Halkegenia Online Thread 22 - Kill Sheffield Vol. 2

And after all that work installing public restroom. :(

hopefully I'll have an update some time tomorrow. Writing this seen has been a little confusing thanks to lack of sleep. (Still can't sleep past six in the morning. :()

Edit: Also, you might mock Cait Syth Slime Tamers, but you can't deny these guys are useful.



They were literally Caelondia's garbage men.


If you can get past the grossness factor and train the slimes to control their tendency to dissolve anything that touches it, they make great pillows. Just make sure it isn't one of those poison on touch ones(unless they can control that too, then you got a pillow that no one will ever take from you).
 
I haven't done one of these for the longest time. I'm going by the knowledge that I think Reconquista planners should be able to work from.

The Republican War of XXXX: Operation Frostfall - Gaining a Foothold in Tristain

Assuming that indeed, the three targets for Reconquista remain the three faerie cities of Sylvain, Freelia and Cadenza, I would hope that we know how to prioritise our targets correctly, because one of these cities is not like the other cities.

Overall Objectives
  • We should keep our troops morale high after our previous losses.
  • We must set up a staging area for the Invasion of Tristain in Spring.
  • We must take a defensible area to protect our forces over the winter.
  • We must secure a stable supply line from Albion to the continent.
  • We must survive the winter.
General Conditions on the Ground

With Reconquista recently currently suffering from a bad infestation of faerie assassins and some truly embarrassing military blunders (looking at you admirals in the corner,) over the past few months, morale is sure to be somewhat low, a double whammy considering our force composition.
  • Mercenaries, whose loyalty is primary to their pay. Considering the conditions in Albion are deteriorating and the 'easy battles' are running out, they may feel inclined to either indulge themselves in violence and looting to make up for lost profits or to seek new employers on landfall...
  • The army and navy, whose loyalty remains suspect due to the presence of in-fighting, repeated failures and the annoying legitimacy of the Prince-in-Exile. Considering that they may switch sides again, if given sufficiently good motivation, we can't quite rely on them for everything any more...
  • Orkz iz made fer fightin an winnin! WAAAAAAAGH! (But they sure ain't made for getting in the good books of the locals. And they aren't as nice as the faeries, so people might be inclined to spread rumours about our choice of allies...)
  • Zealots who truly believe in our cause. Guaranteed to go down fighting, but not always guaranteed to be of much use, and they may be a liability in the field if they cannot control their impulses...
Tristain itself is mostly easy to penetrate, as we have the ultimate high ground from which to launch attacks from, but we have to be cautious with our gains, due to the extended supply line, our precarious diplomatic position, the unreliability of our beneficiaries and our own shortcomings with morale at the moment. At any moment during our invasion, something could occur that will render our forces overextended, unable to react and quickly destroyed or captured in short order, leaving our isles unguarded.

The land of Tristain is no longer a safe place in general to winter; the presence of mobs of varied strength, the increased mobility and striking power of enemy forces due to all faeries being air-mobile mages, and the potential for the Tristainians to summon massive creatures of impressive strength means that we will either need to conduct a lightning campaign to take over the country in one fell swoop either this fall (stupid) or next spring (much safer), or to take a stronghold and survive the winter (risky in general).

We can expect the Tristainian army and navy to be at full/near-full strength for the duration of the campaign, enjoying a shorter supply line and increased morale due to their need to defend their positions stubbornly, as well as their belief in a righteous war against a heretical enemy. (Which is ridiculous, because they are the heretics. Clearly)

Freelia

The home city of the cait syth, Freelia is a tough nut to crack. As stated before, the presence of massive fortifications, the lack of safe ground directly besides the city (assuming the depiction of Freelia as a fortified island holds true, of course,) the cait syth beast tamers and their mounts pose a major problem for our forces.

We should hope that our improved weaponry will provide us the stand-off range to engage their defences safely whilst our own landing parties try to breach a hole in those defences, from which we can attempt to take the city, quarter by quarter. That said, the faeries will likely dig in hard and prove to be hard to shift. If their intervention at Newcastle is any indication of their overall combat ability, we will likely be pinned down in place through ranged attacks, then incinerated by their fire. Thus, should the fighting continue within the city itself, our losses are likely to be high, especially if the area is as fortified as we fear.

