.
You can coopt the action yourself if you want. the World Tree would take a Cosmic action to make, just describe the appearance and what functions you want.
And depending on how things go the World Tree could be butterflied away. After all the previous world Tree was supposed to be born of Fate and Earth. Now it is the Seas and the Earth Mother.
Universal, if only because it is dictating the activities and agreements of the Three.
Because as one of the THree Who Are One's Purpose is ensuring events happen sequentially their first reaction at any attempts at time travel is to destroy it utterly.
The Three will react to anything that would:
1. Breach the Borders between the Universe and the Nothingness beyond.
2. Time travel that involves going to the past in any way and interfering with the flow of time
3. Attempt to interfere in their duties in any way.
Grand actually.
If a vote recieves 5 votes or less it will be boosted to the next rank.
Next turn it will be 3 votes or less.
Then the one after that 1 votes only.
It is a pangea sized landmass that is floating over the Void, supported by a thin pillar of Adamant Stone.
It is riddled with holes, tunnels, and chambers of all sizes inhabited by Elementals of all Sorts.
Its surface is currently beneath the all encompassing embrace of the Seas, with many underground rivers and seas being fed from it.
You can simply move them somewhere else if you want. Gobbus right now is unwilling to poke at any of the Primordials which is why Goblinda and the Gnomes are safe while inside the Earth.
Greater act for the ability to generate a lot of different mundane species.
Cosmic
Neat!
Can I reinforce the creation of the World Tree? Like, can my action be "Make the World Tree more powerful, and maybe give it an army of protectors"?
You can coopt the action yourself if you want. the World Tree would take a Cosmic action to make, just describe the appearance and what functions you want.
And depending on how things go the World Tree could be butterflied away. After all the previous world Tree was supposed to be born of Fate and Earth. Now it is the Seas and the Earth Mother.
[] The Spark of Time Bending
The Artist saw worry and inspiration in existence of Void Dragons. They were existance of non-existance in a way, but he didn't want to just look how his family fight and die. The Maker wasn't violent, he didn't fight by himself too often and never liked it in the slightest. He already created and gave away all Smaller Sparks of Space Shaping to other siblings: Three Royal, Seven Greater, Nine Lesser. These weren't the best tools for such a problem as Void incarnate unfortunetly. However, something needed to be done and the Artisan did, what he did always - started to create new thing. It would be start of his second Masterpiece.
The Artist noticed an interesting feature of Void Dragons. Despite their destructive power and ability to corrode reality, they were still subject to time and causality. They spent time while eating something, they could not eat things in the past or retroactively and over time they would starve to death. They were still subject to the arrow of time and this was an answer. The Artisan started to forge in his inspiration - the Spark of Time Bending was created. Same in it's base as the Space Shaper, but focused on other domain - time in all its physical and metaphysical manifestations. It could manipulate clocks of objects, owned age, seen and bend causality. But as the Space Shaper these abilities were possibilities at first and needed to be revealed in action, to be learned by host. At its core the Spark of Time Bending gave only the ability to feel the cause and effect, as well as to measure time like the most accurate clock.
The Artist started to use this tool first, before it would be given away. He could heal and restore his family and their creations, if there was material or destruction was not too old. But even then some imperfect workarounds could be found. Void Dragons could be stopped and studies inside bubbles of frozen or looped time. Or they could be destroyed by multiply accelerated arrow of time until they die of starvation. Or killed by reversing time until they come back into purest form - nothing. So their nature as the embodiments of destruction and the end could be turned against them in many ways. Because they weren't True Void - they were just smaller manifestations.
However, after one accident the Artisan had to give away his new toy to his mother earlier, than planned. The Artist was so carried away by his new creation that one day he decided to go into the past to correct all the cruelty of the present before it happened. Pyralis stopped his paw right before this grave mistake, because it would be rude intervention in the domain of Fate and Tapestry of reality. So they took the Master Spark, asked the Maker to forge Lesser from it and she carefully used it to stop the Void War once and for all. One of Smaller Sparks, Royal One which contained aspects of time travel, post- and precognition was forbidden to use, before Pyralis negotiate with the Fate on the matter.
The end result of an agreement with Fate was: "Any time traveler falls under the full power of the Fate. It can decide what to do with this creature. The paradoxes caused by them will be resolved in one of the following ways: casualization closure - time loop, destruction of the time traveler, temporary or permanent stratification of the timeline, change of travel destination or complete ban for it. Any knowledge gained through True Precognition can be limited by the Fate to prevent the premature destruction of reality. For these agreements to come into force, the Fate was given the ability to see the world through the Spark of Time Bending on the level of the Artisan. This gave them a thread to control who the Shard sent to and who it should avoid."Want to have some framework for time-travel situations for this setting, which would be reasonable and historically based. Maybe I could use Sparks as base for all magic in the world. Like, magical power is just an ability to use small grains of the Spark's abilities, which painted itself into reality. Because such an artificial reality-warping has some traces, which became part of reality and magic at some point. There is from where all spell came from. Hypothetically.
