From Stone to the Stars

[X] [Lake] Integrate Arrow Lake into the People; have them address the lack of Materials. (+ Materials, + Craftworks)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.

@Redium With the option to integrate Arrow Lake, does that mean that we take their settlement?
I think the integrate option just razes it to the ground after looting and capture of the people.
 
[X] [Lake] Maintain the settlement, but disperse all of Arrow Lake's population among the wider People. (+ Luxuries, + Crafts)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.
 
[X] [Lake] Integrate Arrow Lake into the People; have them address the lack of Materials. (+ Materials, + Craftworks)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.
 
[X] [North] Found their own settlement at River-Bend, west of the Fingers. (++ Staples, + Luxuries, - Crafts, - Materials)

[X] [Lake] Integrate Arrow Lake into the People; have them address the lack of Materials. (+ Materials, + Craftworks)
[X] [War] No.

Why this sudden reversal of viewpoints from me, the adherent of Tall? Because we have a mysticism hero now. The benefits of having such a hero to oversee the building of the horn rider's new temple and the subsequent RA overcap (which is inevitable if we want the horned riders to ever have a temple) seem worth the increased action expense to me, especially since our next planned settlement (the one where we displace the mountain clans) is too far south for caribou so we can't give the horn riders their temple there. Thus, if we don't settle either river-bend, wide river, or the summer camp, them getting a temple will be very far in the future. Of those options, river-bend is the best combination of strategically and agriculturally viable IMO.

Unless, of course, we could just do what we did with the cave itself and make them a freestanding temple. If that's the case I'll flip back to my original no settlment stance, with cave of stars as a secondary.
 
Why this sudden reversal of viewpoints from me, the adherent of Tall? Because we have a mysticism hero now. The benefits of having such a hero to oversee the building of the horn rider's new temple and the subsequent RA overcap (which is inevitable if we want the horned riders to ever have a temple) seem worth the increased action expense to me, especially since our next planned settlement (the one where we displace the mountain clans) is too far south for caribou so we can't give the horn riders their temple there. Thus, if we don't settle either river-bend, wide river, or the summer camp, them getting a temple will be very far in the future. Of those options, river-bend is the best combination of strategically and agriculturally viable IMO.

Unless, of course, we could just do what we did with the cave itself and make them a freestanding temple. If that's the case I'll flip back to my original no settlment stance, with cave of stars as a secondary.

Here's the thing, I don't think we need to give them a Temple right away, as even if we could right now we cannot afford any of the costs needed to incur a Temple. While absorbing the Northlands and the Arrow Lake tribesmen will likely help with the deficits we are going to incur, considering how much it cost us in terms of resources the previous turn just to build the one Temple at the Fingers, where we still maintained our materials deficit despite the kilns, lowered our surplus in craftsman and staples, and dropped ourselves into a luxury deficit, I don't think in the near term we can afford to build a new Temple.

Following on that point, just because a group does not have a Temple does not mean they will not be able to function. Our Holy Orders predated Temples and survived just fine without them, something the Horned Riders likely were able to do up north where at most they might've had holy sites or shrines. Unless @Redium has any further insights to add, I think all we might need to do, and something that hopefully will be done, is construct a shrine for the Horned Riders. Temples are hugely expensive structures. While it may not help the Horned Riders in not having a Temple to call their own, I don't think it would be too much of an impediment to have them wait, especially as our current precarious economic situation has yet to be solved.
Adhoc vote count started by Japanime on Aug 28, 2018 at 7:32 PM, finished with 27 posts and 15 votes.
 
Man... it's a good thing we have a mysticism hero. If not for that we might be having issues with the Ember Eyes re: use of kilns right now.
 
[X] [Lake] Integrate Arrow Lake into the People; have them address the lack of Materials. (+ Materials, + Craftworks)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Maintain their current summer camp as a year-round settlement. (+ Staples, ++ Luxuries, - Materials)
[X] [War] No.
 
