[X] [Resolve] Newtypes deserve a world where they can seek happiness and freedom. You will create that world, no matter what you have to become to make it happen.
As you steel your resolve, you feel Haman's pride grow.
"I knew I was right about you, girl."
Of course she was. After all, you're going to change the world.
[x][Secret] The Bird
Rita swallowed her pills, chasing them down with a glass of water. They were bitter, and a bit too large to be comfortable going down her throat, but they were necessary.
They were needed so that she wouldn't lose herself again. So that her mind wouldn't fly amongst the clouds, never returning to the ground, like a bird in flight.
She groaned as she massaged her forehead, trying to rub away the growing headache. The headaches, they'd been with her ever since she was a girl, ever since the Titans put her under the knife.
Parts of her brain, cut away, foreign machines shoved inside that constantly pressed against her mind…
Was she still that same little girl? How much of Rita Bernal was still Human?
In the mirror she met her own tired gaze, running her hand along the faded surgical scars that marred her forehead.
Only two things made the headaches go away. Her meds, and the Phenex.
And she'd lost the latter…
Granted, only her medication would return her mind to her at the same time. But still, the sense of peace she had with the Phenex was something she'd lost ever since she was enhanced. It was a sense of peace she'd never have again.
She had lost it. It was taken from her.
Taken by the Federation. Taken by Zeon.
Taken by Londo Bell.
…
Rita shook her head. No. The only person who was at fault for the loss of the Phenex was herself.
It was the price of her sins, sins that still had yet to be fully repaid.
Speaking of making amends…
She looked down at her uniform's patch. Londo Bell. Who would have thought that she'd join them? Would it have been better to accept Michele's offer and go back to Hong Kong to live a peaceful life?
…
No. Rita would not be able to live with herself if she did. Even now the voices of those she had slain echoed in her dreams. If she did nothing to make up for what she'd done, she would never know peace.
Still, a part of her yearned for the freedom she had held, flying free with her Wings.
Flying with the Phenex…
Tens of thousands of miles away, an ancient and battered Columbus-class transport lurked amongst an equally-old debris field from the One Year War. Scraps of shattered colonies obscured the area from the sun, making only the lights from Mobile Workers as the sole sources of illumination. Like bees they flit about, gathering scrap and surveying the wreckage for valuable salvage.
One unit, a repurposed Ball, slowly dragged a mess of mangled MS parts into the transport's bays. The workers who moved to pick through the clump were young, practically children, orphans from the recent war who turned to dangerous jobs to make ends meet.
Their small hands made them useful for delicate work like that.
A teen boy named Gale, looked over the debris in front of him. It was a burnt armor panel, probably from the One Year War, pierced through with a beam weapon. It must have been Zeon, judging from the faded green paint. Because of the heat damage, it was only good for scrap. With careful movements, he gripped the rounded edges of the slagged hole and pulled it out of the tangle before pushing it away. Nets caught the chunk, and Gale focused back on the job.
A glimmer of light inside the clump of debris caught his eye. Pausing to take a look, he grabbed his flashlight and shone it inside.
"…It's beautiful," Gale said, as he beheld shining gold.
"Anything on the scopes yet, Big Sis?" Sicilia's voice echoes over comms, as Cascadia Team flies formation in Waverider mode around the massive Lord Frith.
"Just Sevastapol Station so far," you call out, checking the sensor readouts, "Not reading any Minovsky Particle emissions, but the radar signature from that structure is bigger than what's on record."
"Could mean they have guests." Mort pointed out, "Think it's squatters, Cybele?"
Rita's ReZEL pulls ahead as she cuts in, "I think I feel something from the station… don't you all feel it?"
"What? Like, people?" Eris suggests, "It wouldn't be too strange. A lot of colonies are overcrowded. If an older one is still serviceable, I can see some people moving into it."
"I don't know, it's just… there's something there. Something not quite right…" Rita clarifies, and as she does, you get some readings on the radar.
"Contact, two vessels emerging from the station's shadow." You begin dispersing Minovsky Particles at combat density, scrutinizing the radar return before it becomes too grainy, "What is that? It's pretty small…"
"Mobile Armors? But they're moving so slowly." Theo says, and as he does, a little alert pops up on your controls. Something is trying to get a radar lock on you. It obviously fails, then after a few seconds stops trying.
"Did those two just try and get a weapons lock on us?" You ask incredulously as you finish arming the ReZEL's weapons, "Who still uses radar like that?"
You hear Eris mutter something, before she shouts, "No way! Aw man, I never thought that I'd see one of these in real life!"
