Gods of Chaos: a Riot God Quest

I'm thinking of trolling basically the entire world with, well, memes (memes not as in modern internet memes, memes as in transmitted ideas among people, like in Metal Gear Solid). The thing is that I can't really figure out what memetic idea I want to transmit across the world or whether I should make it comedic or serious, lol.
 
Honey~ what race will domesticate Bees first?

Silk worms are good too, maybe humans or ants will be the first with them.
Oh god. How the fuck is that going to react with the Stone Plague? Are they going to turn into stone statues, and then in a hundred years you end up with Steel murder-insects that spread the disease!? Huh, that's even more horrifying then I anticipated.



and I just realized- we ah... people are in the Bronze age. These things are made of Steel. Well then, this is going to have interesting reprocusions- I wonder if it'll introduce the Iron age a bit early.
 
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I'm rather curious as well, could lead to some very interesting subjects I think. I think it'll be a rather slow plague though, given how every month there is a cure available- of course, I have no idea how many people will get that.... and some people might not end up in a situation where they can access moonlight from the full moon to cure themselves.
 
I'm rather curious as well, could lead to some very interesting subjects I think. I think it'll be a rather slow plague though, given how every month there is a cure available- of course, I have no idea how many people will get that.... and some people might not end up in a situation where they can access moonlight from the full moon to cure themselves.

Swarm of Steel Murder Bees attacking your windows.
 
Did the plague innately make u murderous in the steel stage, or was it just insane from prolonged isolation/ sensory deprivation?
More of the latter, with a compulsion to seek your death when you're trapped in a steel body, ideally this is through conflict to further propogate the plague so it can live up to it's name as moonlight wouldn't really cure you after petrification stage, thus destruction of the body is needed.
 
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So I wrote this while thinking of how to implement some equivalent to fate, but it ended up like this instead. Rather than pushing anyone down a specific path or making an accurate prediction of the future, it's basically just a whole load of wishful thinking, so much that the people who read it would have to try to force it to happen themselves. I thought it would be interesting to start a massive spirit conspiracy this way, since there was talk a while ago about how the Unseen is essentially the 'backstage' to reality where most narratives take place. Any thoughts, questions, suggestions?

@Photomajig, is this fine as a Lesser or do I need to bump it to Grand?

- Muster the Muses and Dramaturgists of the Unseen to begin the creation of the Tragicomedic Saga (Lesser Act)

The first and highest law of the world, before and above all others, is for that which is narratively satisfying to supersede all other laws. The spirits of the Unseen are ever-present and myriad, their touch subtle but strong in impact, with the knowledge of Dramaturgy to give direction and focus. With Legend, Artistry, and Theatrics, the stage of reality has finally been set for the greatest of plays to begin production. Through the divinatory power of the Hour Stones and the guidance of the Muses, a prophesy of the future shall be made, not of the most likely future, but instead the most miraculous, a story that resonates most strongly with Narrative Satisfaction. Through the supporting power of the Makers, it shall be carved into the bark upon the trunk and branches of the World Tree, whereupon they will become as one in truth to reach all corners of the Unseen.

The world is not bound to fate or destiny or a script, but made by the earnest efforts of every actor playing their part, and this remains true even as the future is recorded. For one cannot witness the prophesy and not wish for it to be true, but one cannot know it without hoping for it to change; to read it is to know the promise of what could have been and now will never be. An artwork with the power to bring those who see it to tears of joy and abject despair at its revelations. Such is comedy, for life thus imitates art made in its own image, and such is tragedy, for it then becomes an unattainable dream. Then it should be, that work will then be called the Tragicomedic Saga, for its very existence is a joke and a crime in every sense.

The Tragicomedic Saga will never be finished, as the world is too large for the work to ever be done, always growing and evolving as it is. Neither made by magic or by divine power, but through the continued labors of those creative spirits inspired to write it. The Saga is not a true vision of the future, it is a prediction and a fantasy, so beautiful and glorious and vibrant to perhaps bring even Vanti madness. These spirits are the Playwrights, not born of it but changed by it, so affected from witnessing the Saga that they dedicate themselves in perpetuity to the endless task of its completion. As the future advances and changes so to will the Saga, a manuscript forever in editing, even as the play is clumsily acted out on the great stage of reality.
 
