay for services/products with debit cards. So it's a matter of moving outside of the US if we would insist on using cash to do it.
Just what you posted in this update and an entry in the Character Reference Sheet listing them as 'Villain' and nothing else.
Could we make the programs and just not share them with people yet? Like if we wanted to help Danny learn Japanese for whatever reason we can install that on a computer and let him work on it at his own pace (maybe get feedback on it to refine the final product?) and just not go from 'a thing we have completed' to 'knock knock software publisher person I have a thing for you'?
although with reduction in general skill bloat I presume that Horsemanship also includes weirder stuff like pterodactyl riding or chariot driving?
Today i learned about 'rogue waves'. Something to look forward to with climate change unless i miss my guess is that the frequency of them will increase.
It probably just lowers difficulty and adds a 'human shapeshift' skill. I never saw mystique transform into a animal (iirc). I'm not even sure if she can change mass (although, probably, to be 'undetectable').
I wonder if we would get all skills/powers from defeating Yangban capes or do we need to defeat the original owners of those powers?
On our Earth, we see the example (of Chernobyl) that if nature is left alone, it can easily recover on its own, even after a major disaster, caused by humans or by nature itself with no issues. So I suspect on Earth-Bet, especially in places of massive disasters (like Kyushu) nature is not only recovering but thriving. Because our planet has experienced recovering from even the worst disasters. So I suspect Earth Bet's flora and fauna may actually do far better than ours, but again, speculation.
Taylor needs some recognition as well because we already had an update of people suspecting that she may be a 'fake cape'.
It's a pretty popular thing to see Danny doing some car maintenance in Worm fanfiction, but yeah, it may be fanon.
Although with how different airplanes and tank driving would be, it may still be better if they would be separate in this specific theoretical scenario?
Also, an important part of her in X-Men Evolution was that she was completely immune to telepathic mind-reading. So yeah, this would be the main appeal of defeating her.
- We let them take credit for the arrests (they benefit from the good PR more than we do, and keeping a low profile helps us as fewer people are interested in some upstart even if she did take down a gang of capes single-handedly). This also feeds into their speculation about 'where did Factota come from' and 'why does she not want publicity', which aren't downsides IMO
- We are polite, professional and courtious to the LEOs whether they wear a mask or not. We don't want an antagonistic relationship, and acting childishly will make them more likely to consider us a child. We made a good first impression, let's not ruin it with a second impression.
- We agree to nothing more than 'we will consider getting tested'; we are an independent hero and anonymity is one our better tools.
- Mention our intention to join in Endbringer response, that we'll talk more about it 'later' (ie "when we go in for powers testing/register/decide to be less stand-offish with the PRT") but see participation as an inherent part of heroism ("Do not go quiet into the night").
- Mention Mush was trying to quit a drug dependency and was being kept strung along by senior members of the Merchants, probably as part of an effort to keep him on the team instead of jumping ship (speculation)
- Ask if they had a preference for who we targeted next, and if they had information they were willing to share on the target. We're looking to pick off small fry right now.
-- Send New Wave a brief message thanking them for their assistance using prior established channels.
Catch-up skills would be the go to there I think. Make a catch-up skill below Driving and then when it reaches the same level as driving just integrate it into the main Driving skill.