Gods of Chaos: a Riot God Quest

Hmm, lets see what has my Maker done.
Authored the Soul and its function, Humanity and their garden homeland, the Questing Beast, and Legend Cultivation.

It also described the functioning of the World Tree.

Not really seeing a unified thematic right now.
 
My authored Acts have trended largely towards beauty, aesthetics and art. The Muses, the World-Song Stones, and now the World-Fable Stones. Heck, the original write-up for the K'orlannsch had their first breaths in the world sound like some primordial song. Apart from the World Pillars and the Hrududu, my theme has largely been that of music and beauty. And even the K'orlannsch could be viewed as an extension of that, as creatures who don't have to compete for food with the rest of the world, they more or less spend their lives at play.

Life's simple pleasures and timeless ecstasies is the theme of what I've made. And I think I'll keep on that track for a while yet.
 
My authored acts so far have been one of creation on an immense scale. I actually wrote the Cosmic Act on universal expansion, and all my acts until this one have all been grand ones, all of which gave birth to the Druyul, the Abraxas, and plants. I guess you could call me the Arrogant God of All Creation since IC I have a superiority complex and I'll always side with my living creations (Draghai World-Empire, here we come).
 
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Hmm, lets see what has my Maker done.
Authored the Soul and its function, Humanity and their garden homeland, the Questing Beast, and Legend Cultivation.

It also described the functioning of the World Tree.

Not really seeing a unified thematic right now.
The World Tree and the soul are connected through their relationship with the Unseen. Humanity also lived in the Unseen, their garden was inside the World Tree, so all together you could be something like a god of imagination or something. The Questing Beast and Legend Cultivation are narrative oriented acts though, so it's not a perfect fit.

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So I'm mostly satisfied with the current draft of my next act, does anyone feel up to giving feedback? I wanted to make a magic system that drew on the relationship between Seen and Unseen for a while now, and the Law of Unseen Awakening makes it even easier to justify. Does my explanation for how both of them work seem thematic enough? Should I make it more clear they're both different sides of the same coin, just coming at the problem from opposite directions?

I chose the Umbrals as the ones to teach it to because they haven't been given much in the way of magic or cultural developments compared to other intelligent races. I don't want them to be left behind or to fall into obscurity, and this felt fitting for a species of natural empaths with bad eyesight and their peculiar culture of outcasts.

Develop and teach the magics of Vividry and Refutation to the Umbrals

Vividry
: The magic of Vividry is to peer into the Unseen with one's soul and find wisdom and knowledge in pure imagination, drawing inspiration from chaos and learning lessons within fantasy. After death every mortal reawakens through their soul into the Unseen, but even while alive a connection remains. From this, they might reach out from both sides towards other, manipulating the barrier that separates the realms through push and pull.

Using Vividry, the strength of one's creativity begets power beyond material things, and passion alone can be wielded to bring dreams form and grant life to spirits. Ideas and concepts themselves may be imposed onto the world through great effort, with the skill of one's artistry being what makes them linger. Only a working of creation so perfect as to completely capture the essence of an Unseen thing may solidify it within reality. Of course there are always unpredictable results, as one can never be entirely sure of what they might find in the Unseen if they go looking too deeply, or what might find them in turn should they lack the prudence to avoid notice.

A neophyte in the art may do nothing more than stare into the absurd realm unreal hoping in vain to discover some dark secret or brilliant insight that hasn't already been uncovered by others countless times before, while a master may find the barrier between Seen and Unseen as thin as air, with as much or more control over that place on the other side than they have over their own body. Those who use Vividry should take care not to lose themselves in madness, for to witness the impossible is to believe in the impossible. The greater one's comprehension of the Unseen, the farther one's common sense diverges from ordinary people, and the easier it is to convince oneself that reality is a falsehood of their own delusions.

To some degree this is unavoidable. No one can come away entirely unaffected by the things a practitioner encounters, and experiencing so many new things outside of normality naturally changes a person. This is not the result of supernatural power, it is a coping mechanism to deal with having their expectations for how things should work subverted over and over again. With help and therapy, a practitioner of Vividry can maintain their sense of reality enough that they only come off as quirky and unusual, even as their mind struggles to contain the sheer depth of emotions and spontaneous impulses they experience every moment waking or dreaming.

