True, it does seem a little weird to be giving up memories when we're specifically looking for new ones.
To me it sounds like a dichotomy between the personal and the collective: give up some of your personal experiences, beliefs and/or motivations, and obtain something in exchange... an understanding of one's duty, the system, and your place in it.

The problem is that the system is known to break people. Each and every one of them hated being treated as a tool, yet once their mentor was dead they learned that there wasn't really much difference between them, and when their time had come, each and every one of them did the same to their successor.

Did they all believe it was a part of their duty, too? Will we come to accept that as well?

Of course, being the protagonist in a quest, we could claim that 'this time will be different from five hundreds of other examples to the contrary' with a bit more confidence than similar statements usually warrant. :V
 
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To me it sounds like a dichotomy between personal and collective: give up some of your personal experiences and motivations, and obtain something in exchange... an understanding of one's duty, the system, and your place in it.

The problem is that the system is known to break people. Each and every one of them hated being treated as a tool, yet once their mentor was dead they learned that there wasn't really much difference between them, and when their time had come, each and every one ot them did the same to their successor.

Did they all believe it was a part of their duty, too? Will we come to accept that as well?

Of course, being the protagonist in a quest, we could claim that 'this time will be different from five hundreds of other examples to the contrary' with a bit more confidence than similar statements usually warrant. :V
We are the protagonist, but we also might be (for alll we know) the first Gravedigger in a long time to actually have the opportunity to make a bunch of friends. Our mentor walked a lonely path, with just us to keep him company. It doesn't sound like his mentor had much chance to make friends either. This might mean that we have an even better chance of making this time be different.



Come to think of it, we're completely ignoring what we came here for. We started meditating because we needed to find out why we freaked out after pyring all those dead bodies, so that we could figure out how to stop it from happening again, and so that we could get more power out of echoes. So far we haven't gotten any of that. Do we think that delving deeper will give us those things? It will probably give us power, but that's not the main reason we're here, we're here so we don't have a seizure the next time we pyre some dead bodies.
 
[X] Go up

I was going to pick down at first, but reading the arguments persuaded me to choose up.
 
Does anyone think the library would be likely to have information on how to pyre tons of bodies without getting seizures? Because if not, and we don't go deeper into memory, we'll need to choose between not pyring any more bodies and pyring more while crossing our fingers that nothing bad happens.
If we choose the latter, I would suggest taking Tanwen along every time, since she might be able to snap us out of it (or failing that, at least keep our comatose body clean and fed until we wake up).

Another thing to think about with regards to the library, is that we will almost certainly find out about whatever horrible history the Gravediggers have, long before we find out anything useful. Furthermore, the library will probably be written by people that didn't exactly like Gravediggers very much, so if anything they might feed us misinformation about how bad the Gravediggers are. Viewed from that perspective, it might be better to hear it from the Keepers themselves, as it were. On the other hand, using memory will give Lirra a much more visceral view of each atrocity that the Keepers have committed, while reading about it probably won't be quite as bad.
On the other hand, Lirra can barely read. At all. :thonk:
 
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We started meditating because we needed to find out why we freaked out after pyring all those dead bodies, so that we could figure out how to stop it from happening again, and so that we could get more power out of echoes. So far we haven't gotten any of that. Do we think that delving deeper will give us those things?
We did? I must have missed this discussion then.

But the freakout looked to me like the consequence of performing several dozen Pyres in a day after having only two Pyres in all of Lirra's sixteen years. Seeing so much death with her own eyes, in such a short timeframe, and possibly reliving their last moments could be overwhelming for a neophyte. If anything, it's a healthy reaction?

This looks like the case of 'practice makes perfect', however grim or cynical it may sound. Lirra will eventualy be decentisized to death all on her own. I am not sure we want to rush it.

Having more understanding of the Keepers' purpose could potentially help Lirra with this problem, indirectly, by making her more accepting of death - and I do not mean it in a negative way, - though I find it unlikely it can grant her any sort of power on its own.
 
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We did? I must have missed this discussion then.
I just looked it up, turns out I was wrong:
Lirra didn't Pyre many people before.

Ilinca was her first, followed by her mentor a few months later. As he was the last victim of the plague that ravaged Emoulin, he was still operating during it and so Lirra didn't really take care of any corpses during it. Then she went to the Academy.

