Halkegenia Online Thread 22 - Kill Sheffield Vol. 2

No clue, but she is a leprechaun living in Arrun so she had to move there some time.



And what about the hundreds of other Leprechauns that would have equal levels of transition granted knowledge?

Or those that had modern metallurgist knowledge to mix with what they received in the transition?

Are they just not doing anything during this time?

The wonderfull fact of life that talent differs from person to person might simply lead to the situation where Kofu and Lizbeth have a greater affinity for their work, and thus see greater return for their efforts, and become Master Crafts(wo)men among craftsmen.
 
So the suggestion list thus far is:
  • Beta
  • Test
  • Harem
  • Copse
  • Chrysalis
Am I forgetting anything?

You missed the Crusade recommendation.


Can't we have a story start where Asuna (Titania) killed Oberon after overcoming mind control?


... I frankly just want the ENTIRE family of ALO mobs to hate Oberon really...

This would definitely be good.

Also, can anyone tell me how to do invisitext? It keeps cropping up in Asuka Quest and I don't know how the QM does it. (I'm new here, so sue me.)
 
Appraisers, machinists, jewellers, watchmakers, structural engineers... how can you possibly think that they are limited to blacksmithing???
I don't think ALO gave players the ability to build structures, or had much use for machine or watches. World of Warcraft's Engineering profession doesn't seem to fit the game.

ALO Gnomes seem better fits as jewelers, or at least gemcutters.


And what about the hundreds of other Leprechauns that would have equal levels of transition granted knowledge?

Or those that had modern metallurgist knowledge to mix with what they received in the transition?
And Kofu apparently wasn't a metalurgist at all; though granted, the Transition might have given her all of the relevant knowledge. She knows about metals and alloys that didn't even EXIST on Earth, after all.

But Vaer has a point in that Kofu is likely only ONE of the best swordsmiths in the game. Because it was a game, with skill levels determined by rigidly numbered parameters that climbed as you grinded.

Player skill wouldn't really fit into being a better blacksmith without some kind of minigame; and even if Kofu was talented at slot wheels, rhythm games, memory games, puzzle games, or whatever, there would be others with similar talents and skills.

A player like Eugene can be unparalleled among fighters because combat isn't abstracted like crafting usually is in games. Your avatar and gear numbers matter, but there's no substitute for real combat skill and talent.

A fighter can also be the first to kill some boss on his own, or win a unique sword. For some kind of parallel, a Leprechaun swordsmith would need to be the first to figure out the secret formula for producing the best player-made sword in the game, and/or acquire a unique workshop or tool (such as a smithing hammer or anvil).
 
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Can't we have a story start where Asuna (Titania) killed Oberon after overcoming mind control?

... I frankly just want the ENTIRE family of ALO mobs to hate Oberon really...

Pretty sure regardless of story, a lot of Oberons tend to get hated because, well, it's kind of part of having the name of a classic literature asshole. The one that goes by Sugou just so occurs to have biologically developed two extra assholes just to show he's an exceptionally asshole-ish asshole.

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My current curiosity, seeing as Gallia specializes in making abominations and whatnot...



Will anyone be surprised if it turns out they have one of these lying around somewhere? Unless it's a Field Boss from under the depths of Jotunheim and being so ugly the Halkegenians automatically say, "Looks like something out of Gallia."
 
Pretty sure regardless of story, a lot of Oberons tend to get hated because, well, it's kind of part of having the name of a classic literature asshole.

Warframe's Oberon isn't hated, just underappreciated.



Will anyone be surprised if it turns out they have one of these lying around somewhere? Unless it's a Field Boss from under the depths of Jotunheim and being so ugly the Halkegenians automatically say, "Looks like something out of Gallia."

For the Fae, it's "Looks like something out of Monster Hunter!"
 
Kofu isn't living in Arrun. Liz isn't living in Arrun. I don't know where you got this from.

They aren't?

*goes back to re-read the introduction chapter*

Huh, guess you're right.

Must have miss-remembered due to the instant skip between Kirito at the academy to Kirito at the Leprechaun capital.


The wonderfull fact of life that talent differs from person to person might simply lead to the situation where Kofu and Lizbeth have a greater affinity for their work, and thus see greater return for their efforts, and become Master Crafts(wo)men among craftsmen.

As I see it there is a slight problem with that idea. Because everyone is starting with the exact same abilities. Which are based on the numbers 1-1000 that represent there skills and hidden stats.

Meaning that there should be four deciding factors about how good someone is at crafting. Feel free to correct me if I missed anything though.

1) How much someone is willing to practice.

2) How much real life knowledge they had on the subject before hand.

3) How much real life knowledge they can gain from the library.

4) How much they are willing to learn from Halk blacksmiths.

Given that at the moment Crafting is the best way for Fae to make money and they are ramping up for a war. Everyone should be practicing pretty much equally.

For real life knowledge, out of the 62,000 Fae we are probably talking about at least a dozen with metallurgy degree's. I don't believe that includes Kofu, but with 22 threads I could be misremembering things.

We don't know anything about peoples reading habits at this point, so debating that is a wash. Outside of saying yes they all probably do.

As for how much they are willing to learn from local blacksmiths. We know Kofu is doing that from her encounter with Karin. But given the competitiveness of crafting markets it's doubtful she is the only one.
 
I might have been mistaken, I thought this was more about the post-Transition economies...
Nope, talking about ALO and the short time-frame after the Transition.

The more time passes after the Transition, the more the realities of hidden talent and accumulating knowledge with non-abstracted blacksmithing will make a difference, with the truly dedicated and talented pulling ahead of the crowd who grinded their crafting talents up high in the game.