Speaking of drafts, my act for the next epoch.

Fun fact: meting metal and green rocks were the place holder names for adamantium and orichalcum.

I thought about defining the materials that would come about from the elemental forces, but decided to leave that out. I'm also thinking of capping it at Mithril.

Is this a Grand Act or a Cosmic Act?

Seed the cosmos strange metals and minerals (Cosmic Act)
Various minerals and metal ores shall be seeded throughout creation. They may be strange, magical, or perhaps simply extraordinary. They shall serve as supplements to mundane substances, in addition to all the wondrous materials the elemental forces may produce.

Stillstone is a soft pale-yellow rock that crumbles quite easily like chalk. It has the special property of hardening the barrier between the Seen and the Unseen, blocking the Unseen from being more thoroughly able to influence the Unseen. Stillstone reacts with water which turns it into an ineffective form.

Moonstone is a pale white rock typically found on the surfaces of airless moons and asteroids. It is formed from the exposure of normal rock to raw sunlight; any amount of cover, including air, would interfere on the formation of it. It has the special property of softening the barrier between the Seen and the Unseen. Light reflected from its surface is turned into magical moonlight. Water and salt tends to leach the magic out of it.

Bonestone is a bone-colored mineral that sometimes form with metallic impurities. Deep underground they form skeletal structures of fictional creatures. The creatures that could have formed the deposits of bonestone never existed, and any similarities to skeletons of dead and alive creatures are simply coincidences. The skeletons they form are almost always intimidating awesome creatures. Bonestone is highly receptive to legends. It is capable of magnifying even a small rumour about itself to a full-blown legend.

Mithril is a metal chemically indistinguishable to silver but magically different. It absorbs magic, weakening spells but also chipping away curses. When polished to a mirror sheen, it only reflects what things truly are, removing all magical illusions upon its reflection.

Adamantium is a magical variant of titanium possessing extraordinary hardness and stiffness. Its raw ore form is simply too impure to display its extraordinary properties. Once purified, one may find that no mundane blade can cut or scratch it, and any blade forged from the metal does not warp or dull easily. However, it reacts readily with air and quickly becomes impure and weak.

Orichalcum is a dull opaque metal crystal with superconductive properties that doesn't lose effectiveness in high heat. However, such properties may not be apparent unless orichalcum is amply pure. It is a magical variation of lead, osmium, and tungsten, differing mostly on electrical properties from their mundane cousins.
 
Some ideas for the next turn.

[]Muzaline (Lesser Act)
A kind of stone Muzaline is not uncommon though it varies from region to region. The stone itself is a pale orange flecked with silvers and blues the extact shades, and amount of flecking will vary from place to place. For those unaware Muzaline is a colorful and perhapse pretty stone. As suted to stonework as any other moderatly hard stone of its ilk. However the stone has potential that can be found in those that understand it or look deeper into it's makeup

When treated with a mixture of sap and water the Muzaline becomes harder though not by a great amount, after being treated this way it can not be done so again. However if their is blood in the mixture the Muzaline becomes hard to move for any but those who share blood with that used to treat the stone, while great force can overcome the resistance it allows one to make a door, or lid that only opens for one. When salt is in the mixture the treated Muzaline becomes resistant to magic, though great spells or powerful entites can overcome it it allows protection from mystical works and the unseen

If the treatment includes ash the Muzaline becomes ethereal at set times, based on when it was treated and for how long. The time it's treatment is finished is the start of its cycles, if it was treated in the daylight it becomes ethereal under moon, or ringlight when the sun has set. When treated in the moonlight or ringlight it becomes ethereal under the light of the sun. If treated when hidden from the light, it will become ethereal with time. For each hour of the process it will spend a year as solid stone between its periods, and for each handful of ash it will spend an hour ethereal.


[]Amaranthine (Lesser Act)
A dark bluish ore Amanite is rare but those who dig deep, or when volcanos more the small veins of the material to the surface will have some.

Amanite must be purified and refined many processes can be used to do so, though only through great effort can a people find the best methods. When refined Amaranthine is made, though the quality of the process will effect the quality of the end result. Pureist Amaranthine is a light violet with a glittering pearlesence with lower purity being close to the dark blue of the Amanite ore.