So unless I forgot a detail I wrote somewhere, she didn't actually pyre anyone but these two before the quest's start. She has some experience with it because she helped her mentor, but he was the one actually doing the Pyring.

[X] Go up

Since we seem to be not getting much of looking into our past without giving up things that we are loathe to give, yeah I'm going to jump on the pull out bandwagon with everyone else.
I would advise that we don't continue to look into the Gravediggers' past, since it doesn't seem to help us make new friends or keep them alive. We have happy memories of our mentor, we don't need to know any more than that.



I'm just gonna put this here, in case anyone wants to vote for it for next week:

[] To try to learn about magic from Chloe
- [] Stay general
- [] That telepathy spell she used when we first met was really neat. If she would rather use that to talk, you wouldn't mind another demonstration.
 
I would advise that we don't continue to look into the Gravediggers' past, since it doesn't seem to help us make new friends or keep them alive.
Mmm. I don't know about that.

Even though I managed to persuade myself out of it, it's not like I am very convinced of what I am saying. Most of it is conjecture at best; there are probably things we are reading wrong, and the curiosity is still there.

It's mostly that the dive requires a sacrifice in a place closely related to oblivion and tied to our soul that spooks me. These choices are not to be made lightly, because we don't even know what we will be losing. Our memories, our naivette, our repulsion to death and suffering? 'A part of yourself' is an awfully broad term that can cover just about anything.

But then, isn't it said that 'he who forgets the past is doomed to repeat it'? The Keepers were created for a reason, and the hatred of them stems from the world having forgotten that reason. Can we, the last of our line, forget as well? Let this power die, raising no successors? Why did everyone else who remembered persevere and doom others to this fate even as they suffered from it? I can't help but think that the alternative would be that much more terrible.

Ignorance is bliss, but it may be a temporary one.
 
But then, isn't it said that 'he who forgets the past is doomed to repeat it'? The Keepers were created for a reason, and the hatred of them stems from the world having forgotten that reason. Can we, the last of our line, forget as well? Let this power die, raising no successors? Why did everyone else who remembered persevere and doom others to this fate even as they suffered from it? I can't help but think that the alternative would be that much more terrible.
I would think that one possibility is that the Keepers are just necessary to keep the population of undead to a reasonable level. Even if we take the special graveyards into account, without Keepers those places will eventually fill up and undead will take over the planet.
Huh, that's a possibility. Maybe the terrible past of the Keepers is that they were the ones that created the undead in the first place? It might explain why only they can kill them, and explains both the sin and why they pay for the sin by pyring corpses.

I was disgusted at myself. How very semblable our stories were, both of us abandoned in an uncaring world. Was she what I would become?

I swore to myself that I would not let it be so.

Years passed, and I soon understood her bitterness. To roam such a big world, alone, surrounded only by death…

One's soul begins to fray.

It wasn't long until I, too, begged for death's sweet release.

But understanding her plight did not make me hate her any less. She had a choice, when she found me. A choice to break that cycle of despair.

A choice that I almost didn't take when I met you, my dear Lirra.

When I first saw you, lost under the rain, my first reaction was not to pity that abandoned child.
It seems to me like the cycle of despair is more about being alone and unloved. Our mentor took the first step towards breaking that cycle, by making sure we were loved. We are taking the second step, by making sure that we are not alone. We will undoubtedly have to return to wandering at some point, since that is what Keepers must do in order to keep the undead population down, but we don't necessarily have to do it alone. After all, that's pretty much what adventurers do. They wander around helping people (whether for free or for a price). I think that the best end state for us is to wander the world with a party of friends, who always have each other's backs, kicking butt, taking names, and pyring corpses wherever we go.

Also, I don't believe that we are the only Keeper out there. There's no way that one Keeper at a time could pyre enough bodies to prevent undead from eating everyone.
 
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I'd like to take a moment to say how much I enjoyed this chapter. Being dropped in medias res into the leftover world made of burnt cinders with nothing but the winning vote to settle us in made it all very unnerving, more so because Lirra seemed to have even forgotten herself among the ashes. Just how everything is cracking and crumbling and dust sets such a bleak tone, and as the story we learned unfolded things are brought down even farther.