By the way guys, I'm currently writing a negaverse omake, and since I'm new on sufficient velocity, i would like to ask if some of you guys wouldn't mind being added to a conversation so that you could rp your nega-self reacting to it, since i don't really know you guys well enough to write a good nega-you. I would appreciate it.
 
Here's the thing, I don't think we need to give them a Temple right away, as even if we could right now we cannot afford any of the costs needed to incur a Temple. While absorbing the Northlands and the Arrow Lake tribesmen will likely help with the deficits we are going to incur, considering how much it cost us in terms of resources the previous turn just to build the one Temple at the Fingers, where we still maintained our materials deficit despite the kilns, lowered our surplus in craftsman and staples, and dropped ourselves into a luxury deficit, I don't think in the near term we can afford to build a new Temple.

Following on that point, just because a group does not have a Temple does not mean they will not be able to function. Our Holy Orders predated Temples and survived just fine without them, something the Horned Riders likely were able to do up north where at most they might've had holy sites or shrines. Unless @Redium has any further insights to add, I think all we might need to do, and something that hopefully will be done, is construct a shrine for the Horned Riders. Temples are hugely expensive structures. While it may not help the Horned Riders in not having a Temple to call their own, I don't think it would be too much of an impediment to have them wait, especially as our current precarious economic situation has yet to be solved.
Fair. In that case' I'll go back to dying on my personal hill.

[X] [North] Disperse among all of the People's settlements. (+ Martial, + Staples)
[X] [Lake] Integrate Arrow Lake into the People; have them address the lack of Materials. (+ Materials, + Craftworks)
[X] [War] No.


I do wonder what will get tagged as mysticism actions though, other than temples. Maybe Help Holy Orders? Or perhaps Jeree will complete our Gods And Deities research, and we shall have fun new actions to panic about.
 
@racnor How far are we from Niagra falls anyway?

[X] [North] Disperse among all of the People's settlements. (+ Martial, + Staples)
[X] [Lake] Integrate Arrow Lake into the People; have them address the lack of Materials. (+ Materials, + Craftworks)
[X] [War] No.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.
 
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Wait, so our RA being at 4 is correct? What happened to the 1.25 multiplier? Did it get erased by the system changes?

Anyways, this does mean I am more okay with river-bend and the summer camp as options, because if we don't need to be as scared of temples for RA purposes, then building a temple for the horn riders ASAP makes quite a bit of sense.

You are correct! You have 5 Religious Authority and are over your RA cap!

Since you're already redlining, would it be so bad to red line a little harder?

So Jeree is not a traditional martial hero then, it's just that since the Horned Riders are a martial Holy Order, and he is a Mysticism Hero of their magic that means he is martially powerful because of that but that martial is not his specialty correct?

Also, are the Horned Riders at threat of going extinct or is their something we can do to keep them alive within us?

I'm assuming we will get the Horned Riders as a Holy Order right, no matter which option is chosen?

Edit: If that is the case, do we need to build a separate Temple for them later, assuming they settle at the Cave of the Stars Temple, which has it's own Shaman?

Jeree is a straight Martial/Mysticism hero; he's both.

The Horned Riders will not go extinct without a temple, but there will likely be problems if they don't get one. They are the odd Holy Order out; you didn't birth them, they're adopted from the North. What does that say if they are the Holy Order that doesn't get a temple? Wouldn't that be a bit alienating for the descendants of the Northlanders that their unique tradition is ignored?

You will get the Horned Riders as a Holy Order.

You could transplate the Horned Riders over the Star Shaman, but that would displace the unique burgeoning tradition that the Star Shaman are building. Do you want to destroy the future of what the Star Shamans might create to grantee the Horned Riders are accepted as equals?

As with similar narrative strain events, are we going to be presented with options to address it or will we have other general actions we can take to ease it?

You will have narrative events to drop RA. You don't really have enough sophistication to reliably drop RA due to turn actions.

So are the Stars important to the Ember Eyes as well? I didn't know that, I thought that was mostly the Star Shamans purview.

