[X][Mark] "...On my upper shoulder."
[X][Color] "...black!"
[X][Stay] Rent the extra room at Willow's.
[X][Plan] To the beginning
 
(Insert Huge Plan Here)

Not bothering to choose the 'hanging out with Totomaru' sub-option as Agnes will already be spending plenty of time with him as he shows her the ropes in basic questing over the next 6 months, which is basically a social option in of itself. And yes, Agnes really should be questing since she's joined the Guild, if only to learn the general procedures, get used to it and make money to afford her bills, and to do her job in general. Might as well introduce herself to the obvious outlier of the Guild outside of questing, which should be interesting.

I'm having Agnes train herself up to basic competency both physically (via weapon-fighting since she's already "Fit as a fiddle") and magically since she's in desperate need of more potent spells and more well-developed spells.

Sorry but the QM mentioned that our plans can only use 6 of the options. You've selected way too many.
 
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I chose the training option twice. :p

EDIT: to @Bladesguy 's edit
I still only chose 6 total base options. :px2

Ahh, my bad then. I do like your training ideas though! I'm a big fan of learning to fight using those weapons. Honestly, I'm half tempted to switch to supporting your plan. I'm just not that interested in talking to the blue haired girl or cleaning the guild just yet.
 
Ahh, my bad then. I do like your training ideas though! I'm a big fan of learning to fight using those weapons. Honestly, I'm half tempted to switch to supporting your plan. I'm just not that interested in talking to the blue haired girl or cleaning the guild just yet.
Hey, if anime's ever taught me anything, then the blue haired girl definitely has a tragic backstory and would make for a powerful potential team member and friend who occasionally gets a power-up or two. Also a cleaning Witch's job is never done, she must clean for it is her calling. :V

Yeah, I found it shocking the amount of plans that don't include her actually becoming more proficient in combat, considering her profession. For if/when she gets her cleaning armaments spell toughened up, her becoming proficient with staves is an obvious choice to make considering she has a handy spell that conjures them for her whenever she wants.

On a side note, in regards to the current leading plan '[Plan] To the beginning' her only improvement will be her becoming capable of moving more quickly, leaving her no true offensive options which I find appalling, and they're effectively wasting a lot of the Magic training options (all of it will go to creating the slip and slide spell without any details on how it will be made or how the training points are allocated, unless it's just 6 attempts at creating the spell which has like a DC of 30) and are ignoring how to properly make spells (which is in the Informational tab). There is no option for giving her any offensive capabilities in that plan after an entire half a year time-skip, so I do hope that plan doesn't come to fruition as it currently is. (x.x)
 
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[X][Mark] "...On my upper shoulder."
[X][Color] "...black!"

[X][Stay] Rent the extra room at Willow's.

[X][Plan] To the beginning
 
[X][Mark] "...On my upper shoulder."
[X][Color] "...purple!"
[X][Stay] Rent the extra room at Willow's.
[X] Plan Taking Out The Trash
 
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[X] Plan Taking Out The Trash

Gah, fine you've convinced me. Though I do really want to spend some time exploring the town and hanging out with our guild master later.
 
[X] Plan Taking Out The Trash

Gah, fine you've convinced me. Though I do really want to spend some time exploring the town and hanging out with our guild master later.
Yeah, of course. Guild Master's a pretty chill dude, and Agnes will be forced to explore town sooner or later through quests, or we could use future actions that aren't in a time-skip. ;)
 
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Okay, I like this plan a lot. But I admit that I am kind of missing a good way of moving around. Sure, the sliding is a way, but I did like my idea for flying on Agnes' brooms a lot.

Would you be willing to switch something (maybe one of the doubled options?) out for it?

If yes, I have the training plan noted here:
Summon broom
-> alter composition so it can support your weight
-> telekinetic grasp on the broom exists, so floating should be possible
-> improve telekinetic grasp to get up and down and maneuver (would still be slow)
-> practice maneuvering in the air and staying on the broom
-> alter broom property to make one or a few bristles emit a bit of thrust (test on the ground)
-> alter broom property to make all bristles emit thrust (a bit from each bristle) (test on the ground)
-> adjust the property to be turned on and off at will
-> practice flying at higher speeds
-> alter property so speed can be adjusted in increments instead of on/off (if not already there)
-> test speed limits and ethernano-cost, work on making it more efficient
Though I put each step in a separate line for ease of parsing, you can just pull them together if you want to take it.

Generally, I just feel flight is possible and something incredibly useful. So I would like for Agnes to get it.


Either way,
[X] Plan Taking Out The Trash
 
[X][Mark] "...On my upper shoulder."
[X][Color] "... Purple!"
[X][Stay] Rent the extra room at Willow's.

[X][Plan] Hang out with someone!
- [X][Plan] Totomaru challenges you to a game of hide and seek.
- [X][Plan] Dax takes you on an impromptu crash course on how to be 'Streetwise'.
- [X][Plan] Master Jose goes fishing, and you decide to tag along.
- [X][Plan] Hey… down there by the river… it's that blue-haired girl from the guild! You should go say hi!
- [X][Plan] Carrey needed some help manning the bar.
[X][Plan] The guild is clean. But it's NOT CLEAN ENOUGH!
 