Like my god, Lirra's life was traveling in search of fresh hells to burn. When she was on the way to the town, the only thing she wondered about was whether there'd be any survivors or not. How many times must she have seen something like this, where she's not nervous or sad or anything like that? It's an entire town, hundreds of people, all of them dead and the idea of that doesn't bother her much, maybe thinking it'd be nice if someone was alive. And when her dad started pyrering zombies with his flaming shovel sword, she just though of the beauty of it all. That there was something worth seeing in rotting, walking corpses all but lining up to get burned to nothing.

How does a person get to that place? How does a young girl see something this horrible and think all is good and right with the world? This is something most people don't even have nightmares about and she's just happily watching from the sidelines. Ain't right.

And then we have her father's slow, painful death and Lirra grief over it, because not only has she seen this happen to other people, not only does she care for him every step of the way, but she knows what waiting at the end. It's not like with Ilinca. That was sudden and violent, and she had hope she would be alive if she found her in that camp. She wasn't, and it was devastating, and her first love was her first pyre. But she still had support, she still had her dad to comfort her later. Now she's watching him get sicker and sicker knowing the only thing she can do is ease his pain before he dies and she has to burn him. As her second pyre no less. And then she's alone.

It just works the ol' heart strings over like a violist, a rolling tragedy of inevitability and loneliness, a classic foregone conclusion. Once again Renu, hat's off to ya. This is was great.
 
I'd like to take a moment to say how much I enjoyed this chapter. Being dropped in medias res into the leftover world made of burnt cinders with nothing but the winning vote to settle us in made it all very unnerving, more so because Lirra seemed to have even forgotten herself among the ashes. Just how everything is cracking and crumbling and dust sets such a bleak tone, and as the story we learned unfolded things are brought down even farther.

Like my god, Lirra's life was traveling in search of fresh hells to burn. When she was on the way to the town, the only thing she wondered about was whether there'd be any survivors or not. How many times must she have seen something like this, where she's not nervous or sad or anything like that? It's an entire town, hundreds of people, all of them dead and the idea of that doesn't bother her much, maybe thinking it'd be nice if someone was alive. And when her dad started pyrering zombies with his flaming shovel sword, she just though of the beauty of it all. That there was something worth seeing in rotting, walking corpses all but lining up to get burned to nothing.

How does a person get to that place? How does a young girl see something this horrible and think all is good and right with the world? This is something most people don't even have nightmares about and she's just happily watching from the sidelines. Ain't right.

And then we have her father's slow, painful death and Lirra grief over it, because not only has she seen this happen to other people, not only does she care for him every step of the way, but she knows what waiting at the end. It's not like with Ilinca. That was sudden and violent, and she had hope she would be alive if she found her in that camp. She wasn't, and it was devastating, and her first love was her first pyre. But she still had support, she still had her dad to comfort her later. Now she's watching him get sicker and sicker knowing the only thing she can do is ease his pain before he dies and she has to burn him. As her second pyre no less. And then she's alone.

It just works the ol' heart strings over like a violist, a rolling tragedy of inevitability and loneliness, a classic foregone conclusion. Once again Renu, hat's off to ya. This is was great.
I second this. That was amazing.
It really strikes home now how Lirra's entire life is death. She's seen so much of it that she can go near bodies to pyre them and be completely fine, wear their gloves, their clothes, use their weapons.

I expect that this is from how she spent her childhood. If you grow up seeing dead bodies all the time, touching them, helping with digging them up, arranging proper funeral rites for them, and wearing their clothes, all while suffering no problems from all this close proximity, you're probably going to get pretty well inured to them. Add that the only parent you have is doing the same, and telling you it's fine, and I can see how Lirra could turn out like that yet still cry when someone she cares about dies.
 
