From Genesis (Riot God Quest)

Got to say the stone dragons were a rollercoaster of emotions this era. Good to know good things will happen to them in the future.

Edit: It's seems to be time to free Pyralis to counterbalance Gobbus again. Maybe even juice her up a bit with the sun.
 
Last edited:
Hmmm I'm thinking about focusing on the void for most of my posts and I got some ideas to crush that over confident goblin king~ maybe when he took the voids power he would slowly get corrupted and absorbed by the void not killing him but combining with it losing his intelligence to the unending hunger

The void is chaos after all and that goblin thinks he can control it it can be contained but never controlled and the chaos will consume him and his followers~
 
Last edited:
My poor snail children, Gobbus got you, you're all doomed. :V

Part of me wants to try and help them, but I don't really want to just focus on one project.

There are certainly many things that can be nudged here though.
 
I want a slightly different system of power this time. I'm thinking of the classical RPG system. The Divine Thread gave me some inspiration. Tentative title: A System of Spindles and Spools.

By the way, what's the theme?
 
[] The Spark of Time Bending

The Artist saw worry and inspiration in existence of Void Dragons. They were existance of non-existance in a way, but he didn't want to just look how his family fight and die. The Maker wasn't violent, he didn't fight by himself too often and never liked it in the slightest. He already created and gave away all Smaller Sparks of Space Shaping to other siblings: Three Royal, Seven Greater, Nine Lesser. These weren't the best tools for such a problem as Void incarnate unfortunetly. However, something needed to be done and the Artisan did, what he did always - started to create new thing. It would be start of his second Masterpiece.

The Artist noticed an interesting feature of Void Dragons. Despite their destructive power and ability to corrode reality, they were still subject to time and causality. They spent time while eating something, they could not eat things in the past or retroactively and over time they would starve to death. They were still subject to the arrow of time and this was an answer. The Artisan started to forge in his inspiration - the Spark of Time Bending was created. Same in it's base as the Space Shaper, but focused on other domain - time in all its physical and metaphysical manifestations. It could manipulate clocks of objects, owned age, seen and bend causality. But as the Space Shaper these abilities were possibilities at first and needed to be revealed in action, to be learned by host. At its core the Spark of Time Bending gave only the ability to feel the cause and effect, as well as to measure time like the most accurate clock.

The Artist started to use this tool first, before it would be given away. He could heal and restore his family and their creations, if there was material or destruction was not too old. But even then some imperfect workarounds could be found. Void Dragons could be stopped and studies inside bubbles of frozen or looped time. Or they could be destroyed by multiply accelerated arrow of time until they die of starvation. Or killed by reversing time until they come back into purest form - nothing. So their nature as the embodiments of destruction and the end could be turned against them in many ways. Because they weren't True Void - they were just smaller manifestations.

However, after one accident the Artisan had to give away his new toy to his mother earlier, than planned. The Artist was so carried away by his new creation that one day he decided to go into the past to correct all the cruelty of the present before it happened. Pyralis stopped his paw right before this grave mistake, because it would be rude intervention in the domain of Fate and Tapestry of reality. So they took the Master Spark, asked the Maker to forge Lesser from it and she carefully used it to stop the Void War once and for all. One of Smaller Sparks, Royal One which contained aspects of time travel, post- and precognition was forbidden to use, before Pyralis negotiate with the Fate on the matter.

The end result of an agreement with Fate was: "Any time traveler falls under the full power of the Fate. It can decide what to do with this creature. The paradoxes caused by them will be resolved in one of the following ways: casualization closure - time loop, destruction of the time traveler, temporary or permanent stratification of the timeline, change of travel destination or complete ban for it. Any knowledge gained through True Precognition can be limited by the Fate to prevent the premature destruction of reality. For these agreements to come into force, the Fate was given the ability to see the world through the Spark of Time Bending on the level of the Artisan. This gave them a thread to control who the Shard sent to and who it should avoid."​

Want to have some framework for time-travel situations for this setting, which would be reasonable and historically based. Maybe I could use Sparks as base for all magic in the world. Like, magical power is just an ability to use small grains of the Spark's abilities, which painted itself into reality. Because such an artificial reality-warping has some traces, which became part of reality and magic at some point. There is from where all spell came from. Hypothetically.​
 
Last edited:
I want a slightly different system of power this time. I'm thinking of the classical RPG system. The Divine Thread gave me some inspiration. Tentative title: A System of Spindles and Spools.

By the way, what's the theme?
Mannan decided to remove the theme mechanic. Now every act will be boosted, but only to a certain level that gets lower with each turn. This turn acts can be boosted up to Greater level.
 
Edit: It's seems to be time to free Pyralis to counterbalance Gobbus again. Maybe even juice her up a bit with the sun.
She has Spark Forger on her side. So maybe it would be enough to balance things.

