GAME ON [The Gamer/Negima]

VOTING IS CLOSED!

No changes, winners are:
[X] Hint: The inventory, like many systems in the Game, has a lot of interesting properties. You should experiment, and try to discover them. (Don't forget to check the menus for extra features.) Try dragging a piece of clothing or other equipment onto your diagram in the inventory screen, or stashing away a hot meal for later.
[X] Hint: Items can have surprising uses, Analyze everything you see and collect useful stuff. You never know when you might need something, and nobody else can see your inventory.

But. I'm going to have to re-word this because by God those hints are a mess.

I actually should have this out in a couple of hours.
 
4. Tutorial 4
4. Tutorial 4

Tutorial: Making an Inventory
Stats and skills only make half a character. The rest is all equipment. The Inventory Window allows you to both store items and equip yourself. Give it a try!
Objective: Open the Inventory Window. Equip [Fake Glasses].
Reward: 3XP
Hint: Items can have surprising uses. Analyze everything you see and collect useful stuff. remember, you never know when you might need something... and nobody else can see your inventory.
Hint: Don't forget to check the menus for extra features! The inventory, for example, has a lot of interesting properties. Try dragging a piece of clothing or other equipment onto your diagram in the inventory screen, or stashing away a hot meal for later. Experiment!


Chisame wasn't sure if the panels being invisible was good or bad. On the one hand, nobody would be able to see her doing these ESP-esque freaky things. On the other, she had no way to know if everything was just in her own head or not. Mass hallucinations were always more comforting than things only one person saw.

Regarding the quest… The existence of items mandated the existence of an inventory. In fact, Character Window, Skill Window and Inventory; those were the three basic things. Chisame could imagine a few more windows and functions, but none of them were certain to exist. Maybe the tutorial was coming to a close. She'd have to go back to her other windows and check some stuff too. Later tho.

"So then: Inventory."

Another panel appeared. Unlike the other panels, it was divided into two. On the right, an empty grid not unlike the Skill Window's, surely for item storage. On the left was, instead, a diagram of Chisame. Or rather, a diagram of a female body with Chisame's hair. Grid squares, slots, were overlaid on it. One for the head, one for the chest, legs, arms, hands, feet, etc… The equipment slots.

E [Snorlax Pajama Top]
E [Snorlax Pajama Bottom]
0/40


'Wait.' She had something equipped. Two piece of clothing. Looking down, Chisame saw that she was actually wearing her pajamas, shorts and short-sleeved shirt. She hadn't even noticed with… everything. Her hair was not tied as usual either. Strange. Had she passed the night in the infirmary? More questions.

So forty slots and equipped items didn't count. Good. Now all she had to do was equip her glasses. 'Let's see. Do I?' She put the glasses against the panel and it rippled, taking them from her hand.

E [Snorlax Pajama Top]
E [Snorlax Pajama Bottom]
[Fake Glasses]
1/40


Chisame cringed a bit. Her glasses weren't technically fake. Those frames had actually been expensive! But the test had worked. Her glasses had disappeared. It was the most obvious application of the game powers she had seen until now, something actually tangible. How would it look from the outside? Something just vanishing into thin air… 'At least it's useful. Looks like I can store things here. Clothing at least… I wonder. If I equip an item here and if I put it on outside, does it count too?'

She clicked the glasses icon with her fingertip and dragged them to the slot over her head. When she let go, they materialized in front of her nose, startling her. She took them off, blinking rapidly at the transition. And noticed the icon disappeared from the slot. "So it does… Makes sense… I mean, for a given amount of weirdness!" She shook her head and put on her glasses again. Immediately she felt better. A panel had appeared in the meanwhile.

Quest Complete!
+ 3 XP

She dismissed it and returned to the inventory.

E [Snorlax Pajama Top]
E [Snorlax Pajama Bottom]
E [Fake Glasses]
0/40


"Actually," She wondered. 'What about my pajamas? I know what my glasses are but...' There was an easy way to check it. And it had been on that hint too. "Fine. Analyze." She said looking down at her shirt and shorts. "Analyze."

[Snorlax Pajama Top - Normal]
Summer pajamas top for warm nights. Adorable.
Features a sleeping Snorlax.


[Snorlax Pajama Bottom - Normal]
Summer pajamas bottom for warm nights. Adorable.
Black coloured.


It didn't tell her much. Then again, what could there be to a pair of pajama?

[Glass of Water - Normal]
A simple glass with water.
Heals 1 HP.