*crosses arms*...
*frowns*
I'm not sure which way.
By the sounds of it to see this much cost Lirra an arm or something like that? I...Don't fully comprehend if that means she legit lost an arm or if it's just some sort of symbolic represention of how much power she has left to pay with.
The BIGGER problem I have is that:
1. Keepers seem to be relevant to the world-state in some way.
2. It's literally up to them to keep undead down, because everyone else has gone stupid about it and took to burying the dead/anything that's not burning them since Keepers are basically the only guys that do it. Best you'll see is someone burying and sealing teh corpse I imagine, with some cultures possibly just outright fighting the undead as like a passing of age ceremony or something. I could see some of those viking-esque guys doing that at least.
3. Undead raising being a world-state thing makes me think that the Keepers did somehting to the world itself and thus if even a single one 'breaks ranks' so to speak...I imagine the reaction from the others/the world would not be a happy one. Though maybe the 'up' is the right call, on the idea that if what we need is happiness and joy to break away from the ashes of despair...
So, the duty now, or later?
...
The longer we wait, the more likely we get disrupted if it's an incoming event...
But, and this is a big but- we are a Changeling, and we have a pair of of outstanding Geas to call us back, one of them is even a Life-debt.
...Of course, that's assuming I'm correct in thinking their power will serve as a counter-weight to The Keeper's Duty, instead of simply punishing us for letting them go uncompleted.
[X] Go up
Swinging around on account of the Geas possibly messing with us/making the penalty even steeper.
I'm thinking either right on the eve of the 'Surprise' is when we pull this or we see about riding it out first THEN popping it. We'll have to see. I'm concerned over some sort of 'backlash' from trying to pull out from this though...
 
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It's literally up to them to keep undead down, because everyone else has gone stupid about it and took to burying the dead/anything that's not burning them since Keepers are basically the only guys that do it.
I believe it was mentioned somewhere that if you burn a dead body normally you just get an undead cloud of ash, which is somehow even more dangerous.

Best you'll see is someone burying and sealing teh corpse I imagine, with some cultures possibly just outright fighting the undead as like a passing of age ceremony or something. I could see some of those viking-esque guys doing that at least.
Yes! I can totally see them doing this! Now I want to see some kind of Svartvald coming of age thing where a viking just keeps beating on an undead until it just stops getting back up. :D

3. Undead raising being a world-state thing makes me think that the Keepers did somehting to the world itself and thus if even a single one 'breaks ranks' so to speak...I imagine the reaction from the others/the world would not be a happy one. Though maybe the 'up' is the right call, on the idea that if what we need is happiness and joy to break away from the ashes of despair...
I believe that we can avoid 'breaking ranks' by simply going around pyring bodies once we're an adventurer. Adventurers move around almost as much as Keepers, plus we'd by definition be going to a lot of the places that most need Gravediggers. We'd just be pyring bodies that died violently, rather than ones that died of plague or hunger.

Swinging around on account of the Geas possibly messing with us/making the penalty even steeper.
I'm thinking either right on the eve of the 'Surprise' is when we pull this or we see about riding it out first THEN popping it. We'll have to see. I'm concerned over some sort of 'backlash' from trying to pull out from this though...
I'd suggest waiting until after the 'surprise,' since meditating while a fight is going on sounds like a good way to get killed, while doing it beforehand is probably just going to traumatize Lirra.

As for backlash... I really hope we don't get any. We'd probably get even more from going deeper, but it would stink to get a bunch of trauma and not have anything to show for it.
 
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Inserted tally

Not that it changes things, @Renu, but that's slightly out of date I think.
Adhoc vote count started by Sentient Tree on Aug 29, 2018 at 7:10 PM, finished with 1093 posts and 27 votes.
 
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I'm just going to leave this here, to keep this option fresh in everyone's mind for whenever the update happens.
Mostly since a ton of people always manage to vote before I even realize there's an update. :p


[] To try to learn about magic from Chloe
- [] Stay general
- [] That telepathy spell she used when we first met was really neat. If she would rather use that to talk, you wouldn't mind another demonstration.
 
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What happened? Sleep is important!
[X] Go up

------------------------------

With a gasp, Lirra's eyes shot open. She stumbled from her cross-legged sitting position and fell to the floor, her left arm impacting the ground painfully. This was the only thing that stopped her nose from meeting the same fate. She coughed and retched, a mix of ash and saliva forming a small puddle near her hand on the wooden floor of her room. She stayed that way for a moment, trying to get her breath back as the feathers that her sudden movement had disturbed floated down gently on the floor.
A slight flowery scent filled the air.

Lirra shakily got back up and looked around, confused. The room was dark, the only light being the cold rays of the moon coming from the crack in the curtains. Her bare feet were cold on the wooden floor as she made her way to open them. She stumbled on something and stifled a curse as she tried not to fall again. Getting her balance back, she finally managed to clear the window and let more light in. Turning back, she bent to pick the thing she almost stepped on.