Their own dragons are much different than ours, being of hardier stock and with amazingly potent breath attacks. They will likely not deploy against our own dragon knights, but our numbers are thin on the ground since the start of the revolution. We should reserve our dragons for attacking their dragons, which will undoubtedly be used to terrorise our landing parties and provide support to their own ground forces.

If we seek this battle, we must commit at least a moderate portion of our fleet to Freelia; the Tristainian naval presence will be significant and the lack of terrain to land our forces and stage a multi-pronged assault upon the city will be severe limitations in our ability to engage them, and we do not have the time to carry out a siege. Again, our improved weaponry and the skill of our navy should give us some measure of an advantage over the Tristainian navy and their faerie compatriots, but our numbers should be carefully managed.

Overall, I would highly recommend reworking any plans to invade Freelia. Though the city is an excellent place to winter in Tristain, being fortified, easily defensible and close to the borders of the country, whilst also shortening our supply line, it is also a deliberate death trap and a sure way to lose many experienced men to faerie-fire and attrition.

Sylvain

The so-called racial capital of the sylphs is a major prize in this war, being the home city of the faerie leader, Sakuya. The city is given to the style of massive towers and exposed air-bridges, accommodating to the sylph's own natural tastes. Fortifications on the ground are likely to be light, as it appears that the sylph are inclined to use their superior flight and speed to pre-empt any incoming enemies, rather than fighting in place.

Naturally, due to the symbolic importance and relatively central position of this city, the faeries and the Tristainians will likely defend it to the death. Expect a significant Tristainian naval and army presence, as well as determined and dedicated defenders. Thus, we should require a moderate-to-high number of assets to mount an assault here.

Our main problem will be that of sylph raiding parties. Their high mobility and all-around magical ability will play havoc on our forces if they cannot dig their heels in, and we can expect lone ships to be enveloped, boarded and captured in short order. Thus, we must keep our naval assets in close formation to support one another, and the ground assets in close cohesion to prevent them from being picked off.

We have to concentrate our forces and fight for the city itself, not the terrain surrounding it, though damaging the city is not recommended due to our need for a location to spend the winter. The structural integrity of the towers is not known, but should be of fairly solid build.

A possible option would be to rush a small flotilla to one of these towers, breach a hole in their upper levels and board the towers from there, fighting in confined spaces and moving downwards as we go along. This maximises our ability to bring manpower to bear in close quarters, negating the mobility advantage of the sylphs and forcing them to fight for the tower itself. In addition, successfully capturing the majority of the city in this manner will allow us to reduce the overall windstone cost of ascending and descending, using their towers as makeshift sky-ports.

The prize of winning Sylvain is being in possession of a pseudo-skyport, a major propaganda blow and morale boost for our men and the chance to strike closer to the heart of Tristain and the city of Arrun from our new staging point. However, our supply lines will be somewhat stretched and vulnerable to raiding from the Tristainian navy, and there is no guarantee that the sylphs will not simply retreat and continue to harass us well into the winter.

Cadenza

The tent city of the puca, Cadenza possesses little in the way of defensive fortifications, and the puca themselves, whilst hosts to a most unusual form of magic, are not apparently martial in nature, unlike the salamanders or the cait syth. The terrain itself seems quite hospitable and the location of the city is decent enough to stage further attacks from.

The puca are not a major political or military force within the faerie ranks, but even so, they still are faeries and they will defend their own. We can expect Tristainian military planners to either write off Cadenza as an indefensible position or to declare it the weakest link in their coastal defences. Thus, either the area will have a light or heavy naval and army presence, as well as ample faerie presence.

Frankly, this is our best opportunity to gain a foothold on Tristain. The present lack of stonework means that our ships will have no problems bombarding the outer defensive perimeter sufficiently to establish a beachhead for our troops, though we must not actually bombard the city proper; their low defensive strength also means that should be destroy it ourselves, we cannot use them for shelter later. Once we take the city, we must spend as little time as possible repairing it and more time adding proper fortifications to it.

Personally, I fear for our men on the ground. We have had little experience with the puca song magic, and as much as it is superstitious and illogical, looking to the old stories suggests that their songs can drive men mad, harming their souls and causing great pain, in addition to supporting their own forces and granting various beneficial effects. The notion of song magic is troubling, as we cannot guarantee that drowning out the music will prevent it's effects from taking place, nor do we know if the puca can combine their music into a congregation of sorts for greater effect.