Universal, if only because it is dictating the activities and agreements of the Three.
Because as one of the THree Who Are One's Purpose is ensuring events happen sequentially their first reaction at any attempts at time travel is to destroy it utterly.
The Three will react to anything that would:
1. Breach the Borders between the Universe and the Nothingness beyond.
2. Time travel that involves going to the past in any way and interfering with the flow of time
3. Attempt to interfere in their duties in any way.
Mannan decided to remove the theme mechanic. Now every act will be boosted, but only to a certain level that gets lower with each turn. This turn acts can be boosted up to Greater level.
Grand actually.
If a vote recieves 5 votes or less it will be boosted to the next rank.
Next turn it will be 3 votes or less.
Then the one after that 1 votes only.
She has Spark Forger on her side. So maybe it would be enough to balance things.
Edit: Interesting, how Earth does look like now.
It is a pangea sized landmass that is floating over the Void, supported by a thin pillar of Adamant Stone.
It is riddled with holes, tunnels, and chambers of all sizes inhabited by Elementals of all Sorts.
Its surface is currently beneath the all encompassing embrace of the Seas, with many underground rivers and seas being fed from it.
Oh, my creations are now being tortured. This is sad. But an overreaction will just make the problem worse.
You can simply move them somewhere else if you want. Gobbus right now is unwilling to poke at any of the Primordials which is why Goblinda and the Gnomes are safe while inside the Earth.
[] The Elemental Fish of Life
From the stone of the earth a pair of fish each massive in its form are born into the sea before it recedes. They are changed to be made of flesh and bone and as they swim they leave all manner of sea and water born life though the two grand fish are destined to die for when the sea is drunk by the tree no body of water on the earth will be large enough to support them. If by this time they have met a generation of new life fish may be born with power and scale far below their parents but who will find themselves able to live in the world once the great waters are gone, and of course they can produce more fish of life but only rarely so that the world does not drown in their kind. Those left outside the seas at the end be it the two great ones or any of their children find themselves returned to stone they are made of, leaving marble corpses laying where they were left on the soul of the earth. These fish are not themselves truly sentient, but their instincts is to swim and to congregate together into as large a shole as they can make except for their first year of life where their kin fills them with great terror causing newborn fish to scatter as far as they can. Even dead the stone of the two great fish of life retain a fragment of their power should a being capable of producing life of its own take and submerge a fragment of the marble into the waters of the earth, they will find themselves with a fish of life intrinsically linked to them, with a mind only a fraction less than that of the other creature potentially find wiser than other fish, it will love its parent and seek to help them with the life it can make.
Greater act for the ability to generate a lot of different mundane species.
I think I'm happy with this one. I'll be moving forward with this one. We may not have souls defined yet, but that is tomorrow me's issue.
[] A System of Spindles, Wheels, and Spools
It emerges from the Darkness, a divine system of spindles, wheels, and spools constantly spinning Yarn from the fibers drawn from that-which-is-not. It is a gravity-powered machine, powered by the sheer grave weight of existence. It is autonomous and answers to no authority.
The Great Machine spins skeins of Mystical Yarns. The produced skeins fall off the Great Machine and find themselves dropping somewhere in the universe. The Mystical Yarns come in a variety of flavors:
- Strength: the ability to apply force to the world.
- Dexterity: the ease and precision of movement.
- Constitution: the ability to resist force applied to oneself.
- Charisma: the aesthetic ideal of form and appearance.
- Intelligence: the speed of thought and rigor of memory.
- Perception: the extent and acuity of sensibilities.
Anyone who acquires these may spool the yarn to their to acquire the attributes ascribed to the yarn. All creatures begin with zero yarn in their soul, and every yard of yarn spooled nets them an 1/10 increase of that attribute. The body will be changed to reflect the amount of yarn they have spooled.
To spool yarn into one's soul, one must perform feats of that attribute; the more of that attribute one has, the more impressive the feat has to be. The weight that lets a mouse spool ten yards of Strength does not let a dragon spool even a yard. To spool one's tenth yard, one must tenfold their feat to spool the first yard.
A skein does not hold an infinite length of yarn, and eventually, it will run out. To advance further, one must either find more skeins or refine the yarn they have. There are a few ways to refine yarn.
1. One is tightening the weave of the yarn, turning it into a thinner thread. This makes the yarn more potent, but may also make specialize the effect of the yarn (i.e. Charisma -> Intimidation).
2. Another is twining two or more yarns. This fuses the attributes of the yarns, creating a rope with a specific scope and effect. Some ropes are attributed with skills instead of qualities. End results may vary with tightness and technique even with ropes with the same component yarns.
The Mystical Yarn may also be woven into mystical clothing that enhances attributes.
Cosmic