Headway/Nexus Quest 4 (Worm/Gamer-lite/Multicross/Dimensional Travel/One Piece/X-Men Evo)

Um... whoops. I meant to type "As she is now, Taylor would not be allowed to fight the Simurgh." there. The Protectorate wouldn't allow her to fight the Simurgh. My bad - I've edited the post.

I know, and I read it as such. Still, it gave me an opportunity to get on a soap box a little. Fair's fair?

Going to say right here right now that Taylor, if exposed to a full copy of the works of any of her universe - would not be able to perceive it. Alexandria could Door over there, show her a full edition of the Onslaught arc, and Taylor would just be like 'doesn't look like anything to me.' Impossible to perceive, understand, anything related to it, save what exists on Bet.

Coded messages from Contessa - would be a blank. Looking at the pages or the game itself - a blank. Alexandria telling her about it indirectly - a blank. I don't want Taylor to have more information than what she already has on the matter, I don't want this quest to become a Let's Read/YouTube React simulator. Hard line in the sand.

I wasn't trying to use that as a way to get around restrictions, but rather solve (and create) a few problems; Aleph/Bet relations are at a comfortable arm's length right now because 99.99% of their interactions happen with the pinhole Professor Haywire left at his death. If Taylor created, say, a portal that lead to easy transportation between Aleph and Bet as part of an effort to get the Travelers home, that would be a boon to the economy (double the potential markets instead of just an R&D pipeline for example) while giving policymakers on both sides heartburn about what to do about immigration between the worlds.

Sort of like utilizing Labyrinth & Scrub's powers to open portals to other worlds to open up new opportunities for colonization.

Be careful. If Benny's pressed...

I was thinking more Enel, tbh.
 
[X] Plan Expanding Options

Likely is not worth training master resistance beyond level 1 with all it's limitations, but level 1 should be useful for interacting with capes like Glory Girl.
 
Amazon Lily is in the calm belt iirc. Other than that, the only time the Straw Hats went onto the calm belt weas right before Reverse Mountain in canon, just as a demonstration of why people don't cross it.

We really don't need to worry about accidentally ending up there, Nami is too good of a Navigator to have that happen and none of the Log Pose destinations will lead us through the calm belts.
 
One more reason to talk to Xavier, hopefully he's able to help us get a legal identity on Mahon. Either that or buy our own warehouse, get it insured against theft and set up a security system to detect who broke in to steal our stuff.
I mean, why bother then. Just ask to dump the pirate booty in the mansion house basement or attic if you're going to contact xavier. It's not like the man is going to steal, and the mansion being attacked regularly is a meme, but doesn't happen that often.
 
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Proposed Plan Gearing Up to Grind Down
Day 1
-[ ] Expand your gear set for when you're out in costume as Factota. Buy a body cam, voice changer, some burner phones, comms jammer, cell phone cloner, gas mask, other gear players might be interested in. 1 action/day. (0/?? to completion. Computers, Engineering, other skills will be trained during the course of this project. Write-in additions to this, ask first, it will likely extend the project. Must be available on Mahon, besides the phones, which will be purchased on Bet. You'll soon most likely have to start pulling from your cape account to buy things, which will also extend the project - since you'll have to speak with a specialty bank to open that card account. (See Brockton Bay actions below, that will be included in this project should you choose to take it.) Cell phones will require an uncomfortable conversation with Dad, which could also prolong things.
-[ ] Ask Nami about Sleight-of-Hand training. 100% of Sleight-of-Hand 0. 80% of Sleight-of-Hand 1. 50% of Sleight-of-Hand 2. 20% of Sleight-of-Hand 3.
-[ ] Ask Usopp for sharpshooting lessons. 100% of Marksmanship (Primitive) 4. 60% of Marksmanship (Primitive) 5.
-[ ] Devil Fruit: Paramecia: Kachi Kachi no Mi: The ability to give your body properties of rock. Also known as the "Rock Hard Fruit". 20% of Kachi Kachi no Mi 4. (+20 bonus available)