One of what? You adjust your scopes to get a better visual and it looks like…
…
What are you looking at, exactly?
They appear to be cone-shaped, with radiator fins arrayed towards the rear. There's a massive drive plume behind each one, and the way it's angling, it's probably thrust-vectored. You can make out multiple turrets along the length, but they all look like naval-style deck guns.
"Okay, Eris, would you like to tell the rest of the class what those are?" You prompt your friend, snapping her out of her history nerd trance.
"Oh yeah, sorry, those are old warships. They predate the Universal Century."
Wait, predate? Those things must be ancient then! You think you can vaguely recall ships like that from history class.
…
You weren't the best student.
"Okay, so they're junkers someone pulled out of a scrapyard. Aren't they useless? Their targeting systems won't work against us." You drum your fingers on the controls, concern already fading.
"Not quite," Eris corrected you, "They can still manually fire their weapons. Maybe."
"Multiple contacts, they've launched missiles!" Theo shouted in alarm.
"Not a maybe, then." She corrects herself.
The missiles aren't even tracking, so dodging isn't a problem. Although, they're not aiming at you…
"What kind of missiles are those, Eris?" You consult the resident historian as they close in.
"Anti-Ship missiles, the old kind. Their tracking systems shouldn't be able to cut through the Minovsky Particles, so we can just move out of the way. They're not tracking anyways, they must have been dumb-fired."
"Seriously?" You scoff, "Are they trying to hit Mobile Suits with antique rockets?"
They get closer and closer, and Sicilia says, "I don't think they're aiming for you guys."
Ah, right. Giant Mobile Armor.
You double check the readings. 12 missiles. Contact in ten seconds. They're spreading out. You quickly toggle their predicted flight paths, and you notice that they're in a loose cluster covering Sicilia's possible courses. Dodging would be iffy for her, at least one is likely to hit.
"Weapons free, shoot 'em down!" You bite back a curse as you transform your machine into MS mode and start trying to track the incoming munitions. They're fast, and you can't recall whether their payload would damage a modern Mobile Armor.
You really should have paid more attention in class.
The rest of your team also transition to MS mode as you all fire at the incoming missiles. They're just flying straight, unguided, so you nail each and every one with accurate shots from your beam rifles. They explode in sequence, bathing your team in their light.
"Oh, that definitely would not have been good if those hit." Mort whistles at the impressive explosive force, "Good call to shoot them down, Cybele."
You just shrug. You figured that missiles meant to take out large ships would probably damage something the size of a large ship.
The less repairs the Bellerophon's deck crew have to deal with, the better.
"Alright, let's have a little chat with the guys flying the Oldsmobile. Theo, take out their engines."
"Roger!" He confirms, lifting his rifle and sighting the ship on the left.
"Theo, wai-!" Eris's call is cut off as a purple beam leaps from his rifle and carves into the ship's aft, the engines guttering out immediately.
Victory is short-lived as explosions chain throughout the length of the hull, culminating in a massive detonation of what must have been the munitions. A large chunk flies into the other ship, setting off another chain reaction that ends in the fiery death of that vessel too.
The team stares in silence at the two expanding debris fields.
"...Uh, oops?" Theo finally says, sounding very sheepish.
"Theo you moron!" Eris barks at him over comms, prompting you to quickly lower the volume on comms, "Early spaceships were basically made out of tissue paper and dynamite, why the hell would you shoot it with a beam weapon?!"
"I didn't think-!" He protests, before she cuts him off again.
"Did you? Did you really think? Well, you wouldn't have needed to think if you just listened whenever I give you lectures on this shit!" She's practically growling now.
"How can you expect me to memorize every one of your lectures?! Last night you were info dumping me on defunct 20th century companies!"
"Seriously?! I take time out of my day to give you valuable history lessons, and you're complaining?"
Okay, that's enough of that.
"Eris, can it!" You snap, "I gave the order to shoot, this is on me."
"I know that you are all children," Rita dryly adds, "but can you at least try to be professional?"
"Seconded." Mort chimes in, "Mind on the mission, guys."
You silently thank them for backing you up. Eris can be a bit of a handful sometimes. A different handful than Sicilia, but a handful nonetheless.
"Alright. Let's look for survivors." You flip through the controls on your MS, looking for the Search and Rescue mode on the cameras. Your ReZEL may not be set up for SAR, but it can do it in a pinch. You didn't mean to sink that ship, so it's your responsibility to pick up any-
"Don't bother." Rita interrupts your train of thought, "There was no one onboard."