Thus, we should likely send the expendable troops first, orcs and the more ill-tempered mercenary companies. This will allow us to gauge the efficacy of song magic and develop our own response.

Other than the song magic however, nothing else of major importance seems to be applicable. As long as we can bring our superior naval forces to bear against their own and come through victorious, taking Cadenza seems like a surety. In addition, Cadenza's distance from Albion is presently reasonable, though the need to ascend and descend is still a concern for our windstone consumption.

Should we take Cadenza though, our own hopes of defending it are very much dependent on the speed and skill of our own engineers and troops on the ground, as they too will then suffer from a lack of hard cover. Should our navy under-perform in the battle, there is little stopping Tristain from simply counterattacking the remnants with their own reserves and destroying our prime advantage in one swoop.

Finally, we also have to take into consideration, the various faerie-related mobs in the area. The faeries naturally know how to deal with these creatures, but with their withdrawal, whatever creatures they held in check for the city's protection may be let loose upon our ranks. Given enough men and time, we should develop our own strategies for dealing with these mobs, but there is no guarantee that we will emerge victorious.

Final Thoughts

It takes decades to build a tradition, but it only take a year to lose it all. Our professionals and ships are precious. We cannot afford to lose any more skilled men or ships unnecessarily in this campaign, or we will have to rebuild our reserves from scratch. Thus, we must keep our most precious troops in reserve and keep them safe and strong for the advance in the coming spring, or risk being unable to capitalise on our gains and being slowly bled dry by Tristain.

The faeries are the hated enemy, but we must respect their abilities. We paid the price for underestimating the faeries at Newcastle and York, had our plot in the capital ruined by their intervention and are currently dealing with unknown numbers of faerie infiltrators wreaking havoc across our island. They must be treated with respect as befitting their abilities, but we do not have to be polite to them.

We must make inroads with the local populace and the rest of the continent. We cannot fight this war by ourselves and expect to come out unbloodied. The people of Tristain are inclined to fight to the death for their own land, which we threaten to take from them. If they can be led to believe that we mean them no harm, as well as bringing the light of the Founder and God back to their lands, we will have a much easier time advancing through the countryside.

In addition, our position amongst the nations is tenuous, having stood apart from the Church and being led by the people's will.

Germania is ever-hungry for land and resources, and should they spy the chance, they have the ability to march upon either Tristain or Albion to take over whoever they wish. We should improve our standing with Germania, try to convince them to ally with us.

Romalia is likely to support Tristain in this war. The quality of the Romalian forces is high and they are very much motivated to fight against us for our 'heresy' and our liberation of Albion for the people and God. We should likely see Romalian intervention should the Tristainians come into a tight spot.

Gallia is as always, ever quiet on matters concerning the continent. We cannot guarantee who they will swing towards, but should it be our cause, we can expect substantial support from them.
 
By this point the Fae have all pulled out and all that's left are the Reconquista soldiers and mages. Now while the slimes are normally perfectly content to chow down on garbage, scraps and sewage they will retaliate when something attacks them.

Mage Casts - Summon Greater Earth Golem

Greater Earth Golem Uses Move - Smash

Smash does 99 damage to Enemy "Sewer Slime"

Enemy "Sewer Slime" has been defeated.

Mage Receives - 1exp and item <Green Potion>.
 
Mage Casts - Summon Greater Earth Golem

Greater Earth Golem Uses Move - Smash

Smash does 99 damage to Enemy "Sewer Slime"

Enemy "Sewer Slime" has been defeated.

Mage Receives - 1exp and item <Green Potion>.
Mage: One down...
*looks down the street to see hundreds more*
Mage: Can't they just merge into a single slime so I can kill it in one blow?
*All the slimes merge to form the State Puff Marshmallow*
Mage: I take that back. Go back to being hundreds.
 
We must make inroads with the local populace and the rest of the continent. We cannot fight this war by ourselves and expect to come out unbloodied. The people of Tristain are inclined to fight to the death for their own land, which we threaten to take from them. If they can be led to believe that we mean them no harm, as well as bringing the light of the Founder and God back to their lands, we will have a much easier time advancing through the countryside.


Villager A-kun"Hey did you hear? It seems the reconquista are handing out these flyers about the faeries how they will drive us mad and enslave us and how they will better our lives if we join them."

villager B-kun:"You mean the very same faeries who have given us 40 hour work weeks broken up into 8 hour a day shifts, guaranteed lunch breaks, paid time off, and vacation days?"