"Heals one HP? I mean… No, makes sense that food gives life but one point, really? Glass of water or not, isn't that too little?" Her mutterings were disturbed by the sound of a new pop up appearing in front of her.

Mastery of the skill [Analyze] has increased.

Chisame startled. Had the skill leveled up so fast? She had used it, what… four or fives times only! 'Not that I'm complaining or anything… Alright Chisame, time to wipe that smile off your face. Don't let this… thing… get a hold of you via Pavlovian conditioning.' Games were evil and used deep understanding of the human psyche to addict people after all. Chisame schooled her expression back into a familiar and safe scowl of displeasure.

Then she waited for the ping to…

Ping!

Quest Alert!

Tutorial: Journal, girl's best friend
So many quests, so many things to do… It can be hard to keep track of everything, so that's why the Journal exists! It's a quest log, and it saves the quests you have in progress as well as records the quests you completed!
Objective: Open the Journal.
Reward: 3XP


A new quest, we need… Uh-oh.

Tutorial: Mapping your own way
Getting lost is really easy. But with the Map, you can find where you are pretty easily!
Objective: Open the Map.
Reward: 3XP


It looks like there are two quests coming next! There's no time for four whole hints! Oh dear. It doesn't matter! Choose one hint for each quest instead!

Quest J
[x] Hint J: The harder the quest, the better the rewards… Remember, those who dare, win!
[x] Hint J: Not all quests are free to try. Some have time limits. Others have Failure Penalties...
[x] Hint J: Write-in!


Quest M
[x] Hint M: The Map only displays places you have been to. Actual maps can help you correct this, but they're never 100% accurate until you've visited the place yourself.
[x] Hint M: You can make annotations in the Map! Isn't it the most awesome thing ever?
[x] Hint M: Write-in!
 
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Okay. Discuss and debate time.
For the journal, both of those seem like they'd be worth knowing - but both seem like things she can figure out on her own just fine before they are really pertinent. What sorts of things about quests or the quest journal do we want her to know?

Both of the map hints seem worthwhile, and can probably be fused. Can we think of anything else worthwhile to include there?
On the flip side, it looks like tossing too much into a hint may have her ignoring (or even potentially forgetting) some of it.
- Is there a hint archive feature on the Journal?
 
[x] Hint J: Not all quests are free to try. Some have time limits, others have Failure Penalties. But Risks always carry rewards.

[x] Hint M: You can make annotations in the Map! Isn't it the most awesome thing ever?
 
[x] Hint J: Not all quests are free to try. Some have time limits. Others have Failure Penalties...
[x] Hint M: The Map only displays places you have been to. Actual maps can help you correct this, but they're never 100% accurate until you've visited the place yourself.
 
Oh - I have a few things to ask. Is it possible to open up a minimap in one corner of the vision? It's an option in some games, and that can be useful.
Also, are there any skills related to map use?
 
combine the two things of the map and give her the knowledge of the options menu via " if you don't want to automatically accept quests, change the setting in your options menu!"
 
[x] Hint J: Quests of high difficulty represent significant achievements and prizes. But achievement is often balanced with consequence. Choose your battles carefully... but be willing to risk a bit for your goals. Those who choose their battles well can craft their destinies. And those who Dare, Win!
[x] Hint M: Exploration is fun and essential to a gamer's growth. A completed map is a map which yields its secrets and rewards the gamer fabulously, a well as provides unique travel options. Your map may only be completed in your own presence. Go out and explore!
 
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[x] Hint J: Not all quests are free to try. Some have time limits. Others have Failure Penalties...
[x] Hint M: You can make annotations in the Map! Isn't it the most awesome thing ever?
 
[X] Hint: Information is the difference between victory and defeat; while the journal keeps track of everything that is relevant in a quest. This includes everything you have previously read from the game so make sure to review everything you can every once in a while so you don't forget things!
 
Quest J
[ ] Hint J: Check your Journal regularly to keep track of your quest details and other records, some quests have time limits or other conditions for failure, as well as penalties for failing. Don't accept quests you can't complete and don't fail quests with penalties!

[x] Hint J: Check your Journal regularly to keep track of your quest details. Some quests have time limits or other conditions for failure, as well as penalties for failing (often the quests with the best rewards). Don't be too afraid to take any risks, but try not to accept quests with penalties that you are likely to fail. You can turn off quest autoaccept in the options menu.

Quest M
[x] Hint M: You can make annotations in the Map! Use annotations to mark points of interest on the map, or to label map extensions from real maps that might not be accurate until you go there yourself!