Day 2
-[ ] Lift weights with Zoro. 40% of Weightlifting 9. (Medically inadvisable on Day 1, Zoro needs to fully recover before doing his typical exercise. He'll be better on Friday, January 21, 2011/Thursday, June 2, 1532/Friday, November 17, 2000.)
-[ ] Ask Vivi to 'dance for you', and try to phrase it in a way that doesn't make you feel like a creep. 40% of Master Resistance 1. (This skill is otherwise impossible to train for now.)
-[ ] Ask Horlio to show you some AcroBATics. 60% of Acrobatics 5. 10% of Acrobatics 6.
-[ ] Expand your gear set for when you're out in costume as Factota. Buy a body cam, voice changer, some burner phones, comms jammer, cell phone cloner, gas mask, other gear players might be interested in. 1 action/day. (0/?? to completion. Computers, Engineering, other skills will be trained during the course of this project. Write-in additions to this, ask first, it will likely extend the project. Must be available on Mahon, besides the phones, which will be purchased on Bet. You'll soon most likely have to start pulling from your cape account to buy things, which will also extend the project - since you'll have to speak with a specialty bank to open that card account. (See Brockton Bay actions below, that will be included in this project should you choose to take it.) Cell phones will require an uncomfortable conversation with Dad, which could also prolong things.


Getting gear because we are kinda going to want it for heroing, taking training options to get stuff like Marskmanship, Acrobatics and Kachi Kachi up to 5, getting some training on 'how to resist hypnosis' before fighting someone with Color Trap powers.

I like this, but once we get acrobatics to 5, I think we could do the blunt weapon training with Horlio.

Getting an intro to the peacock slashers style with Vivi might help down the line as we develop it along with Musashi's style into something that Taylor can make her own.
 
I like this, but once we get acrobatics to 5, I think we could do the blunt weapon training with Horlio.

Getting an intro to the peacock slashers style with Vivi might help down the line as we develop it along with Musashi's style into something that Taylor can make her own.

I'm not opposed to swapping once acrobatics get to 5 (it's nice to have a teacher even if I don't expect we'll see much use of Blunt Weapon as compared to other combat methods), but unless it's something you think we should take advantage of immediately, would you consent to putting off Peacock Slashers until after Foolshout Island? I want to focus on the anti-Master training both in preparation for facing Color Traps and its utility on Bet (and I kinda want to see if we can get it to 5 before we meet Xavier)

Incidentally, what are our requirements to go to Bayview and meet with the staff of Xavier's School? I've played too many civ games to fall into the trap of 'soon, just one more turn first'. Are we waiting for a point in the season? Want to get certain ducks in a row first? Be able to perform a certain feat such as fly there on a jetpack of our own design?

Incidentally, I have made the proposed plan an actual plan now, since everyone seems to be voting already.

Amazon Lily is in the calm belt iirc. Other than that, the only time the Straw Hats went onto the calm belt weas right before Reverse Mountain in canon, just as a demonstration of why people don't cross it.

We really don't need to worry about accidentally ending up there, Nami is too good of a Navigator to have that happen and none of the Log Pose destinations will lead us through the calm belts.

That we know of. Maybe a freak storm blows us off course onto another log pose track from Alabasta, or there's a massive sea turtle in the way and we have to go around. Maybe there's a fog bank that deposits us into a Marine training group and they decide to chase us until their gloryhound commander gets bored.

Also, is there a reason for us to deliberately go to Amazon Lily? As I understand it we'd want to avoid deliberately going into the lair of another warlord, especially when most of our crew is marked for death by petrification upon arrival. Are there neat resources to pick up there?

I mean, why bother then. Just ask to dump the pirate booty in the mansion house basement or attic if you're going to contact xavier. It's not like the man is going to steal, and the mansion being attacked regularly is a meme, but doesn't happen that often.

There are some things I don't want to implicate the man in, and I doubt he'd want us building bombs in his basement any more than storing pirate booty there. I'm willing to lean on him for a fair bit, but at some point he should have clean hands.

Also, how hard would it be to restore functionality of his legs do you think?
 
I don't recall the details of Xavier disability, but knowing the thematics of comics, and knowing the absolute gonzo level of technology available to the xmen and the Shiar empire (where his girlfriend comes from in later timelines), it's likely that it's a choice between his legs, a 'better brain' (obvious backfire trope) and his powers.

tl;dr: I don't think Xavier is disabled because of something physically wrong, but because of his overwhelming psychic power inflicted a aesop trope about great power coming from great sacrifice.

If this is the case, some physical therapy and power suppressor may take care of that, but it wouldn't be straightforward or maybe even something he'd accept.
 
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That we know of. Maybe a freak storm blows us off course onto another log pose track from Alabasta, or there's a massive sea turtle in the way and we have to go around. Maybe there's a fog bank that deposits us into a Marine training group and they decide to chase us until their gloryhound commander gets bored.