It was some sort of bowl or a large cup. Metallic, although thankfully not made of iron as she could carry it without pain. Bronze, maybe? Cinders ran down her hands as she turned it around. Someone had burnt something in it. Probably the source of the smell, if she had to take a guess. Seeing as Tanwen wasn't in, who did? Her mind felt hazy, so she couldn't exclude the possibility that she was the one. The question then became where and how did she get this. Running her thumb around its edge, she could feel some kind of engraving and raised it near the window to try and see it more clearly.

The etchings didn't mean anything to her. Some kind of symbols and scenes of battle in a foreign style. There were clouds too and perhaps it was happening on a mountain? Or someplace with more holes than ground? Nothing that she knew, anyway. Removing the last of the ashes that still clung to it revealed what looked like a crest in the center: a stylized flower with its petals rising up.

Why would someone leave it in her room? And also, why did they feel the need to fill it with cinders so she'd spread it everywhere when she stumbled on it? The room was enough of a mess with just the feathers already…

And if the one who brought it was Lirra herself, the same question applied. She knew she was messy, but she didn't go out of her way to ruin everything, it just… happened.

Sighing, she put it down on the windowsill and sat on her bed.

She was just trying to find excuses not to think.

What she'd seen, heard, learned… what she'd already known.

The echoes of those she Pyred still lived in her, as clear as the day of their death, as raw as when they entered her. The good, the bad, the terrible, they were all part of her. It meant that if she had the courage, she could rekindle these memories, could make more of the fallen her own. But with that came another question: she had to give a part of herself in her vision; did that mean that there was a finite amount of "self" to go around? If she took too much of other people, would she stop being Lirra? Maybe it was what almost happened back in the forest when she Pyred so many bodies one after the other…

Still, it didn't feel like she forgot anything. Well, if she ignored her current confusion. Nothing important, at least.

She should probably try and sleep now, so she could benefit from the last few hours of night left before she went to class. Still, the parting words of her Mentor still echoed inside her head. What was the crime he talked about? Could it be what the Keepers did before the end of the Ebb and Flow? When they were the only ones to take care of the many, many dead and abused their power? But if so, why did he talk about a duty at the same time?

The worst part of these questions was that there was an easy way for her to know. She just had to take in more of her father or those who came before. To rekindle the Echoes of Keepers long gone. With the dull pain in her chest that came whenever she thought of him, losing those parts of herself was almost tempting… not that she'd get to choose what would go. Her life wasn't that easy.

With a sigh, she let herself fall down on her bed, a few feathers rising in the air as her horns pierced her pillow. She shouldn't think like that. Her father wouldn't want her to think like that.

What felt like a second later, the birds were chirping and the sun was in her eyes from the window she'd forgotten to cover again last night. The room was still a mess, with ashes everywhere and her footprints in it and spreading it around the rest of the chamber.

Groaning, she got to a sitting position as she rubbed her eyes. She would give an awful lot to just go back to sleep, but unfortunately that wasn't an option. She stumbled out of the bed, and reached for the tattered greenish patchwork that was her cape on a nearby chair. She'd gone to bed clothed, so that was all that was left to put on, except for the uniform's leather boots. It had been a bad idea, as the hardened boiled leather of its armored parts had made her short rest a most uncomfortable one. She adjusted her collar then fastened her cape before pulling her hood up to cover her ashen hair.

Eventually, she reached the mess hall and let herself fall down on a chair, munching without enthusiasm on some fruit, vegetable or maybe even a root. In her state, she really hadn't paid attention to what she got, especially given her lack of appetite. Still, she had to get at least something in her if she wanted to face the day ahead.

"And finally she arrives!" Alvi's voice was as a thousand burning pins in her temples and Lirra groaned. This didn't dissuade him. "For you to have a hangover during the week… damn it, girl, invite me next time!"

He clapped her back amically, sending her against the table. What she was eating was a fruit, apparently, given it was smeared across her face without much effort.

"Oh shi- I'll, uh... go get you something," he added at that, voice sheepish but still much too loud for her liking.

He got up, his char scraping loudly against the floor and left.

"Asshole's right, though, you know? Whatever you did last night messed you up something good."

Tanwen's solicitude was touching.

"Got something good, at least?" she added.

For all answer, Lirra groaned again. With her head on the table like that, it only took her blinking for an instant for the Changeling to fall back asleep.

When she woke up, it was to a balancing movement and some uncomfortable weigh on her belly. She blearily opened her eyes and saw the hallways moving around her and the ground far too low underneath. A thick braid of ginger hair danced in and out of her vision and she could feel a massive hand holding her. It seemed like Alvi had, rather nicely, decided to carry her to classes rather than wake her up.