The important thing with Quest J is to avoid getting failure penalties. Rewards tend to be obvious, but one common risk is simply taking more quests than you can finish, then racking up the penalties. Checking the Journal regularly also prevents her being surprised by evolving quests.

With Quest M, I don't actually remember what you can do with the map function, but annotations is not obvious, while the map data being filled out by going to places is. I don't suppose it can track creatures or people?
 
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[x] Hint J: Check your Journal regularly to keep track of your quest details. Some quests have time limits or other conditions for failure, as well as penalties for failing. While you should avoid quests you're unable to complete, be sure to keep the potential gains in mind when deciding which quests to accept. You can turn off quest autoaccept in the options menu.

[x] Hint M: You can make annotations in the Map! Use annotations to mark points of interest on the map, or to label map extensions from real maps that might not be accurate until you go there yourself!

As @veekie's, but telling her how to set things up so that she *can* skip out on accepting quests. Also mentions the options menu, which might help.

Edit: brought into line with the vote from @Great Greedy Guts, as it was a solid improvement.
 
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Quest J
[x] Hint J: Check your Journal regularly to keep track of your quest details, some quests have time limits or other conditions for failure, as well as penalties for failing. You can turn off quest autoaccept in the options menu. Don't accept quests you can't complete and don't fail quests with penalties!

Quest M
[x] Hint M: You can make annotations in the Map! Use annotations to mark points of interest on the map, or to label map extensions from real maps that might not be accurate until you go there yourself!
 
We tell her to be TOO careful and next thing you know it will make her far too cautious to do anything INTERESTING.


Telling her pick her battles and that harder battles can have both consequence and awards is better overall.

As for the map, typical video game logic, completed maps almost always have a special prize (for her likely a skill). And map related travel options are a recurring theme in most games with a map.
 
We tell her to be TOO careful and next thing you know it will make her far too cautious to do anything INTERESTING.


Telling her pick her battles and that harder battles can have both consequence and awards is better overall.

As for the map, typical video game logic, completed maps almost always have a special prize (for her likely a skill). And map related travel options are a recurring theme in most games with a map.
Edited a bit to offer a more balanced view on quests. On maps - if there *is* a function like that, then we totally want to tell her about it, but if there isn't, we *really* don't want to tell her untrue things.
 
[x] Hint J: Not all quests are free to try. Some have time limits. Others have Failure Penalties...
[x] Hint M: The Map only displays places you have been to. Actual maps can help you correct this, but they're never 100% accurate until you've visited the place yourself.
 
[x] Hint J: Check your Journal regularly to keep track of your quest details. Some quests have time limits or other conditions for failure, as well as penalties for failing. While you should avoid quests you're unable to complete, be sure to keep the potential gains in mind when deciding which quests to accept. You can turn off quest autoaccept in the options menu.

[x] Hint M: You can make annotations in the Map! Use annotations to mark points of interest on the map, or to label map extensions from real maps that might not be accurate until you go there yourself!

I cleaned up Hint J a bit to try and make it a bit simpler, and to focus on "don't take quests you CAN'T complete" while still encouraging her to take on quests.
 
[x] Hint J: Check your Journal regularly to keep track of your quest details. Some quests have time limits or other conditions for failure, as well as penalties for failing. While you should avoid quests you're unable to complete, be sure to keep the potential gains in mind when deciding which quests to accept. You can turn off quest autoaccept in the options menu.

[x] Hint M: You can make annotations in the Map! Use annotations to mark points of interest on the map, or to label map extensions from real maps that might not be accurate until you go there yourself!
 
[x] Hint J: Check your Journal regularly to keep track of your quest details. Some quests have time limits or other conditions for failure, as well as penalties for failing. While you should avoid quests you're unable to complete, be sure to keep the potential gains in mind when deciding which quests to accept. You can turn off quest autoaccept in the options menu.

[x] Hint M: You can make annotations in the Map! Use annotations to mark points of interest on the map, or to label map extensions from real maps that might not be accurate until you go there yourself!
 
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[x] Hint J: Check your Journal regularly to keep track of your quest details. Some quests have time limits or other conditions for failure, as well as penalties for failing. While you should avoid quests you're unable to complete, be sure to keep the potential gains in mind when deciding which quests to accept. You can turn off quest autoaccept in the options menu.

[x] Hint M: You can make annotations in the Map! Use annotations to mark points of interest on the map, or to label map extensions from real maps that might not be accurate until you go there yourself!
 
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