Also, is there a reason for us to deliberately go to Amazon Lily? As I understand it we'd want to avoid deliberately going into the lair of another warlord, especially when most of our crew is marked for death by petrification upon arrival. Are there neat resources to pick up there?
I was just listing off the times I know of that the Straw Hats (or at least some of their members) ended up on the Calm Belt in canon.

Also I think you're underestimating the width of the Grand Line, going around a sea turtle isn't going to force us onto the Calm Belt. And Log Poses only set a new destination when in the magnetic field of an island for a few days, so getting blown into another path won't actually side-track us, the Log Pose will still point directly towards our next destination.

I suppose the Marines could force us onto the Calm belt if they chased and corralled us for days with us unable to escape or fight back for some reason.
 
I'll be adding a 'rent a storage facility on Mahon' option after Foolshout is done. Problem you might have there is finding one in NYC that accepts a bunch of physical cash up front that isn't also corrupt enough to steal your shit while you're out.
Why not do it at the X-men place. They should had lots of space for that.
 
I figured we would teach people first, open facilities later. It's easier to train up a dozen under-employed Dockworkers than a new factory complex, y'know?

I would say it depends on skills unless at this point Taylor ends up with Teacher 10. Some may be simply too complicated, or difficult depending on what we want to teach.

Although if we get this AI/VI idea going, and it becomes a good at teaching, it may be another way to direct it.

Bakuda is worth training on her own merits, but unless we unlock something at higher levels that the shard restrictions forgot to account for to let us handle an Endbringer's interdimensional shenanigans I think we're better off considering her 'specialty munitions' and leaving it at that. Also, @jcw3 would we be able to skip the 'build things she doesn't know what do' bit or is that part of her power in your opinion?

I don't dismiss some powers, because yes, on their own they may not be enough, but if we destroy let's say most of the layers of Endbringers, something else suddenly may be more viable. In the end we are Headway, so it will never be just one skill to deal with Endbringers.

At lower levels of Bakuda power I'm hoping to get more effective smoke grenades, flash bombs and other 'ninja' material. Slightly higher level I'm thinking something like explosive reactive armor geared towards specific powers ('shoot a one-shot beam back at Purity to interfere with her doom laser' for instance) and at some point I want that glass-bomb that we know can kill Crawler and Mannequin.

Specialized glue bombs may be also a good way to capture, or keep someone locked in place.

Phir Se was able to do strong but not debilitating damage to Behemoth after days of wind-up, I don't want to go into battle with a not-as-sandbagging Endbringer as a follow-up to "3 days of solid unwavering focus". Granted we might be able to change that with time, effort and resources - the initial laser was from a laser pointer IIRC, I'm sure a Bakuda bomb intended to start a laser that stays coherent for an hour would be a much better bet - but I don't see Phir Se as an Endbringer killer on his own.

Strong damage may be what allows something else to work in. Although this sounds like a very long project to go for. Also it won't be easy.

Also, isn't String Theory kinda in superjail right now?

Yes, she is. But on Mahon, we may pick up good teleportation power, and if we also get a very high level of navigation skill, we may in theory find, enter and leave the Birdcage at one point. I wouldn't recommend it for a long time, if ever, because this would be a very risky endeavor for obvious reasons, and Protectorate may react poorly at seeing someone independent being able to do it.

But again, the scenario with Protectorate reacting to us having bad powers so they must 'stop' us, may mean we may be forced underground, and at this point, we wouldn't care.

So yes, it's not very likely, but who knows? Also, I was more listing those powers that may do useful things against Endbringers, and not exactly something Taylor must or will be able to acquire.

A Cauldron angle is possible, maybe, but if we learn more about them in character, Taylor wouldn't go for it because of their methods.

Is that part of a series of pictures based around various characters like they're entries in a PRT database somewhere? Because if so, neat.

Yes. Tattletale for example. There are others from what I know as well.

So, for our list:
- Zip ties
- Taser
- Cell Phone (primary)
- Cell Phones (burner)
- Body Cam
- Cell phone jammers
- Voice Changer (optional, but I think we can use one of the cheap ones and monkey with it)
- Gas Mask

Does that seem a reasonable list or should we add something to that?

Looks good to me.