Stars are important across the board. Seasons were always extremely important to ancient people and the way they tracked those was by looking at the heavens. You got unique celestial phenomena not only in the stars, but also the sun, the moon, the white hoop, and the aurora. There's plenty reason the People are invested in the sky.

Does that mean we will get to define the meaning of it like we did similarly with the door to the cave of the Stars?

Probably not. I have a lot in mind for that. It's a derivation of decisions you've already made plus some unique ideas I've added.

So quick question. Considering how the normal option for founding a settlement is locked out. Are there any penalties for founding two new settlements at the same time? Assuming we don't take the Northlands into Arrow Lake.

Also if we integrate the Arrow Lake captives, are they debtors meaning we can use them as free labor, or do they start as full tribesmen?

In this particular case, there would be no penalty to founding additional settlements.

They would be full tribesmen, but they would be Debtors as well. The People don't really have the concept of citizenship yet. If you live with the People year round, you're one of them.

Which infrastructure specifically are you referring to?

Edit: For example say we don't settle the Northlands at the Cave of the Stars, will a Temple have to be constructed for them as they aren't locked in yet while things like walls, shrines, and sugar shacks be constructed?

Infrastructure is generally: walls, temples, charcoal kilns, and hills. Sugar shacks have been downgraded to resource buildings; they're analogues to a farm or fishing fleet.

@Redium
Would there be any interesting events that could occur from settling the Jeree and his people at the cave of stars, especially seeing as Jeree is a mystic hero?

Yes, but not necessarily a good one. If you settle the Northlanders around the Cave of Stars and then fail to build them a temple for the Horned Riders, they might completely displace the Star Shaman.

@Redium, the ember eyes are doing fire breathing aient they?
Or at least some variety of it

They do not breathe fire; they hurl fireballs.

@Redium With the option to integrate Arrow Lake, does that mean that we take their settlement?

No. The Maintain options keep Arrow Lake's settlement, the Integrate ones destroy it. The vote is about what happens with the population. If they're integrated, they're moved and mixed into the People. If the settlement is maintained, they stay where they are but with an infusion of shaman, warriors, and Pareem from the People.

Busy today but two big things:
-If we maintain the Arrow Lake settlement we'll redline RA, because in a generation they're going to demand their own temple.
-If we assign the Northlands to anything except the Cave of Stars or Absorption, we'll redline RA because they're going to demand their own temple too

You're already redlining RA. I was mistaken that you were not before.

So, in the effects section it mentions adventurers. What kind of adventurers are we talking about here?

Are we talking about the CK2 style adventurers like what I am assuming this is? A landless character who is going to form a group to raid, plunder, and conquer?

Or are we talking about the more fanciful type?

Both. There's going to be low-level, murderhobo type adventurers who won't pop up too much, but there's also going to be well connected, rich second sons launching campaigns to bring glory to themselves and conquer land. The later is going to be fairly rare, however; at least until you get to a certain tech level.

Another question. Is this trait still in effect? How does it work now that we are an aristocracy where decisions seem to be made not by the Big Man or Headman in this case, but instead by the Pareem?

'Court' is generally held by Pareem. They act as arbiter in order to settle any disputes that arise between people. The Pareem will either arbitrate themselves if both the plaintiff and defendant are their clients, or advocated on their behalf if the plaintiff or defendant is another Pareem's client. If two Pareem can't decide on a settlement (or a client wants to appeal their Pareem's decision) it's resolved with a local council of Pareem. Three, Six, or Eighteen people are usually selected for this council.

Debtors are collectively overseen by a council.

Consequence punishment is basically the realization that you punish people for the effect their actions had, not what they necessarily did.

@racnor How far are we from Niagra falls anyway?

Niagara falls would be ~700 kilometers from the Fingers and ~450 kilometers from Hill Guard.