… Come again?
You scrutinize the camera feeds…. Huh, nothing resembling a person at all. Might just be Minovsky interference, but if Rita is saying that, she probably can't sense anyone.
"Someone threw those at us on autopilot." Mort ventures a guess, "What's the plan, Cybele? Doesn't seem like they're Feds, and we don't have any business with squatters."
"True, but they attacked us unprovoked." You reply, switching your MS back to Waverider mode, "Continue approach. Let's see who these guys are."
As the station grows closer, you get a better view of it. It's very old, the paint faded in areas and micrometeorite impacts evident on multiple parts of the habitation ring. The mirrors seem frozen in place, with more than one pane shattered. Decrepit is one word that comes to mind.
Still, it is rotating at the correct speed, and the habitat ring is intact.
"Inhabitants of Sevastopol Station, this is the Cascadia MS Team of Londo Bell." You transmit over open comms, close enough that it should travel even through the Minovsky jamming, "Please respond."
There's silence, not even confirmation that your message was received.
"Maybe it's ghosts~" Eris teased, "No one on the ships, no one on the station, it must be the restless undead~!"
"Ghosts are scary!" Sicilia whines, "I don't want it to be ghosts!"
"Stop scaring Sicilia, Eris." You swear, it's like herding cats, "Someone activated those ships. Someone is here."
"Yes." Rita confirms, "I can feel it. Someone… or something, is here."
With Rita confirming your guess, you feel a lot more confident. This station wasn't originally meant to dock Mobile Suits, but you know that there are some freight bays on the top and bottom edges of the ring (you studied old schematics beforehand) that can open to space. They're meant to be used after the ring has stopped spinning, but your ReZEL has more than enough thrust to match rotation.
As for Sicilia, you see her eject her Primrose II cockpit and form up behind you, the Lord Frith backing off to hold station nearby.
"I'm going in. Follow my lead." You say as you set the computer to assist you, "Approach with caution, the last thing we want to do is smash into the ring and break it apart. These early stations weren't exactly built to handle much abuse."
"I feel like there should be soundtrack to this." Eris remarks.
The freight bay you chose was thankfully empty, and as the door closed you glare balefully at your fuel indicators. That used a lot of propellant, but you're in. Some might call you paranoid, but you didn't trust the main airlock on this station.
"Keep your helmets on, everyone. Who knows if this rust bucket is leaking." You lower your visor and double check the seals. No need to asphyxiate to death because you got lazy.
Oxygen is topped off, sidearm is fully loaded, you chamber a round and you're good to go. You pop the hatch and the pressure equalizes with a rush of air. The rusted bay is lit only by the light from your Mobile Suits.
"Well, if they're squatters, they haven't been keeping up maintenance." You remark, touching down onto the floor. The station's spin-gravity is working, but it's much weaker than a modern O'Neill type. It's really just enough to keep you on the floor, since you less fell and more drifted from the cockpit.
"So, Cybele, if we encounter these squatters, what do you intend to do?" Rita asks expectantly, "You didn't come here merely to tell them off, right?"
Well, that was part of it, but the bigger issue is that these squatters attacked you on sight. There's no guarantee they won't do the same to others who pass by, and those people might not be as well-armed as you were.
"We're just disarming them at this point, if they have any more weapons." You clarify, "Speaking of which, I thought they would have tried to repel us at this point. It's quiet… Hey team, sense anything?"
Everyone goes quiet as you all try to use your Newtype powers to feel for the presence of others. Emotions, thoughts, anything…
You get the feeling of… it's like a… pressure? Almost like a dense fog obscuring your vision.
"Something is there." Rita says apprehensively, "I can't confirm what it is, though."
Mort sighs, "Guess it can't be too easy for us."
You move over to the door to the station interior and hit the switch. It grinds open, revealing dimly-lit corridors and dust-covered dull steel. The corridor stretches out in both directions, to the left and the right, gradually curving out of sight with the station's ring.
An eerie groan echoes down the passage, and the lights flicker for a moment… You think you hear something in the walls.
Okay, this place is giving you a bad feeling.
"…Think we should call this in and let ECOAS deal with it?" Mort suggests hopefully.
[] You can handle this. Cascadia Team has to prove their worth. You have to show that you're more than just your Gundams.
-[] Stick together, you aren't splitting the party.
-[] Split the party. You'll go right with Sicilia and Theo. Mort, Rita, and Eris will go left.
[] You are sufficiently spooked. Leave and don't look back. (Abandon Mission)