Amaranthine does not breakdown, it does not rust or patine. Amaranthine weathers time untouched, it is hard and does not break or dent. Though it is rather heavy once and half again the weight of the same amount of steel.



[]Emberlings (Lesser?/Grand?)
Beings born half of the seen half of the unseen. They are balls of starlight born when the barrier of the world becomes thin. They live for moments just long enough to fall from the sky with their kin for the duration of the thinnest passing. They are aware and intelligent but for their short lives they have little cares or worries and each are born with knowledge of one of the legends in the stars. As they fall they sing of the legend they know.

For almost all Emberlings this is their whole life. A burst of song and light before they fade away. But if a living mortal catches one they will not fade, their life prolonged. If they are let go as this they will fade, but as long as the mortal holds them they will persist. Singing of the legend they know, for a mortal this short lived companion can help them if they wish to follow that legend, but for most it is a beautiful curiosity.

Of all the Emberlings those that have be caught and then given a poppet are the longest living. The poppet made by hand in any shape will become a vessel and for as long as it persists the Emberling within will linger. These Poppeted Emberlings are of various natures each reflecting the legend they know, and their companion, though most are a little whimsical they must build a personality and existence now that their lives are measured in days and years instead of minutes or hours.
 
potential acts
{} Fathomless Depths (grand act? lesser act?)
someone brought up the idea of having parts of the deep sea in the second world transition into a water dimension, so you'll never find a bottom. which sounds terrifying and super cool

[] whales (grand act)
I think whales would be pretty cool on the second planet. They'd prbly be prey animals to Dragon's and Yama. But maybe some of them will grow large enough to be a threat

[] Heart Eater Foxes (Voxkoli) (lesser? demi? act)
a metamorphosis that ribbon foxes can undergo. They become substantially larger. Going from the size of a garter snake to about the size of a normal fox, their snake half now the length of a bus. Their butterfly wings now replaced with the wings of carnivorous birds. Unlike Ribbon Foxes, Heart Eaters can become selectively tangible and are resistant to all magic except for water magic. They are intelligent, capable of understanding speech, and planning ambushes. HEF are known for ripping out the emotional heart of their still living victims, leaving them emotionless and listless. The resulting emotional/ spiritual heart is used to decorate their nests in the unseen and provide a nurturing environment for their eggs. Should the victim die the spiritual heart will disappear. People can quest into the unseen in order to retrieve the heart of their loved ones. But it is a dangerous quest, and the HEF will defend their nest viciously, especially when they have eggs.

HEF are the sexually mature form of ribbon foxes. Like eels ribbon foxes can live their whole lives and never proceed to sexual maturity. HEF tend to lay four to ten eggs to a nest. It is said that their eggs are delicious and to taste one is to never again know sorrow. The eggs can also be good ingredients in mood regulators, and several magical rituals.


[]Emberlings (Lesser?/Grand?)
This seems really cute. Lil starghosts
 
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potential acts
{} Fathomless Depths (grand act? lesser act?)
someone brought up the idea of having parts of the deep sea in the second world transition into a water dimension, so you'll never find a bottom. which sounds terrifying and super cool

[] whales (grand act)
I think whales would be pretty cool on the second planet. They'd prbly be prey animals to Dragon's and Yama. But maybe some of them will grow large enough to be a threat

[] Heart Eater Foxes (Voxkoli) (lesser? demi? act)
a metamorphosis that ribbon foxes can undergo. They become substantially larger. Going from the size of a garter snake to about the size of a normal fox, their snake half now the length of a bus. Their butterfly wings now replaced with the wings of carnivorous birds. Unlike Ribbon Foxes, Heart Eaters can become selectively tangible and are resistant to all magic except for water magic. They are intelligent, capable of understanding speech, and planning ambushes. HEF are known for ripping out the emotional heart of their still living victims, leaving them emotionless and listless. The resulting emotional/ spiritual heart is used to decorate their nests in the unseen and provide a nurturing environment for their eggs. Should the victim die the spiritual heart will disappear. People can quest into the unseen in order to retrieve the heart of their loved ones. But it is a dangerous quest, and the HEF will defend their nest viciously, especially when they have eggs.

HEF are the sexually mature form of ribbon foxes. Like eels ribbon foxes can live their whole lives and never proceed to sexual maturity. HEF tend to lay four to ten eggs to a nest. It is said that their eggs are delicious and to taste one is to never again know sorrow. The eggs can also be good ingredients in mood regulators, and several magical rituals.