Villager A-kun:"Yup"

Villager B-kun: "What are they offering?"

Villager A-kun:"It seems forced conscription, 16 hour work days and the glory of the founder and thanks of lord cromwell"

Villager B-kun:"Hand me a spear i think i need to speak with a tristan recruiter"

Villager A-kun:"Oh look apparently anyone who signs on today gets a free ladies of arrun calendar along with a coupon to a free meal at the new faerie restaurant."

Villager B-kun:"Move! WHo knows when they will run out!"


poor poor reconquista they have no clue how good people have it under the faeries XD
 
Overall, I would highly recommend reworking any plans to invade Freelia. Though the city is an excellent place to winter in Tristain, being fortified, easily defensible and close to the borders of the country, whilst also shortening our supply line, it is also a deliberate death trap and a sure way to lose many experienced men to faerie-fire and attrition.
Only part I disagree with. In all frankness, given it's position Freelia really almost needs to be attacked. It doesn't necessarily need to fall, but it can't be allowed to stay around as a potential Naval base for Tristain, as setting up a camp in either Cadenza or Sylvain would put it between the beachhead and Albion proper for at least a portion of each month, and that could be especially devastating in the winter since that makes it both prime ground to raid the supply lines from and to scout out where any new landing/raiding forces may head.

OFC, my personal opinion is if you need to attack it in the first place, you may as well go and try to take it for winter quarters. As for Cadenza and Sylvain, if you're going to split the fleet and army, you may as well go for the easier target to minimize the size of the second group.
 
Mage: One down...
*looks down the street to see hundreds more*
Mage: Can't they just merge into a single slime so I can kill it in one blow?
*All the slimes merge to form the State Puff Marshmallow*
Mage: I take that back. Go back to being hundreds.
Post-War Albion Infantry Manual:

Never goad Fae mobs, for many can perform a 'Gattai' as the Fae call it. This is a bad thing.
 
Only part I disagree with. In all frankness, given it's position Freelia really almost needs to be attacked. It doesn't necessarily need to fall, but it can't be allowed to stay around as a potential Naval base for Tristain, as setting up a camp in either Cadenza or Sylvain would put it between the beachhead and Albion proper for at least a portion of each month, and that could be especially devastating in the winter since that makes it both prime ground to raid the supply lines from and to scout out where any new landing/raiding forces may head.

OFC, my personal opinion is if you need to attack it in the first place, you may as well go and try to take it for winter quarters. As for Cadenza and Sylvain, if you're going to split the fleet and army, you may as well go for the easier target to minimize the size of the second group.

Fair enough, that's the summary from this particular strategist's thought processes. Safe gains, minimise losses, have as few troops occupied attacking difficult positions and pressing the offensive where we can. Not as wise a tactical position, but it's a point of view.

You can imagine the actual guys involved in planning hashing out all the pros and cons of the campaign as we speak. It's bound to be a lot more furious and emotional in the war room than here.
 
I wonder what would happen if Dunwell were to stick a knife in Cromwell's back and take over?

I mean given Cromwell seems to be pretty much universally incompetent would anyone really complain?

Heck if he needed a scape goat he could even blame one of the Zae for it. :D
 
I wonder what would happen if Dunwell were to stick a knife in Cromwell's back and take over?

I mean given Cromwell seems to be pretty much universally incompetent would anyone really complain?

Heck if he needed a scape goat he could even blame one of the Zae for it. :D
  1. Dunwell doesn't seem like the kind of man to stick a knife in someone's back.
  2. He is competent at the tactical scale, but his reads on the strategic situation are currently unknown.
  3. Can he even get close enough to Cromwell to be in a position to stick the knife in the back?
  4. What about the repercussions of sticking knife in the back, like loyal followers going against his orders, people distrusting those who assassinate and so forth?
  5. What makes you think Dunwell could grab control himself when there are also a whole host of wannabe Lord Protectors who want to seize control of Albion, currently coasting on Cromwell's coattails?
 
Okay, just came home from work time to catch... OH JESUS TAP DANCING CHRIST! 8 pages in nine hours, that must be some kind of record.

Anyway, good to hear that the population of Cadenza is going to be fine. Time for the counter battle plan.