There are other ways to burn things. Getting people molotov cocktails and zippo lighters could start plenty of fires without too much effort and maybe train up Bombmaking while we're at it. There's other reasons to train Kachi Kachi, but I don't want people to think that our only option to counter Mr. 3 is this.

Creating some Molotov cocktails wouldn't hurt. Very easy to make, and use.

So, who thinks we should engage in a project to train up Danny in stuff like Fitness and Exercise before introducing him to some of the other things we can do like Fishman Karate? The idea I have is to train up Training while also getting Danny more in shape (which has an effect on a person's attitudes) and asking him to select candidates for 'people he trusts to keep his little girl safe during her damn fool outings'. I'm sure he'd feel better (not great but better) with people like Kurt and Lacy watching and ready to help if she needs someone to rush her to a hospital ASAP.

This may be one of the things we can do for now. I feel sorry for the guy that he doesn't feel he can do anything (and as harsh as it is, it's true, at least assisting us in situations when we are in danger).

Long term we have some of those ideas like creating power armor or teaching those exotic martial arts. But again, those are long-term, and we need short-term options as well.

Panacea's power would be perfect for 'tune-ups', but yeah, the whole hero issue here.

This is in preparation for the 'Factota starts a gang of water karate people who also know super science and are building up the Docks' economy' plan, but one step at a time y'know?

Getting Danny and some Dockworkers both training regime, and also some training in using weapons, etc. could come in handy for now.

Maybe only the first Fallout game exists on Bet, but she arrives in the Commonwealth of Massachusetts a month before the Sole Survivor wakes up. Maybe only the first Mass Effect game got traded in from Aleph. Stuff like that. There's a good dynamic here, where Taylor knows just enough to get a grounding before she goes, but has to actually experience stuff in the world to truly learn.

One of the worlds that visiting would amuse me would be Team Fortress 2. Comic lore for the series is fun as well. Also as it is a game from 2007, people most likely would know about it. Magic does exist here (Merasmus) and their technology, especially healing would be so useful. Overwatch is an alternative, but we all know TF2 is superior (amusement).

League of Legends is also kind of old as the game from 2009, but the amount of lore Taylor would miss is staggering, which again, somewhat makes it fun making her discover all of it on her own. And so, so many useful abilities, magic types, etc.

It's also safe to assume that Mahon has almost no cultural commonalities with our world or Bet. If Taylor spent the free time to go around consuming pop culture from there, it would be completely different from our world and hers.

Very likely the truth.

I'll be adding a 'rent a storage facility on Mahon' option after Foolshout is done. Problem you might have there is finding one in NYC that accepts a bunch of physical cash up front that isn't also corrupt enough to steal your shit while you're out.

I think we may speed up that meeting with Xavier, as I think this is a decent alternative as well. And well, with his connections, he could simply do it for us.

Some things to consider there: Sand can very easily be turned into glass by a dynakinetic.

Enel is made of lightning, which is a form of energy.

Yeah, I don't consider those Logia's to be that useful against Endbringers.

As she is now, Taylor would not be allowed to fight the Simurgh. That's correct. I suspect the PRT just has a blanket ban on individuals outside of their organization/allied orgs like Suits, Meisters, King's Men fighting her, with some capes reserved for protecting the battlefield by kicking out intruding parahumans that might just want to make a difference in an Endbringer fight, but unknowingly playing into her hands.

I think there was a WoG that people need to be verified/screened first for Simurgh fights, but I can't find it at the moment, so it may be my faulty memory.

Someone addressed this later down the thread, but no. Only close thing I can think of is whatever Vegapunk's doing, and Egg Head might as well be a planet away from where you are now.

Yeah, I mentioned Vegapunk. And this one is very unlikely to happen for a long while.

At this point, the angle that MAYBE can work is very high biology, very high genetics and it would be nice to get access to someone like Blasto. And if we get a few Devil Fruits as samples to research, we may start getting something out of it.

But this sounds as hard to do as finding Vegapunk, so... we may not be able to get this kind of skill for a long while, if ever.

Someone with Taylor's mystical abilities may be uniquely equipped to one-shot him without that exotic bomb.

Kind of like having access to Ki or Chakra would be something completely new, so Crawler couldn't adapt to something his shard never witnessed in the first place.

On the subject of Ki Iron Fist is one of the people I would seek to find as one of the priorities because of it.

At that point you start asking why not just take a modern ship to replace the Merry.

As an emergency maybe it could work? Maybe?

