Oh, it got in! I was really hoping it would. Partially because I worked on it for a long time but also because I wanted to see what races you would give what bloodlines. Particularly enjoy the Umbral with Light Crafting and the Sea Serpent with Void Body. Although, I swear I replaced this act with-
Evolving Tree of Evolution:
-that. They both got in? That doesn't seem right. Beyond the fact that I'm pretty sure my Elemental Bloodline act didn't pass, I also replaced it at the last second. I mean, I'd be happy if they
did both get in but... yeah. Is this alright?
Beyond that, I really like this update! It was honestly kind of funny to see how various acts, old and new, tripped into one another. But, uh, yeah we're going t need an Age of Revival after that. Anyways, here are some of my ideas for acts this turn!
[] Create the Abyss Walkers (Lesser Act)
-They say that in places where the darkness is deep, so deep it becomes physical, the Abyss Walkers are born.
—Tall and spindly entities somehow darker than the Abyss they call home. Each Abyss Walker resembles one of the many sapient races.
-Abyss Walkers are not completely immune to the effects of the Abyss, however, they're considerably more resistant than mortals from the realm of light, being able to last decades before they become nothing once again.
-It's possible for an Abyss Walker to leave the Abyss the same way people can enter it. However, just as the Abyss grinds away at the people of the realm of light, so too does the realm of light grind away at the existence of the Abyss Walkers.
—Even so, some still take the trek, if only so they can get someone to remember them and extend their existence. In any way possible.
[] Create the Unreal Sword (Demi-Act)
-A long silver sword embedded into the Unreal Lake as if the water was earth.
—The sword can only be drawn from the waters by a person of "pure" heart.
—Its blade is forever stainless and sharp. The hilt is decorated with divine runes.
-The sword is empowered by the Law of Narrative Satisfaction, bending it around its wielder to lead them to a Legendary and heroic fate.
—Whether the wielder knows the sword is doing this, is willing to make the sacrifices required, or will actually reach said fate is irrelevant to the sword.
edit: Just saw the theme. I'll try to come up with something for the Age of Growth. If I can't, well. I'll probably go with one of these two depending on what people are interested in and if I get any inspiration.