OPERATION LINE GUARDIAN

(A) MISSION INFORMATION
1. PRIMARY MISSION OBJECTIVES:
  • Repel the invading OpFor
  • Ensure the security of Arrun and Tristainia
  • Limit enemy access to local strategic resources.
2. SECONDARY MISSION OBJECTIVES:
  • Hold major coastal population centers (By priority: Freelia, Sylvain, Cadenza, and Tarbes)
  • Disrupt enemy supply chain
  • Encircle OpFor
  • Capture enemy vessels
3. TERRAIN AND LOCAL FACTORS
  • Large lightly defended coastline
  • Large forest with some flat, open terrain
  • Heavy mob presence in low population areas
  • Favorable weather
4. GENERAL READINESS
  • Freelia: defenses upgraded with improved cannons and reinforced walls
  • Freelia: Cait Syth Dragoons on standby, City Watch on high alert
  • Cadenza: No significant defensive emplacements, has orderly retreat plan
  • Sylvain: No significant anti-infantry defenses, primarily anti-air
  • Sylvain: Elite Slyph force, City Watch, and local Tristain military reinforcements available
* I'll post more for this when I can think straight. I misspelled significant four times, it is telling me something.
 
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Well, looks like I missed TH.

A scenario for the Invasion of Tristain that I thought sounded interesting occured to me during Nightshift.

1. Curbstomps are generally viewed as bad writing form. The antagonist should at least come across as being a real threat, and having a real chance at success, at least to a certain exent. This would seem to mean that Reconquista's invasion can't be cock-blocked from the get-go.

2. Idiot balls are also considered poor literary form. Tristain knows an Invasion is coming in the next several months, and according to TH, have some agents in Albion by now, other than the Shiori, gathering intelligence, very likely marking targets for sabotage/raids, and may be carrying such strikes out. The logistical requirements/windstone supplies would generally encourage any forces from Albion making as short a trip as possible, so Tristains air force has a good idea of the vectors it must cover while watching for Albion warships. The thing is, Albion's Airship Command know this just as well.

3. So, while Albion can certainly charge headlong into the face of Tristainian opposition, and achieve air superiority wherever it concentrates its ships, leaving Tristain only the choice to try to pick off detached forces (or risk loosing ships they can not afford to lose in a conventional engagement), since at the moment Albion still has the numerical and qualitative (men and material in the Air Navy) advantage. Tristain is catching up, but it will still take time... Albion has more ships. They can also risk reducing Airship patrol strength for a short time, because Romalia and Germania aren't on a war footing. Thus, extra forces that can be used elsewhere.

4. Relations between Tristain and Germania are probably touchy at the moment, even if The Emperor unilaterally cancelled the engagement (not without cause, to be sure), he and a significant segment of the ruling nobles are miffed at missing out on the chance to absorb Tristain. Another issue is almost certainly the suspicion and concern regarding the Fae, their magic, and Alfheims Mobs that are likely starting to cross the borders. A main point is though, that the Emperor of Germania is not an absolute ruler, more a "First among Equals". Thus, the "Electors", the regoinal ruling lords very likely have sizeable contingents of household troops, and quite likely are responsible for the security of their borders, more so than any Imperial forces.

5. So, Imagine the following- one or more of the Germanian Nobles holding lands on or near the coast, and the Tristain border is approached by Reconquista agents, and is convinced to allow passage of Reconquista Airships, by bribing with money, goods (windstones?), promises of chunks of Tristain, or even blackmail over shenanigans in internal Germanian politics. Germania does not have much of an Air Navy, so there would be a limited number of Captains/Officers to be distracted or convinced to "look elsewhere".

6. Tristain would likely consider the Germanian border to be "safe", and wanting to avoid any incidents, maintain a buffer to Germanian patrol areas. Thus, a part of the Reconquista forces manages to out flank Tristainain defenders, who have been focused on the large task force their scouts had detected approaching from the expected axis of approach. Cadenza and Tarbes quickly fall, with the defenders out of position to counter a flanking manuver coming from the Germanian Border.


7. TH has commented on how the Germanian Emperor would be centralizing power, following Henrietta and Tristain's example. What better start for that, than dealing with a noble overstepping his bounds in allowing a belligerent passage through his lands, that officially Germania is bound by the Church to oppose? Not too mention, trying to perhaps carve off chunks of a country that by some interpretations would belong to the Emperor?