But yeah, I wouldn't do it full-time for reasons already mentioned. I want to stick with Merry. Especially if we learn about Klabautermann. If we would find a way to turn Merry into a full time crew member, like in This Bites!, even better.

Quicksilver is on my list of people to punch, yes.

There are others, but yes, Quicksilver is the highest-profile pick, and the one Taylor most likely knows about. And I'm not suicidal enough to even try to approach Ghost Rider. Although a random encounter with him would be a unique experience, that's for sure.

I assume the Protectorate is more likely to pick a fight with her. Or rather, issue demands that she's acutely reluctant to comply with. That's one of the reasons I want to keep what she's able to do quiet for a bit longer; once she starts to look like Glastig Ulaine it doesn't really matter how cooperative she has been, they'll want her either under control or dead (and I doubt other organizations would be keen to have them under the Protectorate's wing; I'd expect at least one kidnapping attempt from the CUI). When it becomes increasingly clear that it will take disproportionate measures to control Taylor it won't take long for them to threaten Danny to force compliance.

I wonder if Protectorate's approach here would somewhat change knowing that she can escape to some other world at any time. But yes, this is one of the scenarios I can see happening.

However, if we have a support network both parahuman, social and political, behind us they won't be able to Uppermost us into the Protectorate quite so easily, and if we drop off the map (read; visit Mahon for a bit) that means that either the Protectorate has to follow through with hammering Danny (which has a nonzero chance of him triggering) or back off and wait for us to show back up for the next Endbringer attack.

On Danny's triggering, in this AU he may still be QA's candidate, so I think if we would leave the whole mess of the last chapter without intervention, I think at one point he may trigger. I doubt we will allow this to happen, but well...

So, given we have good mundane martial arts already what sort of incentive do people see to pick up Fengten's punching skill? Also, once we're strong and durable enough would it be worthwhile to try and create a martial art for Brutes we could teach to someone like Glory Girl or Battery so they have greater combat finesse than 'punch hard'. Probably not a super high priority, but a potential project in the future.

Long term this should be fine. Also, people like Zoro could also pick it up.

One more reason to talk to Xavier, hopefully he's able to help us get a legal identity on Mahon. Either that or buy our own warehouse, get it insured against theft and set up a security system to detect who broke in to steal our stuff.

This is what I suggest to do as fast as possible.

Calm Belt also has a bunch of Sea Kings nesting there so you're also tempting sea monster attacks.

There is no reason to go there really.

Also, is there a reason for us to deliberately go to Amazon Lily? As I understand it we'd want to avoid deliberately going into the lair of another warlord, especially when most of our crew is marked for death by petrification upon arrival. Are there neat resources to pick up there?

Learning Haki would be nice, but again, we couldn't do it with our crew as most of them are male. Also, we would need to gain their trust in the first place. Also, Boa Hancock, the leader, can be pretty... herself at times, there may be something that may set her off.

In other words, not worth it, and too many risks. And there are safer places to learn Haki in the first place.

And I don't remember any resources worth attention.

Also, how hard would it be to restore functionality of his legs do you think?

Again, a shame about Panacea not being an option. Aiming for Othala and later on Lizardtail (one of Accord's healers later on) may become a potential angle at one point.
 
I would say it depends on skills unless at this point Taylor ends up with Teacher 10. Some may be simply too complicated, or difficult depending on what we want to teach.
The best way to train our teaching skill is to teach. First we are likely to train Dad in something. Doesn't really matter what just something that will allow him to feel like he is helping or actually helping.

Is there any activities that we spend a lot of time on that we can teach Danny to do?

I would say just train him in a skill like carpenter to make alot of money, but the problem in Brooklyn bay is that the economy is in the shit such that having amazing skills is useless and very hard to apply. Or even less then useless because if you are successful then one or multiple gangs are going to come out to shake you down for their cut.

Because when it comes to an economy if you don't have safety then you don't have anything.

So we should train Danny in Marshal arts. Enough so that he can win against random gang members. Maybe train other dockworkers as well. We really are in position right now to make our own gang providing protection and Danny is in the perfect position to run it for us.

Sorry for rambling.
 
League of Legends is also kind of old as the game from 2009, but the amount of lore Taylor would miss is staggering, which again, somewhat makes it fun making her discover all of it on her own. And so, so many useful abilities, magic types, etc.