While we may have beaten Arrow Lake right now, there is nothing preventing them from holding a grudge against us and attacking us in the future, especially with the potential of the Black Scars as co-aggressors. The Arrow Lake settlement is on the far end of our territories, and by taking it we will leave ourselves thinly stretched at a time when we are currently trying to consolidate.

I wanted to get back to this point because Jeree would weigh in on it.

Currently, Arrow Lake is a leisurely two day travel from the Fingers, potentially one if you were moving fast and willing to push it. It doesn't extend your defensive envelope that much if you were to capture it. Jeree also feels a lot more comfortable defending Arrow Lake than he would the Fingers. It wouldn't have as much room to maneuver and it's too far south for the Horned Riders to be really effective, but it also cuts off a lot of opportunities to maneuver. It's much, much easier to force confrontation around the lake than the Fingers and a forced, high intensity confrontation greatly favours the People over Arrow Lake.

Since South Reach was easily supporting Arrow Lake, they would just as easily be able to assault the Fingers from their current holdings. Arrow Lake can be an important staging base, but it's not at all necessary for them to prosecute war.

Taking Arrow Lake would also provide a large amount of additional support to the Fingers. They would have one flank locked down and have a reliable, close ally to depend on. Having allies that are one day away versus one month would make the Fingers hugely more secure.

Luule would also like to weigh in: leaving Arrow Lake more-or-less intact, but supplanting their leadership, warriors, and shaman, would allow the People access to a lot more resources. Arrow Lake is rich in clay, granite, lapis luzili, limestone, (minerals in general,) wood, fish, farms (with some crops you haven't domesticated large scale) and many other necessities. Maintaining Arrow Lake in full (only replacing warriors, shaman, Pareem) would give you ~3 times the Luxuries of the Luxury Integration option and ~2 times the Materials of the Materials integration option. The more you integrate them, the less resources you would get since it's inefficient to move people around and throw away old infrastructure.

The downside to this, of course is twofold: first, it requires additional infrastructure. A temple, hill, charcoal kiln, trails and Fire Relay would have to be built to accommodate the settlement and that's a lot to ask; 9 actions to do it all. Second, there's the risk of Arrow Lake trying to rise up within the next few turns. It isn't an insurmountable risk; Luule notes that the People were fantastic at converting the Northlands and Pearl Divers. Your religion is top notch, you have the Law, and you have experience from deflecting the Peace Builders' attempts to convert your culture.

Jeree notes that you've utterly savaged Arrow Lake. Roughly 3/4 men between the ages of 15 and 59 are dead, nearly 1/8 women are dead; virtually everyone who took the field against you perished. You would also be inserting your own warriors directly into the settlement and allowing them to have control. A rebellion would be difficult to pull off.

Neither Luule or Jeree are the exact right person to instantly flip Arrow Lake (that would be a Diplo hero), but they have everything else; Martial, Admin, and Mysticism.
 
You are correct! You have 5 Religious Authority and are over your RA cap!

Since you're already redlining, would it be so bad to red line a little harder?
Mmm...so something will burn.
You could transplate the Horned Riders over the Star Shaman, but that would displace the unique burgeoning tradition that the Star Shaman are building. Do you want to destroy the future of what the Star Shamans might create to grantee the Horned Riders are accepted as equals?

Could also merge maybe? The Frost Scarred and Ember Eyes shared one after sll.

Jeree was Star Shaman who became Horned Rider after failing the cave test.
 
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[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Upgrade the Cave of Stars into a full fledged settlement. (+ Staples, + Luxuries)
[X] [War] No.

I am convinced to change my vote. I think Arrow Lake is important for us to hold. At the very least, we need to deny the location to the enemy.
 
"We had formed up around Arrow Lake, just outside the walls. The defenders were lining up across from us for one last, glorious charge; they were finished. Many of them were starved enough I'm sure they'd had more than a few idle thoughts about eating each other. Just before the battle, the eldest of the Ember-Eyes asked permission to unleash their magic. It was... have you seen how they tend fire? How they can conjure it up by dripping water on tinder? They... they managed to take the fire into them, somehow. Within a moment, the eldest war-shaman conjured flame from nowhere and hurled it in a steak of fire. It flew straight and true, further than a hunting bow, but less than a war bow."