She tapped his back to get his attention.

"Uh… Alvi? Could you put me down?" Her voice was thin and hoarse, as was expected given how little sleep she'd had.

"Eh? Finally woke up, did you?" Thankfully he was facing away from her so his voice wasn't as deafening as usual. "Don't worry, you don't weigh anything and we're nearly there anyway."

That wasn't really the point.

"I can walk," she insisted. "Also, your shoulder guards are digging in quite badly..." ...and I don't want to enter the room ass first.

At least, she was wearing breeches and not a robe like some Stars seemed to favor.

Sadly, the mountain of a man was as immovable as one and she only got back to the ground when he let her down on a chair well inside the classroom. She made an effort to sit upright, but her heart wasn't into it.

"You weren't here when the hour was early at the mess, and now you come like so." A voice came from her right. "Are you fine?"

It was an exotic looking girl with sharp dark eyes and hair pulled in some sort of ponytail. She seemed nice despite her intensity, what with worrying about Lirra's state despite them not being acquainted with each other.

"Ah, I'm… I really didn't get enough sleep last night," Lirra confessed, blushing slightly. "But I should be fine, as long as miss Al-Wahid doesn't, uh... Al-Wahid too much?."

It was at that time that said instructor entered the room. Maybe it was the strange scar at the side of her mouth that made it look like she smiled so evilly, or maybe she heard Lirra and thought it was a great idea.

"All right, everyone out and to the third training area." It was there that Lirra realized with horror that she'd heard her. "Time for some survival training."

A hand fell on Lirra's shoulder.

"It is in suffering that greatness shines." The other girl's expression softened slightly. "Be strong, Lirra."

"Why..." She let out a low whine, defeated.

The rest of the day was hell. A painful, cruel and relentless hell. When evening came, the class left, broken in mind and body and silently agreed to go straight to bed and never again talk of this dark day.

Lirra's sleep was thankfully dreamless, with no traces of the vast expanse of ashy desolation she'd beheld.

The cup remained on the windowsill, still marked with traces of cinders and soot, its origin unexplained.

-------------------------------

Then, the first day of the week-end arrived. Lirra happily slept in until quite late, and then...

[] Go and give your answer to Melissa. (time limited to this week-end only)
- [] Take the job
- [] Don't take the job
[] Spend some time with your classmates.
- [] Tanwen wanted to go and spend the day at the cliffs.
- [] Pupa wanted to go visit the harbor town. See people, go shopping… the boats probably bring all sorts of stuff.
-- [] Take advantage of the outing to ask her what was going on in the baths.
- [] Alvi plans on getting wasted and possibly see if there's a pleasure house at the harbor. While you most definitely won't come along on the second part of his plan, why not party a bit?
- [] You will talk to that elf and she will answer you, even if it's the last thing you do.
[] Find the origin of that cup.
[] Empty the graveyard some more.
[] Try to learn about one of the Swords not in your group.
- [] The sun knight
- [] Alvi's sister
- [] The pretty boy who is neither with Dylis or indescribable
- [] The Svartalf
- [] The tan, sharp looking man
- [] The girl who looks like Chloe
- [] The wild looking girl
- [] The… boy who looks like… urgh your head hurts. Seems nice, though.
- [] The giant golem-limbed man
- [] The boy who's always with Dylis
- [] Dylis
- [] The other knight
[] Spend some time with your earlier companions.
- [] Chloe will probably spend her time in the library. With the magical knowledge you obtained from the Pyres came a lot of questions. Maybe she has answers?
-- [] Stay general
-- [] About Elemental magic
-- [] About Illusion magic
-- [] About Alteration magic
-- [] About Mind magic
-- [] About Creation magic
-- [] About Forbidden magic
- [] Melkorka walks pretty slowly. There's no way she can run away once you find her.
[] Do some research in the library
- [] Gravediggers
-- [] Crime? Duty?
-- [] Ancient history
-- [] Recent history
- [] Magic
-- [] In general
-- [] Elemental magic
-- [] Illusion magic
-- [] Alteration magic
-- [] Mind magic
-- [] Creation magic
-- [] Forbidden magic
[] Sift through the Ashes
- [] Mentor
- [] Illinca
 
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