I have been wondering how to pitch Arcane as a potential setting. Pop up in Zaun during the initial crackdown, maybe. Plenty of tech, plenty of magic, plenty of odd creatures, plenty of things to fight (like systemic oppression!), but...it has the LoL stigma.

...mostly it's for omake magic, but it might come to the point where we can go there!

There is no reason to go there really.

Didn't I just say there were a bunch of sea monsters there? /joke

Again, a shame about Panacea not being an option. Aiming for Othala and later on Lizardtail (one of Accord's healers later on) may become a potential angle at one point.

After we're done with Brockton Bay I fully intend to tear through the Bostonian villains. The Teeth don't have many powers I'm particularly interested in (we won't get Butcher's power it sounds like, and I'm mostly interested in Vex & Hemorragia's powers as a stepping stone to make learning force field and biokinetic manipulation powers from other capes easier), but Accord, Citrine, Lizardtail... (fake edit, Accord is on the 'do not touch' list) if we are more interested in punching faces than keeping Boston's underworld calm I can see a busy weekend there, including doing a high speed dungeon crawl through Accord's office complex full of death traps.
 
Maybe only the first Fallout game exists on Bet, but she arrives in the Commonwealth of Massachusetts a month before the Sole Survivor wakes up.
Which reminds me of the aborted quest in the Fallout universe.
Maybe the only time I've ever posted an omake in my life.

The most tasty things to get there are alternate forms, I expect a Giant Radscorpion, Cazador, Deathclaw, Mirelurk hybrid would horrify any sentient being.
The technology isn't bad either.
 
I'm not opposed to swapping once acrobatics get to 5 (it's nice to have a teacher even if I don't expect we'll see much use of Blunt Weapon as compared to other combat methods), but unless it's something you think we should take advantage of immediately, would you consent to putting off Peacock Slashers until after Foolshout Island? I want to focus on the anti-Master training both in preparation for facing Color Traps and its utility on Bet (and I kinda want to see if we can get it to 5 before we meet Xavier)

Incidentally, what are our requirements to go to Bayview and meet with the staff of Xavier's School? I've played too many civ games to fall into the trap of 'soon, just one more turn first'. Are we waiting for a point in the season? Want to get certain ducks in a row first? Be able to perform a certain feat such as fly there on a jetpack of our own design?

Incidentally, I have made the proposed plan an actual plan now, since everyone seems to be voting already.

That's fine, I guess. I don't think even level 5 will help with Xavier at all, though.

Honestly, I'm not waiting on anything to look him up. We should do it sooner rather than later.

[x] Proposed Plan Gearing Up to Grind Down

@jcwI just remembered from the last thread (last quest updatein it)...Taylor already told a story 'from her home world' to everyone, and Vivi and Horlio were there.

Though addressing that was overlooked in that update. It could just be explained away as them thinking it's a fantasy story, or a fanciful take on something that was real. So they can still be surprised about Taylor actually being from another world.
 
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On the topic of Xavier, I'd be fine going whenever, but there was some opposition in previous threads that wanted some sort of protection from Xavier's powers first. Mostly because of Taylor's in story aversion and fear of Simurgh-like abilities.

I think it's a waste of available resources not to get in contact since there's so much they can provide us. Tutors, a test bed for our own supernatural teaching, potentially lab space for tinkering, etc.
 
On the topic of Xavier, I'd be fine going whenever, but there was some opposition in previous threads that wanted some sort of protection from Xavier's powers first. Mostly because of Taylor's in story aversion and fear of Simurgh-like abilities.

I think it's a waste of available resources not to get in contact since there's so much they can provide us. Tutors, a test bed for our own supernatural teaching, potentially lab space for tinkering, etc.

Unless we can track down Magneto, kick his ass, and take his helmet (not a chance of that...), we're not getting any sort of actual protection in any reasonable time frame.

We should bite the bullet and look him up. Like you said, it's too much of a waste not to.
 
I think there was a WoG that people need to be verified/screened first for Simurgh fights, but I can't find it at the moment, so it may be my faulty memory.

You're right. I saved this one specifically - it's from 28.4.

Worm - Cockroaches 28.4 said:
The Protectorate was strict about who could join the fights against the Simurgh. Capes needed psychological evaluations, they needed to sign documents agreeing to the quarantine procedures, and they needed to be on board with the timetables.