Okay, I like this plan a lot. But I admit that I am kind of missing a good way of moving around. Sure, the sliding is a way, but I did like my idea for flying on Agnes' brooms a lot.

Would you be willing to switch something (maybe one of the doubled options?) out for it?

If yes, I have the training plan noted here:
Summon broom
-> alter composition so it can support your weight
-> telekinetic grasp on the broom exists, so floating should be possible
-> improve telekinetic grasp to get up and down and maneuver (would still be slow)
-> practice maneuvering in the air and staying on the broom
-> alter broom property to make one or a few bristles emit a bit of thrust (test on the ground)
-> alter broom property to make all bristles emit thrust (a bit from each bristle) (test on the ground)
-> adjust the property to be turned on and off at will
-> practice flying at higher speeds
-> alter property so speed can be adjusted in increments instead of on/off (if not already there)
-> test speed limits and ethernano-cost, work on making it more efficient
Though I put each step in a separate line for ease of parsing, you can just pull them together if you want to take it.

Generally, I just feel flight is possible and something incredibly useful. So I would like for Agnes to get it.
Added in something along those lines, and replaced one of the acidity/basicity threshold options. Probably not what you necessarily intended, but it's much more basic (and therefore probably a much lower DC), it synergizes with the other conjuring cleaning implements strengthening options, and it could be used to move said objects in a similar manner without her riding it depending on Agnes' mental discipline/multitasking ability. As your plan stands right now, I wouldn't be comfortable having Agnes attempt it without more than the single option I'm devoting to my more generalized training plan for "flight" as the DC would probably be much higher considering Agnes' current level of magical proficiency, sorry about that. :oops:
 
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[X][Stay] Stay at the guildhall.

No idea about the mark location or color, will edit them in later.

[X] Plan Basics of clean combat
-[X][Plan] Train your magic! (Grants 6 total training attempts)*2
--[X][Plan] Attempt once more to create a spell that'll allow you to slide quickly and safely over ground to cover great distances *4
--[X][Plan] Increase the basic cleaning fluid spell's volume -> focus generating the fluid from smaller area for higher pressure. -> adjust the fluids attributes to extremes and push them (acidity, temperature, surface tension) *4

--[X][Plan] create a defensive spell -> conjure a (damage) sponge -> conjure a big sponge -> climb a tree and jump down, conjure the sponge between you and the ground to absorb impact. -> Once timing is good, conjure sponges at other directions. *4

[X][Plan] Hang out with someone!
- [X][Plan] Totomaru challenges you to a game of hide and seek.
- [X][Plan] Master Jose goes fishing, and you decide to tag along.
- [X][Plan] Hey… down there by the river… it's that blue-haired girl from the guild! You should go say hi!
[X][Plan] The guild is clean. But it's NOT CLEAN ENOUGH!


Basics of combat first: Mobility, offense and defense. Then some social to top it off.
 
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[X][Mark] "...On the back of my hand."
[X][Color] "...black!"
[X][Stay] Rent the extra room at Willow's.
[X] Plan Taking Out The Trash


Training our magic and questing are kinda important.
 
Added in something along those lines, and replaced one of the acidity/basicity threshold options. Probably not what you necessarily intended, but it's much more basic (and therefore probably a much lower DC), it synergizes with the other conjuring cleaning implements strengthening options, and it could be used to move said objects in a similar manner without her riding it depending on Agnes' mental discipline/multitasking ability. As your plan stands right now, I wouldn't be comfortable having Agnes attempt it without more than the single option I'm devoting to my more generalized training plan for "flight" as the DC would probably be much higher considering Agnes' current level of magical proficiency, sorry about that. :oops:
It is better than nothing, I guess... but you do remember that each step in such a plan gets its own DC it has to pass, right? They are lower with more basic steps, which is why I put an 11-step plan for flight; sure, more points of getting stuck, but also likely lower DCs for each of them.

But yeah, let's see how it goes and maybe proper flight can be on the roster next time.
 
It is better than nothing, I guess... but you do remember that each step in such a plan gets its own DC it has to pass, right? They are lower with more basic steps, which is why I put an 11-step plan for flight; sure, more points of getting stuck, but also likely lower DCs for each of them.

But yeah, let's see how it goes and maybe proper flight can be on the roster next time.
Yeah, I see it as more of a stepping stone to your end-game, as even if the multiple steps lower the DC the base DC would still be higher due to some of the alterations in the steps (specifically the added thrust outside of the base telekinesis, which implies aerokinesis of some sort) and even if all the DCs are like 20 I wouldn't want to tempt fate too much. :p

Having a solid base is key to creating Agnes' path to proper WitchcraftFlight, and the less steps we need to take in the end the more likely it'll succeed.
 
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[X] Plan Taking Out The Trash
Tough choice but actually doing quests puts this in the lead.
[X][Stay] Stay at the guildhall.
Pick the cheep housing at first, upgrade later.
 
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