This seems really cute. Lil starghosts
I like the whales and the depths. Both fit the second planet's theme of "everything being huge and terrifying". Whales I'd expand to cetaceans more generally though.
 
Uhh, guys, did you forget that Cetaceans already exist? They were introduced a while ago, all the way back in the fourth Epoch, the Age of Creatures.

Ungulate Mammals:

The passing of millions of hooves tramples the earth on the continents as ungulates come into being. This broad group includes both terrestrial grazers and myriad cetaceans of the seas...
...
In the seas, the hoof-less cousins swim and bask - dolphins, porpoises and whales. They add to the grand tapestry of the seas, consuming fish and plankton in great quantities. Grand Act: Create the first wave of ungulate mammals.
 
Since I'm sharing, I have a bunch of acts I want to make. Although I'm not sure what to author. Anything people are particularly interested in?

[] Fruit of Binding (Demi-Act)
-In the garden of Askrheim, a fruit grows from the Lesser Tree of Life.
—As the fruit falls, the voice of Erkdaii, Maker of Challenges announces:
——"Across the world. A tree much like this one exists. Take this fruit to its sister tree and plant it at its base. Do this so that the greatest of humanity may be reunited."
-When the fruit is planted, the space around the Lesser Trees of Life will become bound, slowing people to travel from one tree to another.

[] Create the Unreal Sword (Demi-Act)
-A long silver sword embedded into the Unreal Lake as if the water was earth.
—The sword can only be drawn from the waters by a person of pure heart.
—Its blade is forever stainless and sharp and the hilt is decorated with divine runes.
-The sword is empowered by the Law of Narrative Satisfaction, bending it around its wielder to lead them to a Legendary and heroic fate.
—Whether the wielder knows the sword is doing this, is willing to make the sacrifices required, or will actually reach said fate is irrelevant to the sword.

[] Create the Abyssal Tear (Lesser Act)
-A large black tear in reality that bleeds a black ooze.
—This substance corrupts any and all things it comes into contact with.
——The corruption can be resisted through force of will but it's difficult, even a drop of corruption is often too much for the average person to handle.
—Objects and creatures corrupted by this substance have their strengths and negative qualities exaggerated.
—Corrupted entities can further spread corruption, but to a much lesser extent.
-The Abyssal Tear opens and closes at random intervals and can remain opened or closed for as much as a hundred years.

[] The Elemental Materials (Grand Act)
-From the mixing of the 15 Elements, and in places where the elements condense, the elemental materials are born.
-The Elemental Materials are many and varied with the most common being element-touched.
—Beyond touched there are element-bathed and element-blessed.
——Ex. Metal-touched wood, void-bathed stone, lightning-blessed iron, etc.
-Most elemental materials are only infused with a single element, however, it is possible for materials to be touched, bathed, or even blessed by multiple elements.
—Multiple usually being two, but occasionally three, and very rarely four.

[] Enlarge Aebrirea (Cosmic Act)
-Double the size of the first planet without any negative consequences.
—Does not affect living things.
 
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Hmm, I must rouse myself and actually have some ideas if other people are. Eh. Though I tend to lean toward whatever the current Epoch is in general.
I do like the idea of adding some magical materials to the worlds, and am likely to support such acts in the coming Epoch.

Things I might considering doing...

[] Create Dinosaurs (Quadrupedal, Triassic) (Grand)
-Somewhat self-explanatory, just add some new variety to life. All dinosaurs would be way too many to be anything but Cosmic, but limiting to one of the major branches and one time period should cut it to Grand.

[] Relic Scattering (Grand/Cosmic)
-Across countless worlds, many advanced relics of both technological and magical natures are scattered. They seem to have already been there for a long time. None are beyond the limits of mortal artifice, but they are generally far beyond what mortals can currently achieve, varying in advancement from iron-age to far-future, and in functionality from rusted non-functional curiosities to the inexplicably pristine. Those that are valuable, functional and useful are also invariably guarded, whether by seemingly primitive traps, powerful Monsters, or by being dangerous entities of themselves (there should be at least a few dormant killbots out there). For whatever reason, these relics are more common on worlds that are inhospitable to life.
 
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