But within the game itself, the Leprechaun economy doesn't seem viable, and it doesn't seem possible for anyone to truly stand out among the small crowd of hardcore dedicated craft-grinders.
 
Was doing some ALO research and wow they had some really weird magical items.

SAO Volume 7

Asuna stood up and took out 4 cups from the cabinet behind her. Those were the magical mugs which could «pour out 99 different types of tea with a single tap» they got from a recent quest.
 
It's different with Kofu not just because she was a high level, very skilled smith in the game. It's because, like Liz in SAO, she has a passion for smithing that is beyond the realm.

It is said when you create something, you put a little piece of you into that creation. Most smiths in a game don't follow this, it's just a game after all. Just numbers and codes.

This is not true with Kofu and Liz. Kirito described the sword he got from them as "having a soul." That is a simple way of saying they don't just build a sword, they create them. They refine them. They care for them. Each sword is as unique as a person.

That is what makes them the best. They don't just say, "oh, it's a sword!" No, to them a sword is more than that. That is the difference between a smith and a true master smith.

It's an art form, don't be dissing it as something so simple.
 
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But within the game itself, the Leprechaun economy doesn't seem viable, and it doesn't seem possible for anyone to truly stand out among the small crowd of hardcore dedicated craft-grinders.
I think the skills were split up finely enough that only the most dedicated grinders could master all of them, but they would need to neglect all others, and need to balance against getting the materials for practice.

I would think that using low grade materials would effectively give a lower skill cap. Properly maximising a smithing skill would require repeated use of exotic materials, and the craft-grinders would either need to seek them out personally, devote time in parties to get them, or essentially become quest generators.

There might also have been a limited stacking for the number and level of smithing skills, applying only to Leprechauns. For example:

Effective skill level = base skill level + ((sum of related skill levels /100) * (base skill level /1000))​
 
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Was doing some ALO research and wow they had some really weird magical items.

Hmm. If those exist in HaLO I'll probably have to require that some sort of tea leaves still be put into them before they can turn said tea into a different variety. Also, they'll probably have to be rather extremely rare.
 
My current curiosity, seeing as Gallia specializes in making abominations and whatnot...



Will anyone be surprised if it turns out they have one of these lying around somewhere? Unless it's a Field Boss from under the depths of Jotunheim and being so ugly the Halkegenians automatically say, "Looks like something out of Gallia."

From what I remember Romalia used to have cannon-turtles in canon, it could be a twisted version of these. Maybe bred as a mobile Artillery/field command post?
 
It's different with Kofu not just because she was a high level, very skilled smith in the game. It's because, like Liz in SAO, she has a passion for smithing that is beyond the realm.

It is said when you create something, you put a little piece of you into that creation. Most smiths in a game don't follow this, it's just a game after all. Just numbers and codes.

In ALO and SAO crafting was completely optional. Since there were commonly available NPC's that could do everything players could with only a little less chance of success.

Which means anyone that actually became a high level Crafter would have probably done so because they had a passion for it.

Well that or they were addicted to the Crafting mini game. (Happens more often then you would think.)
 
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Hmm. If those exist in HaLO I'll probably have to require that some sort of tea leaves still be put into them before they can turn said tea into a different variety. Also, they'll probably have to be rather extremely rare.

Also found these for crafting.

Mithril thread for Tailoring, Dragon Skin for Leatherworking, and Crystal Cutting for Weaponsmithing.

SAO Volume 7

Asuna quickly called her window, put the wand into her item inventory and switched to the rapier she loved to use. At once, a silver glow appeared at her waist, materializing a sword belt knitted from mithril thread, and a scabbard of the same material.

SAO Volume 7

Hoisting herself with the wings on her back, Asuna immediately stood up and confirmed her equipment. A jacket weaved with silvery blue threads and a skirt of the same kind. Boots and gloves made out of the skin of a water dragon. Hanging from the sword belt around her waist was a rapier with a crystal handle. Every single one of them were treasures of the highest grade that could currently be obtained. That way she couldn't blame it on equipment even if she lost.
 
In ALO and SAO crafting was completely optional. Since there were commonly available NPC's that could do everything players could with only a little less chance of success.

Which means anyone that actually became a high level Crafter would have probably done so because they had a passion for it.

Well that or they were addicted to the Crafting mini game. (Happens more often then you would think.)
There's passion, Vaer and then there's passion. There are people who might think crafting is fun or are in it for the money. And, then there are people like Kofu who see it as an expression of art - a creation of life.

People like Kofu and Liz are rare - very rare. Kofu is the type who wouldn't have a single duplicate sword. The type who can't craft in bulk, and would remember every sword she ever sold. The type who mastered her craft, not through grinding, but through truly creating and appreciating every weapon she ever made.
 
There's passion, Vaer and then there's passion. There are people who might think crafting is fun or are in it for the money. And, then there are people like Kofu who see it as an expression of art - a creation of life.

People like Kofu and Liz are rare - very rare. Kofu is the type who wouldn't have a single duplicate sword. The type who can't craft in bulk, and would remember every sword she ever sold. The type who mastered her craft, not through grinding, but through truly creating and appreciating every weapon she ever made.

A game like ALO is not an equal representation of a countries population base.

Because while people like Kofu and Liz may be one in ten thousand in real life. In an MMO with a crafting system that was created to directly attract such people. You are going to see them as a much higher representative of the player base.

Even if it didn't however with 62,000 players. Statistically you would still have four others at Kofu and Lizbeth's level.
 
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