I'd been unable to participate when the Simurgh had attacked flight BA178. When she'd attacked Manchester, I'd been barred from joining the fight by bureaucratic red tape. I had a bad history and I was still on probation. Too likely that I was mentally unstable.

Long term this should be fine. Also, people like Zoro could also pick it up.

Zoro would be insanely unimpressed with the idea of learning to punch things. 'I'm a swordsman, not a fistsman.' Zoro's the kind of guy whose training is laser-focused on 'how do I cut better, how do I sword better'. Anything that isn't immediately relevant to that is going to go in one ear, out the other.

Sort of like utilizing Labyrinth & Scrub's powers to open portals to other worlds to open up new opportunities for colonization.

Fair enough. That's long term enough that it can be discussed at a later date.

Also, how hard would it be to restore functionality of his legs do you think?

Possible, but there's a decent chance he just might not want his legs restored. It would likely depend on the extent of his relationship with Taylor.

@jcwI just remembered from the last thread (last quest updatein it)...Taylor already told a story 'from her home world' to everyone, and Vivi and Horlio were there.

That'll get addressed at a later date. For now, Vivi and Horlio obviously know something's up, but not the whole deal.


Plan: Anti-Logia, Kachi Kachi, Ninjutsu and trapping - 1 (LightLan)
Plan Gearing Up to Grind Down - 2 (Slamu, spudman)
Plan Expanding Options - 4 (Ompa60, sleepypanda, fictionfan, Escalatus)

Here are the current votes/plans. Plenty of time left - vote closes on Saturday at 11 pm EST.
 
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I don't think even level 5 will help with Xavier at all, though.

I don't either, but I suspect that we went through the effort will make an impression on the old guy. As far as powerful telepaths go he's fairly benign, but the Simurgh is scary and I doubt we're able to train anti-Master training much past 5 without special training circumstances anyway (ie, Vivi can only take us so far).

As regards to picking up Colors Trap should we try to train up Painting? I imagine it's linked to Painting the way Musashi Style is linked to Swordsmanship, and has ancillary benefits (police sketching, relaxation, group portraits, selling paintings on par with Rembrandt, having an excuse to be sitting on the Boardwalk while keeping an eye on the Protectorate Rig etc) but I'm unsure about its priority re; getting to Foolshout.
(-[ ] Painting. 100% of Painting 3. 40% of Painting 4. 0% of Painting 5.) if anyone is wondering about training ratios.

If we weren't looking at meeting Ms. Goldenweek soon I'd sideline this for a bit longer (in case we could find a teacher or were looking for a 'down time' skill) but as-is....

Honestly, I'm not waiting on anything to look him up. We should do it sooner rather than later.

Before Foolshout even? I know I just posted 'hey lets spend an hour doing finger painting' as a semi-serious suggestion but I'm assuming that most of what we're going after for the next few turns is either 'deal with stuff at Foolshout' or 'bully Merchants' related. Unless there's an urgent reason in Mahon to do so I think we can wait a week or two, right?

Zoro would be insanely unimpressed with the idea of learning to punch things. 'I'm a swordsman, not a fistsman.' Zoro's the kind of guy whose training is laser-focused on 'how do I cut better, how do I sword better'. Anything that isn't immediately relevant to that is going to go in one ear, out the other.

What about something like acrobatics or first aid? One might help him in his swording ("What if you need to fight on a tightrope?") and the other helps with the aftermath ("when have you been in a fight without someone needing to get patched up? Dinner aboard the Merry doesn't count"). Also, how about Sailor? I know he naps a lot but he also does his fair share aboard ship, right?
 
Zoro will respond well to competition and likely nothing else. Unless you attain that mystical shounen state of 'teaching by competing', sort of the naruto package of rivalry, it won't work and even then it will probably just inspire him to upgrade his bullshit, instead of learning another bullshit.
 
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What about something like acrobatics or first aid? One might help him in his swording ("What if you need to fight on a tightrope?") and the other helps with the aftermath ("when have you been in a fight without someone needing to get patched up? Dinner aboard the Merry doesn't count"). Also, how about Sailor? I know he naps a lot but he also does his fair share aboard ship, right?

In general, everything Zoro could be taught would need to be framed through the perspective of how it could help him be a better swordsman. And he would probably have to be strongarmed into learning stuff that wasn't immediately relevant. What that exactly entails depends on the skill.

