I am surprised no one has suggested this before but a pod.So the suggestion list thus far is:
Am I forgetting anything?
- Beta
- Test
Harem- Copse
- Chrysalis
Pod is what was suggested for undines.I am surprised no one has suggested this before but a pod.
Its what we use for Orcas and Dolphins after all.
So the suggestion list thus far is:
Am I forgetting anything?
- Beta
- Test
Harem- Copse
- Chrysalis
We don't have any for the intelligent mobs either, though the Coinen Sidhe would probably go with Warren and the Cu with Pack.
So whats the general combat archetype for each Fae race from what I can tell
Sylphs: Fragile Speedsters
Undine: Healer/White Mage
Imps: Assassins(Stealth killing)
Spriggans: Thieve/Explorers (Lockpickers and what not)
but I'm not sure what the Salamanders and Lepurchans are
If you mean, "what sort of product they could sell to other factions as an export", I admit that's a stumper.This issue of Morgiana taking on more of her Faction Leader duties does beg the question of just what a city of hidden ruins like Musica is meant to feature production wise, and what kind of economy it can create in order to sustain itself.
The bigger mystery is how the Leprechaun economy is supposed to work if everyone is supposed to be a blacksmith. Even taking into account the possibility of specializing in either swords or armor, swordsmiths have no reason to conduct business with other swordsmiths -- if you want a better sword than you can make, the answer is to get better at making swords. Armorers run into a similar issue.
I imagine there are little specialities that each smith has. Like one specializes in bows while another specializes in leather belts. Currently they are on wartime work hours and presumely word loads so there is that. I imagine that after the war they are going to split off and do other things.If you mean, "what sort of product they could sell to other factions as an export", I admit that's a stumper.
But an internal economy wouldn't be a mystery at all. Spriggans can take up crafting skills like anyone else and sell their wares among each other just fine. Though probably fewer players than usual for a faction, given that the Leprechaun faction is virtually next door.
The bigger mystery is how the Leprechaun economy is supposed to work if everyone is supposed to be a blacksmith. Even taking into account the possibility of specializing in either swords or armor, swordsmiths have no reason to conduct business with other swordsmiths -- if you want a better sword than you can make, the answer is to get better at making swords. Armorers run into a similar issue.
And now we know why Kofu moved to Arrun.
Because there she is a big fish while in the Leprechaun Capital she was an average fish.
They can still hire themselves out as mercenaries or private guards for merchants and the like, and I'd bet their treasure hunting skills could have some use in finding items from other dimensions or gathering up fae artifacts for safekeeping. For a bounty, of course.If you mean, "what sort of product they could sell to other factions as an export", I admit that's a stumper.
But an internal economy wouldn't be a mystery at all. Spriggans can take up crafting skills like anyone else and sell their wares among each other just fine. Though probably fewer players than usual for a faction, given that the Leprechaun faction is virtually next door.
If you mean, "what sort of product they could sell to other factions as an export", I admit that's a stumper.
But an internal economy wouldn't be a mystery at all. Spriggans can take up crafting skills like anyone else and sell their wares among each other just fine. Though probably fewer players than usual for a faction, given that the Leprechaun faction is virtually next door.
The bigger mystery is how the Leprechaun economy is supposed to work if everyone is supposed to be a blacksmith. Even taking into account the possibility of specializing in either swords or armor, swordsmiths have no reason to conduct business with other swordsmiths -- if you want a better sword than you can make, the answer is to get better at making swords. Armorers run into a similar issue.
I imagine there are little specialities that each smith has. Like one specializes in bows while another specializes in leather belts. Currently they are on wartime work hours and presumely word loads so there is that. I imagine that after the war they are going to split off and do other things.
The bigger mystery is how the Leprechaun economy is supposed to work if everyone is supposed to be a blacksmith. Even taking into account the possibility of specializing in either swords or armor, swordsmiths have no reason to conduct business with other swordsmiths -- if you want a better sword than you can make, the answer is to get better at making swords. Armorers run into a similar issue.
Kofu is actually pretty big among the Leprechauns. She's obsessive to the point of digesting all of the knowledge the transition has granted her and pushing her affinities to the limits. By the time sword's are again fully relegated as traditional weapons and family heirlooms, she'll have established herself, and by extension Liz as two of the finest metallurgists among the Fae.