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Refutation: To command Refutation is to understand the visible reality as it is, the basic common sense of the world, and leverage the weight of natural law against the unnatural through Argument. The better the practitioner's logic, the more powerful their Refutation will be. It is the counterpoint of Vividry because it uses the power of the Seen, and the barrier that separates it from the Unseen, to enact its effects. Without Refutation, that barrier might as well be made of rotting wood, as full of holes as it is. It is such that Refutation does not merely wield the barrier as a bludgeon to manipulate the world, but instead reinforces it as the basic rules of reality are imposed and affirmed through it.

Refutation is not a powerful form of magic. Perhaps a master of the art could compose a single statement that rings with such truth that anything which comes before it must not be real. However, they would only be able to do so if that were already basically the case. Practitioners of Refutation alone will never wield the incredible mystical authority to move heaven and earth that some mages might possess. By contrast, Refutation excels in negating the effects manifest by those very same magi, for all that they do is contrary to the order of the world.

The study of Refutation is something inclined towards those of an academic nature, but also of leaders who guide others by the strength of their words and deeds. To master Refutation is to have confidence in oneself and in one's worldview, for everything they do and say to be self evidently correct. Refutation does not exist in opposition to Vividry or any other magic, and for that matter, it might be impossible to call themselves a master in any field of magic if one is not also a master of Refutation.

The means to cancel all magic opposed to the common sense of Seen reality naturally lends itself to also supporting those very same arts, amplifying their effects and hardening them to the Arguments of other practitioners. It is through the practice of Refutation that any wielder of Vividry could firmly ground themselves into reality, and even surpass their previous heights.
 
I would say my guy is the Maker of Earth or something I supposs. Since so far he authored the watcher, three different continents, a monster that lords over a mountain, and a planetoid home for someone.
 
The Creation of the Untiring One (Lesser Act)
The Untiring One is the first of a set of beings created to most perfectly represent an aspect of reality. It does not have a defined form, shape nor will, existing within all possible forms of reality. The Untiring One defines the concept of Endurance, Never giving up and keeping moving foward, in all the possible meanings of these words. It is there whenever someone or something shows afinity to these aspects, observing and empowering them. It never stops nor rests, but it doesn't need such things for it is the Untiring One.

Had this Idea when thinking about this story. Hope you like it!
 
Most of my authored acts were for making plants and a few animals as well as helping humans... WHAT HAVE I BEEN DOING BECOMING THE MAKER OF BASIC PLANTS!!!:rage: :hair tearing:
 
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Develop and teach the magics of Vividry and Refutation to the Umbrals

Given associations, this seems more like the kind of magic the local humans would use, having been inhabitants of both worlds. And humanity might need some help for dealing with their scattering and ogre problems.

Now, what kind of thing do I want to do... Do we know what the next Epoch's bonus is?
Possible Epoch bonuses I could think of...
-Age of Iron - bonus for teaching metalworking or creating metallic creatures or mineral deposits
-Age of Invention - bonus for inspiring mortals to create new technology (it has to be something not present in the world yet)
-Age of Conflict - bonus for creating weapons, empowering mortals for warfare, and pushing wars
-Age of Wonders - bonus for creating unique artifacts or locations (doesn't apply to anything that can be reproduced easily)
 
Right now humans should be pretty powerful as they spent an epoch drinking Ichor from the World Tree and Divine Fruit which all gives them enhancing ability. Furthermore Askr and Embla are both demigods and their progeny share echoes of their might, though that would be fading as generations pass.
 
Meanwhile, the Umbrals have edible fungus and social problems. They don't have any heroic characters or magical artifacts or even some kind of primitive technology.

I want to give these guys some cool stuff.
 
Personally I'm just going to do the Moon of the Fleshless again, mainly because I feel sorry for Ithzunchult.

The Moon of the Fleshless. (Grand Act)
Take the remains of the outer god, Ithzunchult the Fleshless, and transform them into an ornate orb of brass and obsidian that will be set above the world in orbit like the existing moon does, but in a different, erratic, and hard to calculate orbit instead of the same orbit as the existing moon. Within the orb shall be kindled the remains of the spirit and mind of Ithzunchult into a new incarnation, that of a great spirit bound to the Moon of the Fleshless. As this spirit is a new incarnation it is not bound to foul hungers and ends as Ithzunchult once was, but the shadow of its former incarnation does shape it like the river bed shapes a river.