So, that my suggestion for creating a scenario that adds some suspense to the Invasion, that would create an "oh shit, did not see that coming!" Moment for Tristain and the Fae.

@TH- I'm not a fan of "body counts", grimdark, or "collateral damage", but I do think that the Invasion ought to cause some real pain to the Fae, because I feel that many of the Fae aren't quite cognizant of how harsh the world of the live in can be. It would serve to weld them closer to the Tristanians (particularly the commoners) through shared adversity
 
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So... I take a break for a few days and when I come back... *sigh* I am very disappointed in you all.

I mean: You had this huge brawl about what would become of Octavia and during that time, heck during the entire time since her true form was revealed, not one of you, NOT ONE even thought of sticking her in a POE-M.

Seriously guys? *shakes head in disappointment*

...

But seriously faux callouts/ire aside I felt it kind of necessary to mention that Octavia is now the perfect size for getting her own mini-mecha. Heck, if the shape could be customized it could even help her in learning to fight against opponents her own size properly. But no... that's probably frivolous.

o_OWait a moment...

Well... Titania sure thought of it first.
 
5. So, Imagine the following- one or more of the Germanian Nobles holding lands on or near the coast, and the Tristain border is approached by Reconquista agents, and is convinced to allow passage of Reconquista Airships, by bribing with money, goods (windstones?), promises of chunks of Tristain, or even blackmail over shenanigans in internal Germanian politics. Germania does not have much of an Air Navy, so there would be a limited number of Captains/Officers to be distracted or convinced to "look elsewhere".

Given 30 years ago Tristian tried to conqueror Germania that seems like a very likely possibility.

Though quick correct, Germania had the second largest Air Navy after Albion. It's Mages that they had the least comparable percentage of.
 
Wasn't it Romalia or Gallia that had the second largest? One of the limiting factors to Airships would be the availability of mages of sufficient strength/skill in wind magic to run the "ballast" engine (which is what controls altitude for HalO airships), perform "soundings", keep enchantments in order, etc. Germania having significantly less mages per unit of population than other nations might find it difficult to find the necessary talent.
 
I mean: You had this huge brawl about what would become of Octavia and during that time, heck during the entire time since her true form was revealed, not one of you, NOT ONE even thought of sticking her in a POE-M.
Some say that she can navigate by sound alone. Others say she is on Dame Asuna's sandwich list. All we know is that she is called The Stig.

Sorry, my mind links the strangest things at times.

EDIT: This works in with another quote that mentions The Stig.
The particular high purity silicone substrate utilized in the POE-Ms was specially devised by TRIST researchers to allow the creation of a piezoelectric effect which allows some limited sensory feedback to the pilot, allowing them to sense limb orientation, pressure, and temperature. These artificial senses are quite dull, and a good deal of skill is still necessary in fine manipulation and motor control. (Hey! The Stig was able to use 'Lynx' to make breakfast for all those catgirl fetishists in the design department! -Hegent) (What?! We did not make these for that . . . Wait, is their money in these 'maid cafe' things? Our budget is running low this month -Rose)
Cooking (learned from Asuna), and sonar-based positioning.

On a more serious note, I can't believe I'm the only one who's thought of this: all of Shiori's experiments to find her hive-mind range have started from a known point and she's been able to keep track of where each of her is (are?). But now, she needs to find herself/herselves; relative locations: unknown. Given she doesn't seem to suffer from range problems, I doubt she has any homing capability.
 
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So... I take a break for a few days and when I come back... *sigh* I am very disappointed in you all.

I mean: You had this huge brawl about what would become of Octavia and during that time, heck during the entire time since her true form was revealed, not one of you, NOT ONE even thought of sticking her in a POE-M.

Seriously guys? *shakes head in disappointment*

...

But seriously faux callouts/ire aside I felt it kind of necessary to mention that Octavia is now the perfect size for getting her own mini-mecha. Heck, if the shape could be customized it could even help her in learning to fight against opponents her own size properly. But no... that's probably frivolous.

o_OWait a moment...

Well... Titania sure thought of it first.
Octavia, when she has her crown, is already capable of assuming both the giant form and a Fae form. A POE-M would be superfluous and inferior to her existing combat ability.
 