Edit: Interesting, how Earth does look like now.
 
Last edited:
[] The Elemental Fish of Life
From the stone of the earth a pair of fish each massive in its form are born into the sea before it recedes. They are changed to be made of flesh and bone and as they swim they leave all manner of sea and water born life though the two grand fish are destined to die for when the sea is drunk by the tree no body of water on the earth will be large enough to support them. If by this time they have met a generation of new life fish may be born with power and scale far below their parents but who will find themselves able to live in the world once the great waters are gone, and of course they can produce more fish of life but only rarely so that the world does not drown in their kind. Those left outside the seas at the end be it the two great ones or any of their children find themselves returned to stone they are made of, leaving marble corpses laying where they were left on the soul of the earth. These fish are not themselves truly sentient, but their instincts is to swim and to congregate together into as large a shole as they can make except for their first year of life where their kin fills them with great terror causing newborn fish to scatter as far as they can. Even dead the stone of the two great fish of life retain a fragment of their power should a being capable of producing life of its own take and submerge a fragment of the marble into the waters of the earth, they will find themselves with a fish of life intrinsically linked to them, with a mind only a fraction less than that of the other creature potentially find wiser than other fish, it will love its parent and seek to help them with the life it can make.
 
Last edited:
I think my plan this turn is to alter Goblinda and the Gnomes to be a new species, separate from Goblins. To sever their connection to Gobbus, so he can have less control over them. I don't think acting directly against him will work.
 
I think I'm happy with this one. I'll be moving forward with this one. We may not have souls defined yet, but that is tomorrow me's issue.

[] A System of Spindles, Wheels, and Spools
It emerges from the Darkness, a divine system of spindles, wheels, and spools constantly spinning Yarn from the fibers drawn from that-which-is-not. It is a gravity-powered machine, powered by the sheer grave weight of existence. It is autonomous and answers to no authority.

The Great Machine spins skeins of Mystical Yarns. The produced skeins fall off the Great Machine and find themselves dropping somewhere in the universe. The Mystical Yarns come in a variety of flavors:
- Strength: the ability to apply force to the world.
- Dexterity: the ease and precision of movement.
- Constitution: the ability to resist force applied to oneself.
- Charisma: the aesthetic ideal of form and appearance.
- Intelligence: the speed of thought and rigor of memory.
- Perception: the extent and acuity of sensibilities.

Anyone who acquires these may spool the yarn to their to acquire the attributes ascribed to the yarn. All creatures begin with zero yarn in their soul, and every yard of yarn spooled nets them an 1/10 increase of that attribute. The body will be changed to reflect the amount of yarn they have spooled.

To spool yarn into one's soul, one must perform feats of that attribute; the more of that attribute one has, the more impressive the feat has to be. The weight that lets a mouse spool ten yards of Strength does not let a dragon spool even a yard. To spool one's tenth yard, one must tenfold their feat to spool the first yard.

A skein does not hold an infinite length of yarn, and eventually, it will run out. To advance further, one must either find more skeins or refine the yarn they have. There are a few ways to refine yarn.
1. One is tightening the weave of the yarn, turning it into a thinner thread. This makes the yarn more potent, but may also make specialize the effect of the yarn (i.e. Charisma -> Intimidation).
2. Another is twining two or more yarns. This fuses the attributes of the yarns, creating a rope with a specific scope and effect. Some ropes are attributed with skills instead of qualities. End results may vary with tightness and technique even with ropes with the same component yarns.

The Mystical Yarn may also be woven into mystical clothing that enhances attributes.
 
Hmm, does it mean high Strength can make one fly, if they try to apply force to the world bacause of Newton's third law?​
Hmm. Yes. Jumping is kinda in that ballpark. The yarns are more about enhancing attributes one already has. A yard of yarn is a tenth more of your base attribute.

f(y) = b * (1 + (0.1 * y))
y = length of yarn in yards
b = base attribute

Actually, this is more explanation than is needed to answer, but I'm keeping it here, because it seems informative.
 
Hmm. Yes. Jumping is kinda in that ballpark. The yarns are more about enhancing attributes one already has. A yard of yarn is a tenth more of your base attribute.
Hmm, Constitution: the ability to resist force applied to oneself. Is gravity in this world a force that one can resist and thereby reduce thier weight?​
 
Hmm, Constitution: the ability to resist force applied to oneself. Is gravity in this world a force that one can resist and thereby reduce thier weight?​
You know, impact might be more apt here than force. My initial reaction was "Most people don't have the inherent ability to resist gravity, therefore they do not gain any bonus anti-gravity."
 
This little creature will answer for the murder of my blood god. Even if I burn all the moments of the Glory, I will not allow Gobus to go unpunished
 
Last edited:
Back
Top