Just as the normal moon radiates the power of the spirits, the Moon of the Fleshless will radiate the power that once was Ithzunchult's, and also just like the already existing moon mortals can learn to tap into and shape that power for their own mystic acts. They should beware, however, for to channel the power of the Moon of the Fleshless is to open one's mind, body, and soul to the influence of the spirit of the moon, and distance is not a shield that can forever protect the users.

As well, the moon is invisible when the light of the sun and the moon can directly touch it, so can normally only be seen on moonless nights.
 
I think it would be cool to extend legend Cultivation to both Things and Animals, would be cool to see legendary beasts appear every so often as well as legendary items.
 
I think it would be cool to extend legend Cultivation to both Things and Animals, would be cool to see legendary beasts appear every so often as well as legendary items.

That can be done. Probably a grand act as it just expands a cosmic thing.

Items could probably range from individual tools used by legendary figures all the way to entire pieces of infrastructure. Things like the Walls of Troy and other such relics only growing stronger from their achievements.

Legendary Beasts can lead to increasingly powerful monsters as well.

Though without Stars their legends would probably die if they are ever destroyed.
 
Alright so i have plan to create a hero character for the next epoch which defeat/overcome some monster and trial that was created in pass epoch so i'm gonna give you guy the heroic deed that he is going to perform if you have any objection,suggestion or if you have plan for thing in the list then tell me.

The list of feat is as follow:
-Create a work of art worthy of the muse
-Win a riddle contest with the Sphinxes
-Find the winged lizard of potential and raise it into a mighty mount.
-Hunt the questing beast.
-Clear the gate of trial.
-Halt the movement of glacis for a month
-Obtain a scale from Nahesa the sea serpent
-Defeat and imprison the Goliath bird saving the Skrayt that have been enslaved by it.
-Defeat the tyrant of gold and imprison it.
-slay the laughing death of hope and ascend to godhood upon the Ziggurat.
 
The list of feat is as follow:
-Create a work of art worthy of the muse
-Win a riddle contest with the Sphinxes
-Find the winged lizard of potential and raise it into a mighty mount.
-Hunt the questing beast.
-Clear the gate of trial.
-Halt the movement of glacis for a month
-Obtain a scale from Nahesa the sea serpent
-Defeat and imprison the Goliath bird saving the Skrayt that have been enslaved by it.
-Defeat the tyrant of gold and imprison it.
-slay the laughing death of hope and ascend to godhood upon the Ziggurat.

The Laughing Death of Hope has already been defeated. We also already have a Druyul lined up for the Ziggurat. Otherwise, I'd probably say to pick one of the more impressive feats to have as a heroic achievement and leave the others for someone else, and possibly tack one or two less impressive feats on along the way.
 
Speaking of that, The World Sea is strange in our world, i mean we are apparently making a sea god out of the world sea, which i guess means Spirits are Above Gods in our world?
Not sure lol I thought it was more a primordial force type of thing sort of like Greek primordial deities like gaia, erebus, nyx etc. A living personification of the first sea though I guess considering it's the only one around not that might not be the case
 
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Can someone give me a list of all the magic systems we have currently?
 
Alright, after the rise of Strohime, I think most of us agree that the world need to increase the size of the world. Doubling or tripling the size? What is your preference? Also, @Photomajig, would that kind of act be considered Grand or Cosmic?

Depends how much space you are adding. Adding enough planet for a new continent or two is a Grand Act, doubling (or tripling) the planet's size would be Cosmic.

Actually, @Photomajig will the world eventually be named by the natives if we don't take any active measures?

The natives will also give the world names of their own, yes.

What happens if the World Sea Spirit gets to the Ascension pyramid?

World Sea God?
Not sure lol I thought it was more a primordial force type of thing sort of like Greek primordial deities like gaia, erebus, nyx etc. A living personification of the first sea though I guess considering it's the only one around not that might not be the case
Probably a lot stronger than anything else in the world itself but I'm not sure how do they compare to the Custodians and Outer Gods at their prime.

It doesn't really have a physical form and the Ziggurat is inland, so that's not very likely to happen. It's already a godlike primordial personification, so it'd just get a boost of power from Ascension. Nothing that would put it in the weight class of the Outer Gods, the Custodians united or anything close to you.
 
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