Octavia, when she has her crown, is already capable of assuming both the giant form and a Fae form. A POE-M would be superfluous and inferior to her existing combat ability.
All of that, of course, is dependent on trusting her enough to give her back her crown, which may not be something that happens in the near future -- "forgive your enemies, but don't forget their names."
 
One problem with Cromwell bribing Germanian border nobles to aid him or at least allow safe passage through their lands for a flanking attack is theological aspect. The Pope has declared Cromwell a heretic for disrupting the theopolotical status quo and working with a necromancer. While a sizable fraction of the religiously inclined people in Albion won't care about this as they have broken off from the Romalian Church, Germanians will. If a Germanian noble aids the cause of a known heretic, he could get branded a heretic as well. Which means that all his neighbors will have perfectly legitimate excuses to invade his lands and seize them.

This probably wouldn't happen in time to impact the initial campaign, but it would complicate next year's campaigning immensely.

On Dunwell stabbing people in the back, remember that he's already done this once, to the Crown Prince. This was done to prevent the man from destroying Albion's grain reserves because the Prince felt that starving half the country was better than allowing Reconquista to secure those supplies. So yes, he will stab people in the back, but only if he thinks that doing so will prevent a calamity for the people of Albion as a whole. What happens to him and the political structure of Albion if he does assassinate Cromwell is a different matter.
 
Octavia, when she has her crown, is already capable of assuming both the giant form and a Fae form. A POE-M would be superfluous and inferior to her existing combat ability.

I mark the odds that even if Tavi-chan (Going to use that to identify the miniature Octavia from the giant mermaid one.) can be persuaded to use a POE-M, being used to having the best of anything means she'll refuse to pilot anything less than a highly-customized and amphibious KPX-XX.

And for the record, a KPX is enough to erase the majority of Tristain's coffers (Or buy a duchy in Germania, or something like that.).

At least till Asuna lectures her on the importance of being humble yet firm queen (Rather than an immature one with temper issues.) and to make do with what's available.

So not only is a POE-M the weaker alternative, it's also the more costly one, even if it's a customized MK-V Blossom, and the one that requires the years of development before they get to so much as a MK-IV Lynx.

But hey, food for thought, she might just get one for getting around in mini-form without looking... well, mini.
 
Your 'go through Germania' plan isn't really different from attacking Cadenza directly, they don't really have the defences to stand up to a full on assault by Albion anyway so they'd be prepared for it to fall, whether the invading force comes from the north or the east doesn't matter all that much.
 
I think GeshronTyler, is right in that it shouldn't be a curbstomp... at least not at first. But, we already know, that this battle, is a bad idea. It is being planned, not by those with strategic and tactical abilities, but those who have political favor. This, has it has always been, is a bad thing. They are also going in with poor intel, and completely erroneous information on the capabilities of the Fae.

However, I can see civies dying, and sufficient damage to harden the Fae. This will be the Fae's version of Pearl Harbor, a galvanizing element, causing more to volunteer to fight, while others work extra hard to support the war effort.
 
The problem with that is airships move in three dimensions and not just two.

Which means you will need a good deal more ships to cover the possible approaches then was needed in real life. And each of those ships requires a constant supply of windstones to keep in the air.




Can we please not have any more Cardinal Ex Machina? :(

Two comments,

First, if you are not blockading with ships, but launching them in response to scouts 3 dimensions just means you need more scouting forces, not more ships.

Second, it is not Cardinal Ex Machina. We have not seen a winter yet. All of the modifications to animal behaviors, such as hibernation etc, ARE ALREADY IN PLACE. They would have been created during the transition just as everything else about monsters, mobs, behaviors, reproduction etc have already been created. Just because you don't learn that bugbears hibernate until winter, doesn't mean that bugbears were not created with that already as a part of their nature.
 
If you can get past the grossness factor and train the slimes to control their tendency to dissolve anything that touches it, they make great pillows. Just make sure it isn't one of those poison on touch ones(unless they can control that too, then you got a pillow that no one will ever take from you).


Ooh, and little slimes can be trained as exfoliating sponges. ;)
 
With how dangerous Tristain is the best bet the Reconquista has at taking Tristain is waiting until spring. A death world is still a death world. Even if they do take these locations, the mob patrols will stop clearing those locations and the mobs will start moving in. Cue constant harassment by Tristain military AND advancing winter themed mobs.

I think Romalia and Germania will be fashionably late to this war. Both to see what these Faeries are fully capable of just in case.
 
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