Jeree was silent. He shuddered, "The orbs of flame burst against the shields and bodies of Arrow Lake's remaining defenders. Sparks rained everywhere. Some of the projectiles lodged themselves within their shields or armour. They went down screaming, trying futilely to somehow put it out. The grass at their feat caught alight... they threw down their weapons after that. We managed to storm the open gate and take nearly everyone captive."
Oh wait, I think I know how they did this.
They made a Roman Candle, a tube of hollow wood packed with an incendiary charge of kiln-prepared ball of wood tar/animal fat, charcoal, and lime powder.
Then just set off the reaction by adding some water and it'd launch out of the tube linearly. Not that damaging, but terrifying morale wise.


Also heh, Steak.
I am convinced to change my vote. I think Arrow Lake is important for us to hold. At the very least, we need to deny the location to the enemy.

Uh dude. Redline RA will get worse. And they can't resettle the spot because its too close to the Fingers regardless. Building a settlement takes FAR too long
 
With us redlining again, I have one more question before I flip back to putting the settlement at river bend; Is it possible for us to build a free-standing temple for them without a natural wonder attached?

If not, then even if we don't build them a temple at river-bend NOW, then we still have the OPTION. If we don't put it there, it goes waaayyy down the queue.
Mmm...so something will burn.
We have an admin hero and a mystic hero. The only way it could have been better timed was if we had a diplo hero too.
 
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [War] Yes.

This is the only one I can speak to until I see the map, but supplanting the Star Shaman... eh. Dun like it.
 
Oh wait, I think I know how they did this.
They made a Roman Candle, a tube of hollow wood packed with an incendiary charge of kiln-prepared ball of wood tar/animal fat, charcoal, and lime powder.
Then just set off the reaction by adding some water and it'd launch out of the tube linearly. Not that damaging, but terrifying morale wise.


Also heh, Steak.


Uh dude. Redline RA will get worse. And they can't resettle the spot because its too close to the Fingers regardless. Building a settlement takes FAR too long
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Found their own settlement at River-Bend, west of the Fingers. (++ Staples, + Luxuries, - Crafts, - Materials)
[X] [War] No.

Is this better?
 
Alright, changed my mind based on the last post. We can't get rid of the Star Shaman, they'll be very important in our future.

[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)

[X] [North] Merge into Arrow Lake's settlement. (+ Staples, + Martial, + Luxuries)
 
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Could also merge maybe? The Frost Scarred and Ember Eyes shared one after sll.

Jeree was Star Shaman who became Horned Rider after failing the cave test.
This seems like a great way to keep a lot of people really offended for a very long time. I can't imagine the star shamans enjoying sharing, and the horn riders would still be pissed that they are the only ones without their own custom temple.

Much better to just leave the horned riders without a temple for a while if we go this route.
[X] [Lake] Maintain the settlement, but mix in a noticeable number of the People, primarily shaman and warriors. (++++ Luxuries, ++ Crafts, + Materials, - Martial, - Magic)
[X] [North] Found their own settlement at River-Bend, west of the Fingers. (++ Staples, + Luxuries, - Crafts, - Materials)
[X] [War] No.

Is this better?

It's arrow lake that will cause our RA to be a problem, since 1) it needs a temple 2)we won't be able to house the horn riders in that temple (or a temple in the proposed flood plain settlement) because they are too far south for current caribou.
 
You made it even worse. Now we have a 2 temple, 2 hill, 2 kiln deficit when we are already overmaxed on RA
*shrug*

A lot of ancient kings served functions as priests. The Pharaoh was a priest of Amun Ra, and the Sumerians fulfilled priestly duties to appease their vicious and chaotic gods (and were murdered when the rivers flooded anyway). Is that necessarily a bad thing?
 
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