If it's something that's only indirectly useful, and Taylor doesn't succeed at convincing him, Zoro might grumble all the way through training it, kind of half-assing it because while he intellectually recognizes its usefulness, his brain is constantly going 'need to be working out! need to be practicing swings, forms, cuts, positions! what the hell is this bandages crap! need to stab!'. He's laser-focused. You'd need a strong argument AND a high (superhuman) Teaching skill in that case.

Zoro helps out around the ship enough that Taylor doesn't think he really needs training in it. None of the Straw Hats or guests are slackers on that front, not even Luffy. I know the manga tended to flanderize the Straw Hats a bit (I'm downplaying a bit of the more caricature-y stuff for this quest), they can be portrayed as lucky idiots at times, but I'm going for something with marginally more verisimilitude. They all probably have the equivalent of Seaman (AoS) 5 or higher, if we're using that as a basis.

Zoro will respond well to competition and likely nothing else.

Ninja'd in my own quest. Dear oh dear. Competition, seeing you using a skill to excel at swordsmanship, in a way that he thinks surpasses him, would likely be the best motivator for him.

Before Foolshout even? I know I just posted 'hey lets spend an hour doing finger painting' as a semi-serious suggestion but I'm assuming that most of what we're going after for the next few turns is either 'deal with stuff at Foolshout' or 'bully Merchants' related. Unless there's an urgent reason in Mahon to do so I think we can wait a week or two, right?

Getting to Bayville from NYC would take long enough that it would be more than 1 action (probably 2). Interacting with Xavier and the staff would also likely take a few hours in and of itself, just because there's a lot to cover. Both getting there and the initial meeting will likely be significant action investments.

According to the wiki, Bayville in canon is located in Massachusetts. For some reason, this quest had it in New York City. I'm wishy washy on whether or not to change that. I don't remember the show saying it one way or another, or it mattering for the plot.

I think I'll keep it as a suburb of NYC, a fair distance away from the city, just to keep the quest internally consistent. Far enough that it would be 2 actions by sheerwater or bus.

To keep this long-winded ramble short - it won't be available as an option before Foolshout is done. Taylor won't want to leave the crew alone that long in a row.

but the Simurgh is scary

Folks should remember that this was canonically the reason Canary got fucked so hard. Simurgh comparisons. Taylor is probably scared of Simurgh-adjacent capes on a level she has trouble expressing.

It's an in-universe bias. It's the same reason Taylor won't really care so much about green energy or climate change as someone on our world. In Ward, it's pointed out that people who care about green energy are seen as kind of silly, when the threat of the Endbringers and such are so close.

It's one of many fun cultural anomalies I hope to get the chance to explore in this quest.

Ward - Polarize 10.12 said:
"What kind of train wreck?"

I sighed. I didn't want to be unfair, but I did want to paint a full picture. "I mean, they're sponsored, not corporate, so they had someone paying the bills and all they had to do was hero. And they were pretty good at that. The sponsors? They started it off on the entire wrong foot. Way too much promotion and way too much money pushed into a team with self-imposed mission of saving the planet."

"Not a bad mission, considering how we ended up."

"That's the issue. It wasn't saving the planet from Endbringers or other threats. It was saving us from ourselves. Pollution, deforestation, ecology all things that have their validity… on Earth Aleph. People didn't buy it. And if people aren't buying, how do the sponsors get the money they invested back?"

(I love how Anelace here doesn't even seem to relate the phrase 'saving the planet' to environmental concerns. Fascinating subtle way of showing how linguistics and culture shifted on Bet.)
Was it unfair to stress that the two were really hyped and serious about the 'green' thing, when we'd had bigger concerns? It was true, but I wasn't sure, and I had no idea if it factored into their judgment or their ability to handle situations like this.

Victoria, an educated, progressive young woman, held this belief. Imagine how others would feel.
 
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Ninja'd in my own quest. Dear oh dear. Competition, seeing you using a skill to excel at swordsmanship, in a way that he thinks surpasses him, would likely be the best motivator for him.
Is combining or unifying skills a thing? That is to say we combine any other skills with our swordsmanship skill.
You have two Devil Fruit powers, can turn into a five-foot albatross with a fifteen foot wingspan, a swordfishman, or a freaking bear, depending on your needs, but the thing that always impresses people is something like your bosunry or seamstress skills. You aren't necessarily complaining, it just feels like it should be the reverse.
It is how things work especially in one piece. Franky was introduced breathing fire and doing air canons that caused mass destruction, but it was his shipwright skills that impressed.
 
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